Editing (section) Game mechanics/Hero 0 You are not logged in. The rich text editor does not work with JavaScript switched off. Please either enable it in your browser options, or visit your preferences to switch to the old MediaWiki editor <h2 data-rte-spaces-before="1" data-rte-spaces-after="1"> Warrior </h2> <ul><li data-rte-spaces-before="1">Potion of Strength identified at the start </li><li data-rte-spaces-before="1">Starting Strength = 11 </li></ul> <h3 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Berserker </h3> <p data-rte-fromparser="true">When the damage done by a <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Furious%22%2C%22link%22%3A%22Furious%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BFurious%5D%5D%22%7D" data-rte-instance="671704-16018034355dec952a46f5c" href="/wiki/Furious" title="Furious" class="mw-redirect">Furious</a> Warrior is calculated, the damage rolled by the weapon is multiplied by 1.5 rounded down. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">The <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Furious%22%2C%22link%22%3A%22Furious%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BFurious%5D%5D%22%7D" data-rte-instance="671704-16018034355dec952a46f5c" href="/wiki/Furious" title="Furious" class="mw-redirect">Furious</a> buff is applied when the Hero's damage input reduces the Hero's health below 0.4 of the Hero's total health. </p> <h3 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Gladiator </h3> <p data-rte-fromparser="true"><span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BMain%7CCombo%7D%7D%22%2C%22lineStart%22%3A%221%22%2C%22title%22%3A%22Main%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​:<i>Main article: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22wikitextIdx%22%3Anull%2C%22text%22%3A%22Combo%22%2C%22link%22%3A%22Combo%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%7D" data-rte-instance="671704-16018034355dec952a46f5c" href="/wiki/Combo" title="Combo" class="mw-redirect">Combo</a></i>​</span> </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">If the Hero hits an enemy 3 or more times in a row, each of his hits will be more powerful than the previous, with the damage multiplier increasing by 0.2 each time. The 1<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Bst%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22st%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">st</sup>​</span> two hits have their damage multiplied by 1 (i.e. no change), while the 3<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Brd%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22rd%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">rd</sup>​</span> hit is multiplied by 1.2, the 4<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Bth%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22th%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">th</sup>​</span> by 1.4, the 5<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Bth%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22th%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">th</sup>​</span> by 1.6, etc. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">However, the number of turns between successful hits, in order to keep the buff active, is decreasing. There should be, at most, 1.1 turns between the 1<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Bst%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22st%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">st</sup>​</span> and 2<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Bnd%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22nd%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">nd</sup>​</span> successful hit, 1.1 turns again between the 2<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Bnd%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22nd%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">nd</sup>​</span> and 3<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Brd%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22rd%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">rd</sup>​</span>, 1.01 between the 3<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Brd%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22rd%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">rd</sup>​</span> and 4<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Bth%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22th%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">th</sup>​</span>, 0.91 between the 4<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Bth%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22th%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">th</sup>​</span> and 5<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Bth%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22th%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">th</sup>​</span>, 0.81 between the 5<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Bth%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22th%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">th</sup>​</span> and 6<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Bth%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22th%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">th</sup>​</span>, etc. A fast-enough weapon allows to keep the buff active, even in case of dodged hit, as long as the maximum delay between successful hits is met. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">As there should be a negative time (-0.09 turns) between the 14<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Bth%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22th%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">th</sup>​</span> and 15<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Bth%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22th%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">th</sup>​</span> successful hits, a 14-hit combo is the absolute maximum attainable hit. Reaching the 14-hit combo requires an attack speed of 100 (as maximum delay between the 13<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Bth%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22th%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">th</sup>​</span> and 14<span class="placeholder placeholder-double-brackets" data-rte-instance="671704-16018034355dec952a46f5c" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7Bth%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22th%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<sup data-rte-washtml="1">th</sup>​</span> successful hits is 0.01 turns), which can be reached only with a <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Knuckleduster%22%2C%22link%22%3A%22Knuckleduster%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BKnuckleduster%5D%5D%22%7D" data-rte-instance="671704-16018034355dec952a46f5c" href="/wiki/Knuckleduster" title="Knuckleduster">Knuckleduster</a> (speed = 2) and <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22haste%20level%22%2C%22link%22%3A%22Ring%20of%20Haste%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BRing%20of%20Haste%7Chaste%20level%5D%5D%22%7D" data-rte-instance="671704-16018034355dec952a46f5c" href="/wiki/Ring_of_Haste" title="Ring of Haste">haste level</a> of at least 42 (speed multiplier > 50), which is, in practice, impossible, even with <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Hero%27s%20remains%22%2C%22link%22%3A%22Hero%27s%20remains%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BHero%27s%20remains%5D%5D%22%7D" data-rte-instance="671704-16018034355dec952a46f5c" href="/wiki/Hero%27s_remains" title="Hero's remains">Hero's remains</a>. Haste level of 16 is enough for reaching 13-hit combos with a Knuckleduster. </p><p /> <!-- Saved in parser cache with key pixeldungeon:rte-parser-cache:9617 --> Loading editor Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above. Insert: – — … ° ≈ ≠ ≤ ≥ ± − × ÷ ← → · § Sign your username: ~~~~ Wiki markup: {{}} | [] [[]] [[Category:]] #REDIRECT [[]] <s></s> <sup></sup> <sub></sub> <code></code> <blockquote></blockquote> <ref></ref> {{Reflist}} <references/> <includeonly></includeonly> <noinclude></noinclude> {{DEFAULTSORT:}} <nowiki></nowiki> <!-- --> <span class="plainlinks"></span> Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶ # ¹ ² ³ ½ ⅓ ⅔ ¼ ¾ ⅛ ⅜ ⅝ ⅞ ∞ ‘ “ ’ ” «» ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥ ♠ ♣ ♥ ♦ View this template This field is a spam trap. DO NOT fill it in! Edit summary Preview Mobile Desktop Show changes