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A '''badge''' is an achievement that is not lost between game sessions. |
A '''badge''' is an achievement that is not lost between game sessions. |
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− | Some badges have several levels, once a higher level badge is achieved, the corresponding lower level ones are replaced. |
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− | + | Some badges have several levels; once a higher level badge is achieved, the corresponding lower-level ones are replaced.<br />Most badges are obtained by doing actions in a single given game session, but there are some badges that are obtained by doing actions in multiple game sessions, which are specified below (because doing all the required actions in one session is technically impossible). |
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− | To add a badge, go to [[Badge/list]] |
+ | To add a new badge or change the order, go to [[Badge/list]]. |
+ | All badges must also have a data file at "Badge/<BADGENAME>/data" |
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{| class="article-table" border="1" style="text-align: center;" |
{| class="article-table" border="1" style="text-align: center;" |
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! style="text-align: center;" | Image |
! style="text-align: center;" | Image |
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! style="text-align: center;" | Badge |
! style="text-align: center;" | Badge |
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− | ! style="text-align: center;" | Explanation |
+ | ! style="text-align: center;" | Explanation/tips |
{{#vardefine:i|1}}{{#while: |
{{#vardefine:i|1}}{{#while: |
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| {{#vardefine:badge|{{:Badge/list|{{#var:i}}}}}}{{#var:badge}} |
| {{#vardefine:badge|{{:Badge/list|{{#var:i}}}}}}{{#var:badge}} |
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{{!}} {{Anchor|{{#var:badge}}}}[[File:{{:Badge/{{#var:badge}}/data||image}}|48px]] |
{{!}} {{Anchor|{{#var:badge}}}}[[File:{{:Badge/{{#var:badge}}/data||image}}|48px]] |
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{{!}} {{#var:badge}} |
{{!}} {{#var:badge}} |
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− | {{!}} {{:Badge/{{#var:badge}}/data||explanation}} |
+ | {{!}} {{:Badge/{{#var:badge}}/data||explanation}}{{Edit pencil|Badge/{{#var:badge}}/data|align = right}} |
{{#vardefine: i | {{#expr: {{#var:i}} + 1}} }} |
{{#vardefine: i | {{#expr: {{#var:i}} + 1}} }} |
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}} |
}} |
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|} |
|} |
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− | == |
+ | == History == |
+ | {{History |
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− | * For obtaining all potions identified badge, you can farm potions from [[Dwarf warlock|Dwarf Warlocks]] to obtain unidentified potions (excluding Potion of [[Potion of Strength|Strength]]'''/'''[[Potion of Might|might]]). |
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+ | | 0.4.3 | {{Green|'''ADDED'''}} to the game |
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+ | | 0.4.4 | {{Green|'''Added'''}}: New Badges |
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+ | '''Changed''': |
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+ | * Badges visualization is corrected a little |
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+ | * Some badges criteria |
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+ | | 0.4.5 | {{Green|'''Added'''}}: New Badges |
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+ | '''Changed''': Ring of Haggler & Ring of Thorns are not needed for unlocking "All Rings" badge |
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+ | | 0.5 | {{Green|'''Added'''}}: New Badges |
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+ | | 0.5.1 | {{Green|'''Added'''}}: New Badges |
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+ | | 0.5.2 | {{Green|'''Added'''}}: New Badges |
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+ | | 0.5.3 | {{Green|'''Added'''}}: New Badges |
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+ | | 0.5.4 | {{Green|'''Added'''}}: New Badges |
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+ | | 1.6.1 | {{Green|'''Added'''}}: New Badges |
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+ | | 1.6.4 | '''Changed''': The "[[Badge/Death from a glyph|Death from a glyph]]" badge can now be obtained by dying from the Viscosity glyph/Damage Deferred debuff. |
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+ | '''Fixed''': |
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+ | * A crash with the 4 single "All _ Identified" badges is corrected. |
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+ | * A bug with the "1<sup>st</sup>/3<sup>rd</sup> Boss slain by all (Sub-)Classes" badges is corrected. |
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+ | | 1.7.0 | {{Green|'''Added'''}}: Happy End badge |
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+ | | 1.7.3 | {{Green|'''Added'''}}: Badges synchronization across multiple devices (This one may be potentially buggy.) |
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+ | | ::1.7.2-1.7.5 | '''Changed''': "Death by Glyph" badge renamed to *Death by Enchantment* |
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+ | '''Fixed''': Potion of Might with Strength badges bug |
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+ | | 1.8.0 | '''Changed''': Badges screen layout |
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+ | }} |
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− | * For obtaining all scrolls identified badge, you can farm scrolls from [[Gnoll shaman|Gnoll Shamans]] to obtain unidentified scrolls (excluding Scroll of [[Scroll of Upgrade|Upgrade]]/[[Scroll of Weapon Upgrade|Weapon Upgrade]]). |
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+ | [[Category:Badges]] |
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− | |||
− | * For obtaining all rings identified badge, play as [[Rogue]] because you'll already have identified one ring ([[Ring of Shadows]]). |
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− | * For obtaining death from fire, poison, toxic gas, hunger, you should get your health low and then find a spot where you can die without being attacked by a monster; and for death from falling down, you should get your health down to 5% and walk into a [[chasm]]; and these badges should be attempted at low levels. |
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− | * For obtaining the Strengths Attained badges, you should play as [[Warrior]] because that class gives you a 1 strength boost, so the strength potions needed are decreased. |
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− | * For obtaining the food eaten badges, you should buy all food items and kill any food dropping monsters ([[Sewer crab|Sewer Crabs]], [[Cave spinner|Cave Spinners]], [[Dwarf monk|Dwarf Monks]], [[Giant piranha|Giant Piranhas]], [[Scorpio|Scorpios]]) if necessary. |
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− | * For the potions cooked badges, you should try to find a [[Wand of Regrowth]] because that's the only possible way to get the all potions cooked badges. |
Latest revision as of 16:15, 27 January 2020
A badge is an achievement that is not lost between game sessions.
