|Walk speed||1 tile per turn|
|Resistant to||Grim weapon|
|On damage||Nothing special|
|Attack delay||1 turn per attack|
|On hit||Nothing special|
|21 for XP|
23 for drop
|Drops||Random potion (|
|When dwarves' interests have shifted from engineering to arcane arts, warlocks have come to power in the city. They started with elemental magic, but soon switched to demonology and necromancy.|
Warlocks wield powerful dark magic and will attack you on sight.
Similar to the gnoll shamans, they will always confront you from a distance.
Their ranged attack not only deals damage, but also inflicts the Hero/ine with the Weakened debuff (1/3), which causes the Hero/ine’s strength to temporarily decrease by 2, for 40 Turns.
Their close combat is not something to be overlooked, however.
Although they will probably miss a lot, their strikes are almost as powerful as their magic.
The Weakened debuff also decreases wand charges by one.
|Potion of Healing||
|Potion of Experience||
|Potion of Toxic Gas||
|Potion of Paralytic Gas||
|Potion of Liquid Flame||
|Potion of Levitation||
|Potion of Strength||
|Potion of Mind Vision||
|Potion of Purification||
|Potion of Invisibility||
|Potion of Might||
|Potion of Frost||
- Warlock's ranged attack is very strong. If one sees you, either get to melee range, or get out of sight; whichever gets you out of their ranged attack first.
Never attack a warlock with ranged weapons, or wands. The damage you would deal is going to be far less than the damage you would take. Take cover and let them come after you.
- If you have to run in the open, run tile by tile. This way, you minimize the chance for any mistakes from the side of your character, like glitching for instance.
You can also better observe the damage taken, and you can heal yourself if you must.
|0.4||ADDED to the game|
|0.5.4b||Fixed: (Buffed) Dwarf Warlock's drop probability of potions has been multiplied by 10 (0.083 → 0.83).|