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[This wiki page is updated with the changes from the developer's latest release "Epic Battle (4): [https://github.com/hmdzl001/SPS-PD/releases/download/0.9.2part4-A/0.9.2part4-A.apk City's Chaos War A] " (link to the latest apk). Some changes were implemented in cooking food in this version along with some bugfixes: the addition of the Vegetable food item, which is an important ingredient as it replaces mushrooms in many recipes, the nerfing of the raw meat debuffs, the removal of mushrooms from recipes and their change to a cookable item, the addition of almost 15 new cooking recipes. Also many new recipes for bombs and ammunition were added, which are displayed in the [[Mod-Special Surprise Pixel Dungeon/Alchemy - Ammunition, Bombs, Potions|Alchemy]] page.]
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[This wiki page is updated with the changes from the developer's latest release "Epic Battle (4): [https://github.com/hmdzl001/SPS-PD/releases/download/0.9.2part4-A/0.9.2part4-A.apk City's Chaos War A] " (link to the latest apk). Some changes were implemented in cooking food in this version along with some bugfixes: the addition of the Vegetable food item, which is an important ingredient as it replaces mushrooms in many recipes, the nerfing of the raw meat debuffs, the removal of mushrooms from recipes and their change to a cookable item, the addition of almost 15 new cooking recipes. Also many new recipes for bombs and ammunition were added, which are displayed in the [[Mod-SPecial Surprise Pixel Dungeon/Alchemy - Ammunition, Bombs, Potions|Alchemy]] page.]
   
 
[[File:Cooking.jpg|left|thumb|278x278px]]
 
[[File:Cooking.jpg|left|thumb|278x278px]]
In addition to creating potions and blandfruits in exactly the same manner as Sprouted (3 seeds / Blandfruit + seed), Alchemy Pots are now mostly used to combine various foods and other ingredients together into meals and combat-related and other miscellaneous items. As a matter of fact in SPS-PD they are much more Kitchens and Workshops than Alchemy Pots. For details about the combat-related and miscellaneous items you can visit SPS-PD's [[Mod-Special Surprise Pixel Dungeon/Alchemy - Ammunition, Bombs, Potions|Alchemy]] page. Most cooked foods are more filling than their individual components or their simpler “non cooked” counterparts like chargrilled meat and frozen carpaccio. They become essential to players deep in the dungeon, as common food items satisfy much less hunger than before. Food can be a scarce resource in some parts of the dungeon, however, also eating lots of food at once can now grant the "Overfed" buff to increase a player's attack. Additionally, a high-levelled Alchemist's Toolkit can give players up to two more slots for inputting ingredients, allowing the cooking of certain super foods with many buffs and/or cures like the six different types of Pills, Foamed Beverage and especially Hamburger and Perfect Food, which would normally be unobtainable. On the other hand, it has lost its function to help brew more potions with less seeds, and it has become practically a Culinary Toolkit in SPS-PD.
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In addition to creating potions and blandfruits in exactly the same manner as Sprouted (3 seeds / Blandfruit + seed), Alchemy Pots are now mostly used to combine various foods and other ingredients together into meals and combat-related and other miscellaneous items. As a matter of fact in SPS-PD they are much more Kitchens and Workshops than Alchemy Pots. For details about the combat-related and miscellaneous items you can visit SPS-PD's [[Mod-SPecial Surprise Pixel Dungeon/Alchemy - Ammunition, Bombs, Potions|Alchemy]] page. Most cooked foods are more filling than their individual components or their simpler “non cooked” counterparts like chargrilled meat and frozen carpaccio. They become essential to players deep in the dungeon, as common food items satisfy much less hunger than before. Food can be a scarce resource in some parts of the dungeon, however, also eating lots of food at once can now grant the "Overfed" buff to increase a player's attack. Additionally, a high-levelled Alchemist's Toolkit can give players up to two more slots for inputting ingredients, allowing the cooking of certain super foods with many buffs and/or cures like the six different types of Pills, Foamed Beverage and especially Hamburger and Perfect Food, which would normally be unobtainable. On the other hand, it has lost its function to help brew more potions with less seeds, and it has become practically a Culinary Toolkit in SPS-PD.
 
[[File:Alchemy.jpg|left|thumb|344x344px]]
 
[[File:Alchemy.jpg|left|thumb|344x344px]]
 
Be careful about what the hero inputs, as almost all trial-and-error recipes will result in the creation of a "Garbage" item, that hurts the hero when eaten, barely satisfies any hunger at all, and can only be sold for 10G. In the hero stats’ tab there is a hunger counter that can range from 0 to 800. After 600 the hero will become “Hungry”, which has no effect and is just a warning that “Starving” at 800 is near, which causes appr. -1% of HP every 10 turns (in integer numbers, so it will always be -1 HP in low levels, and will increase following the hero's HP increase). Hunger increases by 1 per 1 turn, but practically in the counter by 10 every 10 turns. One thing to note is that if hunger is equal to 800, the amount of hunger reduced by food is multiplied by 1.5 (in previous versions there was a minor bug that was happening randomly and not often: sometimes hunger surpassed the 800 limit and reached 805 to 810 and in this case the 1.5 multiplier did not work - this bug seems to have been fixed). As it will become apparent in the following section, scrolls, potions, meat, berries, mushrooms, seeds, clean water, honey, gel, stone ores, rations, and nuts can all be used in cooking.
 
Be careful about what the hero inputs, as almost all trial-and-error recipes will result in the creation of a "Garbage" item, that hurts the hero when eaten, barely satisfies any hunger at all, and can only be sold for 10G. In the hero stats’ tab there is a hunger counter that can range from 0 to 800. After 600 the hero will become “Hungry”, which has no effect and is just a warning that “Starving” at 800 is near, which causes appr. -1% of HP every 10 turns (in integer numbers, so it will always be -1 HP in low levels, and will increase following the hero's HP increase). Hunger increases by 1 per 1 turn, but practically in the counter by 10 every 10 turns. One thing to note is that if hunger is equal to 800, the amount of hunger reduced by food is multiplied by 1.5 (in previous versions there was a minor bug that was happening randomly and not often: sometimes hunger surpassed the 800 limit and reached 805 to 810 and in this case the 1.5 multiplier did not work - this bug seems to have been fixed). As it will become apparent in the following section, scrolls, potions, meat, berries, mushrooms, seeds, clean water, honey, gel, stone ores, rations, and nuts can all be used in cooking.
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| width = 100%
 
| width = 100%
 
|Only garbage in here.}}
 
|Only garbage in here.}}
*Recipe: Any combination that isn't included in this list and in the list of the [[Mod-Special Surprise Pixel Dungeon/Alchemy - Ammunition, Bombs, Potions|Alchemy]] page.
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* Recipe: Any combination that isn't included in this list and in the list of the [[Mod-SPecial Surprise Pixel Dungeon/Alchemy - Ammunition, Bombs, Potions|Alchemy]] page.
 
Hunger –1, Causes damage equal to 20% of the hero’s max HP. It's recommended that the hero just sells any instead of causing him/herself harm by eating it.
 
Hunger –1, Causes damage equal to 20% of the hero’s max HP. It's recommended that the hero just sells any instead of causing him/herself harm by eating it.
   
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| width = 100%
 
| width = 100%
 
| Common dungeon nut. It can be used in cooking.}}
 
| Common dungeon nut. It can be used in cooking.}}
*Recipe: None
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* Recipe: None
 
Random Drop. Hunger –10, with 10% chance of giving Barkskin. Practically used as an ingredient for Toasted Nut and Pet Food, not for its nutritional value or buff.
 
Random Drop. Hunger –10, with 10% chance of giving Barkskin. Practically used as an ingredient for Toasted Nut and Pet Food, not for its nutritional value or buff.
   
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| width = 100%
 
| width = 100%
 
|A simple gel, can be used on burning or cooking.}}
 
|A simple gel, can be used on burning or cooking.}}
*Recipe: Clean Water + Stone Ore
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* Recipe: Clean Water + Stone Ore
 
Hunger –10, no extra effects, practically used as an ingredient for Honey Gel, and not eaten for its nutritional value.
 
Hunger –10, no extra effects, practically used as an ingredient for Honey Gel, and not eaten for its nutritional value.
   
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| width = 100%
 
| width = 100%
 
|Made by honey and water.}}
 
|Made by honey and water.}}
*Recipe: Honey + 2 Clean Waters
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* Recipe: Honey + 2 Clean Waters
 
Hunger –10, +4 to 8 maximum HP permanently. Removes Crippled, Bleeding, Weakness and Poison debuffs and heals up to half the hero’s maximum HP. This recipe was bugged in previous versions but it is not anymore.
 
Hunger –10, +4 to 8 maximum HP permanently. Removes Crippled, Bleeding, Weakness and Poison debuffs and heals up to half the hero’s maximum HP. This recipe was bugged in previous versions but it is not anymore.
   
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| width = 100%
 
| width = 100%
 
|Every pet loves it, that is why it is called pet food.}}
 
|Every pet loves it, that is why it is called pet food.}}
*Recipe: Clean Water + 2 (raw or toasted) Nuts
+
* Recipe: Clean Water + 2 (raw or toasted) Nuts
 
Hunger -10 with no extra effects when eaten by the hero, but fully heals any pet while giving it 120 XP, so it's wasted when the hero eats it. It is a starting food item of all classes.
 
