All characters have a health which is equal to its maximum health when spawned. For enemies, the max health is constant for any one type of enemy. The Hero/ine's max health changes depending on what level the Hero/ine is.
The Hero/ine will gain 1 extra health every 10 turns (without the Ring of Mending).
Here are ways to restore health:
- The Hero/ine will gain 1 extra health every 10 turns when not in Starving state. (This can be accelerated by Ring of Mending)
- Consume Dewdrop, Dew vial or Potion of Healing.
- Warlock gains HP after killing an enemy.
Hero/ine's max health in relation to level
Level | Base health[1] | Huntress base health[1]
|
---|---|---|
1 | 20 | 15 |
2 | 25 | 20 |
3 | 30 | 25 |
4 | 35 | 30 |
5 | 40 | 35 |
6 | 45 | 40 |
7 | 50 | 45 |
8 | 55 | 50 |
9 | 60 | 55 |
10 | 65 | 60 |
11 | 70 | 65 |
12 | 75 | 70 |
13 | 80 | 75 |
14 | 85 | 80 |
15 | 90 | 85 |
16 | 95 | 90 |
17 | 100 | 95 |
18 | 105 | 100 |
19 | 110 | 105 |
20 | 115 | 110 |
21 | 120 | 115 |
22 | 125 | 120 |
23 | 130 | 125 |
24 | 135 | 130 |
25 | 140 | 135 |
26 | 145 | 140 |
27 | 150 | 145 |
28 | 155 | 150 |
29 | 160 | 155 |
30 | 165 | 160 |
31 | 170 | 165 |
- ↑ 1.0 1.1 Potion of Might gives 5 additional hit points.