In Fushigi No PD many regular enemies are added to those of Shattered PD in all the game chapters (5 in the sewers, 7 in prison, 6 in the caves, 6 in the metropolis, 3 in demon halls, 1 special enemy in any depth, so 28 in sum), and also 3 new chapter bosses on depths 5, 15, and 25. All in all 31 regular, special or boss enemies have been added in this mod. With only the exceptions of DM-300, Goo and mimics, also all the familar regular enemies and familiar chapter bosses have been renamed or/and changed in either their behavior, their depth of spawning or their drops. This last change, in the enemy drops, should lead players who like to farm items to first consult the info about drops of this page, as some "traditional" drops that work for most mods and in Original PD don't work in Fushigi No PD, for example Swarm of Flies never drop potions of Healing. Farming is anyway discouraged by the "ceiling about to collapse" mechanic.
That said, players should have also in mind that almost all regular enemies of Fushigi No PD have a small chance to drop a random rare item like a pot or a scroll of Upgrade, or any common item in addition to their regular drops, even without a ring of Wealth equipped (the only exceptions are chapter bosses, and the enemies that are mentioned specifically as not dropping rare items), so not killing enemies when there is no danger for the hero's survival should be avoided almost as much as farming enemies and having the ceiling collapse. Note that enemies mentioned as making "random drops" do that infrequently and drop rare items very rarely.
Lastly, it should be noted that for all the enemies with totally new sprites that were added there are also well designed animations added for their death.
The enemies of Fushigi No PD are sorted by chapter of appearance, while they are mentioned in all the chapters that they appear, but only the first time with details. For the familiar changed enemies only their differences from Original PD's versions are mentioned.
Sewers (depths 1-10) Edit
Gel Cube Edit
|The gel cube seems to be a branch of slime. It is not made of acidic mucus like slime, but has an apple scent, like a moving pudding. It is said that the Wizarding Union is studying the method of artificially raising it.|
It appears from depth 7 to 9. It has a weak ranged attack and drops the edible Slimy Gel item with a 5% chance.
Gnoll Bomber Edit
|The jackal thrower is an important part of the Wolf Corps. Their bags are filled with various earthen firecrackers. They will throw firecrackers out of the enemy when they appear, and blow up the enemy into pieces.|
He appears on depth 9, from depth 11 to 13, and also on depth 35. He has no melee attack but he is very quick in movement and throws rapidly multiple fireworks that cause Vertigo to the hero destroy non-locked doors and barriers and shatter potion bottles on the floor. The fireworks' damage is low, but if the hero wanders aimlessly due to the vertigo in the bomber's line of sight, their cumulative damage might eventually even kill him/her. He drops a firework with a 50% chance.
Hungry Rat Edit
|These rats seem to be specialized in diet training. Because of hunger, they are very ferocious and will desperately tear the muscles off the prey.|
It appears from depth 5 to 9 (in 5 it is a minion summoned by the Rat Minister and does not spawn after the Minister gets killed). It can Cripple the hero and drops mystery meat with a 16.7% chance.
Little Bat Edit
|Studies by the Wizarding Union have shown that creatures that grow like mice can avoid obstacles even if they are blindfolded, so they can find things that are invisible to the naked eye.|
It appears from depth 2 to 4. Speed 2. It can sense heroes with invisibility or rogues using the cloak of shadows and expose them for all enemies to see. Only random drops.
|The body of a human being killed in this dungeon will stand up again and become a zombie for some reason. They are unconscious and will only ruthlessly wave sharp claws at their enemies.|
It appears on depth 4 and from depth 6 to 8. Only random drops.
Gnoll Scout Edit
|Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans.|
He appears from depth 3 to 4 and from 6 to 7 and drops small amounts of gold with 50% chance.
Little Rat Edit
|These rats can also be seen on the surface, but the ones living in the sewers seem to be larger than the surface ones. Even so, they are still pretty weak. They have a nasty bite, but are only life threatening in large numbers.|
It is the Marsupial Rat renamed and with a new game description. It appears from depth 1 to 3, and also in depth 5 (in 5 it is a minion summoned by the Rat Minister and does not spawn after the Minister gets killed). Random drops.