Hunger -10 with no extra effects when eaten by the hero, but fully heals any pet while giving it 120 XP, so it's wasted when the hero eats it. It is a starting food item of all classes.
   
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| width = 100%
 
| width = 100%
 
|Honey and gel combine perfectly.}}
 
|Honey and gel combine perfectly.}}
*Recipe: Honey + Gel
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* Recipe: Honey + Gel
 
Hunger –20, +4 to +8 maximum HP permanently. Removes Crippled, Bleeding, Weakness, and Poison debuffs, and heals up to half the hero’s maximum HP.
 
Hunger –20, +4 to +8 maximum HP permanently. Removes Crippled, Bleeding, Weakness, and Poison debuffs, and heals up to half the hero’s maximum HP.
   
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| width = 100%
 
| width = 100%
 
|Common dungeon nut toasted to perfection. Also can be used in cooking.}}
 
|Common dungeon nut toasted to perfection. Also can be used in cooking.}}
*Recipe: None
+
* Recipe: None
 
Obtained by igniting regular nuts. Hunger –20, grants Barkskin (variable Armor boost). Practically eaten for its buff and not for its nutritional value.
 
Obtained by igniting regular nuts. Hunger –20, grants Barkskin (variable Armor boost). Practically eaten for its buff and not for its nutritional value.
   
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| width = 100%
 
| width = 100%
 
|A common vegetable, usually used in cooking. Even without cooking it tastes delicious.}}
 
|A common vegetable, usually used in cooking. Even without cooking it tastes delicious.}}
*Recipe: None
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* Recipe: None
 
Random drop mostly from high grass (Thieves also have a 10% chance to drop it, and also Albino Giant Piranhas after some of thse initially spawned get killed). It is also sometimes sold in the Northwest shop in Dolya Town. Hunger –20, no special effects. Due to its low nutritional value and its rarity it is much better to be used as an ingredient in the many recipes it is included, some of which produce high quality food items. Not to be confused with the removed Edible Grass item, with which they share the same sprite.
 
Random drop mostly from high grass (Thieves also have a 10% chance to drop it, and also Albino Giant Piranhas after some of thse initially spawned get killed). It is also sometimes sold in the Northwest shop in Dolya Town. Hunger –20, no special effects. Due to its low nutritional value and its rarity it is much better to be used as an ingredient in the many recipes it is included, some of which produce high quality food items. Not to be confused with the removed Edible Grass item, with which they share the same sprite.
   
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| width = 100%
 
| width = 100%
 
|Some simple vegetable.}}
 
|Some simple vegetable.}}
*Recipe: Clean Water + Seed (not Nut) / Berry
+
* Recipe: Clean Water + Seed (not Nut) / Berry
 
This recipe seems to have been removed and produces Garbage in the latest version of SPS-PD, although the item still exists in the game code. Its effects used to be: Hunger –60, removed Crippled, Bleeding, Weakness, and Poison debuffs.
 
This recipe seems to have been removed and produces Garbage in the latest version of SPS-PD, although the item still exists in the game code. Its effects used to be: Hunger –60, removed Crippled, Bleeding, Weakness, and Poison debuffs.
   
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| width = 100%
 
| width = 100%
 
| Eat at your own risk!}}
 
| Eat at your own risk!}}
*Recipe: None
+
* Recipe: None
 
Random Drop. Hunger –75, has a moderate chance of randomly causing Fire, Poisoning, Rooting, or Slowness like in Sprouted, but it does this less often than in that mod. It usually doesn't cause any debuffs in SPS-PD, but when it does, they can be harsh (for example its poisoning will reduce the hero's HP from full to almost zero) so eating it raw should generally be avoided. However, it works fine in any recipe that requires meat, and if there is not an alchemy pot easily available, there are many ways to burn or freeze it and make it safe chargrilled meat or frozen carpaccio.
 
Random Drop. Hunger –75, has a moderate chance of randomly causing Fire, Poisoning, Rooting, or Slowness like in Sprouted, but it does this less often than in that mod. It usually doesn't cause any debuffs in SPS-PD, but when it does, they can be harsh (for example its poisoning will reduce the hero's HP from full to almost zero) so eating it raw should generally be avoided. However, it works fine in any recipe that requires meat, and if there is not an alchemy pot easily available, there are many ways to burn or freeze it and make it safe chargrilled meat or frozen carpaccio.
   
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| width = 100%
 
| width = 100%
 
| It is made by honeypot.}}
 
| It is made by honeypot.}}
*Recipe: Honeypot, Shattered or normal
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* Recipe: Honeypot, Shattered or normal
 
Hunger –50, + 4 to 8 maximum HP permanently. Removes Crippled, Bleeding, Weakness, and Poison debuffs, and heals up to half the hero’s maximum HP.
 
Hunger –50, + 4 to 8 maximum HP permanently. Removes Crippled, Bleeding, Weakness, and Poison debuffs, and heals up to half the hero’s maximum HP.
   
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| width = 100%
 
| width = 100%
 
| It's a piece of frozen raw meat. The only way to eat it is by cutting thin slices of it. And this way it's suprisingly good.}}
 
| It's a piece of frozen raw meat. The only way to eat it is by cutting thin slices of it. And this way it's suprisingly good.}}
*Recipe: None
+
* Recipe: None
 
Obtained by freezing Meat or Mystery Meat. Hunger –85, can cause either Barkskin, Healing or Invisibility.
 
Obtained by freezing Meat or Mystery Meat. Hunger –85, can cause either Barkskin, Healing or Invisibility.
   
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| width = 100%
 
| width = 100%
 
|Vegetable soup is prepared using vegetables and leaf vegetables as main ingredients. Some fruits can also be used, such as tomato, squash and others.}}
 
|Vegetable soup is prepared using vegetables and leaf vegetables as main ingredients. Some fruits can also be used, such as tomato, squash and others.}}
*Recipe: Clean Water + 2 Vegetables
+
* Recipe: Clean Water + 2 Vegetables
 
Changed recipe. Hunger –90, removes Crippled, Bleeding, Weakness, and Poison debuffs.
 
Changed recipe. Hunger –90, removes Crippled, Bleeding, Weakness, and Poison debuffs.
   
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| width = 100%
 
| width = 100%
 
|A honey icecream.}}
 
|A honey icecream.}}
*Recipe: Clean water + Icecap seed + Honey
+
* Recipe: Clean water + Icecap seed + Honey
 
Hunger –90, +5 to 12 maximum HP permanently, removes Poison, Weakness, Bleeding, Burning debuffs, and heals up to half the hero’s maximum HP.
 
Hunger –90, +5 to 12 maximum HP permanently, removes Poison, Weakness, Bleeding, Burning debuffs, and heals up to half the hero’s maximum HP.
   
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| width = 100%
 
| width = 100%
 
| Just like normal meat sold in the market.}}
 
| Just like normal meat sold in the market.}}
*Recipe: None
+
* Recipe: None
 
Random Drop. Hunger –100, has a low chance of randomly causing Fire, Poisoning, Rooting, or Slowness like in Sprouted. Mildly dangerous, it should be eaten only when there are no means to make it safe (burning / freezing / cooking).
 
Random Drop. Hunger –100, has a low chance of randomly causing Fire, Poisoning, Rooting, or Slowness like in Sprouted. Mildly dangerous, it should be eaten only when there are no means to make it safe (burning / freezing / cooking).
   
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| width = 100%
 
| width = 100%
 
| It looks like a decent steak.}}
 
| It looks like a decent steak.}}
*Recipe: None
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* Recipe: None
 
Obtained by igniting Meat or Mystery Meat, Hunger –100, no extra effects.
 
Obtained by igniting Meat or Mystery Meat, Hunger –100, no extra effects.
   
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| width = 100%
 
| width = 100%
 
|Super secret nut made by developer hmdzl001. Eat it!}}
 
|Super secret nut made by developer hmdzl001. Eat it!}}
*Recipe: None
+
* Recipe: None
 
Unique edible item that is granted as a reward if the hero completes all challenge depths with above 100 kills in each. Hunger –100. Grants either +1 Str, +60 HP or +2 Str, +30 HP permanently. Obviously it is eaten for its big benefit in stats and not for its nutritional value.
 
Unique edible item that is granted as a reward if the hero completes all challenge depths with above 100 kills in each. Hunger –100. Grants either +1 Str, +60 HP or +2 Str, +30 HP permanently. Obviously it is eaten for its big benefit in stats and not for its nutritional value.
   
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| width = 100%
 
| width = 100%
 
|This food is made by fruit and water. In this world, you don't need salad.}}
 
|This food is made by fruit and water. In this world, you don't need salad.}}
*Recipe: Clean Water + 2 Berries
+
* Recipe: Clean Water + 2 Berries
 
Hunger –130, heals 33% of maximum HP, with the possibility of overfilling the hero’s health.
 
Hunger –130, heals 33% of maximum HP, with the possibility of overfilling the hero’s health.
   
