(This page is for vanilla Pixel Dungeon only.) |
Vp00 (Message Wall | contribs) (poison is caused when you're hit by an acidic scorpio, burning fist is immune to fire) |
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Debuffs are negative status modifiers that can hinder the [[Hero/ine]], or [[Enemy|enemies]], by dealing damage, slowing actions, or worse. |
Debuffs are negative status modifiers that can hinder the [[Hero/ine]], or [[Enemy|enemies]], by dealing damage, slowing actions, or worse. |
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Some debuffs are completely unexpected; and some are the result of using an item, or stepping on a [[Trap]]. |
Some debuffs are completely unexpected; and some are the result of using an item, or stepping on a [[Trap]]. |
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* being hit while wearing an armor inscribed with the [[entanglement|Entanglement]] [[glyph]] (unequip the armor that is inscribed with the glyph to fix the issue) - Duration: 5-(level/5) turns |
* being hit while wearing an armor inscribed with the [[entanglement|Entanglement]] [[glyph]] (unequip the armor that is inscribed with the glyph to fix the issue) - Duration: 5-(level/5) turns |
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* using a Mage robe's [[Armor kit#Molten earth|Molten earth]] special ability roots all enemies in Hero/ine's field-of-view |
* using a Mage robe's [[Armor kit#Molten earth|Molten earth]] special ability roots all enemies in Hero/ine's field-of-view |
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* being hit by an [[Undead dwarf]] - Duration: '''1''' turn |
* being hit by an [[Undead dwarf]] - Duration: '''1''' turn |
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* using a Warrior suit of armor's [[Armor kit#Heroic leap|Heroic leap]] special ability paralyzes all enemies in a 1-tile radius of the destination tile for 2 turns |
* using a Warrior suit of armor's [[Armor kit#Heroic leap|Heroic leap]] special ability paralyzes all enemies in a 1-tile radius of the destination tile for 2 turns |
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* eating Mystery Meat - Duration: {{Code|healthTotal/6}} turns |
* eating Mystery Meat - Duration: {{Code|healthTotal/6}} turns |
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* being hit by a [[Cave spinner]] - Duration: '''7-9''' turns |
* being hit by a [[Cave spinner]] - Duration: '''7-9''' turns |
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+ | * being hit by an [[Scorpio|Acidic scorpio]]. |
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* stepping on a [[Poison dart trap]] - Duration: {{Code|5+depth}} (with minimum of 20) turns |
* stepping on a [[Poison dart trap]] - Duration: {{Code|5+depth}} (with minimum of 20) turns |
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* stepping on a [[Seed of Sorrowmoss|Sorrowmoss plant]] - Duration: {{Code|5+depth}} (maximum 20) turns |
* stepping on a [[Seed of Sorrowmoss|Sorrowmoss plant]] - Duration: {{Code|5+depth}} (maximum 20) turns |
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* using a [[Wand of Poison]] - Duration: 1+2{{Math/x}}1.5{{Math/^|level}} turns |
* using a [[Wand of Poison]] - Duration: 1+2{{Math/x}}1.5{{Math/^|level}} turns |
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* hitting/being hit by an [[Animated statue|Animated Statue]] with a [[Venomous]] weapon - Duration: {{Code|level+1}} turns |
* hitting/being hit by an [[Animated statue|Animated Statue]] with a [[Venomous]] weapon - Duration: {{Code|level+1}} turns |
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It can be caused by: |
It can be caused by: |
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* hitting an enemy with an [[Incendiary dart]] |
* hitting an enemy with an [[Incendiary dart]] |
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− | * eating [[Mystery meat|Mystery Meat]] |
+ | * eating [[Mystery meat|Mystery Meat]] two times |
* getting hit by a [[Fire elemental]] |
* getting hit by a [[Fire elemental]] |
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* stepping on a [[Fire trap]] |
* stepping on a [[Fire trap]] |
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* hitting/being hit by an [[Animated statue|Animated Statue]] with a [[Blazing]] weapon |
* hitting/being hit by an [[Animated statue|Animated Statue]] with a [[Blazing]] weapon |
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* using a Mage robe's [[Armor kit#Molten earth|Molten earth]] special ability burns all enemies in [[Hero/ine]]'s field-of-view |
* using a Mage robe's [[Armor kit#Molten earth|Molten earth]] special ability burns all enemies in [[Hero/ine]]'s field-of-view |
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It can be dispelled by stepping into water or drinking a [[Potion of Frost]]. |
It can be dispelled by stepping into water or drinking a [[Potion of Frost]]. |
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* [[Burning fist]] |
* [[Burning fist]] |
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* [[Yog-Dzewa]] (eyeball) |
* [[Yog-Dzewa]] (eyeball) |
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+ | * [[Burning fist]] |
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| [[File:Frozen.png]] |
| [[File:Frozen.png]] |
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* stepping on an [[Seed of Icecap|Icecap plant]] |
* stepping on an [[Seed of Icecap|Icecap plant]] |
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* being hit while wearing an armor inscribed with the [[Anti-entropy]] glyph |
