Hi. I read the Goo boss guide article (thanks Shadow Automaton) saying you should never waste upgrade scrolls on leather armor or below, and avoid wasting them on anything other than plate armor. If you only have regular cloth armor or leather armor at say level 4 and they won't absorb enough to protect you from Goo, can you use them on that? The thing is that not everyone finds +3 plate armor in the first 5 levels so it could be a waste if you find scale/plate on level 6 and realise you wasted several upgrade scrolls on something you aren't even going to use anymore.
I get that because a +10 cloth armor still won't get you through much (obviously) but what happens if you have to use them if you can't find better armor?
Hi everyone. I thought this really goes without saying but if you see the sad ghost I'd definitely recommend doing the quest because the resulting armour will make the game MUCH easier for you. The dried rose and curse personification ones aren't that hard. I died to the fetid rat once because of the paralytic gas so don't get too close.
I once got an upgraded scale armour that absorbs 20 damage from the ghost once and wouldn't have survived 6 swarms of flies in the sewers (really rare) and 3 sewer crabs at level 4 without it, so I'd recommend doing it. :)
So, I've been playing for a while and was reviewing some pricing data people have gathered, and I had to ask this question to the population:
Has anyone ever actually purchased weapons or armour from the shopkeeper/imp?
If so, what circumstances allowed you and/or forced you to do so?
Because those prices are seriously ridiculous; I can't imagine that gear is there for anything other than taunting us and taking up space.
Pixel Dungeon is good as it is, but, like anyone, I have some ideas for it.
And by some, I mean LOADS.
(My days are kinda boring, so I have lots of thinking time.)
Let's start off with what I think almost anyone would suggest:
The concept:
There would be all kinds of different pet foods. Enemies can drop pet food on death. You could put the food in your hands and feed it to monsters, and they'd become your pet and fight for you, sniff out hidden doors for you, and other things.
Second.
Being able to put enchantments on things.
Not just finding enchanted items.
I'm thinking it would be an item like an arcane stylus. But I don't know.
If Watabou reads this and adds it to the game, I wouldn't care what he'd make it into.
Third.
New weapons and armor. Rapiers, cutlasses, helmets, stuff like that.
And last of all, dual wielding.
If it were restricted to some of the Mastery Classes, I would think Berserker and Assassin would be the best candidates for dual wielding if it were added.
That's everything I have for now. I will hopefully think up some more ideas on more of my boring days, but for now, feel free to say what you think of my ideas.
I'm a newer player, and in reading this wiki, I have seen posts where people recommend unequiping armor after every fight, then re-equiping. This seems like such a waste of time!
Any reason for this?
And how else should I manage hunger?
Since 1.7.2: Inscriptions increase armor DR (Damage Reduction).
Do you know how it works?
I used 4 arcane stylus on a plate +5, and it was armor 40 (in place of 35).
Then, I used an upgrade scroll on it to remove an anti-entropy glyph... and the plate was armor 35!!! (In place of 40.)
Maybe it's normal, but it sounds like bug...
(Inspired by Halo's Sandbox Mode & Little Big Planet)
I wanted to have a room/space, separate from the main dungeon experience, where I can experiment on the various item effects (to explore different/new strategies), and experience different enchantments & glyphs that I've yet to even encounter in the game, without danger/risk of perma-death & losing a good run/inventory, and I came up with this idea (still very rough/skeleton idea, but I'll revisit from time-to-time, to refine my ideas & clean the post up).
On the Main Menu screen, have a button that leads to a list of checkbox options (which then leads to the proposed Sandbox Room, after pressing Start - a 1 room depth, like Goo's Room at Depth 5, or Depth 26), allowing us to choose & test out the effects of the following:
A tab next to the Backpack tab (or a different button in the Character Window that only shows up in the Sandbox Room {replacing Catalogus & Journal} ) also allows you to scroll through & alter the different modifiers, and add/remove items/effects/enemies that you chose at the checkbox screen before starting. [all items are pre-identified & not cursed]
Hey, since Rouge are more efficent with light armor:
"Rogues gain a dodge bonus for each point of strength beyond what is required to wear a piece of armor (dodgeBonus = strength - armorCurrentRequiredStrength = strength - armorBaseRequiredStrength + armorLevel)."
Whats in your opinion the best armor for them?
As a Assasin I managed to get to level 22 with Mail Armor +3 and Mace +9 with 18 strenght points, thats like 8 more points that Mail Armor +3 requires. Yea I think this dodge bonus was noticable but when they finally hit they hit hard. I think It was possible for me to finish the game with Mail +3 enchanced armor but I died kinda randomly (not couse of bad armor). I think with a better weapon it would be easier (could not find anything better before lvl 15).
Whats your strategy? What type of armor do you chose? Do you use the dodge bonus or just go for plate armor? I think this strategy is kinda efficient since its easy to find Mail Armor +3 (ghost, graves) and then we can just put all 13-15 scroll of upgrades into our weapon.
