The level is the numerical representation of the global power of the Hero/ine.
Levels are gained when the Hero/ine earns certain quantities of experience.
Each gained level increases some Hero/ine attributes.
All enemies will stop dropping loot/experience after the Hero/ine's level has surpassed their "max level" (whose values can be found in the enemies' articles).
Attributes increasing with level
Edit
Level | Base health[1] | Huntress base health[1] | Base dodge | Base accuracy | Required XP (from previous level) | Required XP (cumulated) |
---|---|---|---|---|---|---|
1 | 20 | 15 | 5 | 10 | 0 | 0 |
2 | 25 | 20 | 6 | 11 | 10 | 10 |
3 | 30 | 25 | 7 | 12 | 15 | 25 |
4 | 35 | 30 | 8 | 13 | 20 | 45 |
5 | 40 | 35 | 9 | 14 | 25 | 70 |
6 | 45 | 40 | 10 | 15 | 30 | 100 |
7 | 50 | 45 | 11 | 16 | 35 | 135 |
8 | 55 | 50 | 12 | 17 | 40 | 175 |
9 | 60 | 55 | 13 | 18 | 45 | 220 |
10 | 65 | 60 | 14 | 19 | 50 | 270 |
11 | 70 | 65 | 15 | 20 | 55 | 325 |
12 | 75 | 70 | 16 | 21 | 60 | 385 |
13 | 80 | 75 | 17 | 22 | 65 | 450 |
14 | 85 | 80 | 18 | 23 | 70 | 520 |
15 | 90 | 85 | 19 | 24 | 75 | 595 |
16 | 95 | 90 | 20 | 25 | 80 | 675 |
17 | 100 | 95 | 21 | 26 | 85 | 760 |
18 | 105 | 100 | 22 | 27 | 90 | 850 |
19 | 110 | 105 | 23 | 28 | 95 | 945 |
20 | 115 | 110 | 24 | 29 | 100 | 1045 |
21 | 120 | 115 | 25 | 30 | 105 | 1150 |
22 | 125 | 120 | 26 | 31 | 110 | 1260 |
23 | 130 | 125 | 27 | 32 | 115 | 1375 |
24 | 135 | 130 | 28 | 33 | 120 | 1495 |
25 | 140 | 135 | 29 | 34 | 125 | 1620 |
26 | 145 | 140 | 30 | 35 | 130 | 1750 |
27 | 150 | 145 | 31 | 36 | — | — |
28 | 155 | 150 | 32 | 37 | — | — |
29 | 160 | 155 | 33 | 38 | — | — |
30 | 165 | 160 | 34 | 39 | — | — |
31 | 170 | 165 | 35 | 40 | — | — |
- ↑ 1.0 1.1 The Potion of Might gives 5 additional hit points.
Due to the “max level” limitation of enemies (Demon Halls’ enemies give XP only if the Hero/ine is at most level 25), the maximum level reachable by enemy slaughter is high-capped to 26.
Higher levels can be reached only with Potions of Experience.
Awareness
Edit
The maximum awareness is reached at level 9.
Level | Awareness (passive) | Awareness (active) | Rogue awareness (passive) | Rogue awareness (active) |
---|---|---|---|---|
1 | 0.1 | 0.19 | 0.15 | 0.2775 |
2 | 0.1462 | 0.271 | 0.2163 | 0.3859 |
3 | 0.19 | 0.3439 | 0.2775 | 0.478 |
4 | 0.2316 | 0.4095 | 0.3339 | 0.5563 |
5 | 0.271 | 0.4686 | 0.3859 | 0.6229 |
6 | 0.3084 | 0.5217 | 0.4338 | 0.6794 |
7 | 0.3439 | 0.5695 | 0.478 | 0.7275 |
8 | 0.3776 | 0.6126 | 0.5187 | 0.7684 |
9 and more | 0.4095 | 0.6513 | 0.5563 | 0.8031 |
Formula (up to level 9) | 1-0.9(level+1)/2 | 1-0.9level+1 | 1-0.85(level+1)/2 | 1-0.85level+1
|
As an active search always succeeds since Update 0.4.3, the active awareness level affects only the search duration:
- if there is nothing to find, the search lasts 2 turns,
- if a hidden door or trap is found, the awareness level is the probability that the search lasts 2 turns, otherwise it lasts 4 turns.