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Info[]
Dungeon tiles are objects that remain static on the map. They cannot be picked up, or used, by the Hero, but a few can be interacted with. Other tiles, like a flaming tile, set fire to other flammable tiles. A trap activates when the Hero steps on one or a thrown object triggers it.
List of tiles[]
Tile | Sewers | Prison | Caves | City | Halls | Main article | Blocks | Interaction | |
---|---|---|---|---|---|---|---|---|---|
Sign | Signpost | Nothing | Displays text for the floor, or turns to ash. | ||||||
Ascending stairs | none | nothing | moves to an upper depth | ||||||
Descending stairs | none | nothing | moves the player to the next depth | ||||||
Floor | none | nothing | triggers a hidden trap, if there is one. | ||||||
Decorated floor | Decorated floor | nothing | None | ||||||
Vegetation | Vegetation | vision only | turns to trampled vegetation, dropping a dewdrop or seed | ||||||
Trampled vegetation | Vegetation | nothing | None | ||||||
Ashes | none | nothing | None | ||||||
Water | Water | nothing | extinguishes fire, if the object is not levitating | ||||||
Wall | none | all | None | ||||||
Decorated wall | Decorated wall | All | Cave walls will react to the pickaxe's 'mine' function | ||||||
Closed door | Door | vision only | turns to an open door | ||||||
Open door | Door | nothing | turns to a closed door when moved off | ||||||
Locked door | Door | All | turns to a closed door by consuming a valid key | ||||||
Special floor | Special flooring | nothing | None | ||||||
Barricade | Barricade | all | None | ||||||
Bookshelves | Bookshelf | all | None | ||||||
Alchemy pot | Alchemy pot | Does not move the player onto it from direct tapping | Instead of moving, allows the player to throw and brew a seed from their inventory | ||||||
Full well | Well | nothing | turns to an empty well and grants effects, depending on type | ||||||
Empty well | Well | nothing | None | ||||||
Pedestal | Pedestal | nothing | None | ||||||
Statue (normal) | Statue | movement only | None | ||||||
Statue (special) | Statue | movemment only | None | ||||||
Locked boss door | Door | all | opens using a valid skeleton key | ||||||
Open boss door | Door | Vision upwards | transports the player to the next depth | ||||||
Toxic gas trap | Trap | pathfinding | Triggers, releasing toxic gas | ||||||
Fire trap | Trap | pathfinding | triggers, setting its tile on fire | ||||||
Paralytic gas trap | Trap | pathfinding | triggers, releasing paralytic gas | ||||||
Poison dart trap | Trap | pathfinding | triggers, inflicting poison if possible | ||||||
Alarm trap | Trap | pathfinding | triggers, alerting all enemies like a scroll of challenge | ||||||
Lightning trap | Trap | pathfinding | triggers, dealing high damage entities on top | ||||||
Gripping trap | Trap | pathfinding | triggers, inflicting bleeding and crippled | ||||||
Summoning trap | Trap | pathfinding | triggers, spawning monsters nearby | ||||||
Triggered trap | Trap | nothing | None | ||||||
Void/Chasm | Chasm | movement only | enemies die, dropping loot on the next depth and awarding XP, player can jump in | ||||||
Chasm (floor) | Chasm | movement only | enemies die, dropping loot on the next depth and awarding XP, player can jump in | ||||||
Chasm (water) | Chasm | movement only | enemies die, dropping loot on the next depth and awarding XP, player can jump in | ||||||
Chasm (special) | Chasm | movement only | enemies die, dropping loot on the next depth and awarding XP, player can jump in | ||||||
Chasm (wall) | Chasm | movement only | enemies die, dropping loot on the next depth and awarding XP, player can jump in |
Special tiles[]
Flammable tiles[]
There are six types flammable tiles:
- Signposts
- Trampled grass
- Tall grass
- Doors
- Barricades
- Bookshelves
When lit on fire, they will all eventually turn to embers. Each one of these tiles can be used for cooking chargrilled meat, and all of them will spread fire to other tiles.
Tile | Sign | Grass | Tall grass | Door | Barricade | Bookshelf |
---|---|---|---|---|---|---|
Image |
Alchemy pot[]
- Main article: Alchemy pot
Magic wells[]
- Main article: Magic well
History[]
Update | Change |
---|---|
1.6.0a | Fixed: flammable tiles delayed ignition |
1.7.0 | Added:
Fixed:
|
1.9.2 | Changed: "...the map should look a little less 'regular' now." |