Trying to beat the game with Rouge (did it with warlock and berserek already), so please post your ideas.
Which do you prioritize?
Ever since I found a plate armor +3 on level 3 or so I dump almost all upgrade scrolls into armor, since it was the only way I ever reached lv 19. It does work out great in the beginning, since nothing can damage you, but on deeper levels I start not being able to damage anything in return, with the weak weapons I usually have. Balance never worked out for me and I never really tried investing much into a weapon since you find (or are able to use) better ones quite late and it seems like a waste to upgade an earlier one.
I'm stumped. And I really cannot reach past 19.
Hi Guys.
I've never had much to do with this forum for which I apologize, but I thought that after having played the game since almost it's release, I might just chuck out some little tips. Apologies if they're all already covered in random posts on this site somewhere. But here goes anyway :P
I started playing PD just over a year ago. Back then, level 10 was it; the be all and end all; and let me tell you.. that ninja was a lot harder to kill then! Anywho, after 100's and 100's of games throughout the development of the game, I've picked up on some tricks I want to share all at once.
Sounds stupid but do it. If you find a ring, or punchdagger, or cloth armor, in the first couple of levels.. Just equip it. If it is cursed, just restart. The amount of games you go through is silly, you may as well take the chance. A +3 punchdagger is going to get you through the first 5 levels easily.
After a certain update in the past, doors became the most amazing weapon you have. They give you 100% accuracy, if a creep walks through behind you. This can be used for multiple different things, but I will illustrate 2 main ones to you.
Firstly, GHOSTS DIE! If you want to activate a grave, do it! Then simply walk through a door, turn around, and kill the ghost. It's so much easier than it used to be.
The second, and probably more useful, tip is being able to use something like a Glaive at level 1. Because of the 100% accuracy, if you walk through a door and hit a creep with your lvl 18 weapon, they WILL die. This is amazing until the boss, but certainly keep it in mind. The downside being, you can only use this method with a weapon you KNOW will 1 hit kill. Otherwise, you might not kill, and then get wailed on for a while, which isn't fun.
Armor is everything in this game. Upgrading weapons is really tempting, but this tactic only works for the first 15-20 levels, or so, of the game. Beyond that, you will just be merc'd by creep (dem evil eyes :S). Getting plate armor in the first 4 levels is the best thing that can happen to you in the game. It should essentially render you invulnerable, till at least the 16th level. Dump all of your upgrade scrolls into armor early on. Argue if you wish. But I can promise that +8 Plate armor is never a waste of scrolls!
Don't be afraid of running the @#$% away! If you're in a room with 3 crabs, and only 1 health potion left, just run. Yes, they will get in hits on you, but finding that all powerful doorway is going to increase your chance of living, 1,000 fold. Don't forget, that a room with a ladder in it is the safest place to fight; don't be afraid to just bail out of the room to a different level, and use the rest function to let your rations heal you. There are other ways to heal than just the health pot (use these methods early on, if you can, as well, save HP pots at all times).
Each to his own on this point, I guess, and it does depend. But 9 times out of 10, it's not worth buying this stupidly expensive item, until at least level 20. Early on, you should be fighting tooth and nail, with everything in your inventory, using seeds to poison creep, wands to run away, or kill, projectiles to maim and stop.. Everything. Whilst yes, the Ankh will give you a second life, this is normally essentially just a few more minutes of frantic running before death.
The only reasons for them is as follows.
1) You're a lucky bastard; and really only have good weapon, armor, and upgrades, so your inventory doesn't matter. Or
2) Much later in the game, when the Ankh can be used as an OP health potion buy, dropping all your items on the level below, and going and suiciding on the one above.
These guys are scary right? Wrong. These are the easiest fights in the game. They are completely predictable, and if you know how they work, then you're fine. I'm not saying they're easy. But by the time you get to them, you're either ready, or you're not; nothing you can do about it.
Just kill him in a door. Chuck down some seeds on his attack path; don't let him sit on water, avoid the first powered attack, by retreating through the door and getting off your 100% accuracy hit, and then just tank him. Easy.
Wand of slow is helpful, but basically, you're just following him around, nailing him in the face. With a couple of HP pots, strategically placed seeds of sungrass, and a decent set of armor, you will be fine.
Screw this guy. This, I would say, is the main boss in the game. He is a very serious waypoint. There are two main strats for him.
The first requires a ring of haste or a wand of blink. Essentially never let him near you, throw potions, seeds firebolts, darts anything, just never let him near you.
The second is the easier of the two ways. Essentially just take him to the face. You need armor and a decent weapon; curare darts help, but not essential, and a lot of HP pots. Don't worry about the gas; it's not that bad. The problem with trying to kite him away from it is that, if he gets you with his avalanche, you're gona have a bad time! Ironically, this actually works most of the time. He hits hard, but not so much that it's unbearable. You'll get there eventually.
