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Debuffs
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Debuffs are negative status modifiers that can hinder the [[Heroes]] or [[enemies]] by dealing damage, slowing actions, or worse. Some debuffs originate from enemies and some are the result of using an item, or stepping on a [[trap]]. The opposite of debuffs are [[buff]]s. == General debuffs == These debuffs can affect both enemies and the Heroes. === Dealing damage=== {| class="article-table" border="1" |- | [[File:Bleeding.png]] | [[Bleeding]] | The character will be damaged over time, like the [[Poisoned]] debuff. It can be caused by: * being hit by an [[Albino rat]] - Duration: '''1-2''' turns * stepping on a Gripping trap - Duration: '''6-7?''' turns * hitting an enemy with a [[Tomahawk]] - Duration: '''{{Range|Damage<sup>1/3</sup>|damage}}''' turns It can be dispelled by drinking a [[Potion of Healing]] or (with a 20{{pc}} probability) by eating a piece of [[Frozen carpaccio]]. |- | [[File:Burning.png]] | [[Burning]] | The character receives [[fire]] damage every turn, and if applied to a Hero, has a chance for a random [[scroll]] or Mystery Meat in their Backpack to burn up. Burning lasts up to '''8''' turns with a probability of ending on a particular turn being <code>(1-HP/totalHP)/3</code>. It can be caused by: * being hit with an [[Incendiary dart]] * drinking or being hit by a [[Potion of Liquid Flame]] * eating [[Mystery meat|Mystery Meat]] (1/5 chance) * getting hit by a [[Fire elemental]] * stepping on a [[Fire trap]] * stepping on a [[Seed of Firebloom|Firebloom]] plant * stepping on a burning tile * using a [[Wand of Firebolt]] * being hit while wearing an armor inscribed with the [[Anti-entropy]] glyph * hitting/being hit by an [[Animated statue|Animated Statue]] with a [[Blazing]] weapon * using a Mage robe's [[Armor kit#Molten earth|Molten earth]] special ability burns all enemies in [[Hero]]'s field-of-view It can be dispelled by stepping into water (except when [[Buffs#Hero buffs|levitating]]) or drinking a [[Potion of Frost]]. Enemies are immune to Burning: * [[Fire elemental]] * [[Giant piranha]] * [[Burning fist]] * [[Yog-Dzewa]] (eyeball) |- | [[File:Poisoned.png]] | [[Poisoned]] | The character receives [[Blob#Poison|poison]] damage every turn. Can be caused by: * eating Mystery Meat (1/5 chance) - Duration: '''{{Code|healthTotal/5}}''' turns * being hit by a [[Cave spinner]] - Duration: '''7-9''' turns * stepping on a [[Poison dart trap]] - Duration: '''{{Code|4+depth}}''' (with minimum of 20) turns * stepping on a [[Seed of Sorrowmoss|Sorrowmoss plant]] - Duration: '''{{Code|4+depth}}''' (with maximum of 20) turns * using a [[Wand of Poison]] - Duration: '''(5 + wand's level + ring of Power level when existing)''' turns * hitting/being hit by an [[Animated statue|Animated Statue]] with a [[Venomous]] weapon - Duration: '''{{Code|level+1}}''' turns The Poisoned debuff's damage is generally calculated by [(current amount of remaining turns/3) rounded + 1] It can be dispelled by drinking a [[Potion of Healing]] or (with a 20{{pc}} probability) by eating a piece of [[Frozen carpaccio]]. Enemies resistant to Poisoned: * Animated Statue * Cave Spinner * Scorpio * Tengu Enemies are immune to Poisoned: * Golden Bee * [[Rotting fist]] |} === Non-dealing damage=== {| class="article-table" border="1" |- | [[File:Amok.png]] | [[Amok]] | Under this debuff, the enemy will hit everything in its way without noticing if it is another enemy, an NPC, or the Hero. In addition, an affected character will not avoid any detected traps or chasms present on its shortest path. Amok lasts '''3+level''' turns. It's cast from a [[Wand of Amok]]. Enemies immune to Amok: * [[Dwarf