The Fire elemental is a standard enemy that can be found in Caves and Dwarven City.
Description
Fire elemental | ||
Wandering fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist. | ||
Behavior
They usually roam alone.
Fire elementals will attack on sight.
They will try and eventually set the Hero on fire, burning any exposed scrolls in the Backpack.
If you’re standing in water, the fire will go out right away, but the scrolls may still burn in the first turn.
Because fire elementals float above the floor, they don't set flammable floor tiles on fire by moving over them, and they're not harmed by water tiles.
Special notes
- They are levitating enemies, so they can move over chasms & traps, without triggering them.
- When receiving a Burning buff, they don’t receive any damage (they are immune to it), but rather gain 1 HP instead.
Tips
- If you see a fire elemental approaching, stand on water, and fight from there, so you don’t take additional damage from burning.
- Don’t use Wand of Firebolt, or Potion of Liquid Flame, on fire elementals, as they will not inflict any damage, but will slightly heal them instead!
- Frost damages them. (e.g. Potion of Frost, or Anti-entropy-inscribed armor)
triangular range: 1 — depth(totalHealth×2/3)
- Frost damages them. (e.g. Potion of Frost, or Anti-entropy-inscribed armor)
- If you did not buy the Scroll holder to protect your scrolls from fire, then, when you’re in the Dwarven Metropolis, it is advised to leave your scrolls somewhere safe, so they don’t burn up when you fight fire elementals.
History
Update | Change |
---|---|
0.4 | ADDED to the game |
0.4.1 | Changed: Levitating enemies cannot be Rooted |
1.6.4 | Changed: Frost damages Fire Elementals {triangular range: 1 — depth(totalHealth×2/3) } |
1.6.4a | Changed: Fire Elementals can gain frozen state |
1.7.0 | Changed: Levitating enemies cannot fall into chasms anymore |