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[This wiki page is updated with the changes from the developer's latest release "Epic Battle (4): City's Chaos War A" (link to the latest apk). Ranged weapons have received many changes in this version: 8 new thrown weapons were added and the weapons kept from the previous version have almost all been rebalanced and renamed, 5 gun weapons and a sling were also added, along with 9 new bomb items, while the boomerang was also rebalanced.]

Overview

Missile weapons and Guns can all be used as main weapons and can all receive ammo that adds special effects to their shots. Guns are somewhat more priviledged as the can be equipped in the main weapon slot and shoot at melee range without accuracy penalties. All guns have a default amount of shots that after they get spent the weapon needs reloading (lower tier weapons need 1 turn to reload, tier 3 and higher need 2 turns).

A basic difference between missile weapons and guns is that missile weapons can get used for a melee attack and deal their usual damage, they just have accuracy penalties, but when guns are used for a melee hit (by taping the enemy icon in melee range and not choosing to Shoot it) the damage is minimal, the enemy is knocked back and the Vertigo debuff is applied to it. This is very useful in keeping enemies unable to attack, while the hero keeps shooting them. As the damage is minimal, melee hits with guns should only be used for getting the enemy dizzy and then to continue shooting.

On the other hand a similarity all missile weapons and guns is that they can be "reinforced" with the Ammo item (this option is named "change ammo" even when the weapon has not any ammo apllied to it yet). Ammo is a type of "enchantment" for guns and also for the boomerang, mini moai and sling, which adds a permanent special effect to their hits and can be erased only when it is replaced by another ammo (don't get confused by the fact that guns show their available shoths also as "Ammo", the special ammo of this section never gets spent or reduced). You can read details about all the available ammos and the way to craft them here.

Missile Weapons

In the game code the Thrown weapons that follow in the third section are also categorized as "missile weapons", but they can't get get equipped or upgraded, like the weapons of this section and Guns, which can all serve as main weapons. So the weapons of the third section were renamed "Thrown" in the wiki for the purpose of distinguishing them.

Boomerang

Boomerang
Boomerang: 10 Str
Thrown to the enemy this flat curved wooden missile will return to the hands of its thrower.

Level 0: 3-6 damage

Damage scaling per level: min +2 - max +4

is the starting weapon of the Huntress and is unobtainable by any other class. Like Original PD and all mods it returns to the hands of its thrower. It was silightly buffed in SPS-PD's latest update.

Mini Moai

Mini Moai
An easter egg from easter land for easter day.

Level 0: 1-10 damage

Damage scaling per level: min +1 - max +1

It is a holiday weapon meant to be sold during the Easter season at the depth 1 shop and randomly by Oldnewstwist at any time. It returns to the hands of its thrower and it Charm the target. Currently it is only available randomly in the Oldnewstwist's shop. Like almost all holiday weapons, by the time the hero is able to buy it, it is not worth getting bought.

Guns

All guns apart from the Sling and the Toy Gun are always sold in the rgular dungeon shops, according to their tier (the Type A Gunslinger pistol on depth 1, the Type B Piston on depth 6 etc.). The amount of Ammo mentioned for each gun in their game description refers to the amount of shots that are available before reloading is needed and should not be confused with the special ammo that can be added to them. Apart from the Sling all guns can't get upgraded by scrolls of Magical Infusion or receive an enchantment by a weightstone. Due to their class or subclass-specific buffs they are very good main weapons for Soldiers and Snipers, and the Tier 5 Mortar an excellent end-game weapon for both of them.

Sling - Tier 0

Sling: 8 Str
A simple sling, made out of a several leather straps. With it, simple lead bullets can be turned into much deadlier projectiles. ConsideredHamster

Level 0: 3-7 damage

Damage scaling per level: min +2 - max +4

Ammo: 1/1

New weapon introduced in this update, borrowed from YAPD and rather similar in function with its version there. It is the starting weapon of the Soldier and is unobtainable by any other class. Slings obviously are not guns, but they function in the same way with guns in SPS-PD, so the sling is listed here.

Toy Gun - Tier 1

Toy Gun: 10 Str
A simple toy. Happy 2019 new year and spring festival.