monk]] * [[Golem]] * [[Rotting fist]] * [[Burning fist]] * [[Yog-Dzewa]] (eyeball) |- | [[File:Blinded.png]] | [[Blinded]] | The character's vision is limited to 3x3 tiles, similar to the [[Buffs|Shadowmelded buff]]. In addition, the Hero cannot read [[scroll]]s, the [[Tome of Mastery]] or the [[Tome of Remastery]]. It can be caused by: * reading a [[Scroll of Psionic Blast]] - Duration: '''3-6''' turns * being hit by a [[Crazy bandit]] - Duration: '''5-12''' turns *curse of [[Shattered Pixel Dungeon/Curses|Dazzling]] - Duration: '''5''' turns Using a Rogue garb's [[Armor kit#Smoke bomb|Smoke bomb]] special ability blinds all enemies in the [[Hero]]'s field-of-view |- | [[File:Charmed.png]] | [[Charmed]] | The character won't be able to perform melee attacks (bare hands or weapon in first slot). Magic and missile weapon attacks are recommended. It can be caused by: * being hit by a [[Succubus]] - Duration: '''3-7''' turns * wearing armor inscribed with the [[Affection]] glyph - Duration: '''3-7''' turns (on enemy); '''1-5''' turns (on the Hero), but never more than the enemy Enemies immune to Charmed: * [[Yog-Dzewa]] (eyeball) |- | [[File:Crippled.png]] | [[Crippled]] | The character's walk speed is divided by 2. It can be caused by: * being hit with a [[Javelin]] - Duration: '''10''' turns * stepping on a [[Gripping trap]] - Duration: '''10''' turns * being hit by a [[Scorpio]] - Duration: '''2''' turns * falling into a [[chasm]] - Duration: '''10''' turns It can be dispelled by drinking a [[Potion of Healing]] or (with a 20{{pc}} probability) by eating a piece of [[Frozen carpaccio]]. |- | [[File:Frozen.png]] | [[Frozen]] | The character in the area of effect is frozen for '''5''' turns. Taking damage from any source unfreezes the enemy or Hero. A frozen character cannot perform any action. It can be caused by: * drinking/throwing a [[Potion of Frost]] * stepping on an [[Seed of Icecap|Icecap plant]] * being hit while wearing an armor inscribed with the [[Anti-entropy]] glyph The [[giant piranha]] is immune to Frozen. |- | [[File:Marked_for_sacrifice.png]] | [[Marked for Sacrifice]] | ''Sacrificial fire burns here. Every creature touched by this fire is marked as an offering for the spirits of the dungeon.'' Inflicted by a blue fire, atop a Pedestal, in a [[Sacrificial chamber]] - Duration: '''5''' turns Slaying 5-6 enemies while either the Hero and/or the enemies are inflicted with this debuff yields a [[Scroll of Wipe Out]]. |- | [[File:Paralyzed.png]] | [[Paralyzed]] | The character is paralyzed for a few turns, unable to do anything. If the character is hit, it is possible for the character to snap out of paralysis; the harder the hit, the more likely for the paralysis to end. It can be caused by: * entering into contact with [[Paralytic gas]] - Duration: ? turn(s); outside of gas - '''10''' turns * getting zapped by a [[Wand of Avalanche]] - Duration: {{Range|2|6}} turns * being hit with a [[Curare dart]] - Duration: '''3''' turns * getting damaged by a [[Bomb]] - Duration: '''2''' turns * being hit by an [[Animated statue|Animated Statue]] with a [[Stunning]] weapon - Duration: '''1''' turn * getting caught in [[DM-300]]'s avalanche attack - Duration: '''2''' turns * being hit by a [[Senior monk]] - Duration: '''1.1''' turns * being hit by an [[Undead dwarf]] - Duration: '''1''' turn Using a Warrior suit of armor's [[Armor kit#Heroic leap|Heroic leap]] special ability paralyzes all enemies in a 1-tile radius of the destination tile for '''2''' turns. It can be dispelled by drinking a [[Potion of Purification]] or a [[Potion of Frost]]. Enemies immune to Paralyzed: * [[Giant piranha]] * [[Undead dwarf]] * [[King of Dwarves]] |- | [[File:Rooted.png]] | [[Rooted]] | Roots force the