Hungry Rat Edit
|These huge crabs are at the top of the food chain in the sewers. They are extremely fast and their thick exoskeleton can withstand heavy blows.|
It appears on depths 8, 9, 11. Unlike Original PD and most mods it has normal speed. It drops mystery meat with a 16.7% chance.
Little Bat Edit
|Swarm of Flies|
|The deadly swarm of flies buzzes angrily. Every non-magical attack will split it into two smaller but equally dangerous swarms.|
It appears from depth 6 to 9. Unlike Original PD and most mods it never drops potions of Healing and also never drops rare items.
White Rat Edit
|This is a mouse that can only be seen in books, with pure white fur and jagged teeth.|
It is the Albino Rat renamed and with a new game description, spawning rate and drops. It appears commonly from depth 1 to 5 (in 5 it is a minion summoned by the Rat Minister and does not spawn after the Minister gets killed). It can cause Bleeding to the hero and drops a random seed with a 20% chance.
Chapter Bosses Edit
Rat Minister (depth 5) Edit
|The mouse is holding a small scepter made of gold. Perhaps it is because of this scepter that it can give orders to other rats?|
The chapter boss of depth 5, the Rat Minister, has a very weak melee attack but after he receives some damage, he shouts "Guards!" and summons Little, Hungry and White rats as his minions. Still he is the only chapter boss in Fushigi No PD that it is very difficult to get killed on his depth. He drops always the Rat Sceptre weapon as loot (unique item, never a product of transmutation from another weapon).
His depth has exactly the same layout with the Goo depth later, but you should not search for the Rat King's hidden room on depth 5, as he has followed the Goo and he is relocated on depth 10, leaving his minister behind.
Goo (depth 10) Edit
|Little is known about The Goo. It's quite possible that it is not even a creature, but rather a conglomerate of vile substances from the sewers that somehow gained basic intelligence. Regardless, dark magic is certainly what has allowed Goo to exist. Its gelatinous nature has let it absorb lots of dark energy, you feel a chill just from being near. If Goo is able to attack with this energy you won't live for long.|
The Goo chapter boss on depth 10 is the same with its version in older Shattered PD, before update 0.7.5, as its depth has the old layout (see below) and the Goo still drops occasionally the Lloyd's Beacon and never blobs of goo (it has a 33% chance to drop the beacon).
The Sad Ghost NPC appears from depth 7 to 9 but makes the Fetid Rat / Gnoll Tricster / Giant Crab spawn in the same order and with the same behavior, while it offers the same quest rewards as in Shattered PD (visit the link for details).
Prison (depths 10-20) Edit
Eater Bat Edit
|These bats living in the dungeon will eat the invaders' bodies with other creatures, and some can even kill humans alone. They will give priority to the eyes of the prey and then enjoy it slowly.|
It appears on depth 19 and from depth 21 to 23. Speed 2. It Blinds the hero, retreats and hits again while the hero is still blinded. Random drops.
Fallen Angel Edit
|These angels are angels tempted by demons and opposed to God. They have fallen, so they will not fall again because of some tricks. They are better at magic than melee, and even replaced melee with the magic of light. They will also try to heal nearby injured creatures, of course - except for the enemy.|
She appears on depth 18. Her attack is very weak but she is rather dangerous because she heals constantly the nearby enemies.When a group of enemies is around the hero that includes a Fallen Angel, always start with killing her first. Random drops.
Gnoll Bomber Edit
He appears on depth 9, from depth 11 to 13, and also on depth 35. For details see Sewers section above.
Gnoll Ninja Edit
|These guys wearing masks seem to be admirers of Tengu. They learned how to use some ninja props, even though they can't use the "smoke bomb" to escape. They became awkward in their practice, knowing how to deal with the enemy and gradually weaken the enemy.|
He appears on depth 19, from depth 21 to 24, and also on depth 35. He has no melee attack but he is very quick in movement and throws rapidly shurikens and fireworks that cause Vertigo to the hero, destroy non-locked doors and barriers and shatter potion bottles. The damage of fireworks is low and of shurikens moderate, but if the hero wanders aimlessly due to the vertigo in the ninja's line of sight, their cumulative damage will eventually kill him/her. He drops a random missile weapon with a 5% chance.
