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MCGillie

  • I live in Depth Pi / Innistrad / Damogran
  • My occupation is Mining and Crafting gear for the adventurers; Planeswalking, Hitchiking across the galaxy.
  • I am Pure Awesomeness
A FANDOM user
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  • So, I've noticed you necro'ing a couple forum posts. It's not a big deal, but know this:

    "Necro'ing" is:

    • When you make a comment/reply/subpost/whatever on a forum post/comment/etc. that's more than a few months old.
    • Is generally frowned upon.
    • Should only done if necessary (adding major context from a new update or the likes).
    • Should not be done for minor, contextless responses (example: replying to something nine months after the last post with "huh").

    This stuff applies to pretty much any forum, even things like YouTube comments.

    Sorry if I sound strict, this stuff just sorta bugs me (and a lot of other people, too!)
    -Papayaman1000

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  • If you have a message for DarthMimic, post it as a reply to this post on my wall until further notice.

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    • View all 30 replies
    • Just a notification for anyone who's listening.

      I'll not be able to check in next week, and I'll probably be checking in less frequently the week after.

      -DarthMimic-

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    • Sorry for the long break, but after the week long vacation, I broke my tablet and it took me awhile to get a new one. I'll try to start checking in more, but probably not as often as I used to.

      -DarthMimic-

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    • A FANDOM user
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  • [...Continued from the Vents thread.]
    (Replying here since your post is off-topic to the thread's OP - your post deserves to have its own separate thread, anyway.)

    Turrets:

    Basically, when any non-invisible entity enters a tile within X distance of one by any means ((X = (Depth number / 10) + ((1 - Y) - Depth Number)), where Y is ((Depth number - 10) - Depth number)), one appears.  Only one per 5*5 area.
    A Turret is a non-moving entity with health equal to the XP a Mimic would grant if killed on that depth (even if there are no wraiths on a depth).
    To trigger one on depth one, an entity must be standing on the turret.
    Turrets fight all entities and drop XP equal to an Animated Statue's health for that depth.


    Air elemental turret:

    DPS:  5 + Depth Number (Depth number is hereafter referred to as D)

    Attack Delay:  0.75 (Extra attack every 4th turn)

    Drops:

    • Wand of Lightning +1 (Cursed 25%, Non-cursed 5%)
    • Random potion (30%, never a Potion of Might)
    • Random Scroll (30%, never a Scroll of Wipe Out, 1% chance of the random scroll being a Scroll of Magical Infusion)
    • Random Weapon (Cursed 2%, Non-cursed 2%, Enchanted (independent of the other two) 2%)
    • Random Armor (Cursed 2%, Non-cursed 2%, Inscribed (independent of the other two) 2%)
    • Random Ring worth 500 Gold (2%)
    • Cursed Unstable Spellbook (Always)


    Notes:  May appear over a Chasm.  If so, all drops will appear on depth below; and it has permanent levitation.


    Water elemental turret:

    DPS:  5 + Depth Number

    Attack Delay:  1 (Applies slowed debuff to all entities hit)

    Drops:

    • Wand of Ice +1 (Cursed 25%, Non-cursed 5%)
    • Random potion (30%, never a Potion of Might)
    • Random Scroll (30%, never a Scroll of Wipe Out, 1% chance of the random scroll being a Scroll of Magical Infusion)
    • Random Weapon (Cursed 2%, Non-cursed 2%, Enchanted (independent of the other two) 2%)
    • Random Armor (Cursed 2%, Non-cursed 2%, Inscribed (independent of the other two) 2%)
    • Random Ring worth 500 Gold (2%)
    • Cursed Alchemist's Toolkit (Always)


    Notes:  May appear on Water.


    Earth elemental turret:

    DPS:  5 + Depth Number

    Attack Delay:  2 (Burst attack affects all adjacent entities unless levitating)

    Drops:

    • Wand of Avalanche +1 (Cursed 25%, Non-cursed 5%)
    • Random potion (30%, never a Potion of Might)
    • Random Scroll (30%, never a Scroll of Wipe Out, 1% chance of the random scroll being a Scroll of Magical Infusion)
    • Random Weapon (Cursed 2%, Non-cursed 2%, Enchanted (independent of the other two) 2%)
    • Random Armor (Cursed 2%, Non-cursed 2%, Inscribed (independent of the other two) 2%)
    • Random Ring worth 500 Gold (2%)
    • Cursed Tailsman of Foresight (Always)


    Notes:  May appear on Trapped terrain.


