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The level is the numerical representation of the global power of the Hero.
Levels are gained when the Hero earns certain quantities of experience.
Each gained level increases some Hero attributes.
All enemies will stop dropping loot/experience after the Hero's level has surpassed their "max level" (whose values can be found in the enemies' articles).

Attributes increasing with level[]

Level Base health[1] Huntress base health[1] Base dodge Base accuracy Required XP (from previous level) Required XP (cumulated)
1 20 15 5 10 0 0
2 25 20 6 11 10 10
3 30 25 7 12 15 25
4 35 30 8 13 20 45
5 40 35 9 14 25 70
6 45 40 10 15 30 100
7 50 45 11 16 35 135
8 55 50 12 17 40 175
9 60 55 13 18 45 220
10 65 60 14 19 50 270
11 70 65 15 20 55 325
12 75 70 16 21 60 385
13 80 75 17 22 65 450
14 85 80 18 23 70 520
15 90 85 19 24 75 595
16 95 90 20 25 80 675
17 100 95 21 26 85 760
18 105 100 22 27 90 850
19 110 105 23 28 95 945
20 115 110 24 29 100 1045
21 120 115 25 30 105 1150
22 125 120 26 31 110 1260
23 130 125 27 32 115 1375
24 135 130 28 33 120 1495
25 140 135 29 34 125 1620
26 145 140 30 35 130 1750
27 150 145 31 36
28 155 150 32 37
29 160 155 33 38
30 165 160 34 39
31 170 165 35 40
  1. 1.0 1.1 The Potion of Might gives 5 additional hit points.

Due to the “max level” limitation of enemies (Demon Halls’ enemies give XP only if the Hero is at most level 25), the maximum level reachable by enemy slaughter is high-capped to 26.
Higher levels can be reached only with Potions of Experience.

Awareness[]

The maximum awareness is reached at level 9.

Level Awareness (passive) Awareness (active) Rogue awareness (passive) Rogue awareness (active)
1 0.1 0.19 0.15 0.2775
2 0.1462 0.271 0.2163 0.3859
3 0.19 0.3439 0.2775 0.478
4 0.2316 0.4095 0.3339 0.5563
5 0.271 0.4686 0.3859 0.6229
6 0.3084 0.5217 0.4338 0.6794
7 0.3439 0.5695 0.478 0.7275
8 0.3776 0.6126 0.5187 0.7684
9 and more 0.4095 0.6513 0.5563 0.8031
Formula (up to level 9) 1-0.9(level+1)/2 1-0.9level+1 1-0.85(level+1)/2 1-0.85level+1

As an active search always succeeds since Update 0.4.3, the active awareness level affects only the search duration:

  • if there is nothing to find, the search lasts 2 turns,
  • if a hidden door or trap is found, the awareness level is the probability that the search lasts 2 turns, otherwise it lasts 4 turns.
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