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[[File:Defeating Yog-Dzewa as with Gladiator|thumb|center|600 px|Defeating Yog-Dzewa as/with Gladiator]]
 
[[File:Defeating Yog-Dzewa as with Gladiator|thumb|center|600 px|Defeating Yog-Dzewa as/with Gladiator]]
* {{Dark gray|Defeated 1 fist first (''Rotting'') , before defeating the eyeball.}}
+
* Defeated 1 fist first (''Rotting'') , before defeating the eyeball.
   
   

Latest revision as of 20:31, December 30, 2016

Main article: Yog-Dzewa

Welcome to the Yog-Dzewa Boss Guide user! =D

Yog Dzewa gif God's larva gif Rotting fist gif Burning fist gif


Before proceeding, please refer to the data in the infobox on Yog-Dzewa's page, if you haven't already done so.
[Click the main article link above to go there directly.]

[DISCLAIMER:  This guide does not cover Item Degradation management, so it is only accurate until v1.7.3c, or the latest version with Legacy Mode enabled.]

Recommended Items Edit

Rings Edit

The following rings are recommended for this Boss Fight:

Armor Edit

By Depth 25, your armor should at least be absorbing up to 40 Damage (or above 36 Dmg Absorption), so you can survive Yog-Dzewa, since the Rotting Fist can deal a max damage of 36 Dmg per strike.

It is at this point that it is highly recommended for your armor to be Plate Armor.

Glyphs Edit

The following glyphs are recommended for this Boss Fight:

Melee Weapons Edit

By Depth 25, your weapon should be dealing at least an average of 30-35 Damage (or as close as you can get to 36), or higher, so you can get past Yog-Dzewa.  Essentially, 1/10th of Yog-Dzewa's total HP.  A 30-35 damage-dealing weapon will also allow your Hero/ine to 1-hit kill the Larvae (as they have 25 HP).

It is at this point that it is highly recommended for your melee weapon to be Tier-5.

  • +7/+6/+5 War hammer War Hammer [+7 = 36 Avg Dmg; +5 = 30 Avg Dmg]
  • +6/+5 Glaive Glaive (Weightstone - Balanced for: Speed)


For those who are willing to invest all of their Upgrade scrolls into either of these two melee weapons, here are the levels they need to be, in order to deal 30-35 damage (average).

  •  +15/+14/+13/+12 Knuckleduster Knuckleduster [+15 = 36 Avg Dmg; +12 = 30 Avg Dmg]
  •  +17/+16/+15/+14 Spear Spear (Weightstone - Balanced for: Speed) [+17 = 35 Avg Dmg; +14 = 31 Avg Dmg]

Missile Weapons Edit

The following missile weapons are recommended for this Boss Fight:

WARNING:  It is HIGHLY not recommended to use Missile Weapons (or inflict Physical Damage) on the eyeball, when playing with a Ranged approach.
Inflicting physical damage to the eyeball causes it to spawn larvae; therefore, it is highly recommended to only use Magic Damage on the eyeball (when ranged-attacking).
Only use the below missile weapons against the Fists & the larvae.

  • Above +8 Boomerang Boomerang
    (Not factoring Huntress' perk of bonus damage from excessive strength;
    Weightstone - Balanced for: Speed {Warden}; Accuracy {Sniper};
    30 Max Dmg = +13, not factoring the Huntress' perk of bonus damage from excessive strength;
    Factoring in the Huntress' perk of bonus damage from excessive strength:
    • +9 = 31/30 Max Dmg  (Max Dmg # depends on # of Strength potions drank - 9, or 8)
    • +11 = 35/34 Max Dmg
    • +12 = 37/36 Max Dmg
    • +13 = 30/29 Avg Dmg)
  • Curare dart Curaré Dart
  • Incendiary dart Incendiary Dart
  • Javelin Javelin
  • Tomahawk Tomahawk
  • Bomb Bomb  (Technically not classified as a Missile Weapon; can be used on the eyeball)

Enchantments Edit

The following enchantments are recommended for this Boss Fight:

Wands Edit

The following wands are recommended for this Boss Fight:

Battle Wands:

Non-Battle Wands:

Potions Edit

The following potions are recommended for this Boss Fight:

Seeds Edit

The following seeds are recommended for this Boss Fight:

Scrolls Edit

The following scrolls are recommended for this Boss Fight:

Only effective against larvae:

Misc Edit

Honeypots (Use in conjunction with Scrolls of Mirror Image)

  • Golden bee Golden Bees (Only use against FistsLarvae,
    unless you have multiples of 4 Honeypots for the Eyeball!
    )

Food Edit

The following food is recommended for this Boss Fight:

Frozen carpaccio Frozen Carpaccio (Provides Invisible, or Barkskin)

Recommended Buffs Edit

The following buffs are recommended for this Boss Fight:

Recommended Debuffs Edit

The following debuffs are recommended for this Boss Fight:

Eyeball Edit

Main article: Eyeball

Yog Dzewa gif

Poisoned Poisoned

  • Wand of Poison - 1+2×1.5Level Turns
  • Venomous-enchanted melee weapon - Level+1 Turns


(NOTE:  Y-D's eyeball is also susceptible to Bleeding, but since the debuff's only source is the Tomahawk [which inflicts Physical Damage {which spawns Larvae} ], it is not recommended, particularly with Ranged-centric combat.  Inflict at your own risk.  Additionally, the eyeball is also susceptible to other debuffs, but since the eyeball remains stationary & doesn't attack, the other debuffs aren't needed.)


