Burning is a debuff.
The target (Hero/ine or enemy) receiving this debuff takes fire damage (
5) every turn.
If the target is the Hero/ine, one unequipped item of the inventory is randomly chosen (uniform probability, each individual item counting independently even if stacked):
The burning lasts up to 8 turns:
- it extinguishes itself after 8 turns,
- it extinguishes if the target walks into water (so, it does not apply to flying enemies, nor to the Hero/ine, if s/he is under the effect of a Potion of Levitation),
- it extinguishes (after doing damage) with a probability
totalHPof the burning target),
- it extinguishes in a Potion of Frost's area-of-effect.
If the buff is applied again before the previous one extinguishes, the 8-turn counter is just reset, but it does not double the damage.
|0.2.3||Changed: Now, it's impossible for water tiles to douse fire while the Hero/ine is levitating|
|0.5.1||Changed: Frost extinguishes fire|
|1.6.1||Changed: Burning provides Illumination|