Hero's Remains are the skeletal remains of the latest dead Hero/ine.
Hero’s Remains look and act exactly like skeletal remains, the latter being a standard item container similar to an Unlocked chest.
Consequently, you may encounter many skeletal remains in the same dungeon, but only one pile of them will be Hero’s Remains.
When a Hero/ine truly dies (i.e. no Ankh in inventory, and not a game deletion) in depth
depthOfDeath, one of the 4 equipped item slots is randomly selected (25 % chance each).
- If the selected slot is full, the item is retrieved, but it is cursed, and its level is high-capped by
(depthOfDeath-1)×3/5 + 1(rounded down), see table below.
- If the selected slot is empty, part of the Hero/ine’s gold is retrieved (uniform range
herosGold), with a minimum of 1 coin, if the Hero/ine didn’t have gold at all.
Then, when another Hero/ine (even with different class) reaches that depth for his/her first time, s/he will find skeletal remains containing that item or gold.
No other Hero’s Remains will be found until a Hero/ine truly dies again.
As a class armor doesn’t have a level, there is no high cap applied to it, so it is not degraded when being transferred through remains, even at depth 1.
Item level cap
If the retrieved item has a level too high for the depth of death, the level will be high-capped to the following values:
For instance, if a +7 ring is left at depth 16 (cap=10), the ring will still be +7; However, if it is left at depth 6 (cap=4), the ring will be +4 only.