character's feet to the floor, making them unable to move. It can be caused by: * eating [[Mystery meat|Mystery Meat]] (1/5 chance) - Duration: '''10''' turns * stepping on a [[Cave spinner|Cave Spinner]]'s [[web]] - Duration: '''5-7''' turns * stepping on a [[Seed of Rotberry|Rotberry shrub]] - Duration: '''3''' turns * stepping on a tile under the effect of a [[Wand of Regrowth]] - Duration: Equal to Wand Level/Number of tiles affected * being hit while wearing armor inscribed with the [[Entanglement]] [[glyph]] (Tip: unequip the armor that is inscribed with the glyph to fix the issue) - Duration: '''{{Code|5-(level/5)}}''' turns * using a Mage robe's [[Armor kit#Molten earth|Molten earth]] special ability roots all enemies in Hero's field-of-view It can be dispelled by drinking a [[Potion of Levitation]] or using a [[Wand of Blink]]. Enemies immune to Rooted: * [[Cave spinner]] * [[Giant piranha]] |- | [[File:Slowed.png]] | [[Slowed]] | The character’s general speed is divided by 2. It can be caused by: * eating Mystery Meat - Duration: '''10''' turns * using a [[Wand of Slowness]] - Duration: '''level+3.3''' turns * hitting/being hit by an [[Animated statue|Animated Statue]] with a [[Chilling]] weapon - Duration: '''{{Range|1|level+1.5}}''' turns |- | [[File:Vertigo.png]] | [[Vertigo]] | The character's movement becomes erratic, causing them to wander randomly when attempting to walk. It can be caused by: * stepping on a [[Seed of Dreamweed|Dreamweed]] plant - Duration: '''10''' turns * zapping yourself with a [[Wand of Amok]] - Duration: '''3'''+level(?) turns * being hit by an [[Animated statue|Animated Statue]] wielding an [[Eldritch]]-enchanted weapon - Duration: '''10''' turns It can be dispelled by drinking a [[Potion of Healing]] or (with a 20{{pc}} probability) by eating a piece of [[Frozen carpaccio]] [requires in-code verification]. '''Enemies immune to Vertigo''': * [[King of Dwarves]] * [[Rotting fist|Rotting Fist]] |} == Hero debuffs == These debuffs can only affect the [[Hero]]. {| class="article-table" border="1" |- | [[File:Caustic ooze.png]] | [[Caustic ooze]] | The Hero takes 1 point or 5 points of damage each turn. It can be caused by being hit by [[Goo]] or the [[Rotting fist]]. It washes off in water. |- | [[File:Damage deferred.png]] | [[Damage deferred]] | It displays the amount of remaining damage to be incurred, on the character window. It's acquired from the [[Glyph]] of [[Viscosity]]. |- | [[File:Hungry.png]] | [[Hungry]] | It has no negative effects ─ it is only a warning about the Hero’s hunger. |- | [[File:Starving.png]] | [[Starving]] | The Hero will suffer 1 damage every 33.33 turns ''on average'' (1 damage every 40 turns ''on average'' for [[Rogue]]). Their natural regeneration (even with a Ring of Mending) is also halted. |- | [[File:Weakened.png]] | [[Weakened]] | The Hero loses 2 points of [[strength]] for '''40''' turns. It can be caused by being hit by a [[Dwarf warlock]]'s shadow bolt. It can be dispelled by drinking a [[Potion of Healing]], using a [[Scroll of Remove Curse]], or (with a 20{{pc}} probability) by eating a piece of [[Frozen carpaccio]]. |} == Enemy debuffs == These debuffs can only affect the enemies. {| class="article-table" border="1" |- | [[File:Rage.png]] | [[Rage]] | While under the effects of this debuff, enemies are blinded with rage and do not avoid revealed traps or chasms. * It is caused by reading a [[Scroll of Challenge]]. * There are no mobs with immunity to this effect. * Duration of the effect depends on distance between you and the enemy at the time of using a scroll. * This effect is different from [[Amok]], as it does not makes enemies attack each other. |- | [[File:Sleep.png]] | [[Sleep]] | Under this debuff, the