* being hit while wearing an armor inscribed with the [[Anti-entropy]] glyph |
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'''Immune to Frozen''': |
'''Immune to Frozen''': |
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* [[Giant piranha]] |
* [[Giant piranha]] |
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* being hit by a [[Succubus]] - Duration: '''3-7''' turns |
* being hit by a [[Succubus]] - Duration: '''3-7''' turns |
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* while wearing armor inscribed with the [[affection|Affection]] glyph - Duration: '''3-7''' turns (on enemy); '''1-5''' turns (on Hero/ine), but never more than the enemy |
* while wearing armor inscribed with the [[affection|Affection]] glyph - Duration: '''3-7''' turns (on enemy); '''1-5''' turns (on Hero/ine), but never more than the enemy |
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* being hit by a [[Scorpio]] - Duration: '''2''' turns |
* being hit by a [[Scorpio]] - Duration: '''2''' turns |
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* falling into a [[chasm]] - Duration: '''10''' turns |
* falling into a [[chasm]] - Duration: '''10''' turns |
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It can be caused by: |
It can be caused by: |
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* being hit by an [[albino rat|Albino rat]] - Duration: 1-2 turns |
* being hit by an [[albino rat|Albino rat]] - Duration: 1-2 turns |
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− | * stepping on a Gripping trap - Duration: |
+ | * stepping on a Gripping trap - Duration: 3 turns |
* hitting an enemy with a [[Tomahawk]] - Duration: {{Range|Damage<sup>1/3</sup>|damage}} turns |
* hitting an enemy with a [[Tomahawk]] - Duration: {{Range|Damage<sup>1/3</sup>|damage}} turns |
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* by falling into a chasm - Duration: '''10''' turns |
* by falling into a chasm - Duration: '''10''' turns |
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* zapping yourself with a [[Wand of Amok]] - Duration: '''3'''+level(?) turns |
* zapping yourself with a [[Wand of Amok]] - Duration: '''3'''+level(?) turns |
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* being hit by an [[Animated statue|Animated Statue]] wielding an [[Eldritch]]-enchanted weapon - Duration: '''10''' turns |
* being hit by an [[Animated statue|Animated Statue]] wielding an [[Eldritch]]-enchanted weapon - Duration: '''10''' turns |
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Inflicted by a blue fire, atop a Pedestal, in a [[Sacrificial chamber]] - Duration: '''5''' turns |
Inflicted by a blue fire, atop a Pedestal, in a [[Sacrificial chamber]] - Duration: '''5''' turns |
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+ | If you kill 5-6 enemies with this debuff you get the [[Scroll of Wipe Out]]. |
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| [[Rage]] |
| [[Rage]] |
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| While under the effects of this debuff, enemies are blinded with rage and do not avoid revealed traps or chasms. |
| While under the effects of this debuff, enemies are blinded with rage and do not avoid revealed traps or chasms. |
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* It is caused by reading a [[Scroll of Challenge]]. |
* It is caused by reading a [[Scroll of Challenge]]. |
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* There are no mobs with immunity to this effect. |
* There are no mobs with immunity to this effect. |
Revision as of 07:50, 2 September 2018
Debuffs are negative status modifiers that can hinder the Hero/ine, or enemies, by dealing damage, slowing actions, or worse. Some debuffs are completely unexpected; and some are the result of using an item, or stepping on a Trap.
On the opposite end of the spectrum, are buffs.
General debuffs
These debuffs can affect both enemies and the Hero/ine.
Rooted | The character is rooted to the floor, unable to move.
It can be caused by:
It can be dispelled by drinking a Potion of Levitation or using a Wand of Blink. Enemies immune to Rooted: | |
Paralyzed | The character is paralyzed for a few turns, unable to do anything. If the character is hit, it is possible for the character to snap out of paralysis; the harder the hit, the more likely for the paralysis to end.
It can be caused by:
Enemies immune to Paralyzed: | |
Slowed | The character’s general speed is divided by 2.
It can be caused by:
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Poisoned | The character receives poison damage every turn.
Can be caused by:
It can be dispelled by drinking a Potion of Healing or (with a 20 % probability) by eating a piece of Frozen carpaccio. Immune to Poisoned: | |
Burning | The character receives fire damage every turn, with a chance for a random scroll or Mystery Meat in your Backpack to burn up. Burning lasts up to 8 turns with a probability of ending on a particular turn being (1-HP/totalHP)/3 .
It can be caused by:
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Frozen | The character in the area of effect is frozen for 5 turns. Taking damage from any source unfreezes the enemy or Hero/ine. A frozen character cannot perform any action.
It can be caused by:
Immune to Frozen: | |
Amok | Under this debuff, the enemy will hit everything in its way without noticing if it is another enemy, an NPC, or the Hero/ine. In addition, an affected character will not avoid any detected traps or chasms present on its shortest path. Amok lasts 3+level turns. It's cast from a Wand of Amok.