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|}
 
|}
   
*Hunger –150, due to its rarity, it is basically eaten in specific circumstances for its various beneficial effects in combination with the different seeds and not for its nutritional value (Icefruit is the only one that has no guaranteed extra effects and functions just like the food item of Frozen Carpaccio while satisfying +150 hunger - don't cook an Icefruit for eating it, but only if you need a potion of Frost and don;t have enough Icecap seeds to brew a potion). Also, een if the hero wants to, it cannot be eaten raw (there is even a game message: "You can't bear to eat it raw!").
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* Hunger –150, due to its rarity, it is basically eaten in specific circumstances for its various beneficial effects in combination with the different seeds and not for its nutritional value (Icefruit is the only one that has no guaranteed extra effects and functions just like the food item of Frozen Carpaccio while satisfying +150 hunger - don't cook an Icefruit for eating it, but only if you need a potion of Frost and don;t have enough Icecap seeds to brew a potion). Also, een if the hero wants to, it cannot be eaten raw (there is even a game message: "You can't bear to eat it raw!").
   
 
==== Honey Meat ====
 
==== Honey Meat ====
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| width = 100%
 
| width = 100%
 
|A honey meat.}}
 
|A honey meat.}}
*Recipe: Honey + Meat
+
* Recipe: Honey + Meat
 
Hunger –150, +5 to 10 maximum HP permanently. Removes Crippled, Bleeding, Weakness, and Poison debuffs, and heals up to half the hero’s maximum HP.
 
Hunger –150, +5 to 10 maximum HP permanently. Removes Crippled, Bleeding, Weakness, and Poison debuffs, and heals up to half the hero’s maximum HP.
   
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| width = 100%
 
| width = 100%
 
|It's like kebab, without meat.}}
 
|It's like kebab, without meat.}}
*Recipe: Meat + 2 Vegetables
+
* Recipe: Meat + 2 Vegetables
 
Changed recipe. Hunger –150, removes Crippled, Bleeding, Weakness, and Poison debuffs.
 
Changed recipe. Hunger –150, removes Crippled, Bleeding, Weakness, and Poison debuffs.
  +
 
==== Vegetable Roll ====
 
==== Vegetable Roll ====
 
{{Game description
 
{{Game description
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| width = 100%
 
| width = 100%
 
|It is the same as meat roll, but it is full with vegetables.}}
 
|It is the same as meat roll, but it is full with vegetables.}}
*Recipe: Scroll + Vegetable
+
* Recipe: Scroll + Vegetable
 
Changed recipe. Hunger –170, removes Crippled, Bleeding, Weakness, and Poison debuffs.
 
Changed recipe. Hunger –170, removes Crippled, Bleeding, Weakness, and Poison debuffs.
   
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| width = 100%
 
| width = 100%
 
|It is made by herb and meat.}}
 
|It is made by herb and meat.}}
*Recipe: Seed (not Nut) + Meat
+
* Recipe: Seed (not Nut) + Meat
 
Hunger –180, removes Crippled, Bleeding, Weakness, and Poison debuffs.
 
Hunger –180, removes Crippled, Bleeding, Weakness, and Poison debuffs.
   
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| width = 100%
 
| width = 100%
 
|Although it called chicken nugget, there is no chicken in this food.}}
 
|Although it called chicken nugget, there is no chicken in this food.}}
*Recipe: Meat + Stone Ore
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* Recipe: Meat + Stone Ore
 
Hunger –170, no extra effects.
 
Hunger –170, no extra effects.
   
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| width = 100%
 
| width = 100%
 
|Commercial soup became popular with the invention of canning in the 19th century, and today a great variety of canned and dried soups are on the market.}}
 
|Commercial soup became popular with the invention of canning in the 19th century, and today a great variety of canned and dried soups are on the market.}}
*Recipe: Clean Water + Meat + Vegetable
+
* Recipe: Clean Water + Meat + Vegetable
 
Changed recipe. Hunger –200, removes Crippled, Bleeding, Weakness, and Poison debuffs.
 
Changed recipe. Hunger –200, removes Crippled, Bleeding, Weakness, and Poison debuffs.
   
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| width = 100%
 
| width = 100%
 
| It looks exactly like a standard ration of food but smaller.}}
 
| It looks exactly like a standard ration of food but smaller.}}
*Recipe: 3 Nuts (raw or toasted)
+
* Recipe: 3 Nuts (raw or toasted)
 
New recipe. Also a Random Drop, Hunger –200, no extra effects.
 
New recipe. Also a Random Drop, Hunger –200, no extra effects.
  +
 
==== Meat Roll ====
 
==== Meat Roll ====
 
{{Game description
 
{{Game description
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| width = 100%
 
| width = 100%
 
| It is made by scroll and meat. Yes, it needs a scroll.}}
 
| It is made by scroll and meat. Yes, it needs a scroll.}}
*Recipe: Scroll + Meat
+
* Recipe: Scroll + Meat
 
Hunger –250, no extra effects.
 
Hunger –250, no extra effects.
   
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| width = 100%
 
| width = 100%
 
| Nothing fancy here: dried meat, some biscuits - things like that.}}
 
| Nothing fancy here: dried meat, some biscuits - things like that.}}
*Recipe: None
+
* Recipe: None
 
Random Drop, Hunger –300, no extra effects.
 
Random Drop, Hunger –300, no extra effects.
   
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| width = 100%
 
| width = 100%
 
|Just some kind of kebab.}}
 
|Just some kind of kebab.}}
*Recipe: 2 Meat + Vegetable
+
* Recipe: 2 Meat + Vegetable
 
Changed recipe. Hunger –330, no extra effects.
 
Changed recipe. Hunger –330, no extra effects.
   
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| width = 100%
 
| width = 100%
 
|It is made by honey and rice and... bees?}}
 
|It is made by honey and rice and... bees?}}
*Recipe: Honey + Ration
+
* Recipe: Honey + Ration
 
Hunger –400, +5 to 10 maximum HP permanently. Removes Crippled, Bleeding, Weakness, and Poison debuffs, and heals up to half the hero’s maximum HP.
 
Hunger –400, +5 to 10 maximum HP permanently. Removes Crippled, Bleeding, Weakness, and Poison debuffs, and heals up to half the hero’s maximum HP.
   
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| width = 100%
 
| width = 100%
 
| This is authentic Cornish pasty with traditional filling of beef and potato.}}
 
| This is authentic Cornish pasty with traditional filling of beef and potato.}}
*Recipe: None
+
* Recipe: None
 
Random Drop, Hunger –400, no extra effects. As it gains only +50 hunger satisfaction in its plain cooked alternative as Rice, it is the only random food drop that is not get wasted if eaten uncooked. As pasty changes form with the holidays, it is available as the default pasty only during half of the year, on February, March, May, August and September. Its holiday versions (which all have extra beneficial effects) are:
 
Random Drop, Hunger –400, no extra effects. As it gains only +50 hunger satisfaction in its plain cooked alternative as Rice, it is the only random food drop that is not get wasted if eaten uncooked. As pasty changes form with the holidays, it is available as the default pasty only during half of the year, on February, March, May, August and September. Its holiday versions (which all have extra beneficial effects) are:
   
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| width = 100%
 
| width = 100%
 
|It's rice, yes, rice.}}
 
|It's rice, yes, rice.}}
*Recipe: Clean Water + Ration
+
* Recipe: Clean Water + Ration
 
Hunger –450, no extra effects.
 
Hunger –450, no extra effects.
   
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| width = 100%
 
| width = 100%
 
|Sell it, don't eat.}}
 
|Sell it, don't eat.}}
*Recipe: 3 Stone Ore + Clean Water + Seed (not Nut) (Requires +10 Alchemist's Toolkit)
+
* Recipe: 3 Stone Ore + Clean Water + Seed (not Nut) (Requires +10 Alchemist's Toolkit)
 
Edible item that the Corrupted Otiluke Mirror drops after he gets beaten in the First Final Fight and is also the reward of the City challenge. Hunger -1. It doesn’t have any special benefits when eaten, but it sells for 1,000 gold (even the item description itself advises: "Sell it, don't eat."), which is much more than the 320 gold of its individual ingredients. Not to be confused with an Orange Magic Stone, as they share the same sprite.
 
Edible item that the Corrupted Otiluke Mirror drops after he gets beaten in the First Final Fight and is also the reward of the City challenge. Hunger -1. It doesn’t have any special benefits when eaten, but it sells for 1,000 gold (even the item description itself advises: "Sell it, don't eat."), which is much more than the 320 gold of its individual ingredients. Not to be confused with an Orange Magic Stone, as they share the same sprite.
   
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| width = 100%
 
| width = 100%
 
|This pill will improve your power.}}
 
|This pill will improve your power.}}
*Recipe: 2 Meats + Stone Ore + Vegetable (requires a +6 Alchemist's Toolkit)
+
* Recipe: 2 Meats + Stone Ore + Vegetable (requires a +6 Alchemist's Toolkit)
 
Changed recipe. Hunger –10, +Defense Up buff (+50% Defense for 200 turns). Taking another pill doesn't add more defense, but another 200 turns to the buff's duration. Practically eaten for its buff, not for its nutritional value. It is one of the Warrior starting food items. Note: Players should not get confused by the game description: this pill neither affects the hero's attack or magic power.
 
Changed recipe. Hunger –10, +Defense Up buff (+50% Defense for 200 turns). Taking another pill doesn't add more defense, but another 200 turns to the buff's duration. Practically eaten for its buff, not for its nutritional value. It is one of the Warrior starting food items. Note: Players should not get confused by the game description: this pill neither affects the hero's attack or magic power.
   