Goblin Sapper Edit
|These greedy goblins sell their lives to employers and carry dynamite barrels with the ultimate intent of acting as kamakaze. It seems that their dynamite barrels are not of good quality and should explode if exposed to an open flame or explosion.|
It appears from depth 16 to 19 and also on depth 35. Its attack is weak but it is mostly dangerous because it can Explode when close to death or upon death, dealing considerable damage, and if another Goblin Sapper or bombs are next to it, it creates chain explosions and can even insta-kill a hero with full HP (always avoid fighting couples of them, and when there is a warning message about it being ready to explode, just run). It drops a bomb with a 5% chance.
Patrol Dog Edit
|These dogs were raised by prison guards to discover and hunt down prisoners who are trying to escape. They are often fed raw meat, so they are very bloodthirsty. If somebody is caught up with it, I am afraid that him will be doomed.|
It appears from depth 13 to 17. It has an attack with decent damage but it is mostly dangerous because it alerts nearby enemies of the depth as soon as it notices the hero. It drops mystery meat with a 12.5% chance.
|This is a magical pumpkin scarecrow that does not belong to this world. It will try to cross the wall to find nearby creatures.|
It appears from depth 12 to 15 (in depth 15 it is a minion of the Prison Warden and does not spawn after the Warden gets killed). It can move inside and through walls and sometimes it is almost invisible for this reason. Random drops.
Skeleten Archer Edit
|You would think that it's just another one of this dungeon's ugly skeletons, but the bow and arrows give it away! It can shoot a throwing spear as an arrow and shoot a high-powered arrow, but the accuracy will be reduced at close range. It has a strong smell of gunpowder.|
It appears on depth 14 and from depth 16 to 18. It has no melee attack but a rapid ranged attack that Knocks Back and possibly Stuns the hero if he/she hits on a wall. Always avoid being close to a chasm when they are in the hero's line of sight, as the knockback of their attacks can end the hero's stay on the depth prematurely. Unlike the plain Skeleton it does not explode upon death. Random drops with 25% chance.
Crazy Thief Edit
|Though these inmates roam free of their cells, this place is still their prison. Over time, this place has taken their minds as well as their freedom. Long ago, these crazy thieves and bandits have forgotten who they are and why they steal. These enemies are more likely to steal and run than they are to fight. Make sure to keep them in sight, or you might never see your stolen item again.|
He is the familiar crazy thief of Original PD with the same behavior but with somewhat changed game description and depth spawning. He appears from depth 11 to 13. Rare variant: Crazy Bandit, who also applies the Blinded, Crippled and Poison debuffs on hit. Along with the Crazy Bandit they still drop exclusively the Master Thieves' Armband, unlike current Shattered PD. Apart from the items they have potentially stolen, and rarely the Armband, each hit to them makes them drop 1 gold piece.
Prison Guard Edit
|Once keepers of the prison, these guards have long since become no different than the inmates. They shamble like zombies, brainlessly roaming through the halls in search of anything out of place, like you! They carry chains around their hip, possibly used to pull in enemies to close range.|
Apart from appearing from depth 17 to 19 and partly from the loot that he drops, in all the rest he is the same with the Prison Guard of Shattered PD (cripples and pulls the hero close to him etc.). It drops armors with a 25% chance (but not potions of Healing like in Shattered PD).
Sewer Crab Edit
It appears on depths 8, 9, 11. For details see Sewers section above.
|Skeletons are composed of corpses bones from unlucky adventurers and inhabitants of the dungeon, animated by emanations of evil magic from the depths below. After they have been damaged enough, they disintegrate in an explosion of bones.|
Apart from appearing from depth 11 to 14, in all the rest it is the same with the Skeleton of Shattered PD. Like in Shattered PD, it drops a weapon with a 12.5% chance.
