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  • Hi Kostis,

    It looks like you're the keeper of the (impressive) chronology. How exactly do you determine the date for that? It looks like for mine (PD Echo) you used the date of my first commit to the GitHub repo, but it seems like that is not the best metric, at least in this case, since at that point it was just a copy of Skillful with no modification at all.  Can I suggest using the first release date (12/10/2019)?

    Let me know what you think. I'm looking to do a wiki update in the next few days and it would be good to make the date issue a bit more straightforward. 

    Thanks

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    • Hi Kchatman, I am the misnamer of your mod, but not the actual keeper of the chronology :-) That is Omicronrg9, that you will find him in reddit with the same username, and he does the final edits to all the wiki chronologies, so talking with him about this subject will have an actual, long lasting effect (he has also a profile page here in the wiki, but I am sure that he checks his reddit's mailbox much more often, so I would suggest preferring a message in reddit over wikia). As for myself, I think that I have used as the date of first release the date of your first reddit announcement, but a handful of days have passed since and I might remember wrong what I did. Besides that as I have already explained, my criteria do not matter very much anyway, because all my chronologies are temporary and get finalized by Omicron. Just keep in mind that the mods catalogue records only the date of last update, while the mod's page by default the date of first release and might also mention additional dates (last update, very important past update etc.), and so in your mod's case these two pages should be displaying similar but not identical info. I am 100% sure about the last distinction, so if the mods' catalogue displays an older date than the most recent update's (in your case what the Play Store writes as that date, as long as the mod remains available in the Play Store), it will have to be changed.

      To be frank, after our last ineraction in reddit I have decided to update the info about your mod only with completely objective non-dubious data that can be copied and pasted, like the last Play Store update and the current version number, so update/change your page in any way that you consider suitable, including chronologies, I won't be getting involved in that at all, with the sole exception of the mods' general table date, if the Play store starts displaying a more recent date. Feel free to ask me anything more you want about the wiki though, I will be more than glad to help with general information.

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    • Okay, thanks

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    • A FANDOM user
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  • I saw your edit on that one picture I replaced before - don't worry, I don't mind - but I just wanted to ask if it won't be better to upload a new version of the file rather than delete it? Unless the older versions of assets are being removed occasionally as well.

    But while I'm in this topic, I wanted to ask if you could reconsider looking for a way to upload pictures in higher quality? They still appear somewhat blurry or have janky edges to me. If not via an art program, then through an online pixel art resizer, like lospec, perhaps? Then you could just cut out a 16x16 square (size for most graphics, anyway) directly from game asset files and upload it to the site. Alternatively I could help with fixing the images somewhat, but I'd have to know which ones are the most needed, with a name or visual reference because I'm not a big SPSPD player.

    Best regards.

    PS EDIT: Forgot to mention - I'm not sure if changing what a file is meant for is a good idea, like for Sling YAPD/aka Toy Gun; I think it'd indeed be better to replace it to avoid any confusion down the line.

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    • Hi, about the first question the new sprite is totally different, it is a picture of a colored bottle instead of a bullet and that sprite of the bullet is not used anymore generally in SPS-PD. It is still in the assets, but it is currently unused. I don't think it should remain just in case hmdzl changes his mind and reuses it in a future version, but I would not argue more about that, the dilemma 4,729 vs 4.730 images in the wiki is not very crucial obviously.

      About your second question, to be frank, what you see is what you get. The amount of image uploading needed just for replacing the jpegs with pngs and adding also the new images is already immense, and I am very happy with just uploading transparent pngs of medium quality without the process taking me half of my day. I know some of the available alternatives, but I ended up using the way that takes me less than 1 minute for editing each image, which I can't achieve with any of the more sophisticated alternatives. It is a production line, with a lot of products and almost all of medium quality, which is a fair exchange.

      I think that the visual part of the whole SPS-PD section will have finished the day after tomorrow the latest. Then it will be Evan's turn to do a LOT of deletions and some renamings. I used the "new sprite for old name" trick as a temporary means of reducing a bit the amount of total images pages, it is not here to stay, but I added the descriptions just in case that someone stumbles upon that image during the window period before renaming. After all the deletions and renamings, you can start picking whatever image file you don't like and you think you can improve its quality from SPS-PD's Main Page, and after you finish with all the images you don't like there, you can continue with the Classes and Subclases page and the images you don't like in that page. I don't think that there is any point in me giving to you more specific guidelines.

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    • I see, yeah. I'm probably going to be sending the pics in batches whenever I find an occasion in that case.

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    • A FANDOM user
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  • Thanks for your hard work in editing, kind sir. YAPD is my favorite Pixel Dungeon mod and I'm glad to see its pages being tooled and retooled to work and look better. Thanks for your work! 

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    • Thank you for your kind words, gentle sir :-) YAPD being your favorite mod, If you are a beta tester and also a native speaker of english or you just know the language well, feel free to edit my additions. I am fluent in english but not a native speaker, so I keep writing typos and making minor grammatical mistakes and ConsideredHamster is also not a native speaker, so he also misses some of them. Thanks again for the feedback!

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    • got it, will edit also, i need some clarification on the dwarf king

      does scroll of torment get reflected while he's summoning? 

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    • All non-holy damage, magical or physical is reflected. Holy damage during his ritual is either not dealt > not reflected or it disrupts the ritual (Banishment). Whenever you edit, change-delete also mentions of beta wherever you find them, the new version has been properly released and the beta has ended.

      Thanks!

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    • A FANDOM user
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  • Hey, have you considered using the template I made for shattered alchemy for yapd recipes? All you need is the images of the ingredients and the output. It'll probably look a lot better that way. 

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    • Thanks for the suggestion, your template is very cool, but ConsideredHamster keeps changing the recipes as the beta is still WIP, so currently I am only adding visual stuff for features that I am almost sure that they will stay. After it gets finalized, I will most probably add them.

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    • A FANDOM user
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  • Hello & Welcome to the Pixel Dungeon Wiki 12345kostis12345! =D

    Thanks for uploading File:Rat.jpg

    If you require assistance with anything, please feel free to leave me a message, and either myself, or another Admin, will respond.

    And if you haven't already done so, please feel free to select an Avatar for yourself, fill out your About Me header, and fill out your Profile page, so the community can get to know you better. =)

    To stay updated on the community's activity, visit the Recent Changes page.

    Also, please feel free to introduce yourself to the community, and join in on the many forum discussions. =)

    Hope you enjoy your stay, and hope to see you on the forums! =D

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