Enchantments are magical improvements that can be found on melee weapons and the Boomerang only. It is the melee weapon’s equivalent to glyphs.
An enchantment can be added on a melee weapon (and the Boomerang) with a Scroll of Enchantment. Found melee weapons have a 1/(level+10)
probability to already have an enchantment.
Contents
Table of Enchantments[edit | edit source]
Image | Enchantment | Effect | Chance of Activation | Effect formula |
---|---|---|---|---|
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On a successful hit, it can apply the burning debuff to the target and immediate fire damage and deals a small amount of extra damage.
Higher levels increases probability of the enchantment activating upon successful hit. |
For inflaming: For damage: |
Immediate damage: | |
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On a successful hit, it can apply the Poisoned debuff to the target.
Higher levels increases the probability of the enchantment activating upon a successful hit and duration of poisoning. |
level+1 level+3
|
Duration of Poisoning: level+1
| |
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On a successful hit, it can instantly slay the target (or deal up to 2x damage to a boss).
Higher levels increases the probability of the enchantment activating upon a successful hit. |
level+8 level+100
|
||
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On a successful hit, it can apply the Paralyzed debuff to the target.
Higher levels increases the probability of the enchantment activating upon a successful hit and duration of paralysis. |
level+1 level+8
|
Duration of Paralysis: 1 to level+1.5
| |
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On a successful hit, it can heal the Hero/ine for part of the damage dealt to the enemy.
Higher levels increases how much of the damage dealt to the enemy heals the Hero/ine. |
Always | Max HP leeched:
damage × | |
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On a successful hit, it can apply the Slowed debuff to the target and will prevent the Burning debuff.
Higher levels increases the probability of the enchantment activating upon a successful hit and duration of enemy slowing. |
level+1 level+4
|
Duration of Slowing: 1 to level+1.5
| |
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On a successful hit, it can apply the effect of any random enchantment.
For the random enchantment applied, see that random enchantment. |
Always | ||
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On a successful hit, it can apply the Terror debuff to the target.
Higher levels increases the probability of the enchantment activating upon a successful hit. In the event that an Animated Statue strikes the Hero/ine with an Eldritch weapon and the enchantment procs, the Hero/ine receives the Vertigo debuff, rather than Terror. |
level+1 level+5
|
||
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This enchantment occasionally bypasses part of the enemy’s armor.
When it procs, your weapon performs several additional damage rolls (ignoring target's armor) and selects the highest one. |
level+1 level+3
|
Additional damage rolls performed:
(potential damage on each subsequent roll is decreased by 1) | |
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When this enchantment procs, a lightning is generated, dealing extra lightning damage to the enemy. The lightning can chain to multiple enemies but not the Hero/ine.
The damage is about 1/4 of the original attack damage for the first target. Each bounce reduces damage by about 25%. If the bounce target is non-flying and in water, the bounce damage is doubled for the target and the future bounces. The choice of the next lightning bounce target is a non-Hero/ine random enemy that has not been hit by the lightning. |
level+1 level+4
|
First lightning hit:
Subsequent bounce hit:
| |
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This enchantment negates the degradation rate of the weapon. | Always |
Former Enchantments
REMOVED |
Wild |
On a successful hit, it can damage all the enemies adjacent to the target. | Always | ? |
REMOVED |
Piercing |
On a successful hit, it can damage all the enemies in a straight line behind the target. | Always | ? |
Enchantment Loss[edit | edit source]
See:
- Main article: Enchantment Loss Probability
When using a standard Scroll of Upgrade on an enchanted weapon, there is a risk to lose that enchantment.
Enchantment Probabilities[edit | edit source]
See:
- Main article: Enchantment Probabilities
Appearance of enchantments[edit | edit source]
Blazing[edit | edit source]
Venomous[edit | edit source]
Grim[edit | edit source]
Stunning[edit | edit source]
Vampiric[edit | edit source]
Chilling[edit | edit source]
Unstable[edit | edit source]
Eldritch[edit | edit source]
Lucky[edit | edit source]
Shocking[edit | edit source]
Tempered[edit | edit source]
History[edit | edit source]
Update | Change |
---|---|
0.3.3 | ADDED to the game |
0.3.5 | Added: New enchantment - Wild weapon
Changed: All bosses are now resistant to Grim enchantment |
0.4.1 | Changed:
|
0.4.3 | Changed: Reforging preserves enchantment of an upgraded weapon |
0.5 | Added: New enchantment - Piercing weapon |
0.5.2 | Added: New weapon enchantments |
1.6.0 | Added: New enchantment - Lucky weapon
Changed:
|
1.6.2a | Fixed: Degraded Vampiric weapons have been corrected |
1.6.4 | Changed: The Boomerang can be enchanted. |
1.6.4a | Changed: The Boomerang can no longer receive the Wild & Piercing enchantments. |
1.7.1 | Changed: An Unstable Boomerang can no longer proc the Wild & Piercing enchantments |
1.7.4 | Added:
|
Tips[edit | edit source]
- The Stunning enchantment allows the Hero/ine to deal high amounts of damage to bosses, as they will be paralyzed most of the time, even with a low damage weapon.