Chapter Bosses Edit
Prison Warden (depth 15) Edit
|This is the chief of the prison, probably working in prison for more than 30 years. A nearly illegible name badge reveals that his name was once "Smith". Under the influence of evil magic, he quickly succumbed to insanity, releasing the prisoners. But it seems that he has another conviction to support him to live.|
The chapter boss of depth 15, the Prison Warden, has the same sprite with the Prison Guard but he is located in a depth with original layout (see below) and his abilities are also somewhat different: his ranged attack only cripples the hero but does not pull him/her closer, and after he receives some damage, he blinks away from the room in which he was fighting with the hero, respawns the depth with the rooms now having locked and open doors, which change from locked to open and vice versa randomly while the fight continues, and also summons Pumpkins as his minions (after he gets killed, they stop spawning). The hero must search for him on the depth as he is mostly teleporting around and avoiding the hero in this second phase, letting his pumpkin minions do all the fighting. He drops nothing as loot.
Tengu (depth 20) Edit
|A famous and enigmatic assassin, named for the mask grafted to his face.\n\nTengu is held down with large clasps on his wrists and knees, though he seems to have gotten rid of his chains long ago. He will try to use traps, deceptive magic, and precise attacks to eliminate the only thing stopping his escape: you.|
The Tengu chapter boss on depth 20 is very similar in his behavior with his variant in older Shattered PD, before update 0.7.5 (he spawns first in a small room, after he receives some damage he creates a labyrinth that leads to a huge room etc. for the rooms see below) but also throws rapidly bombs that damage and cause Vertigo to the hero and produces big blobs of toxic gas. He drops always a Tome of Mastery for all classes with the exception of the Fuurai, who has no subclasses. Note that after a class completes the game for the first time, heroes of this class in subsequent runs start with the Tome of Mastery, like in Original PD and unlike current Shattered PD. In this case Tengu won't drop again a Tome of Mastery, like he does in Original PD.
The Old Wandmaker NPC appears from depth 17 to 19 but offers the same quests (Corpse Dust / Elemental Ember / Rot Heart) and rewards as in Shattered PD (visit the link for details).
Caves (depths 20-30) Edit
Curse Girl Sister Edit
|Curse Girl Sister|
|These strange girls are witch ancestors who inadvertently contaminated the evil forces while studying the dark magic. Their appearance is no different from that of a normal girl. Perhaps this magic has the ability to keep youth?|
She appears from depth 23 to 24, from 26 to 27 and also on depth 45. She can curse randomly any item in the hero's inventory (there is very often a somewhat inaccurate message about the curse girl cursing the hero's equipped items, but the cursed item is almost always a random item in the main backpack or in the wand holster). She drops a scroll of Remove Curse with a 5% chance.
Note: In the game code there is a very similar plain "Curse Girl" enemy also mentioned for the same depths, but she doesn't seem to spawn in current Fushigi No PD.
|The dragon is a very powerful presence in the currently known creatures. Due to the hunting of human elites, their number is already scarce. They like treasures very much. It is said that there is a treasury behind each dragon.|
It appears from depth 21 to 24 and on depth 26. It has a strong ranged Fire attack and drops a random ring with a 10% chance.
Eater Bat Edit
It appears on depth 19 and from depth 21 to 23. For details see Prison section above.
Gnoll Ninja Edit
It appears on depth 19 and from depth 21 to 24. For details see Prison section above.
Iron Scorpio Edit
|These giant scorpios have a metallic luster that looks very powerful, even though the casing is not as hard as iron.|
It appears from depth 28 to 29 and from depth 31 to 32. It can decrease the hero's Strength semi-permanently, as it can be restored by the potion of Panacea. Random drops.
Red Slime Edit
|Red slime is a corrosive slime with a degree of sulfuric acid. They have a good relationship with the green slime and seem to have a desire to protect the green slime.|
It appears from depth 27 to 29 and also on depth 45. Its acid attack can downgrade or even destroy completely any armor or weapon without the Gilded enchantment and can also cause the Corrosion debuff to the hero (equipping a gold weapon and armor or having previously fused your main weapon and armor with an armor and weapon with the gilded property is the only way to protect your equipment from its attack). Random drops.
