The Hero (or Heroine) is the playable character which explores the Dungeon. They can use items like weapons andarmor, slay enemies, and gain experience and levels.
Classes are unique roles your character can start the game off as. Each class grants unique perks which persist throughout the game and different weapons at the start, that can be used later to upgrade another weapon.
The more enemies surround the Berserker, the faster he performs his attacks. When severely wounded, the Berserker enters a state of wild fury significantly increasing his damage output.
When fighting with a wand in his hands, the Battlemage inflicts additional damage depending on the current number of charges. Every successful hit restores 1 charge to this wand.
Hits dealing zero damage do not restore wand charges.
After killing an enemy the Warlock consumes its soul. It heals his wounds and satisfies his hunger.
The Warlock gains HP equal to the present stage level, with an additional point at Boss depths (1-5 HP; +1 at Boss depths) and brief satiety from slaying enemies.
Rogue gains a dodge bonus for each point of strength beyond what is required to wear the equipped armor (dodgeBonus = strength - armorCurrentRequiredStrength = strength - armorBaseRequiredStrength + armorLevel).
The Freerunner can move almost twice faster, than most of enemies. When he is running, the Freerunner is much harder to hit. For that, he must be unencumbered and not starving.
When perk’s conditions are met (unencumbered - not wearing armor heavier than the strength level), Freerunner's speed for certain actions is multiplied by 1.6:
Having a strong connection with forces of nature gives Wardens an ability to gather dewdrops and seeds from plants. Also trampling a high grass grants them a temporary armor buff.
Hold down the wait button to enable sleep mode. This action is functionally identical to waiting for many turns in a row; the turns will play out at a rapid rate, allowing to regenerate health faster. Heroes will wake up if any enemies enter their field of view, or if they start starving.
Try to find a safe spot to sleep in, such as a garden room, or a nearby stairwell. A cleared Boss depth is perfect.
Trivia
Before classes were released, the player played with a character that used the Rogue sprite.