enemy sleeps; it lasts for '''1.5''' turns if the Hero remains in the enemy's field-of-view and '''indefinite''' if Hero leaves immediately and is left undisturbed. The Hero can also sleep if the Wait turn button is held, but only if s/he is not starving. It can be cast from a [[Scroll of Lullaby]]. '''Enemies immune to Sleep''': * [[Golem]] * [[Succubus]] * [[Rotting fist]] * [[Burning fist]] * [[Yog-Dzewa]] (eyeball) |- | [[File:Terror.png]] | [[Terror]] | Under this debuff, the enemies run in fear from the Hero. If the Hero attacks the victim, the debuff will be dispelled. Terror lasts up to '''10''' turns. It can be cast from a [[Scroll of Terror]] or from the [[Eldritch]] enchantment. '''Enemies immune to Terror''': * [[Gnoll brute]] * [[Dwarf monk]] * [[Golem]] * [[Evil eye]] * [[Wraith]] * [[Rotting fist]] * [[Burning fist]] * [[Yog-Dzewa]] (eyeball) |} == Former debuffs == These debuffs don’t appear in the game anymore. They are either changed to something else or do not exist anymore. {| class="article-table" border="1" |- | [[File:Snipers mark.png]] | [[Sniper's mark]] | This was replaced by the Sniper and Mage buff [[Zeroed in]]. The speed of all ranged attacks against an enemy with this debuff will be twice as fast as usual. It's cast by a [[Sniper]] when using a ranged attack on an enemy. The debuff lasts 1.1 times the attack delay of the missile weapon that cast the debuff (i.e. 0.6 turns with shuriken and 1.1 turns with other missile weapons). It’s by consequence, impossible to maintain the debuff on two enemies at the same time, because attacking a non-debuffed enemy lasts too long, for the debuff on the first enemy to still be active, when that first enemy will be attacked again. |} [[File:King of debuffs.png|center|thumb|200px|King of dwarves affected by various debuffs]] == History == {{History | 0.4.1 | '''Changed''': * Weakness is buffed * Levitating enemies & Hero cannot be Rooted | 1.6.0 | '''Changed''': Javelin applies Crippled debuff | 1.6.1 | '''Changed''': Burning provides Illumination | 1.6.2a | '''Changed''': A paralyzed enemy now has 0 armor. | 1.6.3 | '''Changed''': Damage Deferred debuff now equals the absorbed damage (rather than 1.2 times the absorbed damage) '''Fixed''': Corrected the Sleep state display for enemies & the Hero | 1.6.4 | '''Changed''': * Frost damages [[Fire elemental]]s {Frost Damage, in triangular range: 1 — depth(totalHealth×2/3) } * The "[[Badge/Death from a glyph|Death from a glyph]]" badge can now be obtained by dying from the Viscosity glyph/Damage Deferred debuff. | 1.7.0 | '''Changed''': * Ascending/Descending Depths hastens Hunger * A paralyzed character ([[enemy]], or [[Hero]]) receiving damage, has some probability to lose the debuff ("''The pain snapped ___ out of paralysis''") * The Hero cannot read the [[Tome of Mastery]] while blinded. | 1.7.2 | '''Changed''': Poison mechanisms (Buffed?) | 1.7.3 | '''Changed''': Sniper's Mark is {{Red|'''REPLACED'''}} with "[[Zeroed in]]" ({{Red|'''REMOVED'''}} Sniper's Mark from the game) | ::1.7.2 - 1.7.5 | '''Changed''': Amoked enemies ignore Terror during target selection '''Fixed''': * Terror debuff tracks source correctly through a save * Snapping out of Frozen doesn't snap the Hero out of Paralyzed, and vice-versa<br />(Frozen's Paralyzed immunity Exploit has been patched!) | 1.9.2 | '''Changed''': * Sacrificial mark gets propagated on attack.<br />I.e. instead of luring enemies into sacrificial fire, the Hero can step into it him/herself and then attack them - they’ll become “marked for sacrifice”. * All enemies at a depth get beckoned when someone steps into sacrificial fire. }} [[Category:Debuffs| ]] [[Category:Game mechanics]]
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