Silver Crab Edit
|This crab lives in a mine. Their silver shells are as beautiful as silver ore. This shell also gives them a very high resistance to magic.|
It is in the border between being considered either a new or a familiar enemy, as it has the sprite of the Sewer Crab retextured and is the same in its behavior with the Sewer Crab of the Sewers, while it spawns on a different chapter. It appears on depth 24 and from 26 to 29. Like the Sewer Crab it has normal speed and drops mystery meat with a 16.7% chance.
Zombie Soldier Edit
|A soldier corpse reanimated by some necromancer. They will only obey the command of the necromancer who ressurected them. This is how the Zombie Corps formed.|
It appears on depth 24 and from depth 26 to 28. Random drops.
Fire Elemental Edit
|Wandering fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist.|
It appears on depth 29 and from depth 31 to 33. Apart from the depths that it spawns, in all the rest it is the same with the Fire Elemental of Shattered PD. It drops a potion of Liquid Flame with a 10% chance.
Gnoll Brute Edit
|Brutes are the largest, strongest and toughest of all gnolls. When severely wounded, they go berserk, inflicting even more damage to their enemies.|
Rare variant: Shielded Brute. He appears from depth 26 to 29. Apart from the depths that he spawns, in all the rest he is the same with the Gnoll Brute of Shattered PD. He drops moderate amounts of gold with a 50% chance.
Poisonous Spinner Edit
|As the name implies, this is a spider with a lot of deadly venom in the body. Some female poison spiders eat their spouses to breed offspring.|
Like the Silver Crab it is also in the border between being considered a new or a familiar enemy, but more on the familiar side, as it has the sprite of the Cave Spinner retextured and is the same with it in its behavior and in the chapter it appears, but not in the depths. It appears from depth 21 to 24. Like the cave spinner, it poisons, roots and flees and has a 12.5% chance to drop mystery meat.
Chapter Bosses Edit
DM-300 (depth 25) Edit
|This machine was created by the Dwarves several centuries ago. Later, Dwarves started to replace machines with golems, elementals and even demons. Eventually it led their civilization to the decline. The DM-300 and similar machines were typically used for construction and mining, and in some cases, for city defense.|
The chapter boss of depth 25, DM-300, is very similar in its behavior with its version in Shattered PD (produces toxic gas, gets repaired by triggered trap tiles etc.) but still drops the Cape of Thorns with a 33% chance and never cursed metal shards.
DM-5000 (depth 30) Edit
|This terrible machine is anti-human battle weapon made by the dwarves of the last century. But due to the decline of the dwarf civilization, the engineering of the DM-5000 was interrupted for a number of reasons. So it's just a semi-finished product without automatic shooting system. Even so, it is still capable of doing some work that the DM-300 can't.|
The chapter boss of depth 30, DM-5000, is of a similar concept with DM-300 but throws bombs, produces paralytic gas and is much more dangerous than DM-300, because of the combination of gas and bombs (it is immune to its gas, so it can paralyze the hero and throw multiple bombs against him/her). The layout of its depth is also somewhat different (see below). It drops no loot.
Dwarven Metropolis (depths 31-41) Edit
Dark Wolf Edit
|These terrible creatures live in a dark environment, they have gradually become mad, and are extremely aggressive.|
It appears from depth 37 to 39. It has an attack with rather high damage but it is also dangerous because it alerts nearby enemies of the depth as soon as it notices the hero. Random drops.
DM-450 Mass produced Edit
|DM-450 Mass produced|
|Three centuries ago, the dwarves developed the DM-450, a machine equipped with artillery. This is the mass production type of the DM-450. The chassis is small and the price is relatively low. It is often used for city patrols.|
It is a regular enemy version of the DM- chapter bosses. It appears from depth 35 to 39. It shoots cannon balls that deal decent damage and also destroy walls and items. Random drops.