So... I've never died to this guy. My favorite strat was to throw Toxic Gas and sit invis for a while, but that got nerfed, I think. Basically, save fire potions for him and just chase him around. NEVER ATTACK THE SKELETONS! They're a waste of time. By this point in the game, if you don't have plate armor, or really upgraded scale, you're dead anyway. The most terrifying thing about this boss is the occational stun, and the consequent faceful of damage that follows. But I've never had a problem with him.
Same goes for him as with the Dwarf. Kill the burning fist first (less hp), then the rotting one, then just walk up to him and keep hitting him. Ignore the other little maggots that spawn. (wtf?)
That's it for bosses.. They're not that bad really.
The utility items in the game are the best and I highly recomend stockpiling them all. Things like: Potion of invis, wand of amok, fadeleaf seeds, and wand of teleport, are arguably some of the most powerful items in the game, if used well. Save them!! You'll only get so far by bulling your way through the game. Being able to teleport enemies away from you, or just hiding from them, is going to save your life more than once!
Rushing a level set never works. Always make sure you are the same level as the dungeon level you are going to. Be level 8 at the end of the 7th level ect. This may require a little grinding, but nothing too unbearable and it's a safe rule. Don't be afraid of heading all the way back down to level 9 to farm some flies, if you're running low. Know your enemies and bosses. You probably can't beat the DM-300 with only 1 or 2 HP pots.. so don't try. Just take it steady. Once you have a 'sucessful' run going, don't screw it up.
I am pretty sure I've died in pretty much every way humanly possible in this game, from intentionally walking onto massive monster traps, to poisoning myself a couple of hits away from the amulet of yendor (so much rage you have no idea).
Here are some things you don't ever want to do.
1) Drink an unidentified potion when you are levitating (if it's fire you are so stuffed!)
2) 'Walking off' poison.. -_- the game doesn't stop you if you've told it you want to walk. If you judge it wrong, you WILL die, and that feels [...]
3) Standing on grass when identifying a wand; again, if it's fire and you're standing on grass, you're gonna have a bad time.
4) Trying to tank piranhas, yes you want to save the invis potions.. but kill from a distance for God's sake; they are powerful pricks! and
5) eating mysterious meat... 1/100 times it might be fine and you'll stop yourself from starving.. 99/100 you'll die a [...] death that really didn't need to happen.
This is a crazy fun game that I never seem to get tired of. Enjoy it. Enjoy beating the DM-300 for the first time; enjoy meeting an evil eye for the first time and getting annihilated; enjoy those flukey hits that instakill you; and enjoy leaving a trail of blood behind as you run for your life. Enjoy skeletons killing you by attrition and running from enraged knoll warriors; enjoy finding glitches in the game and exploiting them to their max, only to be killed by some fluke anyway; enjoy the crazy getaways and the clutch health potions; enjoy the hillarious screw ups and the face-table worthy miss clicks. Just have fun guys.
Thanks so much to the developer, you're doing an amazing job; everyone donate to that guy, it's totally worth it. Love the game, love to hear from anyone/everyone.
Peace out :P
P.S.
[Transferred from there.]
Heya, guys!
Just thought I'd put this in here. It's a very useful tip that I forgot to mention.
I'm sure everyone has noticed that if you're standing in a doorway and a monster is along the wall near you (a couple of blocks away), you can still hit it with a projectile, or wand bolt. However, similar to the knight in Chinese chess, if the positions are reversed, and a monster enters the doorway, you can't hit it right?
Wrong..
There is a fun little game mechanism where by, if you aim in a way that would allow you to throw the projectile normally, and happens to go through a space with a mob in it, that mob gets hit. This means that, by aiming for the piece of wall on the otherside of the doorway, you can actually hit the mob. The funny thing being that, this hit will trigger the auto fire option on your hud, BUT the auto fire doesn't work!! If you use auto fire, it will specifically target the mob, which we know doesn't work, so this is a little bit more of a laborious way of attacking; however, it is extremely helpful in some circumstances.. :)
[edited by Sannse to remove slurs]
First of all, hi everybody. This is my first thread, i would like to ask a few questions about the general behaviour and right choices of a "good" player. To make this more simple, let's say i'm using a mage.
-If i have, for example, a scale armor +2 in stage one, and i find a plate armor in stage 2, should i keep upgrading the scale armor or the plate armor?
-During stage one, am i supposed to focus my upgrades on armor or on weapon? (considering starter items)
And at last: my progress is L20 (killed by DA KING) with warrior, L11 with rogue, L7 with mage: have you guys any tips for rogue and mage? i mean something specific, like managing surprise attacks, or distance fights, wands.. i'm terrible with those characters!
Thanks!
It says "Rogues are proficient with light armor, dodging better while wearing one."
I have 2 armors; a +2 scale armor and a +2 Plate armor for my rogue. I have 16 strength.
My question is,
1) Which one is better for me now?
2) Which one would be better if I start updating them?
Thanks,