Larva Edit

Main article: Larva

God's larva gif

All

Main article: Debuffs

Rotting Fist Edit

Main article: Rotting Fist

Rotting fist gif

  • Paralyzed Paralyzed
    • Potion of Paralytic Gas - ? Turns (Indefineable)
    • Wand of Avalanche - 2-6 Turns
    • Stunning-enchanted weapon - 1 to Level + 1.5 Turns
    • Curaré Dart - 3 Turns
    • Bomb - 2 Turns
  • Rooted Rooted
    • Wand of Regrowth - Turns, Equal to Wand Level/Number of affected tiles (Level + 2 * 20??)
  • Slowed Slowed
    • Wand of Slowness - Level + 3.3 Turns
    • Chilling-enchanted weapon - 1 to Level + 1.5 Turns
  • Crippled Crippled
    • Javelin - 10 Turns
  • Bleeding Bleeding
    • Tomahawk - Damage1/3 to Damage Turns
  • Burning Burning
    • All sources - 8 Turns
  • Charmed Charmed
    • Affection-inscribed armor - 2-5 Turns (Enemy); 1-5 Turns (Hero/ine), but never more than the enemy

Burning Fist Edit

Main article: Burning Fist

Burning fist gif

  • Paralyzed Paralyzed
    • Potion of Paralytic Gas - ? Turns (Indefineable)
    • Wand of Avalanche - 2-6 Turns
    • Stunning-enchanted weapon - 1 to Level + 1.5 Turns
    • Curaré Dart - 3 Turns
    • Bomb - 2 Turns
  • Rooted Rooted
    • Wand of Regrowth - Turns, Equal to Wand Level/Number of affected tiles (Level + 2 * 20?)
  • Slowed Slowed
    • Wand of Slowness - Level + 3.3 Turns
    • Chilling-enchanted weapon - 1 to Level + 1.5 Turns
  • Crippled Crippled
    • Javelin - 10 Turns
  • Bleeding Bleeding
    • Tomahawk - Damage1/3 to Damage Turns
  • Poisoned Poisoned
    • Sorrowmoss plant - 5+depth Turns (20 max)
    • Wand of Poison - 1+2×1.5Level Turns
    • Venomous-enchanted weapon - Level+1 Turns
  • Frozen Frozen
    • Seed of Icecap & Potion of Frost - 5-7.5 Turns
  • Vertigo Vertigo
    • Dreamweed plant - 5-10 Turns

Combat Methods Edit

If you're confident that you can defeat Yog-Dzewa in your initial attempt (especially with your entire supply of utility items), go ahead & take your whole stack of utility items; & only leave your non-essential items at Depth 24.  This way, you don't lose them after you get revived by your Ankh Ankh (assuming you opted to buy one) & the depth gets reset.

If you're not confident you'll survive the initial fight against Yog-Dzewa, make sure you leave all items that are non-essential to the fight, at Depth 24.  And leaving about 35-40% of your essential utility items in a separate stack, at Depth 24, would also be wise, if that is the case.  That way, you have a back-up supply to re-engage Yog-Dzewa with after getting revived by your Ankh Ankh (again, assuming you opted to buy one).

WARNING:
Once you step off the stairs at D-25, THE STAIRS (& walls) WILL DISAPPEAR to reveal the boss room & you'll be UNABLE TO LEAVE.
Be sure you're absolutely ready to face Y-D before descending to D-25!
The Fists are the true boss here (particularly the Burning Fist) in terms of threat-level, not the Eyeball.
Rotting Fist's attacks hurt the most & inflict Caustic Ooze (just like Goo), but Burning Fist's ranged attacks fire more frequently, which hurt more in the long run.
Be also mindful not to let more than 7 Larvae spawn at a time, as their combined attack (20 Dmg per larva = 140 Dmg for 7 larvae) could 100%-0 your health bar, without the necessary damage mitigation items (Herbal armor Herbal Armor from Earthroot Seed of Earthroot & +6 Plate Armor, or +6 Ring of Evasion).
_____________________

Specific Sub-Class Rings:

  • Gladiator - Haste & Evasion/Satiety (Perk & Combat synergy)
  • Berserker - Mending & Accuracy/Thorns (Perk & Combat synergy)
  • Freerunner - Satiety & Evasion (Perk synergy)
  • Assassin - Shadows/Accuracy & Haste (Perk & Combat synergy)


Melee - Eyeball First Edit

The Glyph of Bounce/Entanglement is recommended for this boss fight.

Utility Items Needed:

  • Torch
  • Ring of Evasion
  • Ring of Haste
  • Ring of Shadows
  • Seed of Earthroot
  • Seeds of Dreamweed  (x2-3)
  • Potion of Levitation
  • Potion of Mind Vision
  • Potions of Invisibility  (~x3)
  • Potions of Paralytic Gas  (~x2)
  • +2 Wand of Flock (at least 4 Sheep)
  • Wand of Blink
  • Wand of Slowness
  • Scrolls of Recharging
  • Scroll of Terror
  • Scroll of Lullaby
  • Frozen Carpaccio's  (at least 2)


This is perhaps the most common & straightforward approach of the four, and perhaps the safest of them as well.  (Though, it is also the longest approach; the fists divide the damage the Hero/ine inflicts on the eyeball - 2 Fists present divide it by 4, 1 Fist present divides it by 2, no Fists = no damage division.)
It's also one of the only two approaches that don't have any variance/nuance in tactics, since your main focus is slaying Y-D's eyeball, then cleaning up any remaining larvae that spawned from striking the eyeball, rather than taking on the fists.

Along with your melee weapon of choice, you'll also need most of the above listed Utility items to successfully defeat Yog-Dzewa.  You don't need all of them to succeed, but having each item will certainly increase your chances of success with this method.

Once you're ready, descend to Depth 25.

Before stepping off the stairs, make sure you review the following sequence in your mind & get it correct the first time; otherwise, you'll have wasted an item & risk getting caught by the fists, in an attempt to reach the eyeball unscathed.

