Ethaniel wrote:
Yep, the unstable enchantment crossed my mind, but except when it provides blazing while you’re standing on vegetation, it is far more positive than negative. The probability stick is usually more balanced than that. ;)
LoL I think it's far more negative than positive, and more balanced, if it provides blazing while the Hero/ine is standing on vegetation & gets burned because of it. Unless you're one of the people who enjoys the Anti-Entropy glyph? XD
Or did you mean, when it provides blazing while you're standing *beside an enemy* that is standing on vegetation? LoL
And, I wouldn't say that having the Unstable enchantment be able to cycle through to Burning & being able to take advantage of that on vegetation, isn't as balanced as the "Probability Stick". (As TheDarkoko reported) Watabou patched the Infinitely Burning Flammable Tiles bug in update 1.7.0. The enchantment itself is an additional gate to hinder excessive usage of Burning on vegetation. Add on top of that, the rarity of the enchantment. And add on top of that, how not many people really like (using) the Unstable enchantment in the first place. So you've got lack of appeal, rarity, randomness of proc, & the recent hotfix, as 4 gates; I'd say that's pretty balanced. ;b
Tenbsmith wrote:
INVENTORY: +8 B-Axe, +8 Scale.
Missle Weapons: Curare Dart 10, Tomahawk 14, Javelin 5.
Wands: Poison 2, Regrowth, Flock (2 sheep only).
Potions: Healing 13, Levitation 2, Flame, Paralysis 7, Toxic 5, Purification 4, Frost 3, Invisibility 7, Mind Vision 3.
Scrolls: Remove Curse 4, Psionic, Identify 2, Challenge 2, Magic Mapping, Teleportation, Upgrade 3, Terror 2, Mirror Image.
Seeds: all.
Other: Ration 3, Dew Vial, Lloyd's Beacon.
Oh, so you went ahead & upgraded your B-Axe from +6 to +8; ohk. For your quick, visual reference:
[+6 B-Axe = 26 avg dmg, 10 min dmg, 42 max dmg]
[+8 B-Axe = 31 avg dmg, 12 min dmg, 50 max dmg]
(2 Upgrade scrolls = a difference of 5 avg dmg, 2 min dmg, & 8 max dmg)
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Your missile weapons will do just fine against the D-Halls enemies. Use your Curare Darts & Tomahawks (in that order) especially towards the Evil Eyes (& Succubi, to a lesser extent). And your Javelins, especially towards Scorpios. (I forgot to mention that the Wand of Flock can also prevent Scorpio from escaping, but you probably already figured that out.) Spam your Poison wands on top of the missile weapons. Damage-over-time is your best friend at this final stage.
You don't need your Levitation potions & Challenge scrolls, so the next time you 'port back to D-21, just leave them there; they're just taking up space at this point. (There won't be any chasm on D-24 for you to need Levitation.)
7 Invisibility potions; they'll help you escape sticky situations. You'd be better off avoiding combat with these enemies, rather than engaging them with your T-Gas potions. Otherwise, you'll only exhaust your Healing potion supply, forcing you to 'port back to D-21 even sooner.
3 Mind Vision potions for each depth; go ahead & use them, if you haven't been doing so already.
(Your Scroll of) Terror doesn't work on the Evil Eyes, but works on the other two standard enemies. It also doesn't work on Y-D (all 3 parts).
Like I stated earlier, you don't need to upgrade your Scale Armor past +8; it provides up to 40 dmg absorption, which is the max you'll ever need for the entire dungeon. (Highest damage in one hit is 38 damage; excluding Giant Piranha from D-18 onwards.)
Yog-Dzewa:
Once you step onto an Earthroot next to the eyeball, if you're next to a wall, make sure you fire your Wand of Flock at it, diagonally & opposite of Y-D. (So, e.g., if the wall is directly to your right & the eyeball is directly below you, aim & fire at the wall tile that's to the northeast of the Hero/ine.) The sheep will provide much better protection from the fists than the Larvae that spawn. Remember to fire that wand again, the moment your sheep disappears (unless you can keep track of the turns you take & know when to fire the next charge). Also, remember to use your Mirror Image scroll in this boss fight, to give you additional damage towards the eyeball.
Hope that helps! =) If you need advice on anything else, just Lmk.