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Throughout Pixel Dungeon’s depths lie many different enemies, all increasing in strength, the deeper you go. Enemies at deeper depths also have some additional abilities, and may be immune to certain debuffs.

Many of them drop items, such as potions, scrolls, weapons, and other valuables. The drop percentage varies, and is never 100 % (except for special drops).

Tip: When in battle with multiple enemies, go to a doorway, or confined pathway; this way, you can only be attacked by one enemy at a time.

Standard enemies[]

Sewers[]

Marsupial rat / Albino rat

Main article: Marsupial rat
Marsupial Rat gifAlbino Rat gif Marsupial rats are aggressive, but rather weak denizens of the sewers. They can be dangerous only in big numbers.
Health 8 HP
Max level 5
Experience 1 XP
Drops Nothing
Note
Albino rat has 15 HP and causes bleeding after attack, but always drop Mystery meat.

Gnoll scout

Main article: Gnoll scout
Gnoll Scout gif Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans.
Health 12 HP
Max level 8
Experience 2 XP
Drops Gold (1/2)

Sewer crab

Main article: Sewer crab
Sewer Crab gif These huge crabs are at the top of the food chain in the sewers. They are extremely fast and their thick exoskeleton can withstand heavy blows.
Health 15 HP
Max level 9
Experience 3 XP
Drops Mystery meat (1/6)

Prison[]

Skeleton

Main article: Skeleton
Skeleton gif Skeletons are composed of corpses bones from unlucky adventurers and inhabitants of the dungeon, animated by emanations of evil magic from the depths below. After they have been damaged enough, they disintegrate in an explosion of bones.
Health 25 HP
Max level 10
Experience 5 XP
Drops Random weapon (1/5)

Crazy thief / Crazy bandit

Main article: Crazy thief
Thief Green gifThief Purple gif Deeper levels of the dungeon have always been a hiding place for all kinds of criminals. Not all of them could keep a clear mind during their extended periods so far from daylight. Long ago, these crazy thieves and bandits have forgotten who they are and why they steal.

Additional description if an item has been stolen:
Crazy <thief or bandit> is carrying a <stolen item name>. Stolen obviously.

Health 20 HP
Max level 10
Experience 5 XP
Drops Ring of Haggler (1/100)

The stolen item (always, even if the max level is reached)

Swarm of flies

Main article: Swarm of flies
Swarm gif The deadly swarm of flies buzzes angrily. Every non-magical attack will split it into two smaller but equally dangerous swarms.
Health 80 HP
Max level 10
Experience 1 XP
Drops Potion of Healing (1/(generation×5))

Gnoll shaman

Main article: Gnoll shaman
Gnoll Shaman gif The most intelligent gnolls can master shamanistic magic. Gnoll shamans prefer battle spells to compensate for lack of might, not hesitating to use them on those who question their status in a tribe.
Health 18 HP
Max level 14
Experience 6 XP
Drops Random scroll (1/3)

Caves[]

Vampire bat

Main article: Vampire bat
Vampire Bat gif These brisk and tenacious inhabitants of cave domes may defeat much larger opponents by replenishing their health with each successful attack.
Health 30 HP
Max level 15
Experience 7 XP
Drops Potion of Healing (1/8)

Gnoll brute / Shielded brute

Main article: Gnoll brute
Gnoll Brute gifShielded Brute gif Brutes are the largest, strongest and toughest of all gnolls. When severely wounded, they go berserk, inflicting even more damage to their enemies.
Health 40 HP
Max level 15
Experience 8 XP
Drops Gold (1/2)

Cave spinner

Main article: Cave spinner
Cave Spinner gif2 These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.
Health 50 HP
Max level 16
Experience 9 XP
Drops Mystery meat (1/8)

Dwarven City[]

Fire elemental

Main article: Fire elemental
Elemental gif Wandering fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist.
Health 65 HP
Max level 20
Experience 10 XP
Drops Potion of Liquid Flame (1/10)

