FANDOM

A FANDOM user
  Loading editor
  • You don't have to revert an edit manually. When you view the revision history of a page, you can undo an edit very easily. All you have to do is click/tap on the undo button of the most recent edit.

    Because you edited the page (right before I published my edit), I had to undo your edits and then undo the anonymous contributor's edit to put the page back how it was.

      Loading editor
  • (Cont. from there.)

    Probably not going to last that long in Stage 2 because I still only have a short sword and cloth armor with the shop selling an overpriced leather armor for 400 gold.

    Hahah; you needn't worry much.
    Skeletons drop weapons & you'll likely find better armor at one of the depths (probably Depth 7, or 8).
    Just be careful in how you explore Depth 6; you'll want to prioritize finding the items at this depth while avoiding any enemy encounters (especially since you don't have better equipment yet), so you can trade up to any better armor/melee weapon you might find.  And avoid Skeletons & Swarm of Flies until you have stronger armor to withstand their damage.
    Once you have decent armor, you'll want to start farming Healing potions from Swarm of Flies, at Depth 7, where they spawn the most (Just remember not to farm too much, that your Warrior exceeds Level 12, when the flies stop dropping Healing potions).

    If you need help with Stage 2, read this guide for it → Stage 2:  The Abandoned Prison

      Loading editor
    • Thank you and I'll re-read this next time I get past Goo. Sorry but I already resumed the game before I read this and got killed by a gnoll shaman at depth 7 but it happens. Already ran into a room with 3 skeletons and only just survived but after that the shaman killed me before I found anything more than a -2 cursed spear from a skeleton. They're more likely to be degraded/cursed anyway, so oh well. 

        Loading editor
    • A FANDOM user
        Loading editor
  • Ultimatecub wrote:
    ...but if you don't have flies, seems harder.

    Click on the 2nd link I gave you in the Goo Boss Guide thread.  It leads to the Tips section of the Potion page.  The 2nd tip tells you another way to identify the Potion of Healing, without relying on drops from the Swarm of Flies.

    On the other hand, like I already mentioned, the potion you see most of is usually the Potion of Healing.
    You might get hurt, or might waste a beneficial potion, but having your potions identified is a better trade-off, than having 1 fewer potion of what you drank.

    Seriously, please carefully read everything I tell you, as it seems like you're just skipping over some parts, and I end up having to repeat myself, which is really frustrating.

      Loading editor
    • A FANDOM user
        Loading editor
  • ...it still seems there are loads and loads of people who haven't seen the wiki or your guide who find Goo really hard.
    ...
    I don't know whether the people are actually finding Goo hard or they're just treating it like a H&S game, but based on those reviews above, well...

    They're likely treating it as a H&S game; not many people are even aware of the Roguelike sub-genré of RPGs; it's a very small genré outside of the ZombiU game on WiiU (though, I'd say Dark Souls would be a pretty good comparison, in terms of difficulty & perma-death.. actually, that does define Dark Souls as a Roguelike..hah).
    The learning curve for Roguelikes is very steep, which is an homage to old-school gaming difficulty levels.

      Loading editor
    • View all 5 replies
    • So I take it that Goo's not really that hard, it's just the people using the wrong approach (the slash slash slash slash slash "hit it over and over until it dies") so there's no need to make Goo easier with a new shop on depth 4?

        Loading editor
    • Ultimatecub wrote:
      ...so there's no need to make Goo easier with a new shop on depth 4?

      Solely to make the boss fight against Goo easier, no; no need.  Though the same can't be said for the following bosses (at least from a novice's perspective, anyways.  Though, IMO, Tengu's easier than Goo - easiest of the 5 bosses, actually).
      But there are certainly other, more pressing reasons, that would make having a Depth-4 Shop more beneficial than a Depth-6 Shop, which has already been discussed in my thread regarding the Shop.

        Loading editor
    • A FANDOM user
        Loading editor
  • I put a Seed of Sorrowmoss in the doorway and a Seed of Earthroot on a water tile behind it, woke Goo up and made it step on the SoSRM. I didn't move off the SoE at all in the whole fight and was going to beat Goo in the next 2 or 3 hits then Goo killed me when my health wasn't actually that low.

    How much health did you have? He shouldn't have been able to kill you unless you lost the buff the turn before he killed.

    I won't repeat my explanations...

    Repeat what explanations? I know you said that you still had the buff when he killed you.

