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Warrior

  • Potion of Strength identified at the start
  • Starting Strength = 11

Berserker

When the damage done by a Furious warrior is calculated, the damage rolled by the weapon is multiplied by 1.5 rounded down.

The Furious buff is applied when the Hero's damage reduces the Hero's health below 0.4 of the Hero's total health.

Gladiator

Main article: Combo

If the Hero hits an enemy 3, or more, times in a row, each of his hits will be more powerful than the previous, with the damage multiplier increasing by 0.2 each time. The 1st two hits have their damage multiplied by 1 (i.e. no change), while the 3rd hit is multiplied by 1.2; the 4th by 1.4; the 5th by 1.6; et c.

However, the number of turns between successful hits, in order to keep the buff active, is decreasing. There should be, at most, 1.1 turns between 1st and 2nd successful hit; 1.1 turns again between 2nd and 3rd; 1.01 between 3rd and 4th; 0.91 between 4th and 5th; 0.81 between 5th and 6th; et c. A fast-enough weapon allows to keep the buff active, even in case of dodged hit, as long as the maximum delay between successful hits is met.

As there should be a negative time (-0.09 turns) between the 14th and 15th successful hits, a 14-hit combo is the absolute maximum attainable hit. Reaching the 14-hit combo requires an attack speed of 100 (as maximum delay between the 13th and 14th successful hits is 0.01 turns), which can be reached only with a knuckleduster (speed = 2) and haste level of at least 42 (speed multiplier > 50), which is, in practice, impossible, even with Hero's remains. Haste level of 16 is enough for reaching 13-hit combo with a knuckleduster.

Mage

  • Increased wand recharge rate: 40/sqrt(wandLevel+1) per charge
  • Scroll of Identify identified at start
  • Can wield wands as melee
  • TO DO: Find the formula for Melee Wand Damage
Level Melee damage
0 1 to 5 (3 ±1.06)
1 1 to 6 (3.5 ±1.26)
2 1 to 7 (4 ±1.46)
3 2 to 9 (5.5 ±1.66)
4 2 to 10 (6 ±1.86)
5 2 to 11 (6.5 ±2.06)
6 3 to 14 (8.5 ±2.47)
7 3 to 15 (9 ±2.67)
8 3 to 16 (9.5 ±2.87)
9 4 to 20 (12 ±3.48)
10 4 to 21 (12.5 ±3.69)
11 4 to 22 (13 ±3.89)
12 5 to 27 (16 ±4.7)
13 5 to 28 (16.5 ±4.91)
14 5 to 29 (17 ±5.11)
15 6 to 35 (20.5 ±6.13)

Battlemage

  • Does more damage with wielded wands: Amount unknown
  • Gains 1 wand charge on melee hit with that wand. (As of Update 1.6.1b, hits dealing zero damage do not restore wand charges.)
  • TO DO: Find formula for damage of wielded wands, esp. as function of level
Effects of Wand Level on Battlemage Damage
Level Charges Melee damage
0 2 3 — 7 (5 ±1.06)
1 3 4 — 9 (6.5 ±1.26)
2 4 5 — 11 (8 ±1.46)
3 5 7 — 14 (10.5 ±1.66)
4 6 8 — 16 (12 ±1.86)
5 7 9 — 18 (13.5 ±2.06)
6 8 11 — 22 (16.5 ±2.47)
7 9 12 — 24 (18 ±2.67)
8 9 12 — 25 (18.5 ±2.87)
9 9 13 — 29 (21 ±3.48)
10 9 13 — 30 (21.5 ±3.69)
11 9 13 — 31 (22 ±3.89)
12 9 14 — 36 (25 ±4.7)
13 9 14 — 37 (25.5 ±4.91)
14 9 14 — 38 (26 ±5.11)
15 9 15 — 44 (29.5 ±6.13)

Warlock

  • Every kill that generates XP
  • Reduces hunger by 10 points (starving = 300 points)
  • Gains health: Function of XP. FUNCTION UNKNOWN.

Rogue

• Gets hungry slower: increases hunger counter every 12 turns (instead of 10)
• Ability to wield ranged weapons as consumable melee weapons
• More likely to detect traps: See Awareness Table
• Dodge bonus: increase Dodge stat by adding (hero strength - current armor strength requirement)
• Scroll of Magic Mapping identified at start

Free Runner

  • When unencumbered (not wearing armor that exceeds Strength level) & not starving, speed is multiplied by 1.6 for certain actions:
    • walking speed
    • Mirror Image swap speed
    • Armor equip/unequip speed
  • (As of Update 1.7.0) Doubled Dodge, while running

Assassin

Surprise Attacks statistically deals ≈50% more damage: FORMULA UNKNOWN

Huntress

• Heroine starting HP = 15
• HP gained from dewdrops is +1
• Starts with Boomerang, an upgradeable ranged weapon
• +1 to boomerang damage
• Ability to wield ranged weapons as consumable melee weapons
• Strength requirement of boomerang not decreased by upgrading
Major Bug: When boomerang is equipped as a melee weapon and then thrown the boomerang will no longer return to the huntress when an enemy dodges it.

Warden

• When heroine moves onto a tile with a plant grown from a seed on it, heroine has a 1/5 chance of harvesting a dewdrops and a 1/5 chance of a random seed.

Sniper

• Deals increased damage with ranged weapons: FORMULA UNKNOWN

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