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00-Evan

aka Evan Debenham

Bureaucrat Admin
  • I live in Somewhere in Ontario, Canada
  • I was born on April 9
  • My occupation is Independent Software Developer
  • I am Male
A FANDOM user
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  • Killed the Goo on level 5, found the rat king, then starved to death. Tried a lot of things including blowing up the bars over the stairs. Could not climb out of the dungeon either as it said "you can't leave yet." Maybe I have not found something, which would be on me.  Searched the goo room and the one with the barred steps going down.  I thought killing the boss would be enough to complete that region.

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  • I really like your game and its pretty much perfect.

    The only issue is that the hotbar is with 4 spaces too small and its annoying to always go to your inventory to throw a weapon or activate an artifact. In case it cant be bigger because of space issues on smartphones you could make that you can adjust it yourself if you want it bigger

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    • A FANDOM user
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  • The badges could maybe add "1% more damage to undead enemies" and wot, just a thought. Lovely mod btw :)

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    • A FANDOM user
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  • Hi, I'm the new Wiki Manager for this wiki. If you remember the previous manager Emptylord, I'm just taking over their duties. But basically I'm here to serve as an advisor, an easy point of contact with Fandom staff, someone who can help you out with certain tasks, or just an experienced user to ask about stuff.

    Please feel free to contact me if you have any questions.

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    • A FANDOM user
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    • A FANDOM user
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  • I love the huntress class I've been playing but can't get version 8 to update.  

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    • A FANDOM user
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  • Hey Evan, is there any way you can put Shattered Pd on the chrome web store? Many of us can't play on it because Chromebook doesn't have it.

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  • I didn't get a screenshot but on the v0.8 version of Shattered PD using Gladitor's clobber skill on a Pirannha caused it to me knocked to the edge of the water and then with virtigue it moved on to dry ground, dying the turn afterwards not on the same turn. I can't tell if this is specifically related to clobber or virtigue pathfinding piranhas onto ground.

    Also the warrior as a whole feels lacking compared to the other classes, specifically the gladiator subtree, I picked it because I had both a highly upgraded battleaxe and a +1 ring of accuracy, and I was still regularly missing twice in a row, I only managed to get to use crush on Yog's eye, so gladiator seems quite poor to take over the passive benefits that berserker grants

    But the warrior's base kit seems quite inferior to the other classes, he has the worst ranged capability, he deals less consistant damage than all of the other classes who have either consistant ranged damage or powerful crits on demand, strength isn't as important to have id'ed as liquid flame or lullaby and the seal is nowhere near as good as the other equipments, the flexibility of being able to carry one upgrade is limited by it only being able to be used on identified and uncursed armour and his food heal passive while being somewhat better than the slight recharge the Mage gets, it's nowhere as strong as the Rogues doubled search and increased secret rooms or the huntress' being able to see through walls, like avoiding bad engagements has definitely saved more health than the Warriors seal provides, especially early on. The inconsistant poor damage is the most important thing here, as the warrior dies much more on floor 3-4 than the other characters

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    • Regarding that bug, piranhas do behave a bit oddly but this is somewhat intended. basically they check to see if they're on dry land whenever they act and then die if they are. Vertigo allows them to move onto dry land (just like it lets other mobs walk into chasms), then they'll check for this next turn and die.

      Regarding the warrior, he actually has the highest winrate of any class. His passive shielding and the armor upgrade transfer are both extremely powerful, especially in the earlygame. Being able to freely throw an upgrade at the starting cloth armor and then potentially transfer it to leather really helps insulate him from damage in the sewers. His death rate on floor 3 is actually a whopping 25% lower than the average. These abilities aren't particularly interactive, which is why he feels weak, but the intention is that he is a starter class that is easier to play.

      The gladiator also is worse than berserker stat-wise but only slightly. I do agree that the gladiator's mechanics are overly rigid though, and that's something I would like to improve so that the class is more fun to play.