    Fire elemental turret:

    DPS:  5 + Depth Number (May backfire)

    Attack Delay:  1

    Drops:

    • Wand of Fireblast (Firebolt) +1 (Cursed 25%, Non-cursed 5%)
    • Random potion (30%, never a Potion of Might)
    • Random Scroll (30%, never a Scroll of Wipe Out, 1% chance of the random scroll being a Scroll of Magical Infusion)
    • Random Weapon (Cursed 2%, Non-cursed 2%, Enchanted (independent of the other two) 2%)
    • Random Armor (Cursed 2%, Non-cursed 2%, Inscribed (independent of the other two) 2%)
    • Random Ring worth 500 Gold (2%)
    • Cursed Ethereal Chains (Always)


    Notes:  Spawns a Fire Elemental when destroyed.


    Life elemental turret:

    DPS:  10 + Depth Number

    Attack Delay:  1 (Roots all enemies in range)

    Drops:

    • Wand of Regrowth +1 (Cursed 25%, Non-cursed 5%)
    • Random potion (30%, never a Potion of Might)
    • Random Scroll (30%, never a Scroll of Wipe Out, 1% chance of the random scroll being a Scroll of Magical Infusion)
    • Random Weapon (Cursed 2%, Non-cursed 2%, Enchanted (independent of the other two) 2%)
    • Random Armor (Cursed 2%, Non-cursed 2%, Inscribed (independent of the other two) 2%)
    • Random Ring worth 500 Gold (2%)
    • 1-3 Random Seeds (Always, 50% Chance of 1, 30% Chance of 2, 20% Chance of 3)
    • Cursed Footwear of Nature (Always, 50% Chance of +0, 25% Chance of +3, 15% Chance of +6, 10% Chance of +10)


    Notes:  Slain enemies may drop a Dewdrop where it died.


    Ether elemental turret:

    DPS:  10 + Depth Number + T (T = Number of turrets remaining on level, self-inclusive)

    Attack Delay:  1

    Drops:

    • Wand of Magic Missile +1 (Cursed 25%, Non-cursed 5%)
    • Random potion (30%, never a Potion of Might)
    • Random Scroll (30%, never a Scroll of Wipe Out, 1% chance of the random scroll being a Scroll of Magical Infusion)
    • Random Weapon (Cursed 2%, Non-cursed 2%, Enchanted (independent of the other two) 2%)
    • Random Armor (Cursed 2%, Non-cursed 2%, Inscribed (independent of the other two) 2%)
    • Random Ring worth 500 Gold (2%)
    • Cursed Timekeeper's Hourglass (Always)


    Notes:  May appear on any terrain except Walls, Doors, Barricades, Stairs/Ladders, Altars, Signposts, and other Turrets.


    Appearance (for all turrets):
    A statue on top of a pedastal (when triggered); Empty floor or compatible terrain  (When not triggered, Air Turret always appears as Embers covering empty floor if over a Chasm).

    Notes:
    Turrets do not appear in the Sewers, and Life and Void turrets do not appear in the prison.
    Turrets do not appear on Boss Battle depths.  (Exception:  Player vs. DM-300.)
    Turrets do not appear in locked or barricaded rooms.
    Turrets also do not appear in the following rooms:  Pit, Garden, Shops, Vaults, or Vestibules (Rooms with stairs/ladders, regardless of the direction they're going).


    Any comments on my idea, Shadow?

    Your idea is actually really well thought-out, in terms of its mechanisms & game balance, what with the formulae you've provided for it.  Definitely find it fascinating/fun & would like to experience them in-game.  Kudos on devising an excellent gameplay concept!

    Other than the mod items that you've included, which aren't native to original PD (Scroll of Magical Infusion, Wand of Ice, Unstable Spellbook, Alchemist's Toolkit, Talisman of Foresight, Ethereal Chains, Footwear of Nature, & Timekeeper's Hourglass), I can really visualize these turrets actually being in-game.

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    • I agree with Shadow (can I call you that?). Instead of the mod items you could remove the random ring drop thing, and make it defanite that you will get a ring, wand or so e other appropriate item (example: instead of dropping the unstable spell book, you could get 2 more random scrolls.)


      -DarthMimic-

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    • @ DarthMimic:

      DarthMimic wrote:
      (can I call you that?).

      LoL  Sure.  Most others already do anyway.

      "Shadow", "Automaton", "Xeranis", "S.A.", whichever's easiest for you to remember/fastest to type.  =)

      (I would've replied to you on your Wall, but seeing as you have no account of your own, you don't really have your own Wall.  Your IP address does, but it doesn't stay the same, so it's pointless to reply there.)

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    • Shadow Automaton wrote:

      (I would've replied to you on your Wall, but seeing as you have no account of your own, you don't really have your own Wall.  Your IP address does, but it doesn't stay the same, so it's pointless to reply there.)

      I would love to get an account, but my mom won't let me (if you remember that whole conversation we had on the subject)

      Shadow is definitely easier to type, especially on my tablet.

      -DarthMimic-

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    • A FANDOM user
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  • Hello & Welcome to the Pixel Dungeon Wiki MCGillie! =D

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