Goblin Fanatic Edit
|Affected by the believers of the dwarves, these goblins are becoming more and more crazy, and they will use the explosive barrel to pledge allegiance to the so-called "God." It is said that there are such terrible existence among human beings, they should be killed by wild boars.|
It appears on depth 39 and from depth 42 to 44. Its attack has rather high damage but like the Goblin Sapper it is mostly dangerous because it can Explode when close to death or upon death, dealing very high damage, and if another Goblin Fanatic or bombs are next to it, it creates chain explosions which can insta-kill the hero even with full HP (always avoid fighting couples of them, and when there is a warning message about it being ready to explode, just run). It drops a bomb with a 5% chance.
Iron Scorpio Edit
It appears from depth 28 to 29, from depth 31 to 32, and also on depth 45. For details see Caves section above.
|When the dwarves studied the Necromancer, they used various sacrifices to summon these ancient magicians from Hell. The lich gets the power of the devil, it's spirit can not be corrupted, it's the existence of eternal life.|
It appears from depth 38 to 39 and from depth 42 to 43. It has a ranged attack that can also cause randomly either the Blinded, Frozen, Slowed or Weakened debuff to the hero. It drops a wand with a 5% chance.
Pumpkin King Edit
|The size of the Pumpkin King is not much bigger than the pumpkin, and the ability to pass the wall is no better than the pumpkin. So why is it called Pumpkin King?|
It appears from depth 32 to 34 and on depth 36. It can move inside and through walls and sometimes it is almost invisible for this reason. Random drops.
Red Gel Cube Edit
|Red Gel Cube|
|The red gel cube is a subspecies of the gel cube. It is not made of acidic mucus like a slime, but has a strawberry fragrance. For some reason, you really want to take a bite...|
It appears from depth 33 to 34, from depth 36 to 37 and also on depth 45. It has a weak ranged attack and also throws the edible Slimy Gel item inside the hero's pots (it can clog up the pot of fusion and generally wastes pot slots this way). It drops the edible Slimy Gel item with a 5% chance.
Dwarf Monk Edit
|These monks are fanatics, who devoted themselves to protecting their city's secrets from all aliens. They don't use any armor or weapons, relying solely on the art of hand-to-hand combat.|
Rare variant: Senior Monk. He appears from depth 31 to 34. Apart from the depths that he spawns and its slightly different loot, in all the rest he is the same with the Dwarf Monk of Shattered PD, just even more quick and evasive. He drops a special onigiri with a 8.3% chance.
Dwarf Warlock Edit
|When dwarves' interests have shifted from engineering to arcane arts, warlocks have come to power in the city. They started with elemental magic, but soon switched to demonology and necromancy.|
He appears from depth 36 to 39. Apart from the depths that he spawns, in all the rest he is the same with the Dwarf Warlock of Shattered PD. He drops a random potion with a 8.3% chance.
Fire Elemental Edit
It appears on depth 29 and from depth 31 to 33. for details see Caves section.
Gnoll Shaman Edit
|The most intelligent gnolls can master shamanistic magic. Gnoll shamans prefer battle spells to compensate for lack of might, not hesitating to use them on those who question their status in a tribe.|
He appears from depth 31 to 34. Apart from the depths that he spawns, in all the rest he is the same with the Gnoll Shaman of Shattered PD. He drops a random scroll with a 33% chance.
|The Dwarves tried to combine their knowledge of mechanisms with their newfound power of elemental binding. They used spirits of earth as the "soul" for the mechanical bodies of golems, which were believed to be most controllable of all. Despite this, the tiniest mistake in the ritual could cause an outbreak.|
It appears on depth 34 and from 36 to 38. Apart from the depths that it spawns, in all the rest it is the same with the Golem of Shattered PD. Random drops.
Chapter Boss Edit
King of Dwarves (depth 40) Edit
|King of Dwarves|
|The last king of dwarves was known for his deep understanding of processes of life and death. He has persuaded members of his court to participate in a ritual, that should have granted them eternal youthfulness. In the end he was the only one, who got it - and an army of undead as a bonus.|
Depth 35 has no chapter boss, but a group of Gnoll Bombers and Ninjas, Goblin Sappers and DM-450s, but a shop always spawns on the next depth, as if depth 35 had included a boss fight. The King of Dwarves chapter boss on depth 40 is much more dangerous than his version in Shattered PD, as he also summons very powerful Shop Guardians (for details about them see below) along with the familiar Undead Dwarf minions. He does not drop the Armor Kit anymore or any other loot. In all the rest he is the same with the Dwarf King of Shattered PD.