Level 0: 1-10 damage

Damage scaling per level: min +1 - max +3

Ammo: 6/6

It is a holiday weapon meant to be sold during the Spring Festival season at the depth 1 shop and randomly by Oldnewstwist at any time. It is already reinforced but can't get upgraded by scrolls of Magical Infusion or receive an enchantment by a weightstone. It was nerfed in SPS-PD's latest update.

Gunslinger Pistol - Tier 1

Type A - Gunslinger pistol: Str. 10
An improvised firearm made from spare partsleft from other guns. Mostly used by farmrs and petty criminals. The only good things about it is its low price and light weight. Juh9870

In fact the weapon was made based on this introduction. The Tower has tested it in the Sewers.

Level 0: 5-8 damage

Damage scaling per level: +2 - +4

Ammo: 3/3


Pistol - Tier 2

Type B - Pistol: Str. 12
A well-known short-barreled firearm. One of the most popular guns in the Kingdom and beyond due to its reliability, double barrel, and relatively decent price. Juh9870

In fact the weapon was made based on this introduction. The Tower has tested it in the Prison.

Level 0: 6-10 damage

Damage scaling per level: +2 - +5

Ammo: 3/3


Blunderbuss - Tier 3

Type C - Blunderbuss: Str. 14
Originally from the Southern Gulf, these firearms use shots. This is what makes them perfect for sea battles or small spaces. Juh9870

In fact the weapon was made based on this introduction. The Tower has tested it in the Caves.

Level 0: 6-10 damage

Damage scaling per level: +2 - +6

Ammo: 4/4 [Needs 2 turns to reload]


Fusil - Tier 4

Type D - Fusil: Str. 16
A smoothbore weapon atraight from the royal manufactories. Its high accuracy makes up for the fair amount it takes to recharge as well as for its rarity. Pride of the soldiers! Juh9870

In fact the weapon was made based on this introduction. The Tower has tested it in the City.

Level 0: 8-20 damage

Damage scaling per level: +2 - +7

Ammo: 4/4 [Needs 2 turns to reload.]


Mortar - Tier 5

Type E - Mortar: Str. 18 [misspelled in-game as Mortair]
Mortar deals huge damage and pushes enemies back, but also takes very long to reload. Juh9870

In fact the weapon was made based on this introduction. The Tower has tested it in Hell.

Level 0: 9-28 damage

Damage scaling per level: +2 - +8

Ammo: 5/5 [Needs 2 turns to reload.]

The first paragraph of all game descriptions is copied and pasted from Monshine PD and so it contains some info that is inaccurate (the Blunderbuss, Fusil and Mortar all take 2 turns to reload without any difference between them, the Fusil isn't more accurate, the Mortar doesn't knock back with its shots). Apart from the Sling and Toy Gun all gun sprites were also borrowed from Moonshine PD, but guns' actual function in SPS-PD is rather different n comparison to Moonshine.

Thrown weapons

In the game code they are categorized as "missile weapons" along with the Boomerang, but their difference from it and also guns is that they can't get equipped or upgraded, and as a consequence they can only have an auxiliary role, so they are renamed "thrown" here for the purpose of distinguishing them. They are stored in the main inventory or in the Portable Scarecrow bag, after the hero obtains it. They do not belong to specific tiers, but have various strength requirements. Some of the following thrown weapons existed also in previous versions of SPS-PD but they had also their damage and/or name changed in the latest version. Also, most thrown weapons have a strength requirement of 10. Unlike bombs, thrown weapons are not craftable.

Strength 10

EMP Bola

EMP Bola
Bolas are mostly used for hunting and they usually don't do much damage but they can ensnare the target leaving it helpless and motionless for some time.

This missile weapons deals 5-10 damage. [Roots target]

Changed thrown weapon, borrowed from YAPD and renamed.

Escape Knife

Escape knife
These simple metal blades are weighted to fly true and sting their prey with a flick of the wrist.

This missile weapons deals 5-10 damage. [Stuns target]

Changed thrown weapon, borrowed from YAPD and renamed.

Incendiary dart

Incendiary dart
Incendiary dart
The spike on each of these darts is designed to pin it to its target while the unstable compounds strapped to its length burst into brilliant flames.

This missile weapons deals 3-5 damage. [Burns target and ingites flammable tiles.]

One of the three thrown weapons that SPS-PD has kept from Oiginal PD, changing its damage.

Lucky throwing knife

Lucky throwing knife
These simple metal blades are weighted to fly true and sting their prey with a flick of the wrist.

