There are 5 stages, and each dungeon stage consists of 5 depths (6 depths for Dwarven City). The dungeon stages are themed and contain different enemies once entered.
The Dungeon lies right beneath the City, its upper levels actually constitute the City's sewer system. Being nominally a part of the city, these levels are not that dangerous. No one will call it a safe place, but at least you won't need to deal with evil magic here.
The Hero/ine starts on this stage of the dungeon.
The theme of this stage is Sewers.
Signpost text
Don't overestimate your strength,[sic ] use weapons and armor you can handle.
Enemies spawn
Signpost text
Not all doors in the dungeon are visible at first sight. If you are stuck, search for hidden doors.
Enemies spawn
Signpost text
Remember,[sic ] that raising your strength is not the only way to access better equipment. You can go the other way, lowering its strength requirement with Scrolls of Upgrade.
Enemies spawn
Marsupial rat
Gnoll scout
Sewer crab
Swarm of flies
50/201
100/201
50/201
1/201
24.88 %
49.75 %
24.88 %
0.5 %
Signpost text
You can spend your gold in shops on deeper levels of the dungeon. The first one is on the 6th level.
Enemies spawn
Marsupial rat
Gnoll scout
Sewer crab
Swarm of flies
Skeleton
Crazy thief
25/151
50/151
75/151
1/302
1/604
1/604
16.56 %
33.11 %
49.67 %
0.33 %
0.17 %
0.17 %
Signpost text
Enemies spawn
The first Shop is on depth 6, so the player finally has a use for gold .
The theme of this stage is Prison.
Signpost text
Pixel-Mart - all you need for successful adventure!
Enemies spawn
Skeleton
Crazy thief
Swarm of flies
Gnoll shaman
5/9
5/18
5/36
1/36
55.56 %
27.78 %
13.89 %
2.78 %
Signpost text
Identify your potions and scrolls as soon as possible. Don't put it off to the moment when you actually need them.
Enemies spawn
Skeleton
Gnoll shaman
Crazy thief
Swarm of flies
1/2
1/6
1/6
1/6
50 %
16.67 %
16.67 %
16.67 %
Signpost text
Being hungry doesn't hurt, but starving does hurt.
Enemies spawn
Skeleton
Gnoll shaman
Gnoll scout
Crazy thief
Swarm of flies
Vampire bat
150/401
100/401
50/401
50/401
50/401
1/401
37.41 %
24.94 %
12.47 %
12.47 %
12.47 %
0.25 %
Signpost text
Surprise attack has a better chance to hit. For example, you can ambush your enemy behind a closed door when you know it is approaching.
Enemies spawn
Skeleton
Gnoll shaman
Crazy thief
Swarm of flies
Vampire bat
Gnoll brute
300/803
300/803
100/803
100/803
2/803
1/803
37.36 %
37.36 %
12.45 %
12.45 %
0.25 %
0.12 %
Depth 10 Edit
Signpost text
Enemies spawn
The theme of this stage is Caves.
Depth 11 Edit
Signpost text
Enemies spawn
Vampire bat
Gnoll brute
5/6
1/6
83.33 %
16.67 %
Depth 12 Edit
Signpost text
When you're attacked by several monsters at the same time, try to retreat behind a door.
Enemies spawn
Vampire bat
Gnoll brute
Cave spinner
5/11
5/11
1/11
45.45 %
45.45 %
9.09 %
Depth 13 Edit
Signpost text
If you are burning, you can't put out the fire in the water while levitating.
Enemies spawn
Vampire bat
Gnoll brute
Gnoll shaman
Cave spinner
Fire elemental
50/301
150/301
50/301
50/301
1/301
16.61 %
49.83 %
16.61 %
16.61 %
0.33 %
Depth 14 Edit
Signpost text
There is no sense in possessing more than one Ankh at the same time, because you will lose them upon resurrecting.
Enemies spawn
Vampire bat
Gnoll brute
Gnoll shaman
Cave spinner
Fire elemental
Dwarf monk
100/903
100/301
100/903
400/903
2/903
1/903
11.07 %
33.22 %
11.07 %
44.3 %
0.22 %
0.11 %
Depth 15 Edit
Signpost text
Enemies spawn
Dwarven City Edit
The theme of this stage is Dwarven City.
