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The following features currently exist in the game, but are unobtainable (aside from old saves) or serve no purpose.

Artifacts[]

Cape of Thorns[]

Replaces Ring of Thorns, unobtainable since v0.7.0
Cape of thorns
Cape of Thorns
These collapsed sheets of metal from the DM-300 have formed together into a rigid cape. It seems to store a deep energy, perhaps it has some of the DM-300's power?

inactive: The cape feels reassuringly heavy on your shoulders, it seems to be gaining energy from the damage you take.

active: The cape seems to be releasing stored energy, it is radiating a protective power.

This item can only be obtained as a drop by DM-300.

Abilities:

Once the Cape is fully charged, it will activate, reducing all damage by a random amount. If the attacker is adjacent to the Hero, the amount of damage reduced is deflected back at the attacker.

Charging:

The Cape steadily charges up as the user takes damage, gaining damage×0.05(10+level)% per hit.

Upgrading:

The Cape grows in levels based on the amount of damage reflected, upgrading when it reflects a total of 5(level+1) damage.

When Cursed:

The Cape of Thorns cannot be found cursed, and has no special effects when it becomes cursed through special means (e.g. a cursing trap).

Lloyd's Beacon[]

Modifies Lloyd's Beacon, Replaces Wand of Teleportation, Unobtainable since v0.7.0
SPD Lloyd's Beacon
Lloyd's Beacon
Lloyd's beacon is an intricate magical device which grants the user control of teleportation magics. The beacon can be used to return to a set location, but can also expel bursts of random teleportation magic once it has charged from being equipped. This magic can be directed at a target or at the user themselves.

Lloyd's Beacon can only be obtained as a drop from Goo, and is obtained with a 1/3 chance. It is also the only artifact that has a usable function when not equipped. Similarly to how it behaves in Vanilla, It can be used to return to a previous location in the dungeon, provided the Hero used the Set function earlier.

Abilities:

  • Zapping with the Lloyd's Beacon will teleport the target to a random place on the depth, just like a Wand of Teleportation.
    • The target can be the Hero.
      • This makes it much more versatile than it otherwise would be.
        • It can be used defensively to escape near-death situations.
        • It can also be used offensively combined with the Wand of Corrosion to pull off a "hit and run" strategy where the Hero zaps the wand and immediately teleports out. The targets will stay in place and thus die to the Corrosion.
    • Zapping the Beacon consumes one charge until the player reaches depth 21.
      • At that point, the Beacon will begin consuming two charges when zapped.
  • The Beacon can also be used to instantly return to a desired location as long as it is Set there.
    • This not only makes it useful for returning to shops, but also allows it to be used as an emergency heal if set directly over a Well of Healing.

Charging:

  • If it is not already at its maximum amount of charges, the Beacon will regain a charge after 10(10−chargesMissing) turns.

Upgrading:

  • Each time it is upgraded, it will gain the ability to hold an additional charge.
    • After beating the Tengu, it will automatically be upgraded to +3.
    • Defeating DM-300 always upgrades it to +7.
    • Killing the Dwarf King will fully upgrade it to +10.

When Cursed:

  • Lloyd's Beacon cannot be found cursed, and has no special effects when it becomes cursed through special means (e.g. a cursing trap).

Other items[]

Rat Skull[]

Unobtainable since v0.2.1
Giant Rat Skull
Giant Rat Skull
It could be a nice hunting trophy, but it smells too bad to place it on a wall.

The Giant Rat Skull used to be dropped by the Fetid Rat as a proof it was slain. This is no longer the case.

Merchant's Beacon[]

Unobtainable since v1.1.0
Lloyds beacon
Merchant's Beacon
This odd piece of dwarven technology allows you to communicate from great distances.
After being activated, this beacon will let you sell items to Pixel Mart from anywhere in the dungeon.
However, the magic within the beacon will only last for one session, so use it wisely.

When activated, the Hero can sell items from his inventory as if he was talking to the shopkeeper. Prices are similar as if items were sold to shopkeeper from the current chapter. Merchant's beacon can still be used if the shopkeeper has been angered and fled.

When activated, the Hero can sell items from his inventory as if he was talking to the shopkeeper. Prices are similar as if items were sold to shopkeeper from the current chapter. Merchant's beacon can still be used if the shopkeeper has been angered and fled.

Beacon can only be bought from shops for a base price of 50 g. It can be used in alchemy to make magical porter spell.

Magical Porter[]

Unobtainable since v1.1.0
Magical Porter
Magical Porter
This spell will magically transport any item it is cast on. Unlike a merchant's beacon however, the items will be transported to the entrance of the next boss floor.
Lloyds beacon
Shattered-Arcane catalyst
4
Alchemy arrow-active
8
Magical Porter

You will find the items in a chest right next to the stairs leading up in the next floor divisible by 5.

Buffs[]

Furious[]

Unobtainable since v0.6.5
Fury
Furious
You are angry, enemies won't like you when you're angry.
A great rage burns within you, increasing the damage you deal with physical attacks by 50%.

This rage will last as long as you are injured below 50% health.

Berserker used to receive this buff whenever his HP fell below 50%. It was removed when the rage mechanics was added.

Other features[]

Sign[]

Unused since v0.6.1

Signs used to be situated in the entrance room on each floor. They contained useful tips as well as bits of lore. With the addition of the Journal, sign generation was disabled and and most of the text which used to be on signs was moved into it.

Sprites[]

Besides sprites for the features mentioned above, the game also contains a number of sprites that correspond to features that were removed or have never existed in the first place.

Unused trap sprites[]

Never actually used

While the trap sprites include every combination of color and shape (56 total), the number of existing traps is only 31. That leaves 25 trap sprites unused.

Reworked item sprites[]

Unused since v1.0.0

When the Dew Vial and Armor kit were thematically reworked, their old sprites were left in the game files.

Ebony chest sprite[]

Never actually used

This chest was supposed to be added into the game. It would be located in a secret room with a key to it being generated inside a standard room. The feature was scrapped, but the sprites for both the chest and its mimic variant were actually added to the game and never removed.

Undead dwarf sprite[]

Unused since v0.8.0

Despite the enemy being removed with Dwarf King fight rework, its sprite still exists in the game files.

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