You are right Darkoko :)

Chasm.heroFall(int room) {
   if((Dungeon.level instanceof RegularLevel) && ((RegularLevel)Dungeon.level).room(room).type == Room.Type.WEAK_FLOOR)
               InterlevelScene.fallIntoPit = true;
               InterlevelScene.fallIntoPit = false;

"Weak floor" is the room type in the picture above. wrote: ... Dont know how to get into it when it is level 1

From what I see, the Pit room will only generate if the weak floor room generated above it. (Also the weak floor won't generate if the level below is a boss level)

Community content is available under CC-BY-SA unless otherwise noted.