Illuminated Mind vision

If you're not already Illuminated, make sure you light a Torch Torch before stepping off the stairs (It'll be especially useful in keeping track of the fists & larvae's position).  And since Mind Vision lasts 20 turns, you might want to drink the potion before stepping off as well.  You don't want to immediately step off the stairs, only to discover that the Burning Fist is right there & attacking you just outside of your Field-of-View, but you're unable to tell from which direction it's firing from, before you even have the chance to drink your Mind Vision potion (which takes up turns).  If that's the case, hopefully, you also have a Wand of Blink/Wand of Slowness/Javelins, so you can create some distance; and lure them further away from the eyeball.  It would also be in your best interest to have 1-2 P-Gas potions, to paralyze the fists once you've lured them away from the eyeball. If you don't have any, alternatively, you can throw a Frost potion/Icecap seed Icecap seed/Dreamweed seed Dreamweed seed at the Burning Fist, and fire the Wand of Regrowth at the Rotting Fist.

If they're next to the eyeball as soon as you step off the stairs (which is more often the case nowadays, since several updates back) & they haven't seen you yet, you might want to hold off on drinking an Invisibility potion until you've lured them enough away (you only have 15 turns to be Invisible).  This is when a Mirror Image scroll may come in handy, to give the fists something to chase & move away from the eyeball.

Invisible

Once you've lured them away & Paralyzed paralyzed them with a P-Gas potion, gain some ground to get around them (standing between them & the eyeball), then drink your Invisibility potion, so they don't 'see' you heading towards the eyeball & follow you later, after the Paralyzed Paralyzed debuff ends.  Again, alternatively to Paralyzed, a Wand of Blink/Wand of Slowness/Wand of Regrowth/Javelin Javelins/Frost potion/Icecap seed Icecap seed/Dreamweed seed Dreamweed seed can suffice, to accomplish the same task of immobilizing/delaying the fists, before drinking an Invisibility potion.

Once you've reached the eyeball, choose a cell beside it that has the least amount of open cells for the larvae to occupy & attack you. Then throw your Earthroot Earthroot seed onto that cell & step on it.
Before attacking the eyeball, if you have a Wand of Flock, this would be the best time to zap the wall (or the eyeball) with it, so that the Sheep gif sheep surround you & provide a harmless "meatshield", rather than the larvae, which will attack & damage you.
If you have a Glyph bounce plate Bounce-inscribed Plate Armor, this is where it would be of most use to you, as it will push away the first 'layer' of spawned larvae, giving space for newly spawned larvae (or sheep) to give you a 2-cell thick barrier/meatshield/protection from the fists, while you strike the eyeball.
And before you attack, if you have one, fire your Poison wand at the eyeball (or proceed with your Venomous-enchanted melee weapon), so it receives additional Damage-Over-Time from Poisoned Poisoned, while you're striking it, expediting the fight.
Strike the eyeball 'til it's dead..err..*squashed*.  (And repeat the rotation if it ends before defeating Y-D)
.. #GetRektYogDzewa!
Squashing the eyeball eliminates the fists as well, so you'll only have to worry about the larvae.
Make sure you're back to full health and/or stepping on another EarthrootPlant Earthroot plant, before dealing the final blow on the eyeball, so the larvae don't cheaply end you when you're at low-health.
There have been many deaths due to underestimating the larvae's combined attack speed.  (They each deal a max dmg of 20; 7 larvae = 140 Dmg; that's your entire health bar.)

If you're at low-health & don't have another EarthrootPlant Earthroot plant to step on (& need to buy yourself extra turns), if you have one of either, you can opt to read a Lullaby scroll + drink another Invisibility potion, then grab the key & head for the exit.
You can also opt to disperse them with a Terror Terror scroll, before grabbing the Boss Key & heading for the exit.
Or, if you're feeling confident, you can try your luck to wipe them all out in one fell swoop with a Psionic Blast scroll (at the risk of not wiping them all out, being blinded, & getting ganged-up on). You could also go the 'over-kill' route & use a Wipeoutscroll Wipe Out scroll.

CONGRATULATIONS, Adventurer!
You've successfully survived the dungeon gauntlet & defeated Yog-Dzewa!  (Well, his eyeball, his two left fists, & his maggots, anyway.. Heh)
Descend to D-26, and claim your reward & purpose for entering the dungeon in the first place - the Amulet of yendor Amulet of Yendor - and join other successful Adventurers in the Hall of Fame!

The question now is..
Will you end the game upon obtaining the Amulet, or will you accept the challenge of enduring the gauntlet once more, to exit the dungeon & ascend to the Surface, joining your Happy end Ascended brethren??

The choice is yours, Adventurer..


[Video below, courtesy of CJTC; skip to 12:05]

Defeating Yog-Dzewa as with Gladiator

Defeating Yog-Dzewa as with Gladiator

Defeating Yog-Dzewa as/with Gladiator

  • Defeated 1 fist first (Rotting) , before defeating the eyeball.



Melee - Fists First Edit

The Glyph of Entanglement/Viscosity is recommended for this boss fight.

Utility Items Needed:

  • Torch
  • Ring of Haste
  • Ring of Evasion
  • Ring of Mending
  • Ring of Thorns
  • Seeds of Dreamweed  (x3)
  • Seeds of Earthroot  (x3)
  • Seeds of Icecap  (x6)
  • Potions of Frost  (x6)
  • +2 Wand of Flock (at least 4 Sheep)
  • Wand of Slowness
  • Scrolls of Recharging
  • Scroll of Terror
  • Scroll of Lullaby
  • Frozen Carpaccio's (at least 2)


This happens to be straightforward as well, but it's also the most difficult/dangerous of the four.

Along with your melee weapon of choice, you'll also need most of the above listed Utility items to successfully defeat Yog-Dzewa.  You don't need all of them to succeed, but having each item will certainly increase your chances of success with this method.

Once you're ready, descend to Depth 25.

Illuminated Mind vision

Before stepping off the stairs at D-25 & triggering the start of the fight, make sure you light a Torch Torch, if you aren't already Illuminated.
Drink a Mind Vision potion before stepping off the stairs as well, in order to immediately find Y-D.
And if you have a spare, read a Magic Mapping scroll, so that you know the location of all water tiles - knowing where they are is crucial to this particular approach.