Dwarf warlock

Main article: Dwarf warlock
Warlock gif When dwarves' interests have shifted from engineering to arcane arts, warlocks have come to power in the city. They started with elemental magic, but soon switched to demonology and necromancy.
Health 70 HP
Max level 21
Experience 11 XP
Drops Random potion (5/6)

Dwarf monk / Senior monk

Main article: Dwarf monk
Monk gifSenior Monk gif These monks are fanatics, who devoted themselves to protecting their city's secrets from all aliens. They don't use any armor or weapons, relying solely on the art of hand-to-hand combat.
Health 70 HP
Max level 21
Experience 11 XP
Drops Ration of food (1/12)

Golem

Main article: Golem
Golem gif The Dwarves tried to combine their knowledge of mechanisms with their newfound power of elemental binding. They used spirits of earth as the "soul" for the mechanical bodies of golems, which were believed to be most controllable of all. Despite this, the tiniest mistake in the ritual could cause an outbreak.
Health 85 HP
Max level 22
Experience 12 XP
Drops Nothing

Demon Halls[]

Succubus

Main article: Succubus
Succubus gif The succubi are demons that look like seductive (in a slightly gothic way) girls. Using its magic, the succubus can charm a hero, who will become unable to attack anything until the charm wears off.
Health 80 HP
Max level 25
Experience 12 XP
Drops Scroll of Lullaby (1/20)

Evil eye

Main article: Evil eye
Eye gif One of this demon's other names is "orb of hatred", because when it sees an enemy, it uses its deathgaze recklessly, often ignoring its allies and wounding them.
Health 100 HP
Max level 25
Experience 13 XP
Drops Dewdrop (1/2)

Scorpio / Acidic scorpio

Main article: Scorpio
Scorpio gifAcidic Scorpio gif These huge arachnid-like demonic creatures avoid close combat by all means, firing crippling serrated spikes from long distances.
Health 95 HP
Max level 25
Experience 14 XP
Drops Potion of Healing (1/8)

or Mystery meat (7/48)

Special enemies[]

In special rooms[]

Wraith

Main article: Wraith
Wraith gif A wraith is a vengeful spirit of a sinner, whose grave or tomb was disturbed. Being an ethereal entity, it is very hard to hit with a regular weapon.
Health 1 HP
Max level No max level
Experience 0 XP
Drops Nothing

Animated statue

Main article: Animated statue
Animated Statue gif You would think that it's just another ugly statue of this dungeon, but its red glowing eyes give itself away. While the statue itself is made of stone, the <weapon name>,[sic] it's wielding,[sic] looks real.
Health depth×5+15 HP
Max level No max level
Experience 0 XP
Drops The random enchanted melee weapon the statue was using (always)

Giant piranha

Main article: Giant piranha
Piranha gif These carnivorous fish are not natural inhabitants of underground pools. They were bred specifically to protect flooded treasure vaults.
Health depth×5+10 HP
Max level No max level
Experience 0 XP
Drops Mystery meat (always)

Quest-related[]

Fetid rat

Main article: Fetid rat
Marsupial Rat gif This marsupial rat is much larger, than a regular one. It is surrounded by a foul cloud.
Health 15 HP
Max level No max level
Experience 0 XP
Drops Giant rat skull (always)

Curse personification

Main article: Curse personification
Wraith gif This creature resembles the sad ghost, but it swirls with dakness. Its face bears an expression of despair.
Health depth×3+10 HP
Max level No max level
Experience 3 XP
Drops Nothing

Summoned[]

Mimic

Main article: Mimic
Mimic gif Mimics are magical creatures [sic] which can take any shape they wish. In dungeons [sic] they almost always choose a[sic] shape of a treasure chest,[sic] because they know how to beckon an adventurer.
Health 12+level*4 HP
Max level 30
Experience 2+(level-1)*2/5 XP
Drops a random item (always)

Undead dwarf

Main article: Undead dwarf
Undead Dwarf gif These undead dwarves, risen by the will of the King of Dwarves, were members of his court. They appear as skeletons with a stunning amount of facial hair.
Health 28 HP
Max level No max level
Experience 0 XP
Drops Nothing