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| width = 100%
 
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|This pill will improve your magic.}}
 
|This pill will improve your magic.}}
*Recipe: 2 Meats + Potion + Seed (requires a +6 Alchemist's Toolkit)
+
* Recipe: 2 Meats + Potion + Seed (requires a +6 Alchemist's Toolkit)
 
New recipe. Hunger –10, +Arcane buff (+10 Magic Power) for 200 turns. Taking another pill doesn't add more magic power, but another 200 turns to the buff's duration. Practically eaten for its buff, not for its nutritional value.
 
New recipe. Hunger –10, +Arcane buff (+10 Magic Power) for 200 turns. Taking another pill doesn't add more magic power, but another 200 turns to the buff's duration. Practically eaten for its buff, not for its nutritional value.
   
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| width = 100%
 
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|This pill will improve your skill.}}
 
|This pill will improve your skill.}}
*Recipe: 2 Meats + Stone Ore + Seed (requires a +6 Alchemist's Toolkit)
+
* Recipe: 2 Meats + Stone Ore + Seed (requires a +6 Alchemist's Toolkit)
 
New recipe. Hunger –10, +Rhythm buff (increased Accuracy and Evasion) for 200 turns. Taking another pill doesn't add more Rhythm, but another 200 turns to the buff's duration. Practically eaten for its buff, not for its nutritional value. It is one of the Warrior starting food items. Note: Players should not get confused by the game description: this pill affects only the accuracy and evasion skills.
 
New recipe. Hunger –10, +Rhythm buff (increased Accuracy and Evasion) for 200 turns. Taking another pill doesn't add more Rhythm, but another 200 turns to the buff's duration. Practically eaten for its buff, not for its nutritional value. It is one of the Warrior starting food items. Note: Players should not get confused by the game description: this pill affects only the accuracy and evasion skills.
   
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|This pill will make your stronger.}}
 
|This pill will make your stronger.}}
*Recipe: 3 Meats + Vegetable (requires a +6 Alchemist's Toolkit)
+
* Recipe: 3 Meats + Vegetable (requires a +6 Alchemist's Toolkit)
 
Changed recipe. Hunger –10, +Muscle buff (Str +2 for 200 turns). Taking another pill doesn't add more strength, but another 200 turns to the buff's duration. Practically eaten for its buff and not for its nutritional value. It is one of the Warrior's starting food items.
 
Changed recipe. Hunger –10, +Muscle buff (Str +2 for 200 turns). Taking another pill doesn't add more strength, but another 200 turns to the buff's duration. Practically eaten for its buff and not for its nutritional value. It is one of the Warrior's starting food items.
   
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|This pill will improve your shooting.}}
 
|This pill will improve your shooting.}}
*Recipe: 3 Meats + Stone Ore + Seed (requires a +6 Alchemist's Toolkit)
+
* Recipe: 3 Meats + Stone Ore + Seed (requires a +6 Alchemist's Toolkit)
 
New recipe. Hunger –10, +Target Shoot buff (+10 ranged attack skill for 200 turns). Taking another pill doesn't add more skill points, but another 200 turns to the buff's duration. Practically eaten for its buff, not for its nutritional value. It is one of the Warrior starting food items.
 
New recipe. Hunger –10, +Target Shoot buff (+10 ranged attack skill for 200 turns). Taking another pill doesn't add more skill points, but another 200 turns to the buff's duration. Practically eaten for its buff, not for its nutritional value. It is one of the Warrior starting food items.
   
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| width = 100%
 
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|This pill will improve your defense.}}
 
|This pill will improve your defense.}}
*Recipe: 2 Meats + Potion + Vegetable (requires a +6 Alchemist's Toolkit)
+
* Recipe: 2 Meats + Potion + Vegetable (requires a +6 Alchemist's Toolkit)
 
Changed recipe. Hunger –10, +Attack Up buff (+50% attack for 200 turns). Taking another pill doesn't add more attack power, but another 200 turns to the buff's duration. Practically eaten for its buff and not for its nutritional value. It is one of the Warrior starting food items. Note: The game's description is wrong.
 
Changed recipe. Hunger –10, +Attack Up buff (+50% attack for 200 turns). Taking another pill doesn't add more attack power, but another 200 turns to the buff's duration. Practically eaten for its buff and not for its nutritional value. It is one of the Warrior starting food items. Note: The game's description is wrong.
   
Line 579: Line 581:
 
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|This drink is like Coca-Cola.}}
 
|This drink is like Coca-Cola.}}
*Recipe: Stone ore + Seed (not Nut) + Berry + 2 Clean waters (requires a +10 Alchemist's Toolkit)
+
* Recipe: Stone ore + Seed (not Nut) + Berry + 2 Clean waters (requires a +10 Alchemist's Toolkit)
 
Hunger –20, Bless buff, removes Crippled, Bleeding, Weakness, and Poison debuffs. Practically eaten for its buff and cures and not for its nutritional value.
 
Hunger –20, Bless buff, removes Crippled, Bleeding, Weakness, and Poison debuffs. Practically eaten for its buff and cures and not for its nutritional value.
   
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|This is perfect food. It is good for the worker.}}
 
|This is perfect food. It is good for the worker.}}
*Recipe: Honey + Ration + Seed (not Nut) + Stone ore + Clean water OR Vegetable + Stone Ore + Ration + Clean Water + Berry (requires a +10 Alchemist's Toolkit)
+
* Recipe: Honey + Ration + Seed (not Nut) + Stone ore + Clean water OR Vegetable + Stone Ore + Ration + Clean Water + Berry (requires a +10 Alchemist's Toolkit)
 
Changed recipe. Hunger –600, Bless, Haste, Illuminated, Levitation, Recharging, Overfed, Regeneration buffs at the same time. It also increases the player’s maximum HP by 4-8 and heals the hero by 10% of their max HP, potentially overfilling his/her health bar.
 
Changed recipe. Hunger –600, Bless, Haste, Illuminated, Levitation, Recharging, Overfed, Regeneration buffs at the same time. It also increases the player’s maximum HP by 4-8 and heals the hero by 10% of their max HP, potentially overfilling his/her health bar.
   
Line 597: Line 599:
 
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|A huge hamburger.}}
 
|A huge hamburger.}}
*Recipe: 2 Rations + 2 Meat + Vegetable (requires a +10 Alchemist's Toolkit)
+
* Recipe: 2 Rations + 2 Meat + Vegetable (requires a +10 Alchemist's Toolkit)
 
Changed recipe. Hunger –770, Overfed buff. Heals 20% of max HP, and can overfill health bar. While all food can cause the Overfed buff, only the Hamburger can cause it alone by one consumption almost regardless of starvation level.
 
Changed recipe. Hunger –770, Overfed buff. Heals 20% of max HP, and can overfill health bar. While all food can cause the Overfed buff, only the Hamburger can cause it alone by one consumption almost regardless of starvation level.
   
Line 611: Line 613:
 
* Barkskin: Frozen Carpaccio (randomly), Full Moon Berry, Moon Berry, Toasted Dungeon Nut, Dungeon Nut (very rare).
 
* Barkskin: Frozen Carpaccio (randomly), Full Moon Berry, Moon Berry, Toasted Dungeon Nut, Dungeon Nut (very rare).
   