Find the fists, if they haven't already detected you upon stepping off the stairs, then, if you can help it, try to separate them from each other, prioritizing in isolating the Rotting Fist first.  (Inflict either Paralyzed Paralyzed, Vertigo Vertigo, or whichever debuff is available to you, on the Burning Fist, to keep it away, while you attack the R-Fist.)
Lure the R-Fist to a corner with (a) Water halls water tile(s), where the B-Fist can't see you & won't immediately follow, then throw an Earthroot Earthroot seed on the Water halls water tile to hunker down for the fight.
[NOTE:  Like Goo, be sure to keep the Rotting Fist out of water, while your Hero/ine stands in water during the fight, so the R-Fist doesn't heal & the water washes the Caustic ooze Caustic Ooze off of your Hero/ine.]
Next, inflict your DoT arsenal (Bleeding Bleeding, Burning Burning, Golden bee Golden Bees, & Mirror Images) on the R-Fist, then strike away 'til the DoT's end; and repeat the rotation until the R-Fist is eliminated.

Afterwards, locate the Burning Fist (if it hasn't already tracked you during the fight with the R-Fist) & do the same thing.
1.)  Lure the B-Fist to the corner with (a) Water halls water tile(s).
2.)  Throw another Earthroot Earthroot seed on the water tile.
3.)  Inflict your DoT arsenal (with Poisoned Poisoned, in place of Burning).
4.)  Strike away 'til the DoT's end.
5.)  And then repeat the rotation 'til the B-Fist is eliminated.

Once both fists are eliminated, approach the eyeball & finish it off.
1.)  Throw an Earthroot Earthroot seed beside the eyeball & step on it.
2.)  Inflict Poisoned Poisoned.
3.)  If you have a Wand of Flock, surround yourself with Sheep gif sheep.
4.)  Then strike away 'til the sheep disappear/Poisoned debuff ends.
5.)  Repeat the rotation 'til you've squashed the eyeball.
6.)  Then clean up the remaining Larvae.

Make sure you're back to full health and/or stepping on another EarthrootPlant Earthroot plant, before dealing the final blow on the eyeball, so the larvae don't cheaply end you when you're at low-health.
There have been many deaths due to underestimating the larvae's combined attack speed.  (They each deal a max dmg of 207 larvae = 140 Dmg; that's your entire health bar.)

→  If you're at low-health & don't have another Earthroot Earthroot seed to step on (& need to buy yourself extra turns), if you have one, you can opt to read a Lullaby scroll + drink another Invisibility potion, then grab the key & head for the exit.
→  You can also opt to disperse them with a Terror Terror scroll, before grabbing the Boss Key & heading for the exit.
→  Or, if you're feeling confident, you can try your luck to wipe them all out in one fell swoop with a Psionic Blast scroll (at the risk of not wiping them all out, being blinded, & getting ganged-up on). You could also go the 'over-kill' route & use a Wipeoutscroll Wipe Out scroll.

CONGRATULATIONS, Adventurer!
You've successfully survived the dungeon gauntlet & defeated Yog-Dzewa!  (Well, his eyeball, his two left fists, & his maggots, anyway.. Heh)
Descend to D-26, and claim your reward & purpose for entering the dungeon in the first place - the Amulet of yendor Amulet of Yendor - and join other successful Adventurers in the Hall of Fame!

The question now is..
Will you end the game upon obtaining the Amulet, or will you accept the challenge of enduring the gauntlet once more, to exit the dungeon & ascend to the Surface, joining your Happy end Ascended brethren??

The choice is yours, Adventurer..


Specific Sub-Class Rings:

  • Battlemage: Power & Elements (Perk & Combat synergy; Fire Elemental defense)
  • Warlock: Evasion & Accuracy (Combat synergy)
  • Warden: Herbalism & Accuracy (Perk & Combat synergy)
  • Sniper: Haste & Power (Perk & Combat synergy)


Ranged - Eyeball First Edit

[WARNING:  This approach can only be accomplished with Fading wands Wand-centric combat.  It is virtually impossible to accomplish with Missile Weapons (Boomerang-centric combat).  The reason being is that, inflicting Physical Damage on the eyeball causes it to spawn its larvae.  Attacking it with a (relatively) weak weapon like the Boomerang, before eliminating the fists, will only serve to spawn a myriad of larvae that will overwhelm the Hero/ine in waves, until s/he's dead.  The only way to damage the eyeball without it spawning larvae is with Magic Damage, hence wands.]

The Glyph of Entanglement/Viscosity is recommended for this boss fight.

[Under normal circumstances, Displacement is recommended over Entanglement/Viscosity, especially for non-Boss Depths, but since teleportation, and therefore Displacement, doesn't work at Boss Depths, this is the only other alternative for players taking the Ranged route {if your armor isn't already inscribed with Displacement in the first place}.  Basically, if you get Displacement, stick with it. If you don't & you get Entanglement, settle with it. If you get neither & you get Viscosity, settle with that.]

Utility Items Needed:

  • Torch
  • Ring of Evasion
  • Ring of Power (upgraded)
  • Ring of Mending
  • Ring of Thorns
  • Seed of Earthroot
  • Seeds of Dreamweed  (x3)
  • Seeds of Icecap  (x6)
  • Potions of Frost  (x6)
  • Potions of Paralytic Gas  (~x2)
  • Potions of Invisibility  (~x2)
  • Wand of Avalanche
  • Wand of Blink
  • Wand of Slowness
  • Curaré Darts  (x10-20)
  • Javelins  (x6)
  • Bombs  (x15-30)
  • Scrolls of Recharging
  • Frozen Carpaccio's  (at least 2)


This is perhaps the least common approach of the four, but as straightforward as the Melee approach, and as potentially dangerous as the Melee-Fists 1st approach, if proceeding without the necessary (exact) equipment. It's also the other of the two approaches that don't have any variance/nuance in tactics, since your main focus is slaying Y-D's eyeball, and keeping the fists at bay/immobilized. If done properly/successfully, all you'll have to attack is the eyeball, and no health will be lost - you will win the fight unscathed.  Simple, right?

