Pixel Dungeon Wiki
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{{Article enemy
 
{{Article enemy
| behavior = Although they walk normally, they use fast martial art techniques and will attack twice for every single attack made by the player.
+
| behavior = Although they walk normally, they use fast martial arts techniques, and will strike twice for every single attack made by the Hero/ine.<br />
Occasionally they will knock the player’s weapon out of their hands, and onto the ground.
+
Occasionally, they will knock the Hero/ine’s weapon out of his/her hands, and onto the ground.<br />
Sometimes they can do this multiple times in a row, making them very dangerous and annoying enemies, because every time the player picks up and puts on his weapon they will have chance to hit them and knock the weapon out of your hands again.
+
Sometimes, they can do this multiple times in succession, making them very dangerous & very annoying enemies; because every time the Hero/ine picks up and equips the weapon, they will have a chance to hit the Hero/ine and knock the weapon out of his/her hands again.<br />
Use caution when multiple monks are in the area.
+
Exercise extreme caution when multiple monks are in the area.
 
| specialnotes =
 
| specialnotes =
 
* 2 attacks per turn.
 
* 2 attacks per turn.
* Chance to knock the weapon out of the player’s hands (except knuckledusters and cursed weapons).
+
* Chance to knock the weapon out of the Hero/ine’s hands (except knuckledusters and cursed weapons).
  +
[[File:Senior Monk gif.gif]]
* If a [[Senior monk]] hits you, there is a chance you will be [[paralyzed]].
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* If a Senior Monk hits you, there is a chance you will be [[paralyzed]].
 
| tips =
 
| tips =
* If more than one monk approaches you, try to get in a corridor or behind a door so you can kill them one by one.
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* If more than one monk approaches you, try to get in a corridor, or behind a door, so you can slay them one by one.
* If you see a monk from far away use ranged weapons or wands to lower his health before they get into melee range.
+
* If you see a monk from far away, use ranged weapons, or wands, to lower his health before he gets into melee range.<br />You can also substantially reduce their hitpoints by poisoning them (with a [[Wand of Poison]], or by throwing a [[Seed of Sorrowmoss]] into their path); keep moving away from them until the poison effect ends (to maximize damage).<br />Alternatively, you can set them on fire with a [[Wand of Firebolt]], or a [[Seed of Firebloom]], but beware of flammable terrain.
* Dwarf monks can’t kick your weapon if you are using a [[knuckleduster]]! It would be a good idea to carry one around for when you encounter a Dwarf monk. [[Enchantment|Enchanted]] ones are better!
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* Dwarf monks can’t disarm you if you are using a [[knuckleduster]]! It would be a good idea to carry one around, for when you encounter a Dwarf monk. [[Enchantment|Enchanted]] ones are better!
* The [[senior monk]]’s paralysis can be countered/prevented by drinking a [[Potion of Purification]] as soon as he reaches melee distance.
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* The Senior Monk’s paralysis can be countered/prevented by drinking a [[Potion of Purification]] as soon as he reaches melee distance.
  +
* If you are backing away, remember that they attack twice, so don't tap the screen to move until they are finished.<br />If you tap the screen after their first attack, their second can knock your weapon away, then you will automatically carry out the "move" command, and they will follow and stand on top of your weapon.
  +
* Do not attempt to fight the monk while another enemy is present, or chasing you.
  +
* The only time it's relatively 'safe' to be [[Paralyzed]] is when the Hero/ine is already [[Starving]]. (The debuff 'ends sooner' when starving, and 'lasts longer' when satiated.)
 
}}
 
}}
  +
  +
== History ==
  +
{{History
  +
| 0.4 | {{Green|'''ADDED'''}} to the game
  +
| 0.5.2 | {{Green|'''Added'''}}: Rare enemies (Senior Monk)
  +
}}
  +
[[Category:Rare enemies]]

Revision as of 15:40, 19 November 2019

To mutated
Dwarf monk
Dwarf monk
Location
Spawns in 14 (Caves)
16 to 19 (Dwarven City)
Walk speed 1 tile per turn
Defense
Health 70 HP
Dodge 30
Armor 2
Resistant to Nothing
Immune to Amok
Terror
On damage Nothing special
Attack
Range Melee
Accuracy 30
Damage 12 to 16 (14 ±1.06)
Attack delay 0.5 turns per attack
On hit Disarms Hero (except Knuckleduster and cursed weapon) (1/6)
Death
Max level
(inclusive)
21 for XP
23 for drop
Experience 11 XP
Drops Ration of food (1/12)


The Dwarf monk is a standard enemy that can be found in Caves and Dwarven City.

It has a 1/30 probability to spawn as a mutated Senior monk.

Description

Monk gif
Dwarf monk
These monks are fanatics, who devoted themselves to protecting their city's secrets from all aliens. They don't use any armor or weapons, relying solely on the art of hand-to-hand combat.

Behavior

Although they walk normally, they use fast martial arts techniques, and will strike twice for every single attack made by the Hero/ine.
Occasionally, they will knock the Hero/ine’s weapon out of his/her hands, and onto the ground.
Sometimes, they can do this multiple times in succession, making them very dangerous & very annoying enemies; because every time the Hero/ine picks up and equips the weapon, they will have a chance to hit the Hero/ine and knock the weapon out of his/her hands again.
Exercise extreme caution when multiple monks are in the area.

Special notes

  • 2 attacks per turn.
  • Chance to knock the weapon out of the Hero/ine’s hands (except knuckledusters and cursed weapons).

Senior Monk gif

  • If a Senior Monk hits you, there is a chance you will be paralyzed.

Tips

  • If more than one monk approaches you, try to get in a corridor, or behind a door, so you can slay them one by one.
  • If you see a monk from far away, use ranged weapons, or wands, to lower his health before he gets into melee range.
    You can also substantially reduce their hitpoints by poisoning them (with a Wand of Poison, or by throwing a Seed of Sorrowmoss into their path); keep moving away from them until the poison effect ends (to maximize damage).
    Alternatively, you can set them on fire with a Wand of Firebolt, or a Seed of Firebloom, but beware of flammable terrain.
  • Dwarf monks can’t disarm you if you are using a knuckleduster! It would be a good idea to carry one around, for when you encounter a Dwarf monk. Enchanted ones are better!
  • The Senior Monk’s paralysis can be countered/prevented by drinking a Potion of Purification as soon as he reaches melee distance.
  • If you are backing away, remember that they attack twice, so don't tap the screen to move until they are finished.
    If you tap the screen after their first attack, their second can knock your weapon away, then you will automatically carry out the "move" command, and they will follow and stand on top of your weapon.
  • Do not attempt to fight the monk while another enemy is present, or chasing you.
  • The only time it's relatively 'safe' to be Paralyzed is when the Hero/ine is already Starving. (The debuff 'ends sooner' when starving, and 'lasts longer' when satiated.)

History

Update Change
0.4 ADDED to the game
0.5.2 Added: Rare enemies (Senior Monk)