Some badges have several levels; once a higher level badge is achieved, the corresponding lower-level ones are replaced.
Most badges are obtained by doing actions in a single given game session, but there are some badges that are obtained by doing actions in multiple game sessions, which are specified below (because doing all the required actions in one session is technically impossible).
Image | Badge | Explanation/tips
|
---|---|---|
10 enemies slain | Slay 10 enemies in a single run. | |
50 enemies slain | Slay 50 enemies in a single run. | |
150 enemies slain | Slay 150 enemies in a single run. | |
250 enemies slain | Slay 250 enemies in a single run. | |
100 gold collected | Gather 100 Gold in a single run. Buying items does not reduce the count. | |
500 gold collected | Gather 500 Gold in a single run. Buying items does not reduce the count. | |
2500 gold collected | Gather 2500 Gold in a single run. Buying items does not reduce the count. | |
7500 gold collected | Gather 7500 Gold in a single run. Buying items does not reduce the count. | |
Level 6 reached | Reach level 6. | |
Level 12 reached | Reach level 12. | |
Level 18 reached | Reach level 18. | |
Level 24 reached | Reach level 24. | |
All potions identified | Identify every Potion in a single run (including Potion of Might). You can farm potions from dwarf warlocks to find unidentified potions (excluding Potion of Strength and Potion of Might). If only one potion is remaining, then it will automatically be identified. | |
All scrolls identified | Identify all Scrolls in a single run. You can farm scrolls from gnoll shamans to obtain unidentified scrolls (excluding Scroll of Upgrade). If only one scroll is remaining, then it will be automatically identified. | |
All rings identified | Identify 10 out of 12 Rings in a single run. Playing as Rogue may help a bit as the Ring of Shadows will be already identified. Note: This badge is hard to get but not impossible. | |
All wands identified | Identify all Wands in a single run. Playing as Mage may help a bit as the Wand of Magic Missile will already be identified. Note: This badge is hard to get but not impossible. If only one wand is remaining, it will automatically be identified. | |
All potions, scrolls, rings & wands identified | Note: This badge is hard to get but not impossible. | |
All bags bought | Buy the seed pouch, scroll holder and wand holster in a single run. | |
Death from fire | The Hero’s final damage must be from Fire. Get your health low, then find a spot where you can die without being attacked by an enemy. This badge should be attempted at low levels. | |
Death from poison | Get your health low, then find a spot where you can die without being attacked by an enemy. This badge should be attempted at low levels. | |
Death from toxic gas | Get your health low, then find a spot where you can die without being attacked by an enemy. This badge should be attempted at low levels. | |
Death from hunger | Get your health low, then find a spot where you can die without being attacked by an enemy. This badge should be attempted at low levels. | |
Death from an enchantment | Die by receiving the killing blow from the glyphs of multiplicity, potential or viscosity. Get your health low, then find a spot where you can die without being attacked by an enemy. This badge should be attempted at low levels. | |
Death from falling down | Die by falling into a chasm. Get your health down to 5 % and walk into a chasm. This badge should be attempted at low levels. | |
Death from fire, poison, toxic gas & hunger | Not in the same run (obviously) | |
1st boss slain | Slay Goo. | |
2nd boss slain | Slay Tengu. | |
3rd boss slain | Slay DM-300. | |
4th boss slain | Slay the King of Dwarves. | |
1st boss slain by Warrior, Mage, Rogue & Huntress | Slay Goo with each class. | |
3rd boss slain by Gladiator, Berserker, Warlock, Battlemage, Freerunner, Assassin, Sniper & Warden | Eliminate DM-300 with each sub-class. | |
Ring of Haggler obtained | Get the Ring of Haggler. | |
Ring of Thorns obtained | Get the Ring of Thorns. | |
13 points of Strength attained | Reach 13 points of Strength. You should play as Warrior because that class gives you a 1 strength boost, so the strength potions needed are decreased. | |
15 points of Strength attained | Reach 15 point of Strength. You should play as Warrior because that class gives you a 1 strength boost, so the strength potions needed are decreased. | |
