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Forced items

For every special room there is something to open or used to get an item. This tip will help you guess what kind of potion you have in your backpack.

Room generation[]

FORMULA NEEDED

Item Generation[]

When a completely random item is generated, its type has probabilities given by:

Type Probability
Weapon 15/176 8.52 %
Armor 5/88 5.68 %
Potion 25/88 28.41 %
Scroll 5/22 22.73 %
Wand 1/44 2.27 %
Ring 1/88 1.14 %
Seed 5/176 2.84 %
Food 0 0 %
Gold 25/88 28.41 %

At every depth, there are 3 to random items (this is in addition to the forced items like keys, Potion of Invisibility for Flooded vaults, armor in Armories, etc). Once three random items have spawned, there is a 1/3 chance to spawn another; if that spawn is successful, there is a further 1/3 chance to spawn another and the process continues.

Thus, the probability for the amount of items spawned would look like:

Amount Probability
3 2/3 66.67 %
4 2/9 22.22 %
5 2/27 7.41 %
6 2/81 2.47 %
≥7 1/81 1.23 %

(The probability of getting 8 or more items is so low, it is not listed.)

Item Container Probabilities[]

When a depth is generated, each stack of generated items has a chance of being contained inside one of the Item containers.

Depth 1 Probabilities[]

At the first depth, the mimics' probability goes towards making a chest:

Chest Type Probability
Skeletal remains 1/20 5 %
Chest 1/4 25 %
Mimic 0 0 %
No container 7/10 70 %
other containers 0 0 %

Post-Depth 1 Probabilities[]

Chest Type Probability
Skeletal remains 1/20 5 %
Chest 1/5 20 %
Mimic 1/20 5 %
No container 7/10 70 %
other containers 0 0 %

Vegetation drops[]

Dew drop[]

ChanceOfDew = 1/5

Seed[]

ChanceOfSeed = 1/15

Seed Probability
Seed of Firebloom 1/7 14.29 %
Seed of Icecap 1/7 14.29 %
Seed of Sorrowmoss 1/7 14.29 %
Seed of Dreamweed 1/7 14.29 %
Seed of Sungrass 1/7 14.29 %
Seed of Earthroot 1/7 14.29 %
Seed of Fadeleaf 1/7 14.29 %
Seed of Rotberry 0/7 0 %

History[]

Update Change
0.5.4a Fixed: Items in the walls - Incorrect items generation in rooms with new "flavors" (i.e. studio, graveyard, et c.).
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