The Ambitious Imp NPC appears on any depth from 31 to 34 and from 36 to 39 (more often in the later depths though) and might offer one new quest to the hero instead of the familiar quests of the dwarf or golem tokens, to gather embers from fire elementals (nevertheless the concept is exactly the same). Also, in all the quests the amount of needed items by the Imp is reduced to 4. Neverthelss due to the "ceiling is about to collapse" mechanic and the Ambitious Imp being often located close to the depth's exit, its quest is likely to not have been completed before the second warning message about the ceiling.
Demon Halls Edit
Fallen Angel Nurse Edit
|Fallen Angel Nurse|
|In fact, there are no nurses in the profession of angels; just because they will find and try to find the wounded and give them a long-distance treatment. In addition, although they can treat others from a distance, they still cannot use magic attacks from a distance.|
She appears on depth 44 and from depth 46 to 48. Her attack is rather weak for demon halls but she is mostly dangerous because she heals constantly the nearby enemies.When a group of enemies is around the hero that includes a Fallen Angel, always start with killing her first. Random drops.
Note: In the game code there is a very similar "Fallen Angel Doctor" enemy also mentioned for the same depths, but he doesn't seem to spawn in current Fushigi No PD.
Goblin Fanatic Edit
It appears on depth 39 and from depth 42 to 44. For details see Metropolis section above.
Infernal Dragon Edit
|Infernal dragons are older, more powerful dragons that can spur high-intensity flames to directly bake prey.|
It appears from depth 47 to 49. It has a very strong ranged Fire attack. It drops a random ring with a 10% chance.
It appears from depth 38 to 39 and from depth 42 to 43. For details see Metropolis section above.
Zombie Captain Edit
|The body of a sergeant awakened by certain monsters, standing up again to become the zombie captain. They seem to have a little consciousness, and they will call out their comrades who they knew before.|
It appears from depth 43 to 44 and on depth 46. Random drops.
Evil Eye Edit
|Evil Eyes are floating balls of pent up demonic energy. While they are capable of melee combat, their true strength comes from their magic. After building energy for a short time an Evil Eye will unleash a devastating beam of energy called the deathgaze. Anything within the Evil Eye's sights will take deadly damage, wise adventurers will run for cover.|
It appears from depth 46 to 49. Similar in behaviour with the Evil Eye of Shattered PD, but shoots much stronger Grim rays, instead of Disintegration rays, which deal damage similar to a grim trap. Fortunately it needs even more time to charge its attack. It drops a dew drop with a 50% chance.
Golden Scorpio Edit
|"What is this? A scorpio made of gold?! Oh no, it is alive!" And then the golden scorpio flicked its tail and impaled the adventurer with a golden spike. The adventurer only made it a few steps before it was all over.|
Rare variant: Acidic Scorpio. It is the familiar Scorpio renamed, with a new game description and a new ability. It appears from depth 45 to 48. In addition to its strong melee attack it can also decrease the hero's strength permanently, as this can not be restored by the potion of Panacea. The only way to raise back the hero's strength is by drinking a potion of Strength. Random drops.
|The succubi are demons that look like seductive (in a slightly gothic way) girls. Using its magic, the succubus can charm a hero, who will become unable to attack anything until the charm wears off.|
She appears from depth 42 to 44. Apart from the depths that she spawns, in all the rest she is the same with the Succubus of Shattered PD. She drops a scroll of Lullaby with a 5% chance.
Vampire Bat Edit
|These brisk and tenacious inhabitants of cave domes may defeat much larger opponents by replenishing their health with each successful attack.|
It is the familiar Vampire Bat enemy of the caves relocated in the demon halls and much stronger as a consequence. It appears from depth 42 to 44. Speed 2. Apart from the depths that it spawns, its increased power and changed drops, in all the rest it is the same with the Vampire Bat of Shattered PD. Random drops (not necessarily potions of Healing).