*Bleeding & Crippled to enemies: Earthstar mushroom
+
* Bleeding & Crippled to enemies: Earthstar mushroom
*Blessed: Foamed Beverage, Perfect food, Rainbow Egg.
+
* Blessed: Foamed Beverage, Perfect food, Rainbow Egg.
*Burning to enemies: Jack O' Lantern mushroom
+
* Burning to enemies: Jack O' Lantern mushroom
*Damage to enemies: Death Cap mushroom (appr. 50% of HP)
+
* Damage to enemies: Death Cap mushroom (appr. 50% of HP)
*Defense Up: Hard Pill
+
* Defense Up: Hard Pill
*Dew Drop: Green Spore mushroom
+
* Dew Drop: Green Spore mushroom
*Extra strong hit once: Moon Berry
+
* Extra strong hit once: Moon Berry
*Extra strong hit many times: Full Moon Berry
+
* Extra strong hit many times: Full Moon Berry
*Haste: Blue Milk mushroom, Cloud Berry, Perfect food, Roast Turkey.
+
* Haste: Blue Milk mushroom, Cloud Berry, Perfect food, Roast Turkey.
*Healing: Fruit salad, Frozen Carpaccio (randomly), Pumpkin Pie.
+
* Healing: Fruit salad, Frozen Carpaccio (randomly), Pumpkin Pie.
*Heals fully the pet and adds 120 XP to its counter: Pet Food
+
* Heals fully the pet and adds 120 XP to its counter: Pet Food
*Illuminated: Full Moon Berry, Perfect Food, Food of Knowledge.
+
* Illuminated: Full Moon Berry, Perfect Food, Food of Knowledge.
*Invisibility: Frozen Carpaccio (randomly).
+
* Invisibility: Frozen Carpaccio (randomly).
*Levitation: Perfect Food, Cloud Berry (randomly), Roast Turkey.
+
* Levitation: Perfect Food, Cloud Berry (randomly), Roast Turkey.
*Magic Mapping: Blue Berry
+
* Magic Mapping: Blue Berry
*Magic Power increased: Magic Pill
+
* Magic Power increased: Magic Pill
*Maximum HP Boost permanently: Golden Nut Bless by Developer, Honey, Honey Gel, Honey Meat, Honey Rice, Honey Water, Ice Cream, Perfect Food.
+
* Maximum HP Boost permanently: Golden Nut Bless by Developer, Honey, Honey Gel, Honey Meat, Honey Rice, Honey Water, Ice Cream, Perfect Food.
*Maximum Strength Boost permanently: Golden Nut Bless by Developer
+
* Maximum Strength Boost permanently: Golden Nut Bless by Developer
*Mind Vision: Black Berry (randomly)
+
* Mind Vision: Black Berry (randomly)
*Overfed: Hamburger, Perfect Food (all itmes of food can cause the Overfed buff, but these are the only that can always cause it with one consumption even from starvation level)
+
* Overfed: Hamburger, Perfect Food (all itmes of food can cause the Overfed buff, but these are the only that can always cause it with one consumption even from starvation level)
*Ranged attack skill increased: Shoot Pill
+
* Ranged attack skill increased: Shoot Pill
*Recharging: Perfect Food, Candy Cane.
+
* Recharging: Perfect Food, Candy Cane.
*Regeneration: Black Berry, Blue Berry (randomly), Blue Milk mushroom, Cloud Berry (randomly), Perfect food, Pixie Parasol mushroom, Spring Festival Food.
+
* Regeneration: Black Berry, Blue Berry (randomly), Blue Milk mushroom, Cloud Berry (randomly), Perfect food, Pixie Parasol mushroom, Spring Festival Food.
*Removal of Debuffs: Edible Grass, Foamed Beverage, Herb Meat, Honey Water, Ice Cream, Pork Soup, Vegetable Kebab, Vegetable Roll, Vegetable Soup.
+
* Removal of Debuffs: Edible Grass, Foamed Beverage, Herb Meat, Honey Water, Ice Cream, Pork Soup, Vegetable Kebab, Vegetable Roll, Vegetable Soup.
*Rooting to enemies: Golden Jelly mushroom
+
* Rooting to enemies: Golden Jelly mushroom
*Sleep to enemies: Pixie Parasol mushroom
+
* Sleep to enemies: Pixie Parasol mushroom
*Slowness to enemies: Blue Milk mushroom
+
* Slowness to enemies: Blue Milk mushroom
*Temporary Strength Up: Power Pill
+
* Temporary Strength Up: Power Pill
*Treasure Search: Blue Berry
+
* Treasure Search: Blue Berry
==List of Harmful Food Effects==
+
== List of Harmful Food Effects ==
*Burning: Jack O' Lantern mushroom (low chance), Mystery meat (high chance).
+
* Burning: Jack O' Lantern mushroom (low chance), Mystery meat (high chance).
*Bleeding & Crippled: Earthstar mushroom
+
* Bleeding & Crippled: Earthstar mushroom
*Blindness: Death Cap mushroom.
+
* Blindness: Death Cap mushroom.
*Dizziness/Vertigo: Golden Jelly mushroom, Pixie Parasol mushroom.
+
* Dizziness/Vertigo: Golden Jelly mushroom, Pixie Parasol mushroom.
*Poisoning, Rooting, or Slowness: Meat (very low chance), Mystery meat (randomly one of the debuffs each time, high chance).
+
* Poisoning, Rooting, or Slowness: Meat (very low chance), Mystery meat (randomly one of the debuffs each time, high chance).
*Pure damage: Death Cap mushroom (1/4 of HP), Garbage.
+
* Pure damage: Death Cap mushroom (1/4 of HP), Garbage.
*Regeneration to enemies: Blue Milk Mushroom
+
* Regeneration to enemies: Blue Milk Mushroom
   
 
Note: Apparently some recipes produce food much more efficient in satisfying hunger than other recipes, but on the other hand these “low hunger satisfaction” recipes provide very useful buffs or cures (for example Fruit Salad reduces hunger only by –130, but heals 33% of maximum HP, with the possibility of overfilling the hero’s health), so it will be better for the hero to wait until he/she gathers the necessary material for a recipe that he/she will need more, rather than cook all the food he/she can with the recipe ingredients which are already available to him/her.
 
Note: Apparently some recipes produce food much more efficient in satisfying hunger than other recipes, but on the other hand these “low hunger satisfaction” recipes provide very useful buffs or cures (for example Fruit Salad reduces hunger only by –130, but heals 33% of maximum HP, with the possibility of overfilling the hero’s health), so it will be better for the hero to wait until he/she gathers the necessary material for a recipe that he/she will need more, rather than cook all the food he/she can with the recipe ingredients which are already available to him/her.

Revision as of 20:29, July 20, 2019

[This wiki page is updated with the changes from the developer's latest release "Epic Battle (4): City's Chaos War A " (link to the latest apk). Some changes were implemented in cooking food in this version along with some bugfixes: the addition of the Vegetable food item, which is an important ingredient as it replaces mushrooms in many recipes, the nerfing of the raw meat debuffs, the removal of mushrooms from recipes and their change to a cookable item, the addition of almost 15 new cooking recipes. Also many new recipes for bombs and ammunition were added, which are displayed in the Alchemy page.]

File:Cooking.jpg

In addition to creating potions and blandfruits in exactly the same manner as Sprouted (3 seeds / Blandfruit + seed), Alchemy Pots are now mostly used to combine various foods and other ingredients together into meals and combat-related and other miscellaneous items. As a matter of fact in SPS-PD they are much more Kitchens and Workshops than Alchemy Pots. For details about the combat-related and miscellaneous items you can visit SPS-PD's Alchemy page. Most cooked foods are more filling than their individual components or their simpler “non cooked” counterparts like chargrilled meat and frozen carpaccio. They become essential to players deep in the dungeon, as common food items satisfy much less hunger than before. Food can be a scarce resource in some parts of the dungeon, however, also eating lots of food at once can now grant the "Overfed" buff to increase a player's attack. Additionally, a high-levelled Alchemist's Toolkit can give players up to two more slots for inputting ingredients, allowing the cooking of certain super foods with many buffs and/or cures like the six different types of Pills, Foamed Beverage and especially Hamburger and Perfect Food, which would normally be unobtainable. On the other hand, it has lost its function to help brew more potions with less seeds, and it has become practically a Culinary Toolkit in SPS-PD.

File:Alchemy.jpg

Be careful about what the hero inputs, as almost all trial-and-error recipes will result in the creation of a "Garbage" item, that hurts the hero when eaten, barely satisfies any hunger at all, and can only be sold for 10G. In the hero stats’ tab there is a hunger counter that can range from 0 to 800. After 600 the hero will become “Hungry”, which has no effect and is just a warning that “Starving” at 800 is near, which causes appr. -1% of HP every 10 turns (in integer numbers, so it will always be -1 HP in low levels, and will increase following the hero's HP increase). Hunger increases by 1 per 1 turn, but practically in the counter by 10 every 10 turns. One thing to note is that if hunger is equal to 800, the amount of hunger reduced by food is multiplied by 1.5 (in previous versions there was a minor bug that was happening randomly and not often: sometimes hunger surpassed the 800 limit and reached 805 to 810 and in this case the 1.5 multiplier did not work - this bug seems to have been fixed). As it will become apparent in the following section, scrolls, potions, meat, berries, mushrooms, seeds, clean water, honey, gel, stone ores, rations, and nuts can all be used in cooking.

[Note: Normally the outcome of brewing, cooking etc. is not shown in the right box of the alchemy interface, and the player has to know which ingredients to combine. The pictures were merged here for economy of space.]

Food Recipes and Edible Consumables

All food apart from Garbage has a minor or major healing effect (technically, even Garbage has one, but the healing is less than the damage done). In the following list, when an item is described as a “Random Drop” with "No recipe", that means practically that it is only found, sold or dropped in the dungeon. Apart from plain Honey, all other types of cooked food (including recipes with honey) as well as rations of both sizes and pasties are sold in the Dolya Town food shop of Cooker M.O.S., but other random drops like meat or nuts aren’t, nor is garbage.

A recipe the requires “Meat” will accept (plain) Meat, Mystery Meat, Chargrilled Meat, or Frozen Carpaccio. A recipe that requires “Ration” will accept an Overpriced Ration, a regular Food Ration or a Pasty (or any holiday version of Pasty). All cooked items apart from Chargrilled Meat, Cooked Blandfruit and Frozen Carpaccio can't be recooked: for example, 1 mushroom and 2 Herb Meats will produce Garbage and not Kebab, even though apparently Herb Meat contains meat. All recipes in the current version of SPS-PD work without a pronbblem.. They are listed in order of hunger satisfaction. After these detailed decriptions get displayed, a concise table with all the recipes follows.

Edible Consumables and Recipes that require only 2 or 3 Alchemy slots

[Note: In the just immediately previous version "City's Chaos War (without A)" all recipes with vegetables could be also made with mushrooms, but this is not possible anymore. As the two versions are very similar, players should check the main screen to see if there is an A at the end of the version's title or not, or just try to combine two meats and a mushroom and see if the result is a kebab (version without A) or garbage (version with A).]

Garbage

Null Food
Garbage
Only garbage in here.
  • Recipe: Any combination that isn't included in this list and in the list of the Alchemy page.

Hunger –1, Causes damage equal to 20% of the hero’s max HP. It's recommended that the hero just sells any instead of causing him/herself harm by eating it.

