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| tips = |
| tips = |
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* If more than one monk approaches you, try to get in a corridor or behind a door so you can kill them one by one. |
* If more than one monk approaches you, try to get in a corridor or behind a door so you can kill them one by one. |
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− | * If you see a monk from far away use ranged weapons or wands to lower his health before they get into melee range. |
+ | * If you see a monk from far away use ranged weapons or wands to lower his health before they get into melee range. You can also substantially reduce their hitpoints by poisoning them (with a [[Wand of Poison]] or by throwing a [[Seed of Sorrowmoss]] into their path); keep moving away from them until the poison effect ends (to maximize damage). |
* Dwarf monks can’t kick your weapon if you are using a [[knuckleduster]]! It would be a good idea to carry one around for when you encounter a Dwarf monk. [[Enchantment|Enchanted]] ones are better! |
* Dwarf monks can’t kick your weapon if you are using a [[knuckleduster]]! It would be a good idea to carry one around for when you encounter a Dwarf monk. [[Enchantment|Enchanted]] ones are better! |
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* The [[senior monk]]’s paralysis can be countered/prevented by drinking a [[Potion of Purification]] as soon as he reaches melee distance. |
* The [[senior monk]]’s paralysis can be countered/prevented by drinking a [[Potion of Purification]] as soon as he reaches melee distance. |
Revision as of 00:07, 23 April 2014
Dwarf monk | |
---|---|
Location | |
Spawns in | 14 (Caves)16 to 19 (Dwarven City)
|
Walk speed | 1 tile per turn |
Defense | |
Health | 70 HP |
Dodge | 30 |
Armor | 2 |
Resistant to | Nothing |
Immune to | Amok Terror |
On damage | Nothing special |
Attack | |
Range | Melee |
Accuracy | 30 |
Damage | 12 to 16 (14 ±1.06 )
|
Attack delay | 0.5 turns per attack |
On hit | Disarms Hero (except Knuckleduster and cursed weapon) (1/6 )
|
Death | |
Max level (inclusive) |
21 for XP 23 for drop |
Experience | 11 XP |
Drops | Ration of food (1/12 )
|
The Dwarf monk is a standard enemy that can be found in Caves and Dwarven City.
It has a 1/30
probability to spawn as a mutated Senior monk.
Description
Dwarf monk | ||
These monks are fanatics, who devoted themselves to protecting their city's secrets from all aliens. They don't use any armor or weapons, relying solely on the art of hand-to-hand combat. | ||
Behavior
Although they walk normally, they use fast martial art techniques and will attack twice for every single attack made by the player. Occasionally they will knock the player’s weapon out of their hands, and onto the ground. Sometimes they can do this multiple times in a row, making them very dangerous and annoying enemies, because every time the player picks up and puts on his weapon they will have chance to hit them and knock the weapon out of your hands again. Use caution when multiple monks are in the area.
Special notes
- 2 attacks per turn.
- Chance to knock the weapon out of the player’s hands (except knuckledusters and cursed weapons).
- If a Senior monk hits you, there is a chance you will be paralyzed.
Tips
- If more than one monk approaches you, try to get in a corridor or behind a door so you can kill them one by one.
- If you see a monk from far away use ranged weapons or wands to lower his health before they get into melee range. You can also substantially reduce their hitpoints by poisoning them (with a Wand of Poison or by throwing a Seed of Sorrowmoss into their path); keep moving away from them until the poison effect ends (to maximize damage).
- Dwarf monks can’t kick your weapon if you are using a knuckleduster! It would be a good idea to carry one around for when you encounter a Dwarf monk. Enchanted ones are better!
- The senior monk’s paralysis can be countered/prevented by drinking a Potion of Purification as soon as he reaches melee distance.
- if you are backing away, remember they attack twice so don't tap the screen to move until they are finished. If you tap the screen after their first attack, their second can knock your weapon away then you will automatically carry out the "move" command and they will follow and stand on top of your weapon