End Boss (depth 50) Edit
|Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.|
Depth 45 has no chapter boss, but a group of Red Slimes, Red Gel Cubes, Golden Scrorpios, Iron Scorpios and Curse Girls. An important and unexpected difference of the Yog-Dzewa fight on depth 50 is that larvae are very dangerous and spawn constantly, regardless of the hero hitting Yog or not, so the hero should try to finish off the Fists and Yog-Dzewa and leave for depth 51 for the Amulet, as there is a good chance to survive the Fists and get killed by the larvae if he/she stays more on the depth.
Any depth Edit
Shop Guardian Edit
|This is the guard that the store owner has summoned for a big price. It will ruthlessly kill any creature that wants to steal goods. Looking at its eyes full of killing, you realize that you are in big trouble.|
it is summoned in groups of 10 or more either ocassionally by a guardian trap or always when the shoopkeeper is threatened by the hero / the hero "robs" the shop or fails to "steal" with the Armband equipped. They are always extremely strong for the hero's current level and completely unmanageable in groups, unless the hero is doing a run after having received previously upgraded items by another hero. In short, with the aforementioned exception, run to the depth exit or jump into a chasm when they get summoned, optimally by also turning invisible. Also, apart from being overpowered, destroying them gives no XP.
|A wraith is a vengeful spirit of a sinner, whose grave or tomb was disturbed. Being an ethereal entity, it is very hard to hit with a regular weapon.|
It In Fushigi No PD it is less evasive, and the hero doesn't need to surprise it in order to be able to hit it with a melee attack, it is still rather evasive though. It also never drops rare items. In all other aspects it is the same with the Wraith of Shattered PD (spawns from tombstones etc.).
Animated Statue Edit
|You would think that it's just another one of this dungeon's ugly statues, but its red glowing eyes give it away. While the statue itself is made of stone, the [name of weapon] it's wielding, looks real.|
It is the same with the Animated Statue of Shattered PD (it is located in a special room, drops always its equipped weapon, which is often enchanted and/or upgraded etc.)
Giant Piranha Edit
|These carnivorous fish are not natural inhabitants of underground pools. They were bred specifically to protect flooded treasure vaults.|
It is the same with the giant piranha of Shattered PD in its behavior and spawning (it is located in a flooded vault or in a pool in the center of a room, drops always mystery meat etc.) but it can also drop extra loot like many other enemies of Fushigi No PD.
It is occasionally summoned by guardian traps, but not always like in Shattered PD (these traps in Fushigi No PD sometimes summon Shop Guardians instead), but in all the rest it is the same with its version in Shattered PD (drops always its equipped weapon, which is never upgraded or enchanted etc.)
|Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, because they know how to beckon an adventurer.|
It is the same with the pre v.0.8.0 mimic of Shattered PD in its behavior and possible loot that it drops, so it is actually closer to the mimics of Original PD (there is no indication that a chest is actually a mimic).
Note about the new enemies Edit
If one observes a little carefully the sprites of the new enemies, he/she will notice that enemies with similar sprites have also similar behavior or abilities, even when their names are different. Here is a short list with some similarities among the new enemies, but players can just have in mind that when an enemy that the hero encounters on a later depth looks very similar with an enemy of a previous depth, it will most probably have similar attributes and it will obviously be also stronger.
- Dark Wolf, Dog Patrol: set alarm
- Dragon, Infernal Dragon: ranged Fire attack, strong, drop rings
- Fallen Angel, Fallen Angel Nurse: heal nearby enemies
- Gel Cube, Red Gel Cube: weak ranged attack, drop slimy gel
- Gnoll Bomber, Gnoll Ninja: quick movement and ranged attack, throw fireworks
- Goblin Fanatic, Goblin Sapper: self-explode
- Golden Scorpio, Iron Scorpio: decrease strength (first permanently, second semi-permanently)
- Eater Bat, Little Bat, Vampire Bat: quick (Speed 2)
- Iron Crab, Sewer Crab: not quick, drop mystery meat
- Pumpkin, Pumpkin King: move inside and through walls
- Zombie, Zombie Captain, Zombie Soldier: no special abilities