Enemies immune to Amok:
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Charmed | The character won't be able to perform melee attacks (bare hands or weapon in first slot). Magic and missile weapon attacks are recommended.
It can be caused by:
Immune to Charmed:
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Blinded | The character's vision is limited to 3x3 tiles, similar to the Shadowmelded buff. In addition, the Hero/ine cannot read scrolls and (as of Update 1.7.0) the Tome of Mastery.
It can be caused by:
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Crippled | The character's walk speed is divided by 2.
It can be caused by:
It can be dispelled by drinking a Potion of Healing or (with a 20 % probability) by eating a piece of Frozen carpaccio. | |
Bleeding | The character will be damaged over time, like the Poisoned debuff.
It can be caused by:
It can be dispelled by drinking a Potion of Healing or (with a 20 % probability) by eating a piece of Frozen carpaccio. | |
Vertigo | The character's movement becomes erratic, causing them to wander randomly when attempting to walk.
It can be caused by:
It can be dispelled by drinking a Potion of Healing or (with a 20 % probability) by eating a piece of Frozen carpaccio [requires in-code verification]. Enemies immune to Vertigo: | |
Marked for Sacrifice | Sacrificial fire burns here. Every creature touched by this fire is marked as an offering for the spirits of the dungeon.
Inflicted by a blue fire, atop a Pedestal, in a Sacrificial chamber - Duration: 5 turns If you kill 5-6 enemies with this debuff you get the Scroll of Wipe Out. |
Hero/ine debuffs
These debuffs can only affect the Hero/ine.
Hungry | It has no negative effects -- it is only a warning about the Hero/ine’s hunger. | |
Starving | The Hero/ine's so hungry it hurts. The Hero/ine will suffer 1 damage every 33.33 turns on average (1 damage every 40 turns on average for Rogue). The Hero/ine's natural regeneration (even with a Ring of Mending) is also halted. | |
Caustic ooze | It can be caused by being hit by Goo or the Rotting fist. The Hero/ine takes 1 point or 5 points of damage each turn respectively. It washes off in water. | |
Weakened | It makes the Hero/ine lose 2 points of strength for 40 turns. It can be caused by being hit by a Dwarf warlock's shadow bolt. It can be dispelled by drinking a Potion of Healing, using a Scroll of Remove Curse or (with a 20 % probability) by eating a piece of Frozen carpaccio. | |
Damage deferred | It displays the amount of remaining damage to be incurred, on the character window. It's acquired from the Glyph of Viscosity. |
Enemy debuffs
These debuffs can only affect the enemies.
Sleep | Under this debuff, the enemy sleeps; it lasts for 1.5 turns if the Hero/ine remains in the enemy's field-of-view and indefinite if Hero/ine leaves immediately and is left undisturbed. The Hero/ine can also sleep if the Wait turn button is held, but only if s/he is not starving. It can be cast from a Scroll of Lullaby.
Enemies immune to Sleep:
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Terror | Under this debuff, the enemies run in fear from the Hero/ine. If the Hero/ine attacks the victim, the debuff will be dispelled. Terror lasts up to 10 turns. It can be cast from a Scroll of Terror or from the Eldritch enchantment.
Enemies immune to Terror: | |
Rage | While under the effects of this debuff, enemies are blinded with rage and do not avoid revealed traps or chasms.
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Former debuffs
These debuffs don’t appear in the game anymore. They are either changed to something else or do not exist anymore.
Sniper's mark | This was replaced by the Sniper and Mage buff Zeroed in.
The speed of all ranged attacks against an enemy with this debuff will be twice as fast as usual. It's cast by a Sniper when using a ranged attack on an enemy. The debuff lasts 1.1 times the attack delay of the missile weapon that cast the debuff (i.e. 0.6 turns with shuriken and 1.1 turns with other missile weapons). It’s by consequence, impossible to maintain the debuff on two enemies at the same time, because attacking a non-debuffed enemy lasts too long, for the debuff on the first enemy to still be active, when that first enemy will be attacked again. |
History
Update | Change |
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0.4.1 | Changed:
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1.6.0 | Changed: Javelin applies Crippled debuff |
1.6.1 | Changed: Burning provides Illumination |
1.6.2a | Changed: A paralyzed enemy now has 0 armor. |
1.6.3 | Changed: Damage Deferred debuff now equals the absorbed damage (rather than 1.2 times the absorbed damage)
Fixed: Corrected the Sleep state display for enemies & the Hero/ine |
1.6.4 | Changed:
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1.7.0 | Changed:
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1.7.2 | Changed: Poison mechanisms (Buffed?) |
1.7.3 | Changed: Sniper's Mark is REPLACED with "Zeroed in"
(REMOVED Sniper's Mark from the game) |
1.7.2 - 1.7.5 | Changed: Amoked enemies ignore Terror during target selection
Fixed:
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1.9.2 | Changed:
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