Nut

SproutedPD nut
Nut
Common dungeon nut. It can be used in cooking.
  • Recipe: None

Random Drop. Hunger –10, with 10% chance of giving Barkskin. Practically used as an ingredient for Toasted Nut and Pet Food, not for its nutritional value or buff.

Gel

SproutedPD violet upgoo
Gel
A simple gel, can be used on burning or cooking.
  • Recipe: Clean Water + Stone Ore

Hunger –10, no extra effects, practically used as an ingredient for Honey Gel, and not eaten for its nutritional value.

Honey Water

Honey Water
Honey Water
Made by honey and water.
  • Recipe: Honey + 2 Clean Waters

Hunger –10, +4 to 8 maximum HP permanently. Removes Crippled, Bleeding, Weakness and Poison debuffs and heals up to half the hero’s maximum HP. This recipe was bugged in previous versions but it is not anymore.

Blue Milk mushroom

[Note: There was a change made in the update of the latest version, City Chaos War A, in which the mushrooms have become unavailable as ingredients for cooking and only the Vegetable can be used in their recipes (they remain edible items though). In addition, all mushrooms can now be created via cooking. Also as their effects are the same with Sprouted, Sprouted's descriptions which give all the important details are also displayed.]

Blue Milk mushroom
This mushroom oozes a milky blue substance. You feel your senses slipping. It can improve your speed, and heal everyone in this place.

Slows all mobs when eaten, Hastes hero, gives both parties Regeneration.

  • Recipe: Clean Water + Vegetable + Sungrass seed

Death Cap mushroom

Death Cap mushroom
A deadly-looking fungus found growing in the dungeon. Eat at your own risk. It is too dangerous.

All mobs on the level lose approximately half their health. Hero loses 1/4 of current health and is temporarily Blinded.

  • Recipe: Clean Water + Vegetable + Sorrowmoss seed

Earthstar mushroom

Earthstar mushroom
A tiny bit of an unknown world grows in this mushroom. It doesn't feel like a place you'd like to visit... It looks like a blade.

All mobs on the level - and the Hero, to a lesser extent - get the Bleeding and Crippled debuffs.

  • Recipe: Clean Water + Vegetable + Earhroot seed

Golden Jelly mushroom

Golden Jelly mushroom
A gelatinous fungus covered in a sticky ooze. Looks like it might cause some havoc if eaten.

Roots all mobs and gives the Hero Vertigo for a short time.

  • Recipe: Clean Water + Vegetable + Stormvine seed

Green Spore mushroom

Green Spore mushroom
This is new mushroom. It is full with Dew Power.
  • Recipe: Clean Water + Vegetable + Dewcatcher seed

New mushroom item of SPS-PD. It grants the Dew Drop buff for 100 turns.

Jack O' Lantern mushroom

Jack O' Lantern mushroom
A strange heat emanates from this mushroom. Unleashing the fire within could be dangerous. It is easy to start fire.

This cheery looking pumpk- ahh, mushroom has a high chance to Burn mobs, and a low chance to Burn the hero...

  • Recipe: Clean Water + Vegetable + Firebloom seed

Pixie Parasol mushroom

Pixie Parasol mushroom
These mushrooms seem to spin in front of your eyes. You hear fleeting laughter.

This calming blue mushroom puts all mobs to Sleep, makes the hero Dizzy, and gives the hero long-lasting Regeneration.

  • Recipe: Recipe: Clean Water + Vegetable + Dreamfoil seed

All mushroom recipes are new. All mushrooms are also random drops in the dungeon. Hunger –10, they cause various effects, which are the same with Sprouted, apart from the new Green Spore mushroom, which grants a Dew Drop buff with short duration. Practically eaten when their effects are needed and not for their nutritional value.

Pet Food

Pet Food
Pet Food
Every pet loves it, that is why it is called pet food.
  • Recipe: Clean Water + 2 (raw or toasted) Nuts

Hunger -10 with no extra effects when eaten by the hero, but fully heals any pet while giving it 120 XP, so it's wasted when the hero eats it. It is a starting food item of all classes.

Honey Gel

SproutedPD yellow upgoo
Honey Gel
Honey and gel combine perfectly.
  • Recipe: Honey + Gel

Hunger –20, +4 to +8 maximum HP permanently. Removes Crippled, Bleeding, Weakness, and Poison debuffs, and heals up to half the hero’s maximum HP.

Toasted Nut

SproutedPD toast nut
Toasted Nut
Common dungeon nut toasted to perfection. Also can be used in cooking.
  • Recipe: None

Obtained by igniting regular nuts. Hunger –20, grants Barkskin (variable Armor boost). Practically eaten for its buff and not for its nutritional value.

Vegetable

Vegetable
A common vegetable, usually used in cooking. Even without cooking it tastes delicious.
  • Recipe: None

Random drop mostly from high grass (Thieves also have a 10% chance to drop it, and also Albino Giant Piranhas after some of thse initially spawned get killed). It is also sometimes sold in the Northwest shop in Dolya Town. Hunger –20, no special effects. Due to its low nutritional value and its rarity it is much better to be used as an ingredient in the many recipes it is included, some of which produce high quality food items. Not to be confused with the removed Edible Grass item, with which they share the same sprite.

Berries

[As the effects of the berries are the same with Sprouted, Sprouted's descriptions are also displayed.]

Black berry
Black berry
A delectable berry. This berry is full with life energy.

This dark red berry grants Regeneration, and occasionally Mind Vision. Invaluable in boss fights and on tough floors.


Blue berry
Blue berry
A mysterious blue berry. It is full of knowledge.

This deep blue berry reveals the map of the current floor, including secret doors and traps. It also reveals all items. Occasionally grants Regeneration. [In SPS-PD it doesn't reveal secret doors and secret traps, but grants the Treasure Search ability that shows all loot in the floor, apart from that in hidden rooms.]

[Note: Selemene is the goddess of the moon in the Dota 2 game.]

Cloud berry
Cloud berry
A delectable and light berry. It is full with wind energy.

This bright pink berry grants Haste for a short time, occasionally Levitation, and rarely Regeneration.


Moon berry
Moon berry
A hearty blue-green berry. It is full with power.

This light blue berry grants Moon Fury: The next hit with any weapon or wand will do quadruple damage. Occasionally adds Barkskin.


Full Moon berry
Full Moon berry
In the darkest hours of night a full moon berry grows. It was blessed by Selemene.

This rare berry is a more effective Moonberry, extending the damage multiplier to multiple hits depending on maximum depth reached.

  • Recipe: None

Random Drops, with the sole exception of the Full Moon Berry, which is only found in the "Prison reward bag", which the 100th Mossy Skeleton drops in the Prison Challenge as a challenge reward. Hunger –50, they cause various beneficial effects each, which are almost exactly the same with Sprouted (with a minor difference in the Blue berry), and most have a chance to cause Regeneration. Practically eaten for their buffs and not for their nutritional value.

Edible Grass

Removed: Edible Grass
Some simple vegetable.
  • Recipe: Clean Water + Seed (not Nut) / Berry

This recipe seems to have been removed and produces Garbage in the latest version of SPS-PD, although the item still exists in the game code. Its effects used to be: Hunger –60, removed Crippled, Bleeding, Weakness, and Poison debuffs.

Mystery Meat

SproutedPD mystery meat
Mystery Meat
Eat at your own risk!
  • Recipe: None

Random Drop. Hunger –75, has a moderate chance of randomly causing Fire, Poisoning, Rooting, or Slowness like in Sprouted, but it does this less often than in that mod. It usually doesn't cause any debuffs in SPS-PD, but when it does, they can be harsh (for example its poisoning will reduce the hero's HP from full to almost zero) so eating it raw should generally be avoided. However, it works fine in any recipe that requires meat, and if there is not an alchemy pot easily available, there are many ways to burn or freeze it and make it safe chargrilled meat or frozen carpaccio.

Honey

Honey (SPS-PD)
Honey
It is made by honeypot.
  • Recipe: Honeypot, Shattered or normal

Hunger –50, + 4 to 8 maximum HP permanently. Removes Crippled, Bleeding, Weakness, and Poison debuffs, and heals up to half the hero’s maximum HP.

Frozen Carpaccio

Frozen carpaccio
Frozen Carpaccio
It's a piece of frozen raw meat. The only way to eat it is by cutting thin slices of it. And this way it's suprisingly good.
  • Recipe: None

Obtained by freezing Meat or Mystery Meat. Hunger –85, can cause either Barkskin, Healing or Invisibility.

Vegetable Soup

Vegetable Soup
Vegetable Soup
Vegetable soup is prepared using vegetables and leaf vegetables as main ingredients. Some fruits can also be used, such as tomato, squash and others.
  • Recipe: Clean Water + 2 Vegetables

Changed recipe. Hunger –90, removes Crippled, Bleeding, Weakness, and Poison debuffs.

Ice-cream

Ice Cream
Ice-cream
A honey icecream.
  • Recipe: Clean water + Icecap seed + Honey

Hunger –90, +5 to 12 maximum HP permanently, removes Poison, Weakness, Bleeding, Burning debuffs, and heals up to half the hero’s maximum HP.