      Loading editor
    • View all 5 replies
    • Usually when I try to level up I die because there are too many enemies and I get my health gradually depleted until I run out. I did read the pages for the marsupial rat, gnoll scout and sewer crab, but running into 5 sewer crabs at once is still a bit much for a level 3 player.

      Last time I fought Goo I threw a golden bee into the room and the bee depleted about half Goo's health. I was going to finish him off but didn't have a seed of Earthroot, but I planted a Firebloom and Sorrowmoss in his way but he kept pumping up and even though I ran away Goo still killed me.

      (I'm posting this here because this wall conversation is about fighting Goo, but won't post anywhere irrelevant.)

        Loading editor
    • Ultimatecub wrote:
      Usually when I try to level up I die because there are too many enemies and I get my health gradually depleted until I run out. I did read the pages for the marsupial rat, gnoll scout and sewer crab, but running into 5 sewer crabs at once is still a bit much for a level 3 player.

      Yes, it is. As long as you are not fighting a Sewer Crab, you could run away from a battle when you are low on health, so you can heal. Be careful not to run into a dead end because you would then be forced to fight the enemy. Don't go into a room that you haven't checked out/explored yet because there could be more enemies, and it would be certain death if there are. Attack the enemy that you are running away from when you have ~10 HP because you would then be able to withstand a hit. If your Hero/ine dodges the enemy's attack, attack the enemy until the it hits him/her. Then start running again if you didn't kill it and got hit.

      Last time I fought Goo I threw a golden bee into the room and the bee depleted about half Goo's health. I was going to finish him off but didn't have a seed of Earthroot, but I planted a Firebloom and Sorrowmoss in his way but he kept pumping up and even though I ran away Goo still killed me.

      How far away were you from Goo when he hit you?
      If you don't have a Seed of Earthroot, you could use a Seed of Sungrass if you have that.

      I forgot to mention, you can also completely fill up the Dew Vial by throwing it into a Well of Health if you can find one. This is a lot easier than filling the Dew Vial with Dewdrops.

        Loading editor
    • A FANDOM user
        Loading editor
  • ...but I was thinking that something could be added that made Goo slightly less difficult for lower level players?

    Mmm.. I don't know about that.
    We already have the Seed of Earthroot, the Dew Vial, Bombs, and the Honeypot/Golden Bee; all of which make fighting Goo super easy nowadays.  Veterans who like how difficult Pixel Dungeon is (or many will say "was"), won't like making the Goo Boss Fight easier, especially with Pixel Dungeon being a Roguelike.  Making it even easier will no longer make it challenging & fun.

    If you're looking for "PD Easy Mode", you're better off playing/practicing on a mod of PD & not PD itself.  PD is supposed to be hard, and the fun is in figuring out how to play better, so you can survive & finish the game.

    ...but there was a time when I trampled every single vegetation square in the whole Sewer stage and didn't even get a single Seed of Earthroot, only Dreamweed.  I threw that on Goo once and the gas filled the whole room. So I died. :(

    Sorry, but that's just the nature of a RNG-based game.
    You just need to start a new game if you can't find a Seed of Earthroot (or any other item you think you need, for that matter) in a particular game session.
    Not every game will be perfect where you'll find what you need; sometimes the dungeon won't generate anything useful for you & you just need to start a new game session.

    That's what a Roguelike game is all about (rolling the dice); and you either accept that fact & enjoy PD for the Roguelike game that it is, or just realize that games in the Roguelike genré aren't for you (& realize you're better off playing standard RPGs).

    Also, unless you're playing as a Mage, or a Sniper-Huntress (or any class with a focus on Ranged combat), never use Dreamweed on Goo.
    (Actually, you won't want to use it on Goo in general, cause you'll make Goo wander onto water tiles, which will heal it, so it's only useful when Goo's room is completely dry.)

      Loading editor
    • Well I guess so, OK, thanks then. I just resumed the game I was playing yesterday (loads of seeds, wand of firebolt, eldritch sword +3, flooded room) and planted a seed of earthroot outside the door, woke up Goo and planted a Seed of Sorrowmoss in the doorway. Was 2 hits away from killing Goo, then Goo pumped up and killed me. But I didn't step off the Earthroot at all...

        Loading editor
    • A FANDOM user
        Loading editor
  • Ultimatecub wrote:
    I tried the Wand of Teleportation on Goo once and Goo was resistant to it.

    That's not a resistance; all forms of teleportation don't work at all Boss depths (5, 10, 15, 20, & 25), not only at Depth 5.

      Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message
Community content is available under CC-BY-SA unless otherwise noted.