Depth 16 Edit
Signpost text
Enemies spawn
Fire elemental
Dwarf warlock
Dwarf monk
5/11
5/11
1/11
45.45 %
45.45 %
9.09 %
Depth 17 Edit
Signpost text
When you upgrade an enchanted weapon, there is a chance to destroy that enchantment.
Enemies spawn
Fire elemental
Dwarf monk
Dwarf warlock
1/3
1/3
1/3
33.33 %
33.33 %
33.33 %
Depth 18 Edit
Signpost text
Enemies spawn
Depth 19 Edit
Signpost text
The only way to obtain a Scroll of Wipe Out is to receive it as a gift from the dungeon spirits.
Enemies spawn
Fire elemental
Dwarf monk
Golem
Dwarf warlock
Succubus
50/351
100/351
50/117
50/351
1/351
14.25 %
28.49 %
42.74 %
14.25 %
0.28 %
Depth 20 Edit
Signpost text
Enemies spawn
Depth 21 Edit
NOTICE: The Pixel-Mart will only appear if the player has completed the Ambitious Imp 's quest before visiting this depth. This is because the Shopkeeper is the Ambitious Imp.
Signpost text
Enemies spawn
No enemies
Demon Halls Edit
The theme of this stage is Demon Halls.
Depth 22 Edit
Signpost text
As you try to read the sign[sic ] it bursts into greenish flames.
Enemies spawn
Succubus
Evil eye
1/2
1/2
50 %
50 %
Depth 23 Edit
Signpost text
As you try to read the sign[sic ] it bursts into greenish flames.
Enemies spawn
Succubus
Evil eye
Scorpio
1/4
1/2
1/4
25 %
50 %
25 %
Depth 24 Edit
Signpost text
As you try to read the sign[sic ] it bursts into greenish flames.
Enemies spawn
Succubus
Evil eye
Scorpio
1/6
1/3
1/2
16.67 %
33.33 %
50 %
Depth 25 Edit
Signpost text
No signpost
Enemies spawn
Depth 26 Edit
Note: Only the Amulet of Yendor is available.
Signpost text
No signpost
Enemies spawn
No enemies
Depth 27 Edit
Note: It can only be reached with hacks.
It is a 3x3 room with a Signpost in the middle.
Signpost text
What are you doing here?!
Enemies spawn
No enemies
Example of a Prison depth
Example of a Mining caves depth
Example of Dwarf city depth
Example of Demon halls depth
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Update
Change
0.2.3
Added : Shop at Depth 6
Fixed : Now, it's impossible to use teleportation at Tengu's depth
0.3
Added : Mining Caves stage/Stage 3 (Depths 11-15)
0.4
Added : Dwarven Metropolis stage/Stage 4 (Depths 16-21)
0.4.3
Changed : The current depth will be reset upon resurrection, if it is a boss depth.
0.5
Added : Demon Halls stage/Stage 5 (Depths 22-26)
1.6.3
Changed :
New level layouts (Depths are no longer always square)
Decorative rooms no longer generate at Boss Depths.
1.7.0
Changed :
It's now possible to leave the dungeon after obtaining the Amulet of Yendor!
Ascending/Descending Depths hastens Hunger
Fixed : Depth-26 cannot have special Depth terrain
1.7.1
Changed : Leaving the dungeon at night (Nighttime Surface; see: AoY Gallery )
Don’t get too annoyed if you die in Depths 1-4, as these are only “heat-up” depths. Your only mission here is to find suitable armor, or weapon, and upgrade it as much as you can; as well as reaching Depth 5.
When enemies of a specific type are asleep (upon entering a depth, or via Scroll of Lullaby ), and is kept from being awoken, additional spawning of that enemy type is significantly hindered, throughout your entire time spent at that depth (even after multiple visits to that depth). As long as they're not woken up, you will be able to breeze through the entire depth uninterrupted. The only time this isn't true is if that depth hasn't yet reached its 'Enemy Spawn Limit'.