Meat

Mystery meat
Meat
Just like normal meat sold in the market.
  • Recipe: None

Random Drop. Hunger –100, has a low chance of randomly causing Fire, Poisoning, Rooting, or Slowness like in Sprouted. Mildly dangerous, it should be eaten only when there are no means to make it safe (burning / freezing / cooking).

Chargrilled meat

Chargrilled meat
Chargrilled Meat
It looks like a decent steak.
  • Recipe: None

Obtained by igniting Meat or Mystery Meat, Hunger –100, no extra effects.

Golden Nut Bless by Developer

Golden Nut (SPS-PD)
Golden Nut Bless by Developer
Super secret nut made by developer hmdzl001. Eat it!
  • Recipe: None

Unique edible item that is granted as a reward if the hero completes all challenge depths with above 100 kills in each. Hunger –100. Grants either +1 Str, +60 HP or +2 Str, +30 HP permanently. Obviously it is eaten for its big benefit in stats and not for its nutritional value.

Fruit Salad

Fruit Salad
Fruit Salad
This food is made by fruit and water. In this world, you don't need salad.
  • Recipe: Clean Water + 2 Berries

Hunger –130, heals 33% of maximum HP, with the possibility of overfilling the hero’s health.

Blandfruit cooked

Raw: Blandfruit / Cooked: (Seed name)fruit
Raw: So dry and insubstantial, perhaps stewing it with another ingredient would improve it.

Cooked: The fruit has plumped up from its time soaking in the pot and has even absorbed the properties of the seed it was cooked with. It looks ready to be eaten!

The raw Blandfruit fruit can be cooked with any seed to produce different types of cooked blandfruits, a few combinations are useless or of low value though:

  • + Blandfruit seed / Seed Pod seed > the seed gets spent and a still uncooked blandfruit is produced (don"t do it).
  • + Blindweed > Blindfruit, grants the Attack Up and Invisibility buffs for 15 turns, unthrowable.
  • + Dewcatcher / Upgrade Eater > Heartfruit, functions like a potion of Life overfilling the hero's HP bar, unthrowable.
  • + Dreamfoil > Dreamfruit, grants the Holy Light buff for 10 turns and Immune to Gases buff for 15 turns, when thrown shatters like a Potion of Purification.
  • + Earthroot > Earthfruit, when eaten grants the Imbued with Earth buff for 30 turns, when thrown functions like a potion of Paralytic Gas.
  • + Fadeleaf > Fadefruit, grants the Treasure Search buff for 5 turns and the Mind Vision buff for 40 turns, unthrowable.
  • + Firebloom > Firefruit, when eaten grants the Imbued with Fire buff for 30 turns, when thrown functions like a potion of Liquid Flame.
  • + Icecap > Icefruit, when eaten functions just like a Frozen Carpaccio but satisfies +150 hunger, when thrown functions like a potion of Frost.
  • + Phase Pitcher > Mightyfruit, adds +15 HP to the hero's max HP but not +1 Str. like it does in Sprouted, unthrowable.
  • + Rotberry > Rotfruit, adds +1 Str. like in Sprouted, unthrowable.
  • + Sorrowmoss > Sorrowfruit, when eaten grants the Imbued the Imbued with Toxicity buff for 30 turns, when thrown functions like a potion of Toxic Gas.
  • + Starflower > Starfruit, doesn't automatically level up the hero but adds randomly an amount of XP between the hero's current gathered XP and the hero's max XP (the hero better eat it a little before leveling up, to secure the immedate stat upgrading), and also grants the Bless buff for 20 turns.
  • + Stormvine > Stormfruit, when eaten grants the Levitation buff for 20 turns and the Defense Up buff for 10 turns, when thrown releases Confusion Gas like a potion of Levitation would.
  • + Sungrass > Sunfruit, functions like a Healing potion, unthrowable.

Most of the blandfruit outcomes when they are eaten and thrown are similar with those of Shattered PD but with the additional potion side effects or changes of SPS-PD, apart from the fact that when they are thrown, they don't leave blandfruit chunks. The cooked blandfruits that were described as "unthrowable" can actually get thrown, but do not shatter when thrown. All cooked blandfruits satisfy +150 hunger. A summary table follows:

Seed Blandfruit Effect (only eaten or eaten / thrown)
Blandfruit uncooked none
Blindweed Blindfruit Invisibilty p.
Dewcatcher Heartfruit Life p.
Dreamfoil Dreamfruit Purification p.
Earthroot Earthfruit Imbued with Earth / Paralytic gas p.
Fadeleaf Fadefruit Mid Vision p.
Firebloom Firefruit Imbued with Fire / Liquid Flame p.
Icecap Icefruit Frozen Carpaccio / Frost p.
Phase Pitcher Mightyfruit +15 HP
Rotberry Rotfruit Strength p.
Seed Pod uncooked none
Sorrowmoss Sorrowfruit Imbued with Toxicity / Toxic gas p.
Starflower Starfruit Experience p.
Sungrass Sunfruit Healing p.
  • Hunger –150, due to its rarity, it is basically eaten in specific circumstances for its various beneficial effects in combination with the different seeds and not for its nutritional value (Icefruit is the only one that has no guaranteed extra effects and functions just like the food item of Frozen Carpaccio while satisfying +150 hunger - don't cook an Icefruit for eating it, but only if you need a potion of Frost and don;t have enough Icecap seeds to brew a potion). Also, een if the hero wants to, it cannot be eaten raw (there is even a game message: "You can't bear to eat it raw!").

Honey Meat

Honey Meat
Honey Meat
A honey meat.
  • Recipe: Honey + Meat

Hunger –150, +5 to 10 maximum HP permanently. Removes Crippled, Bleeding, Weakness, and Poison debuffs, and heals up to half the hero’s maximum HP.

Vegetable Kebab

Vegetable Kebab
It's like kebab, without meat.
  • Recipe: Meat + 2 Vegetables

Changed recipe. Hunger –150, removes Crippled, Bleeding, Weakness, and Poison debuffs.

Vegetable Roll

Roll
Vegetable Roll
It is the same as meat roll, but it is full with vegetables.
  • Recipe: Scroll + Vegetable

Changed recipe. Hunger –170, removes Crippled, Bleeding, Weakness, and Poison debuffs.

Herb Meat

Herb Meat
It is made by herb and meat.
  • Recipe: Seed (not Nut) + Meat

Hunger –180, removes Crippled, Bleeding, Weakness, and Poison debuffs.

Chicken Nugget

Chicken Nuggets
Chicken Nugget
Although it called chicken nugget, there is no chicken in this food.
  • Recipe: Meat + Stone Ore

Hunger –170, no extra effects.

Pork Soup

Pork Soup
Pork Soup
Commercial soup became popular with the invention of canning in the 19th century, and today a great variety of canned and dried soups are on the market.
  • Recipe: Clean Water + Meat + Vegetable

Changed recipe. Hunger –200, removes Crippled, Bleeding, Weakness, and Poison debuffs.

Overpriced Food Ration

Overpriced food
Overpriced Food Ration
It looks exactly like a standard ration of food but smaller.
  • Recipe: 3 Nuts (raw or toasted)

New recipe. Also a Random Drop, Hunger –200, no extra effects.

Meat Roll

Roll
Meat Roll
It is made by scroll and meat. Yes, it needs a scroll.
  • Recipe: Scroll + Meat

Hunger –250, no extra effects.

Ration of Food

Food
Ration of Food
Nothing fancy here: dried meat, some biscuits - things like that.
  • Recipe: None

Random Drop, Hunger –300, no extra effects.

Kebab

Kebab
Just some kind of kebab.
  • Recipe: 2 Meat + Vegetable

Changed recipe. Hunger –330, no extra effects.

Honey Rice

Rice
Honey Rice
It is made by honey and rice and... bees?
  • Recipe: Honey + Ration

Hunger –400, +5 to 10 maximum HP permanently. Removes Crippled, Bleeding, Weakness, and Poison debuffs, and heals up to half the hero’s maximum HP.

Pasty

Pasty
Pasty
This is authentic Cornish pasty with traditional filling of beef and potato.
  • Recipe: None

Random Drop, Hunger –400, no extra effects. As it gains only +50 hunger satisfaction in its plain cooked alternative as Rice, it is the only random food drop that is not get wasted if eaten uncooked. As pasty changes form with the holidays, it is available as the default pasty only during half of the year, on February, March, May, August and September. Its holiday versions (which all have extra beneficial effects) are:

Candy Cane
Candy Cane
A huge sugary sweet candy cane! It's big enough to fill you up, and the sugar might give your wands a tiny bit of extra charge too.

Happy Holidays!

Availabe only during December, also grants Recharging.

Pumpkin Pie
Pumpkin Pie
A great big slice of pumpkin pie! Its sweet and spicy flavor will fill you up and give you a tiny bit of healing.

Happy Halloween!

Available only during October, also grants Healing of up to 10% max hp.

Rainbow Egg
Easter Egg
Rainbow Egg
Although this thing looks small, eating it can completely eliminate your hunger and make you energetic.

Happy Easter!

Available only during April, also grants the Bless buff.

Roast Turkey
Roast Turkey
Roast Turkey
A roasted turkey. Eating it can restore your hunger and make you faster.

Happy Thanksgiving!

Available only during November, also grants Levitation and Haste.

School Work (formerly Food of Knowledge)
Food Of Knowledge
School Work
This is some kind of school work in summer vacation. Finish it and you will be full with knowledge.

