Pixel Dungeon Wiki
(→‎Tips: ← Added section & tip regarding Game File Erasure, allowing for multiple attempts to reach Hero's Remains.)
Tag: Visual edit
(→‎Appearance: Added that a hero's remains will spawn a wraith)
Tag: Visual edit
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Hero’s remains look and act exactly like [[skeletal remains]], the latter being a standard item container similar to an unlocked chest.
 
Hero’s remains look and act exactly like [[skeletal remains]], the latter being a standard item container similar to an unlocked chest.
Consequently you may encounter many skeletal remains in the same dungeon, but only one pile of them will be Hero’s remains.
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Consequently you may encounter many skeletal remains in the same dungeon, but only one pile of them will be Hero’s remains. A hero's remains can always be identified by the fact that it will spawn a [[wraith]] when triggered.
   
 
== Content generation ==
 
== Content generation ==

Revision as of 15:17, 11 July 2014

SkeletalRemains

Hero's remains are the skeletal remains of the latest dead Hero.

Appearance

Hero’s remains look and act exactly like skeletal remains, the latter being a standard item container similar to an unlocked chest. Consequently you may encounter many skeletal remains in the same dungeon, but only one pile of them will be Hero’s remains. A hero's remains can always be identified by the fact that it will spawn a wraith when triggered.

Content generation

When a Hero really dies (i.e. no Ankh in inventory, and not a game deletion) in depth depthOfDeath, one of the 4 equipped item slots is randomly selected (25 % chance each).

  • If the selected slot is full, the item is retrieved but it is cursed and its level is high capped by (depthOfDeath-1)×3/5 + 1 (rounded down), see table below.
  • If the selected slot is empty, part of Hero’s gold is retrieved (uniform range 1 to herosGold), with a minimum of 1 coin if the Hero didn’t have gold at all.

Then, when another Hero (even with different class) will reach that depth for his first time, he will find skeletal remains containing that item or gold. No other Hero’s remains will be found until a Hero really dies again.

Class armor

As a class armor doesn’t have a level, there is no high cap applied to it so it is not degraded when being transferred through remains, even at depth 1.

Item level cap

If the retrieved item has a level too high for the depth of death, the level will be high capped to the following values:

Depth Level cap
1 1
2 1
3 2
4 2
5 3
6 4
7 4
8 5
9 5
10 6
11 7
12 7
13 8
14 8
15 9
16 10
17 10
18 11
19 11
20 12
21 13
22 13
23 14
24 14
25 15
26 16

For instance, if a +7 ring is left at depth 16 (cap=10), the ring will still be +7; However if it is left at depth 6 (cap=4), the ring will be +4 only.

Tips

Note: If your Hero/ine is about to face certain death before having reached the depth that the Hero's Remains is located in, it is highly recommended to back out of that game file & erase it. This will give you another chance to reach the Hero's Remains, as the Hero's Remains will not be erased along with the game file. (Repeat, until you've successfully reached the Hero's Remains & obtained the item from your predecessor.)