Armor absorbs damage from melee attacks, up to a threshold, depending on the type and upgrade level.
Wearing armor that is too heavy for the current strength will decrease walking speed and dodge chance. Decreaase in mobility will, in turn, cause hunger to advance faster.
Rogue gets a bonus to their dodge ability when wearing light armor. The dodge bonus is increased with each point of strength beyond what is required to wear the armor (dodgeBonus = strength - baseArmorStrength + armorLevel
).
Class-specific armor can be made by using the armor kit on a piece of armor. This will give the Hero a special ability through the armor.
Armor is identified after the Hero is successfully hit 10 times, whilst wearing the armor.
When generated, suits of armor have a 1/10
probability to have a glyph. Glyphs can also be applied with a scroll of enchantment.
Suits of Armor
The tables below show only armor levels from +0 to +4, but there is no limitation. It's possible to have a -3 or +50 (or more) armor; the progression pattern is linear.
Cloth armor
- Main article: Cloth armor
This lightweight armor offers basic protection. Typical Cloth armor provides damage absorption up to 2 points per attack and requires 9 points of strength.
Level | Required strength | Armor | Effective absorption
|
---|---|---|---|
+0 | 9 | 2 | 0 to 2 (1 ±0.82 )
|
+1 | 8 | 3 | 0 to 3 (1.5 ±1.12 )
|
+2 | 7 | 4 | 0 to 4 (2 ±1.41 )
|
+3 | 6 | 5 | 0 to 5 (2.5 ±1.71 )
|
+4 | 5 | 6 | 0 to 6 (3 ±2 )
|
Leather armor
- Main article: Leather armor
Level | Required strength | Armor | Effective absorption
|
---|---|---|---|
+0 | 11 | 4 | 0 to 4 (2 ±1.41 )
|
+1 | 10 | 6 | 0 to 6 (3 ±2 )
|
+2 | 9 | 8 | 0 to 8 (4 ±2.58 )
|
+3 | 8 | 10 | 0 to 10 (5 ±3.16 )
|
+4 | 7 | 12 | 0 to 12 (6 ±3.74 )
|
Mail armor
- Main article: Mail armor
Interlocking metal links make for a tough but flexible suit of armor. Typical Mail armor provides damage absorption up to 6 points per attack and requires 13 points of strength.
Level | Required strength | Armor | Effective absorption
|
---|---|---|---|
+0 | 13 | 6 | 0 to 6 (3 ±2 )
|
+1 | 12 | 9 | 0 to 9 (4.5 ±2.87 )
|
+2 | 11 | 12 | 0 to 12 (6 ±3.74 )
|
+3 | 10 | 15 | 0 to 15 (7.5 ±4.61 )
|
+4 | 9 | 18 | 0 to 18 (9 ±5.48 )
|
Scale armor
- Main article: Scale armor
The metal scales sewn onto a leather vest create a flexible, yet protective armor. Typical Scale armor provides damage absorption up to 8 points per attack and requires 15 points of strength.
Level | Required strength | Armor | Effective absorption
|
---|---|---|---|
+0 | 15 | 8 | 0 to 8 (4 ±2.58 )
|
+1 | 14 | 12 | 0 to 12 (6 ±3.74 )
|
+2 | 13 | 16 | 0 to 16 (8 ±4.9 )
|
+3 | 12 | 20 | 0 to 20 (10 ±6.06 )
|
+4 | 11 | 24 | 0 to 24 (12 ±7.21 )
|
Plate armor
- Main article: Plate armor
Level | Required strength | Armor | Effective absorption
|
---|---|---|---|
+0 | 17 | 10 | 0 to 10 (5 ±3.16 )
|
+1 | 16 | 15 | 0 to 15 (7.5 ±4.61 )
|
+2 | 15 | 20 | 0 to 20 (10 ±6.06 )
|
+3 | 14 | 25 | 0 to 25 (12.5 ±7.5 )
|
+4 | 13 | 30 | 0 to 30 (15 ±8.94 )
|
Epic Armor
- Main article: Armor kit
Using the armor kit, the Hero can transform the armor into Epic Armor which grants special abilities.
Armor Generation
See:
- Main article: Armor Generation
Tips
- Farming: You can find armor in armories, crypts, the Blacksmith's forge, in chests, or randomly on the floor.
- Beware of degraded, cursed armor. When you equip it, you can't unequip it unless you use a scroll of remove curse or scroll of upgrade.
Save scroll of identify, or scrolls of remove curse, in case you put on degraded, cursed armor. - The best armor found at a depth is Plate Armor +3 (very rare).
Plate armor +2 is a bit more common.
Save your scrolls of upgrade for that kind of armor, if you can. - Equipping too-heavy armor when in stationary combat is a good tactic, as it will protect the Hero despite the lost turns, so equip heavy armor that has been identified as not cursed, in case of sewer crabs, or skeletons; but remember to re-equip the lighter armor when the battle is over, or the Hero will be slowed down and become hungry faster.
- Degradation:
- Only the scroll of enchantment and scroll of upgrade can repair armor.
- Suits of armor have a durability of 6 * (16 - level).
- Applying the armor kit on an armor will permanently stop the armor from degrading/breaking.
History
Update | Change |
---|---|
0.2.2 | Changed: Now, enhanced* armor gains DR (Damage Reduction) depending on its tier (*upgraded) |
1.6.1 | Changed: Cloth, leather, & mail armor are slightly buffed; plate armor nerfed |
1.6.2a | Changed:
|
1.6.3 | Changed: Armor can now absorb half the bleeding damage inflicted by gripping traps. |