Along with your Battle Wand of choice, you'll also need a decent supply of items that inflict Paralyzed Paralyzed (preferably P-Gas potions, as they last the longest), and a large supply of Recharging scrolls for your battle wand (if you don't have an upgraded Ring of Power).  Alternatively to Paralyzed, you can also amass Dreamweed seed Dreamweed seeds to inflict Vertigo Vertigo on the Burning Fist, and step on an Earthroot Earthroot seed against the Rotting Fist (if you don't have an Glyph affection plate Affection-inscribed Plate Armor, to inflict Charmed Charmed on the R-Fist).

Once you're ready, descend to Depth 25.

Illuminated Mind vision Invisible

Before stepping off the stairs, drink a Mind Vision potion to immediately track the location of the Eyeball & Fists.
If the fists haven't detected you upon stepping off the stairs, make the approach & get as close as you can, before they detect you; then (if needed) drink an Invisibility potion to position yourself at an ideal spot.
If the fists have detected you, immediately drink an Invisibility potion to position yourself at an ideal spot (likely a 'triangle' formation of you, the fists, & the eyeball).
If the fists aren't near the eyeball, you'll need to draw them a little closer to you & the eyeball; and you need to position yourself in-between the eyeball & the fists (or form a triangle), so you can alternate between debuffing the fists & damaging the eyeball, when necessary.
If the fists are near the eyeball (as they likely will be), then they'll be easier to manage while zapping the eyeball.

Crowd Control:

  • Paralyzed If you happen to have a decent supply of P-Gas potions, then you can lock both fists down, while you attack with your Battle Wand.  Just keep throwing another P-Gas potion whenever the gas dissipates before you cook the eyeball.  This is the easiest of the two varying steps to debuffing the fists.
  • Vertigo Charmed Herbal armor Alternatively, if you don't have P-Gas potions, but you have a big supply of Dreamweed seed Dreamweed seeds, a few Earthroot Earthroot seeds, & an Glyph affection plate Affection-inscribed Plate Armor, the fists can still be managed, albeit you'll be receiving damage from the Rotting Fist whenever Charmed wears off. Make sure you're standing on Water halls water, if you have to take this debuff path, so the Caustic ooze Caustic Ooze can get washed off.  (Vertigo against B-Fist, and Charmed+Herbal Armor against R-Fist)

Battle Wand:

  • Burning Poisoned  If your Battle Wand is the Wand of Firebolt, make sure you alternate with a Wand of Poison, since the eyeball is immune to the Burning debuff, but not Poisoned.  This way, Poisoned can continue inflicting DoT, while the Wand of Firebolt acts as the main on-hit damage source.
  • Sheep gif  If your Battle Wand is the Wand of Disintegration, you'll want a Wand of Flock to amplify its damage output on the eyeball.  (Feel free to fire a Wand of Poison between replenishing the sheep, for additional DoT.)
  • Shock blue Poisoned  If your Battle Wand is the Wand of Lightning, you'll need a Wand of Poison (for DoT) & a Wand of Reach (to reposition the eyeball onto water, if it isn't already on water).  You'll also need a big supply of Recharging scrolls (if you don't have an upgraded Ring of Power), as the fight will take longer with Lightning damage.


Repeat the rotation until Y-D's defeated.

CONGRATULATIONS, Adventurer!
You've successfully survived the dungeon gauntlet & defeated Yog-Dzewa! (Well, his eyeball & his two left fists, anyway.. Heh)
Descend to D-26, and claim your reward & purpose for entering the dungeon in the first place - the Amulet of yendor Amulet of Yendor - and join other successful Adventurers in the Hall of Fame!

The question now is..
Will you end the game upon obtaining the Amulet, or will you accept the challenge of enduring the gauntlet once more, to exit the dungeon & ascend to the Surface, joining your Happy end Ascended brethren??

The choice is yours, Adventurer..


Ranged - Fists First Edit

NOTE: Inflicting Physical Damage on the eyeball will cause it to spawn Y-D's Larvae, whereas inflicting Magic Damage will not.  Be extra mindful of this when taking a Ranged approach.

The Glyph of Affection/Viscosity is recommended for this boss fight.

Utility Items Needed:

  • Torch
  • Ring of Power (upgraded)
  • Ring of Haste
  • Ring of Accuracy
  • Seeds of Dreamweed  (x3)
  • Seeds of Icecap  (x6)
  • Potions of Invisibility  (~x2)
  • Potions of Mind Vision  (x2)
  • Potions of Frost  (x6)
  • Potions of Paralytic Gas
  • Wand of Avalanche
  • Wand of Blink
  • Wand of Slowness
  • Curaré Darts  (x10-20)
  • Javelins  (at least 6)
  • Bombs  (x15-30)
  • Scrolls of Recharging
  • Frozen Carpaccio's (at least 2)


Depending on the tactic used, this is perhaps an easier approach than this wiki made it out to be, for one simple reason - eliminating the Fists first removes the damage division/damage reduction "barrier" from the eyeball, making attacking the eyeball a quicker task than if the eyeball were to be attacked first.
And since the fists are susceptible to the debuffs listed in this guide, it's all a matter of debuff management & attack sequence.
This approach may seem daunting & more dangerous at first glance, but it's deceptively easy, provided that you remain attentive throughout the fight.  (Complex, but Easy)

Along with your ranged weapon of choice, you'll also need the above listed Utility items to successfully defeat Yog-Dzewa. (Specifically, either P-Gas potions, or a Wand of Blink & an upgraded Ring of Power, or a supply of Recharging scrolls)
You don't need all of them to succeed, but having each item will certainly increase your chances of success with this method.
You'll also need your DoT arsenal (i.e. Tomahawks, Poisoned sources, Burning sources, & Allied-Summon NPC's) to expedite this fight.

Once you're ready, descend to Depth 25.