Rotting fist

Main article: Rotting fist
Rotting fist gif Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
Health 300 HP
Max level No max level
Experience 0 XP
Drops Nothing

Burning fist

Main article: Burning fist
Burning fist gif Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
Health 200 HP
Max level No max level
Experience 0 XP
Drops Nothing

God's larva

Main article: God's larva
God's larva gif Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
Health 25 HP
Max level No max level
Experience 0 XP
Drops Nothing

Bosses[]

Goo

Main article: Goo
Goo gif Little [sic] known about The[sic] Goo. It's quite possible that it is not even a creature, but rather a conglomerate of substances from the sewers that gained rudiments of free will.
Health 80 HP
Max level No max level
Experience 10 XP
Drops Skeleton key (always)

Lloyd's beacon (1/3)

Tengu

Main article: Tengu
Tengu gif Tengu are members of the ancient assassins clan, which is also called Tengu. These assassins are noted for extensive use of shuriken and traps.
Health 120 HP
Max level No max level
Experience 20 XP
Drops Skeleton key (always)

Tome of Mastery, then Tome of Remastery (if slain for the first time by a given class; subsequent times, after specializing into a sub-class before arrival)

DM-300

Main article: DM-300
DM-300 gif This machine was created by the Dwarves several centuries ago. Later, Dwarves started to replace machines with golems, elementals and even demons. Eventually it led their civilization to the decline. The DM-300 and similar machines were typically used for construction and mining, and in some cases, for city defense.
Health 200 HP
Max level No max level
Experience 30 XP
Drops Skeleton key (always)

Ring of Thorns (1/3)

King of Dwarves

Main article: King of Dwarves
Dwarf King gif The last king of dwarves was known for his deep understanding of processes of life and death. He has[sic] persuaded members of his court to participate in a ritual,[sic] that should have granted them eternal youthfulness. In the end he was the only one,[sic] who got it - and an army of undead as a bonus.
Health 300 HP
Max level No max level
Experience 40 XP
Drops Skeleton key (always)

Armor kit (always)

Yog-Dzewa

Main article: Yog-Dzewa
Yog Dzewa gif Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
Health 300 HP
Max level No max level
Experience 50 XP
Drops Skeleton key (always)

History[]

Update Change
0.2.3 Changed: Alarmed enemies are less likely to notice the Hero
0.4 Added: Resistances and immunities for enemies
0.5.1 Changed: Some enemies in the Demon Halls (incl. Yog-Dzewa) are buffed
1.6.2a Changed: A paralyzed enemy now has 0 armor.
1.7.2 Added: Synchronous enemy movement


Tips[]

  • Dispatch enemies one at a time in narrow corridors or from behind a door.
  • Use a Wand of Amok on enemies. This will make them attack other enemies nearby.
  • If an enemy with a long-range attack spots you, run behind a door or around a corner, so they don’t use their long range attacks.
    • If you aren't close enough to a door/corner or are closer to the enemy, use a Wand of Blink, or go towards the enemy to close the distance between you and them.
  • Tapping the Examine ('?') button, and then tapping on an enemy, will show its description, health, and any de/buffs it may have.
    • For Animated statues, this will also show the weapon they are wielding, which is useful to decide whether or not to fight them.
  • When you're about to face a normal-speed melee opponent and there's only one space between you, using your turn to close the gap will set you up to be struck with the first blow; instead, hit the 'Wait' button and let them approach you, so you get to start the battle with the initial strike on the next turn.
    • When dealing with faster enemies, like crabs, you should instead use your turn to walk one space away.
    • This strategy is not useful for enemies with ranged attacks.
  • When an enemy is asleep (upon entering a depth, or via Scroll of Lullaby) and is kept from being awoken, further spawning of that particular enemy type is hindered throughout your time spent at that depth (even with multiple visits to that depth).
    • The only time this might not be the case is if the depth hasn't yet reached its 'Enemy Spawn Limit', but for the most part, it holds true.
    • As long as none of the enemies are awoken, you'll be interruption-free.
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