17 points of Strength attained | Reach 17 point of Strength. You should play as Warrior because that class gives you a 1 strength boost, so the strength potions needed are decreased. | |
19 points of Strength attained | Reach 19 point of Strength. You should play as Warrior because that class gives you a 1 strength boost, so the strength potions needed are decreased. | |
10 pieces of food eaten | Eat 10 pieces of food. You should buy all food items and slay any food-dropping enemies (sewer crabs, cave spinners, dwarf monks, giant piranhas and scorpios) if necessary. | |
20 pieces of food eaten | Eat 20 pieces of food. You should buy all food items and slay any food-dropping enemies (sewer crabs, cave spinners, dwarf monks, giant piranhas and scorpios) if necessary. | |
30 pieces of food eaten | Eat 30 pieces of food. You should buy all food items and slay any food-dropping enemies (sewer crabs, cave spinners, dwarf monks, giant piranhas and scorpios) if necessary. | |
40 pieces of food eaten | Eat 40 pieces of food. You should buy all food items and slay any food-dropping enemies (sewer crabs, cave spinners, dwarf monks, giant piranhas and scorpios) if necessary. | |
Item of level 3 acquired | Get or upgrade an item to level 3. Transferring items through the Hero's remains may help. | |
Item of level 6 acquired | Upgrade an item to level 6. Transferring items through the Hero's remains may help. | |
Item of level 9 acquired | Upgrade an item to level 9. Transferring items through the Hero's remains may help. | |
Item of level 12 acquired | Upgrade an item to level 12. Transferring items through the Hero's remains may help. | |
All rare monsters slain | Slay all mutant enemies. There is no need to slay them all during the same session. | |
7-hit combo | Get 7 consecutive hits with the Gladiator. Having an accurate weapon is very helpful for this. | |
3 potions cooked | Cook 3 potions, using seeds in alchemy pots. A Wand of Regrowth and Ring of Herbalism greatly helps in getting the required seeds. | |
6 potions cooked | Cook 6 potions, using seeds in alchemy pots. A Wand of Regrowth and Ring of Herbalism greatly helps in getting the required seeds. | |
9 potions cooked | Cook 9 potions, using seeds in alchemy pots. A Wand of Regrowth and Ring of Herbalism greatly helps in getting the required seeds. | |
12 potions cooked | Cook 12 potions, using seeds in alchemy pots. A Wand of Regrowth, Ring of Herbalism, and being a Warden greatly helps in getting the required seeds. | |
Level completed without killing any monsters | Cannot be obtained on depth 21 | |
Monster killed by a Grim weapon | Slay something with the Grim enchantment. | |
6 piranhas killed | Slay 6 giant piranhas during the same session. You don’t necessarily have to slay the piranhas right away. Instead, skip the depth until you have the right equipment for battle and then return. Or you can strategically place Seed of Fadeleaf to slay them faster. Or use a Wand of Amok, or a Wand of Teleportation. | |
15 monsters killed at nighttime | Slay 15 enemies in a single run between midnight and 7 a.m. (device time). | |
10 games played | ||
100 games played | ||
500 games played | ||
2000 games played | ||
Amulet of Yendor obtained | Pick up the Amulet of Yendor. You do not need to end the game through it. | |
Amulet of Yendor obtained by Warrior, Mage, Rogue & Huntress | Note: This badge is hard to get but not impossible. | |
Happy end | Get the Amulet of Yendor and return to the start. | |
Challenge won | Obtain the Amulet of Yendor with at least one challenge activated. | |
Thanks for your support! | Donate. |
History[]
Update | Change |
---|---|
0.4.3 | ADDED to the game |
0.4.4 | Added: New Badges
Changed:
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0.4.5 | Added: New Badges
Changed: Ring of Haggler & Ring of Thorns are not needed for unlocking "All Rings" badge |
0.5 | Added: New Badges |
0.5.1 | Added: New Badges |
0.5.2 | Added: New Badges |
0.5.3 | Added: New Badges |
0.5.4 | Added: New Badges |
1.6.1 | Added: New Badges |
1.6.4 | Changed: The "Death from a glyph" badge can now be obtained by dying from the Viscosity glyph/Damage Deferred debuff.
Fixed:
|
1.7.0 | Added: Happy End badge |
1.7.3 | Added: Badges synchronization across multiple devices (This one may be potentially buggy.) |
1.7.2-1.7.5 | Changed: "Death by Glyph" badge renamed to *Death by Enchantment*
Fixed: Potion of Might with Strength badges bug |
1.8.0 | Changed: Badges screen layout |