Illuminated Mind vision Invisible

Before stepping off the stairs at D-25, drink a Mind Vision potion to immediately locate the Eyeball & Fists (& light a Torch Torch if you aren't already Illuminated).
It's not required, but if you have a spare Magic Mapping scroll, read it, so you know where all the Water halls water tiles are, and where the best position would be, to plant an Earthroot Earthroot seed to step on for the duration of the fight.
Depending on the method you choose below, you may not need to step on an Earthroot, as you'll constantly need to be moving around.

Then, once you're ready to engage, choose any of the following approaches that are available to you (if most/all are available, weave them all together):

Crowd Control - Crippled or Slowed Ranged Edit

Crippled or Slowed & Poisoned + Burning + Bleeding + Golden bee + Mirror Images + T-Gas potions + Wand of Blink

Duration:

  • Javelin - 10 Turns
  • Wand of Slowness - Level + 3.3 Turns
  • Chilling-enchanted weapon - 1 to Level + 1.5 Turns
  • Sorrowmoss plant - 5+depth Turns (20 max)
  • Wand of Poison - 1+2×1.5Level Turns
  • Venomous-enchanted weapon - Level+1 Turns
  • Potion of Liquid Flame/Wand of Firebolt/Blazing enchantment/Incendiary Dart/Seed of Firebloom - 8 Turns
  • Tomahawk - Damage1/3 to Damage Turns


This will be the most difficult & item-intensive method of the five, as you're only slowing them down, rather than immobilizing them, or rendering them harmless.
It'll also hurt the most. But it's still doable.
You'll need an upgraded Ring of Power, or plenty of Recharging scrolls (or both!); either a Viscosity, or Entanglement, inscribed Plate Armor; and, if you're using an upgraded Boomerang, hopefully either a Vampiric, or Lucky, enchantment.

1.)  Once you've sighted the fists upon proximity, or have a direct line-of-sight (via Mind vision Mind Vision), immediately inflict the Crippled/Slowed debuff(s),
2.)  then immediately follow-up with your DoT arsenal - inflicting Bleeding Bleeding on both fists first, then Poisoned Poisoned on B-Fist, & then Burning Burning on R-Fist.  Immediately follow-up with Golden bee Golden Bees & Mirror Images, or a T-Gas potion & Mirror Images. (Golden Bees can get hurt in T-Gas, so try not to use them together.)
3.)  Then, fire with your main ranged weapon.
4.)  If you threw a T-Gas potion (& you have a Wand of Blink), be sure to blink around just outside the T-Gas' range, so the gas keeps damaging the fists while you range-attack them.

In this instance, it may be best to prioritize eliminating the B-Fist before the R-Fist, as its ranged-attacks HURT, and the R-Fist can't damage you until it's in melee range.
The trade-off here is that you'll constantly be blinking back & forth to avoid the R-Fist (& will run out of charges), while you whittle down the B-Fist's health.
If you don't have a Wand of Blink, you may need to prioritize the R-Fist instead.

Repeat the rotation until both fists are eliminated.
Once the fists are eliminated, fire your Wand of Poison on the eyeball (if you have one), then follow up with any other Battle Wands you may have.

If you've been using a Boomerang Boomerang up to this point, this is where you may need to transition to the melee strategy & plant an Earthroot Earthroot seed next to the eyeball, to strike it until it's defeated.  (Unless you have a Lucky-enchanted Boomerang, perhaps?)
[As previously stated (in the other Ranged method above), it is virtually impossible to defeat the eyeball with Missile Weapons (Boomerang-centric combat), because inflicting Physical Damage on the eyeball causes it to spawn its larvae.  Attacking it with a (relatively) weak weapon like the Boomerang, will only serve to spawn a myriad of larvae, that will overwhelm the Hero/ine in waves, until s/he's dead.  The only way to damage the eyeball without it spawning larvae is with Magic Damage (i.e. Battle Wands).]

Repeat the rotation until the eyeball/Yog-Dzewa's defeated.

This Crowd Control tactic can also be combined with other tactics below (namely Rooted & Charmed), to make it easier to immobilize them, render them harmless, & create more distance between you & them, for more turns to damage them.


Crowd Control - Frozen and Rooted Edit

Frozen + Rooted & Poisoned + Burning + Bleeding + Golden bee + Mirror Images + T-Gas potions + Wand of Blink

Duration:

  • Seed of Icecap & Potion of Frost - 5-7.5 Turns
  • Wand of Regrowth - Turns, Equal to Wand Level/Number of affected tiles (Level + 2 * 20??)
  • Sorrowmoss plant - 5+depth Turns (20 max)
  • Wand of Poison - 1+2×1.5Level Turns
  • Venomous-enchanted weapon - Level+1 Turns
  • Potion of Liquid Flame/Wand of Firebolt/Blazing enchantment/Incendiary Dart/Seed of Firebloom - 8 Turns
  • Tomahawk - Damage1/3 to Damage Turns


This is the second most difficult & item-intensive (if not just tediously long) method of the five, next to Crippled/Slowed, since these debuffs have an extremely short duration, that needs to be constantly re-inflicted (but still buys some turns to create distance, especially with a Wand of Blink).
Thankfully, it's also highly unlikely that the item sources of these debuffs will be your only Crowd Control sources.
However, it's still possible to accomplish, granted you follow up with your DoT arsenal.
You'll also need plenty of Frost potions & plenty of Recharging scrolls, or an upgraded Ring of Power (or both!).

1.)  Once you've sighted the fists upon proximity, or have a direct line-of-sight (via Mind Vision), immediately inflict the Rooted debuff on the Rotting Fist.
2.)  Then immediately follow-up with your DoT arsenal - inflicting Bleeding Bleeding on both fists first, then Poisoned Poisoned on B-Fist, then Burning Burning on R-Fist.
3.)  Immediately inflict the Frozen debuff on the Burning Fist.
4.)  Immediately follow-up with Golden bee Golden Bees & Mirror Images, or a T-Gas potion & Mirror Images. (Golden Bees can get hurt in T-Gas, so try not to use them together.)
5.)  Then, fire with your main ranged weapon. (If it's a Wand of Firebolt, you're better off eliminating the R-Fist first; and you may need to rely on your Allied Summon NPC's to be your alternate source of damage against the B-Fist.)
6.)  If you threw a T-Gas potion (& you have a Wand of Blink), be sure to blink around just outside the T-Gas' range whenever the fists are debuffed, to maintain distance, so the gas keeps damaging the fists whenever they're not debuffed & they're moving towards you.