Available only during June and July, also grants Illumination for 50 turns. In the current version it is the only version of Pasty, as this version takes its theme from the summer holidays.

Spring Festival Food
Spring Festival Food
Spring Festival Food
The rice cake, the dumpling, and the dumplings are filled with the steamer. As one of the traditional foods of the new spring festival, it can completely eliminate your hunger and make you full of determination.

Happy Spring Festival!

Available only during January, also grants Regeneration.

Rice

Rice
Rice
It's rice, yes, rice.
  • Recipe: Clean Water + Ration

Hunger –450, no extra effects.

Recipes that require more than 3 Alchemy slots

Crystal Nucleus

Crystal Nucleus
Sell it, don't eat.
  • Recipe: 3 Stone Ore + Clean Water + Seed (not Nut) (Requires +10 Alchemist's Toolkit)

Edible item that the Corrupted Otiluke Mirror drops after he gets beaten in the First Final Fight and is also the reward of the City challenge. Hunger -1. It doesn’t have any special benefits when eaten, but it sells for 1,000 gold (even the item description itself advises: "Sell it, don't eat."), which is much more than the 320 gold of its individual ingredients. Not to be confused with an Orange Magic Stone, as they share the same sprite.

Hard Pill

Hard Pill
This pill will improve your power.
  • Recipe: 2 Meats + Stone Ore + Vegetable (requires a +6 Alchemist's Toolkit)

Changed recipe. Hunger –10, +Defense Up buff (+50% Defense for 200 turns). Taking another pill doesn't add more defense, but another 200 turns to the buff's duration. Practically eaten for its buff, not for its nutritional value. It is one of the Warrior starting food items. Note: Players should not get confused by the game description: this pill neither affects the hero's attack or magic power.

Magic Pill

Magic pill
This pill will improve your magic.
  • Recipe: 2 Meats + Potion + Seed (requires a +6 Alchemist's Toolkit)

New recipe. Hunger –10, +Arcane buff (+10 Magic Power) for 200 turns. Taking another pill doesn't add more magic power, but another 200 turns to the buff's duration. Practically eaten for its buff, not for its nutritional value.

Music Pill

Music Pill
This pill will improve your skill.
  • Recipe: 2 Meats + Stone Ore + Seed (requires a +6 Alchemist's Toolkit)

New recipe. Hunger –10, +Rhythm buff (increased Accuracy and Evasion) for 200 turns. Taking another pill doesn't add more Rhythm, but another 200 turns to the buff's duration. Practically eaten for its buff, not for its nutritional value. It is one of the Warrior starting food items. Note: Players should not get confused by the game description: this pill affects only the accuracy and evasion skills.

Power Pill

Power Pill
This pill will make your stronger.
  • Recipe: 3 Meats + Vegetable (requires a +6 Alchemist's Toolkit)

Changed recipe. Hunger –10, +Muscle buff (Str +2 for 200 turns). Taking another pill doesn't add more strength, but another 200 turns to the buff's duration. Practically eaten for its buff and not for its nutritional value. It is one of the Warrior's starting food items.

Shoot Pill

Shoot Pill
This pill will improve your shooting.
  • Recipe: 3 Meats + Stone Ore + Seed (requires a +6 Alchemist's Toolkit)

New recipe. Hunger –10, +Target Shoot buff (+10 ranged attack skill for 200 turns). Taking another pill doesn't add more skill points, but another 200 turns to the buff's duration. Practically eaten for its buff, not for its nutritional value. It is one of the Warrior starting food items.

Smash Pill

Smash Pill
This pill will improve your defense.
  • Recipe: 2 Meats + Potion + Vegetable (requires a +6 Alchemist's Toolkit)

Changed recipe. Hunger –10, +Attack Up buff (+50% attack for 200 turns). Taking another pill doesn't add more attack power, but another 200 turns to the buff's duration. Practically eaten for its buff and not for its nutritional value. It is one of the Warrior starting food items. Note: The game's description is wrong.

Foamed beverage

Foamed Beverage
This drink is like Coca-Cola.
  • Recipe: Stone ore + Seed (not Nut) + Berry + 2 Clean waters (requires a +10 Alchemist's Toolkit)

Hunger –20, Bless buff, removes Crippled, Bleeding, Weakness, and Poison debuffs. Practically eaten for its buff and cures and not for its nutritional value.

Perfect Food

Perfect Food
This is perfect food. It is good for the worker.
  • Recipe: Honey + Ration + Seed (not Nut) + Stone ore + Clean water OR Vegetable + Stone Ore + Ration + Clean Water + Berry (requires a +10 Alchemist's Toolkit)

Changed recipe. Hunger –600, Bless, Haste, Illuminated, Levitation, Recharging, Overfed, Regeneration buffs at the same time. It also increases the player’s maximum HP by 4-8 and heals the hero by 10% of their max HP, potentially overfilling his/her health bar.

Hamburger

Hamburger
Hamburger
A huge hamburger.
  • Recipe: 2 Rations + 2 Meat + Vegetable (requires a +10 Alchemist's Toolkit)

Changed recipe. Hunger –770, Overfed buff. Heals 20% of max HP, and can overfill health bar. While all food can cause the Overfed buff, only the Hamburger can cause it alone by one consumption almost regardless of starvation level.

Storage

Until the hero finds the Shopping Cart container most food items are stored in the main inventory - backpack with the exception of mushrooms and pills that are stored in the Potion Bandolier.

List of Beneficial Food Effects

[Note: All mushrooms apart from the Green Spore mushroom, which gives only a beneficial Dew Drop buff, have a combination of beneficial and harmful effects, which are the same with Sprouted and must get taken combined in consideration before consumption.

All the rest of the food items have either a beneficial or a harmful effect.]

  • Accuracy & Eavasion increased: Music Pill
  • Attack Up: Smash Pill
  • Barkskin: Frozen Carpaccio (randomly), Full Moon Berry, Moon Berry, Toasted Dungeon Nut, Dungeon Nut (very rare).
  • Bleeding & Crippled to enemies: Earthstar mushroom
  • Blessed: Foamed Beverage, Perfect food, Rainbow Egg.
  • Burning to enemies: Jack O' Lantern mushroom
  • Damage to enemies: Death Cap mushroom (appr. 50% of HP)
  • Defense Up: Hard Pill
  • Dew Drop: Green Spore mushroom
  • Extra strong hit once: Moon Berry
  • Extra strong hit many times: Full Moon Berry
  • Haste: Blue Milk mushroom, Cloud Berry, Perfect food, Roast Turkey.
  • Healing: Fruit salad, Frozen Carpaccio (randomly), Pumpkin Pie.
  • Heals fully the pet and adds 120 XP to its counter: Pet Food
  • Illuminated: Full Moon Berry, Perfect Food, Food of Knowledge.
  • Invisibility: Frozen Carpaccio (randomly).
  • Levitation: Perfect Food, Cloud Berry (randomly), Roast Turkey.
  • Magic Mapping: Blue Berry
  • Magic Power increased: Magic Pill
  • Maximum HP Boost permanently: Golden Nut Bless by Developer, Honey, Honey Gel, Honey Meat, Honey Rice, Honey Water, Ice Cream, Perfect Food.
  • Maximum Strength Boost permanently: Golden Nut Bless by Developer
  • Mind Vision: Black Berry (randomly)
  • Overfed: Hamburger, Perfect Food (all itmes of food can cause the Overfed buff, but these are the only that can always cause it with one consumption even from starvation level)
  • Ranged attack skill increased: Shoot Pill
  • Recharging: Perfect Food, Candy Cane.
  • Regeneration: Black Berry, Blue Berry (randomly), Blue Milk mushroom, Cloud Berry (randomly), Perfect food, Pixie Parasol mushroom, Spring Festival Food.
  • Removal of Debuffs: Edible Grass, Foamed Beverage, Herb Meat, Honey Water, Ice Cream, Pork Soup, Vegetable Kebab, Vegetable Roll, Vegetable Soup.
  • Rooting to enemies: Golden Jelly mushroom
  • Sleep to enemies: Pixie Parasol mushroom
  • Slowness to enemies: Blue Milk mushroom
  • Temporary Strength Up: Power Pill
  • Treasure Search: Blue Berry

List of Harmful Food Effects

  • Burning: Jack O' Lantern mushroom (low chance), Mystery meat (high chance).
  • Bleeding & Crippled: Earthstar mushroom
  • Blindness: Death Cap mushroom.
  • Dizziness/Vertigo: Golden Jelly mushroom, Pixie Parasol mushroom.
  • Poisoning, Rooting, or Slowness: Meat (very low chance), Mystery meat (randomly one of the debuffs each time, high chance).
  • Pure damage: Death Cap mushroom (1/4 of HP), Garbage.
  • Regeneration to enemies: Blue Milk Mushroom

Note: Apparently some recipes produce food much more efficient in satisfying hunger than other recipes, but on the other hand these “low hunger satisfaction” recipes provide very useful buffs or cures (for example Fruit Salad reduces hunger only by –130, but heals 33% of maximum HP, with the possibility of overfilling the hero’s health), so it will be better for the hero to wait until he/she gathers the necessary material for a recipe that he/she will need more, rather than cook all the food he/she can with the recipe ingredients which are already available to him/her.

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