Info Edit

Blobs are non-anchored areas that can evolve (move and/or spread) under certain conditions, and that have specific effects on characters and/or items present in that area.

Blobs Edit

  • Alchemy
  • Confusion Gas
  • Fire
  • Foliage
  • Frost
  • Paralytic Gas
  • Regrowth
  • Sacrificial Fire
  • Toxic Gas
  • Water of Awareness
  • Water of Health
  • Water of Transmutation
  • Web
  • Well Water

Properties Edit

Fire, Gas, & Regrowth propagates/spreads cardinally (+, not diagonally). Be mindful of which direction you decide to retreat to, in order to avoid their debuffs.

Frost, on the other hand, spreads from the source in all directions.

History Edit

Update Change
0.5.1 Changed: Frost extinguishes fire
0.5.3 Fixed: Bug with Blobs (i.e. fire, gases, et c.)
0.5.4 Added: New visual effects for gases, fire, et c.

Changed: Toxic Gas displaces Paralytic Gas

1.7.0 Fixed:
  • Blobs are no longer obstructed by non-solid tiles, which impede vision/field-of-view (like tall vegetation).
  • Code performance while fire is spreading, is enhanced
  • Fire can only be seeded in cells that are not already burning at the same time.
1.7.2 Changed: Toxic gas (slightly)
1.9.0 Added: Sacrificial Fire
1.9.2 Changed:
  • Sacrificial mark gets propagated on attack.
    I.e. instead of luring enemies into sacrificial fire, the Hero/ine can step into it him/herself and then attack them - they’ll become “marked for sacrifice”.
  • All enemies at a depth get beckoned when someone steps into sacrificial fire.

Start a Discussion Discussions about Blob

  • Update 1.9.2 Released!

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    • wrote:Don't want to sound like a broken record that's been played a million times on this wiki before, but any chance ...
    • This is why I do undegraded and other mods.
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