Repeat the rotation until both Fists are eliminated.
Once the fists are eliminated, fire your Wand of Poison on the eyeball (if you have one), then follow up with any other Battle Wands you may have.

If you've been using a Boomerang up to this point, this is where you may need to transition to the melee strategy & plant an Earthroot Earthroot seed next to the eyeball, to strike it until it's defeated.  (Unless you have a Lucky-enchanted Boomerang, perhaps?)
[As previously stated (in the other Ranged method above), it is virtually impossible to defeat the eyeball with Missile Weapons (Boomerang-centric combat), because inflicting Physical Damage on the eyeball causes it to spawn its larvae.  Attacking it with a (relatively) weak weapon like the Boomerang, will only serve to spawn a myriad of larvae, that will overwhelm the Hero/ine in waves, until s/he's dead.  The only way to damage the eyeball without it spawning larvae is with Magic Damage (i.e. Battle Wands).]

Repeat the rotation until the eyeball/Yog-Dzewa's defeated.

This Crowd Control tactic can also be combined with other tactics (namely Slowed/Crippled & Paralyzed), to further immobilize the fists, allowing you more turns to damage them.


Crowd Control - Vertigo and Charmed Edit

Vertigo + Charmed & Poisoned + Burning + Bleeding + Golden bee + Mirror Images + Wand of Blink

Duration:

  • Dreamweed plant - 5-10 Turns
  • Affection-inscribed armor - 2-5 Turns (Enemy); 1-5 Turns (Hero/ine), but never more than the enemy
  • Sorrowmoss plant - 5+depth Turns (20 max)
  • Wand of Poison - 1+2×1.5Level Turns
  • Venomous-enchanted weapon - Level+1 Turns
  • Potion of Liquid Flame/Wand of Firebolt/Blazing enchantment/Incendiary Dart/Seed of Firebloom - 8 Turns
  • Tomahawk - Damage1/3 to Damage Turns


This is likely the least considered, most uncommon, & most unconventional method of the five.
And although it's contingent on getting an Glyph affection plate Affection-inscribed Plate Armor, it's still very much possible & not difficult to execute.

1.)  Once you've sighted the fists upon proximity, or have a direct line-of-sight (via Mind Vision), immediately throw a Dreamweed seed in front of the Burning Fist.
2.)  Then immediately follow-up with your DoT arsenal - inflicting Bleeding Bleeding first on both fists, then Poisoned Poisoned on B-Fist, then Burning Burning on R-Fist.
3.)  Immediately follow-up with Golden bee Golden Bees & Mirror Images, to continuously damage the R-Fist as it approaches you.
4.)  Then, attack both fists with your main ranged weapon.  (If it's a Wand of Firebolt, you're better off eliminating the R-Fist first; and you may need to rely on other sources of damage against the B-Fist.)
5.)  Once the R-Fist approaches you & it gets Charmed Charmed, blink away (if you have a Wand of Blink), then continue attacking the fists with your DoT arsenal & your main ranged weapon.

Repeat the rotation until both Fists are eliminated.
Once the fists are eliminated, fire your Wand of Poison on the eyeball (if you have one), then follow up with any other Battle Wands you may have.

If you've been using a Boomerang up to this point, this is where you may need to transition to the melee strategy & plant an Earthroot Earthroot seed next to the eyeball, to strike it until it's defeated.  (Unless you have a Lucky-enchanted Boomerang, perhaps?)
[As previously stated (in the other Ranged method above), it is virtually impossible to defeat the eyeball with Missile Weapons (Boomerang-centric combat), because inflicting Physical Damage on the eyeball causes it to spawn its larvae.  Attacking it with a (relatively) weak weapon like the Boomerang, will only serve to spawn a myriad of larvae, that will overwhelm the Hero/ine in waves, until s/he's dead.  The only way to damage the eyeball without it spawning larvae is with Magic Damage (i.e. Battle Wands).]

Repeat the rotation until the eyeball/Yog-Dzewa's defeated.

This Crowd Control tactic can also be combined with other tactics (namely Crippled/Slowed & Invisible), in order to acquire more turns for attacking.


Crowd Control - Paralyzed Ranged Edit

Paralyzed & Poisoned + Burning + Bleeding

Duration:

  • Potion of Paralytic Gas - ? Turns (Indefineable)
  • Wand of Avalanche - 2-6 Turns
  • Stunning-enchanted weapon - 1 to Level + 1.5 Turns
  • Curaré Dart - 3 Turns
  • Bomb - 2 Turns
  • Sorrowmoss plant - 5+depth Turns (20 max)
  • Wand of Poison - 1+2×1.5Level Turns
  • Venomous-enchanted weapon - Level+1 Turns
  • Potion of Liquid Flame/Wand of Firebolt/Blazing enchantment/Incendiary Dart/Seed of Firebloom - 8 Turns
  • Tomahawk - Damage1/3 to Damage Turns


This is one of the easiest & simplest methods of the five (particularly if you're using the Boomerang; only partially, if you're using the Wand of Firebolt).

1.)  Once you've sighted the fists upon proximity, or have a direct line-of-sight (via Mind Vision), immediately throw the P-Gas potion at them.
2.)  Then immediately follow-up with your DoT arsenal - inflicting Bleeding Bleeding first on both fists, then Poisoned Poisoned on B-Fist, then Burning Burning on R-Fist.
3.)  Then, attack both fists with your main ranged weapon.  (If it's a Wand of Firebolt, you're better off eliminating the R-Fist first; and you may need to rely on other sources of damage against the B-Fist.)