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    • Ok, thanks for the explaination

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    • A FANDOM user
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  • Hi Evan, I realised today that although wiki's pages are counted as being 729 at the top of the page, they are actually far less, due to many pages being blank and just redirecting to another page. For example, look at how many redirects are listed here.

    https://pixeldungeon.fandom.com/wiki/Special:AllPages?from=Acidic_scorpio&to=Gold%2Frandom

    Also, 242 of the active pages are stubs that contain data, which do not interest the average reader.

    https://pixeldungeon.fandom.com/wiki/Category:Data

    Taking a sample, I checked how many of the pages listed in the left column of the first link were actual non-data pages, and they were only 37 out of 115 pages, which gives a 32% percentage (I know this a is a joke for proper random sampling, but it still gives a picture). If we subtract from those 729 pages the 150 that belong to mods (I did some additions to the mods catalogue and ended up counting their pages), that leaves us with 730-150=580*32%=185 pages approximately. As this number is manageable for sorting, would you consider useful a page with Original PD's active pages sorted in subjects or alphabetically? I am asking because I would be glad to do it, but writing a list and then adding links to it is rather boring, so I would not like to get into this inconvenience and then enter a discussion about the page remaining in the wiki or not. Note that I am genuinely asking the question, and not asking a favor from you to let me write the page. Also, happy new year!

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    • Sorry for the delay, I've been a bit backed up with messages due to the latest Shattered beta release. Both of those paragraphs sound correct to me. I think these sort of 'general information' pages (you were also working on something a bit similar for vanilla, correct?) might go along well with a redesigned front page, as one easy way to improve information density there is to have some sub pages, instead of exhaustively listing categories. I'm hoping to have an early draft of what a better front page might look like in a few days.

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    • No need to apologize, as I have told you elsewhere, there was no hurry. I am glad that these paragraphs are correct, understanding legal-ish texts in English is definitely not among the strong points of my reading comprehension, that's why I asked for your opinion.

      Yeah I have been working also in this https://pixeldungeon.fandom.com/wiki/Content_Page_WIP, this thread we are in basically started about writng this page or not :-) This page was close to being completed as a first draft (I have selected and sorted all regular pages from A to M and also all category pages), but I have decided to wait for a discussion that we had both participated along with other people to come to a closure, before I continue with it, because I would like to receive feedback about the sorting criteria from some other people as well but I would also prefer it to be done constructively.

      I have already told you that I agree in general with your idea of redesigning the front page. Whenever you have time and finish a first draft of it I will be much interested to see it.

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    • A FANDOM user
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  • Hi Evan, I don't know if we have discussed it previously, but my studies so far have been in linguistics and social science, and have only read a couple of books about programming. As a consequence I would appreciate very much if you read and possibly edited the first two paragraphs of this new page I have written https://pixeldungeon.fandom.com/wiki/Pixel_Dungeon_Mods_Generally On a side note, congratulations for reaching the same amount of mods with Original PD (you will find the numbers at the end of the page).

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    • That makes sense. It would be odd for Shattered to be a more popular platform than vanilla! I don't have the time to implement it, but I often wonder how many people would want to mod a codebase that's functionally vanilla but with all Shattered's technical improvements. I did already do that one codebase that gives vanilla Shattered's build process though, which is probably the most important change for a modder.

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    • Having 45 direct mods in comparison to the 52 mods of Vanilla is still a huge influence. Also I am sure that the majority of mods from 2018 and on are mods of Shattered, but I haven't sorted out Omicron's data about that yet and I can't offer specific numbers. So in terms of current modding influence, Shattered is the new Vanilla, with the exception of the Russian community, in which Remixed has an almost equally strong influence.

      Edit: I had some free time and got curious, so here are the sorted out data:

      2014 Original PD 11 mods, (all numbers mentioned are for direct mods)

      2015 Original PD 17 mods - Shattered PD 4 mods,

      2016 Original PD 9 mods - Shattered PD 2 mods,

      2017 Original P5 5 mods - Shattered PD 7 mods,

      2018 Original PD 7 mods - Shattered PD 13 mods,

      2019 (until August) Original PD 1 mod - Shattered PD 18 mods.

      https://pixeldungeon.fandom.com/wiki/File:Mod_Families_by_year.png (not to be deleted lol)

      So you are ahead already from 2017 and on and dominating the race of 2019 so far.

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    • A FANDOM user
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