Repeat the rotation until both Fists are eliminated.
Once the fists are eliminated, fire your Wand of Poison on the eyeball (if you have one), then follow up with any other Battle Wands you may have.

If you've been using a Boomerang up to this point, this is where you may need to transition to the melee strategy & plant an Earthroot Earthroot seed next to the eyeball, to strike it until it's defeated.  (Unless you have a Lucky-enchanted Boomerang, perhaps?)
[As previously stated (in the other Ranged method above), it is virtually impossible to defeat the eyeball with Missile Weapons (Boomerang-centric combat), because inflicting Physical Damage on the eyeball causes it to spawn its larvae.  Attacking it with a (relatively) weak weapon like the Boomerang, will only serve to spawn a myriad of larvae, that will overwhelm the Hero/ine in waves, until s/he's dead.  The only way to damage the eyeball without it spawning larvae is with Magic Damage (i.e. Battle Wands).]

Repeat the rotation until the eyeball/Yog-Dzewa's defeated.

This Crowd Control tactic can also be combined with other tactics (namely Invisible), in order to further avoid any damage.


Stealth - Invisible Edit

Invisible & Poisoned + Burning + Bleeding

Duration:

  • Potion of Invisibility & Frozen Carpaccio - 15 Turns
  • Venomous-enchanted Boomerang - Level+1 Turns
  • Blazing-enchanted Boomerang/Potion of Liquid Flame/Incendiary Dart - 8 Turns
  • Tomahawk - Damage1/3 to Damage Turns


[NOTE: This only works with Missile Weapons, like the Huntress' Boomerang.  Firing wands will prematurely end your Hero/ine's invisibility; only use them between rotations.]

This is also one of the easiest & simplest methods of the five.

1.)  Once you have a direct line-of-sight (via Mind Vision), approach them, then drink an Invisibility potion right before they're in range of detecting you.
2.) Then immediately follow-up with your DoT arsenal - inflicting Bleeding Bleeding first on both fists, then Poisoned Poisoned on B-Fist, then Burning Burning on R-Fist, then immediately follow-up with either Golden bee Golden Bees, or a T-Gas potion (but never both at the same time).
(If you're not using a Venomous-enchanted Boomerang, inflict Poisoned Poisoned between rotations, when you're visible.  Same with Burning Burning, if you only have Firebloom seed Firebloom seeds, and/or a Wand of Firebolt.  It's highly recommended to prioritize eliminating the B-Fist first, before the R-Fist.)
3.)  Then, attack both fists with your Boomerang Boomerang weapon & keep inflicting the debuffs, until Invisible ends.

Repeat the rotation until both Fists are eliminated.
Once the fists are eliminated, fire your Wand of Poison on the eyeball (if you have one), then follow up with any other Battle Wands you may have.

This is where you may need to transition to the melee strategy & plant an Earthroot Earthroot seed next to the eyeball, to strike it until it's defeated.  (Unless you have a Lucky-enchanted Boomerang, perhaps?)
[As previously stated (in the other Ranged method above), it is virtually impossible to defeat the eyeball with Missile Weapons (Boomerang-centric combat), because inflicting Physical Damage on the eyeball causes it to spawn its larvae.  Attacking it with a (relatively) weak weapon like the Boomerang, will only serve to spawn a myriad of larvae, that will overwhelm the Hero/ine in waves, until s/he's dead.  The only way to damage the eyeball without it spawning larvae is with Magic Damage (i.e. Battle Wands).]

Repeat the rotation until the eyeball/Yog-Dzewa's defeated.

This Crowd Control tactic can also be combined with other tactics (namely Charmed & Paralyzed), in order to further avoid damage.



TL;DR

1.)  Do your best to (acquire the buffs that will help) locate & keep track of the Eyeball & Fists; and get there safely, when necessary.
Illuminated Mind vision Invisible

2.)  Do your best to (acquire the items that will) delay, immobilize, or otherwise render the Fists harmless.  (Crowd Control)
Paralyzed Vertigo Charmed Frozen Rooted Slowed Crippled

3.)  Unleash your Damage-Over-Time arsenal on the part(s) of Yog-Dzewa that you're focusing on.
Bleeding Poisoned Burning Golden bee Mirror Images; T-Gas potions

4.)  Attack 'til you win!

5.) ** Repeat the rotation/Reapply the debuffs, if they end before you defeat Yog-Dzewa.

6.)  If in a desperate position & you need to disperse the Larvae, inflict the following debuffs on them:
Terror Sleep


If lacking the items that apply the buffs, one can still skip Step 1, but at great risk & harm, although it's still possible to defeat Y-D.
If lacking the items that inflict Crowd Control debuffs, one can still skip Step 2, but it will take considerably longer & possibly hurt more, although it's still possible to defeat Y-D.
If lacking the items that inflict Damage-Over-Time debuffs, it's still possible to defeat Y-D, but it will take much longer & hurt a lot more.

Just make sure you have your essentials (i.e. Earthroot seed, a well-upgraded armor {40 Dmg Absorption}, a decent weapon {inflicts 30-35 avg dmg}, & your DoT arsenal). They're the most crucial items in defeating him.

If done hyper-cautiously, you won't need to drink more than ~5 Healing potions.


CONGRATULATIONS, Adventurer!
You've successfully survived the dungeon gauntlet & defeated Yog-Dzewa!
(Well, his eyeball, his two left fists, & his maggots, anyway.. Heh)
Descend to D-26, and claim your reward & purpose for entering the dungeon in the first place - the Amulet of Yendor - and join other successful Adventurers in the Hall of Fame!

The question now is..
Will you end the game upon obtaining the Amulet, or will you accept the challenge of enduring the gauntlet once more, to exit the dungeon & ascend to the Surface, joining your Ascended brethren??

The choice is yours, Adventurer..
____________________________________________

I hope you've found this Boss Guide helpful user! =)
(And if it was, please don't hesitate to give it a Kudos/thumb-up at the top-right corner of this post, so I know if it was helpful for you.)  {^_^}

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