This missile weapon deals 6-14 damage.

The only thrown weapon that SPS-PD has kept from Sprouted, changing its damage and renaming it. It is available only as a drop from Gnoll Archers in the Sewers challenge, in huge amounts though. It deals increased damage against enemies of the Beast, Boss, Gnoll, Human, Orc, Plant types. It also has the attribute of the Lucky enchantment.

Poison dart

Poison dart
These little evil darts don't do much damage but they can paralyze the target leaving it helpless and motionless for some time.

This missile weapons deals 1-5 damage. [Stuns but does not poison target]

Changed thrown weapon, borrowed from YAPD.

Rice ball

Corpse dust
Rice ball
It is some kind of pet food.

This missile weapon deals 1-2 damage.

New thrown weapon. It has very low base damage but also an attack delay of 0.25 so 4 can be thrown in one attack turn and deals extra damage against Boss, Demonic, Elemental, Mechanical, Unknown, Undead types of enemies. Not to be confused with Corpse Dust, with which they share the same sprite.

Skull

Skull
It is an evil weapon.

This missile weapon deals 1-4 damage.

New thrown weapon. It has a similar effect with the Warlock's Soul Mark.

Smoke (shuriken)

Shuriken
Smoke (shuriken)
Star-shaped pieces of metal with razor-sharp blades that share smoke when they hit a target.

This missile weapon deals 2-4 damage. [Releases Dark Gas and causes Blindness.]

One of the three thrown weapons that SPS-PD has kept from Oiginal PD, changing its damage and effect.

Shatttered Ammo

Shattered ammo
It is small but dangerous.

This missile weapon deals 10-30 damage.

New thrown weapon. It has no special effect but deals very high damage in comparison to the all the rest of the Str.10 thrown weapons.

Wave

Wraith Breath
Wave
It is a wave weapon.

This missile weapon deals 1-3 damage. [Amoks and Blinds target.]

New thrown weapon. Not to be confused with the unique drop Wraith Breath melee weapon, with which they share the same sprite.

Strength 13

Huge shuriken
Huge star-shaped pieces of metal with razor-sharp blades do significant damage when they hit a target.

This missile weapon deals 2-6 damage. [It applies a 30% Attack Down debuff to the target.]

New thrown weapon, borrowed from Moonshine PD and renamed.

Strength 16

Tomahawk

Tomahawk
Tomahawk
This throwing axe is not that heavy, but it still requires significant strength to be used effectively.

This missile weapon deals 70-140 damage. [It causes bleeding.]

One of the three thrown weapons that SPS-PD has kept from Oiginal PD, buffing immensely its damage but not changing its effect.

Strength 0

Error ammo

It is only available as a probable drop, after the "chaos error" message is randomly displayed by the Robot D.M.T. artifact and only at +10 level, and because of this it is a very rare thrown weapon. The "Error ammo" comes in a bundle of three and deals 10,000 damage (it is not a typo, this is the damage displayed in the game message, and it actually deals more than 10,000 damage, 11,000 to 12,000 due to the hero'w excess strength, as its requirement is 0). Although it has a similar sprite with the Boomerang, it is not reusable and one gets spent with each throw. Throwing at Yog-Dzewa or Zot is the only way to complete these battles in less than 1 minute. 

Note: The Lantern of Soul Collect and the Wooden Shield are categorized in the game code also as missile weapons but they deal no damage when thrown, and the Lantern doesn;t even have an effect on enemies.

Bombs

In the latest update of SPS-PD the bomb group has been completely changed and only the fishing bomb, the holy bomb and the regular bomb have remained from the previous version. SPS-PD's bombs have currently little resemblance to Sprouted's bomb items, unlike what was happening in the previous versions.

The Bomb item has existed already from Original PD but SPS-PD adds 8 totally new bomb items, in addition to 2 bombs inherited from Sprouted and renamed (Dumbling bomb > Fishing bomb, Holy Hand Grenade > Holy bomb). All the rest of Sprouted's bombs are removed. The damage mentioned for all bombs that deal direct damage is for a character that is located in the same tile with the bomb when it explodes. Characters in its area of effect but not on that tile will receive less damage. All bombs without exceptions need 2 turns to explode, after the hero lights and throws them. Bombs are stored in the Potion Bandolier. Unlike previous versions of SPS-PD all bombs can be sold randomly in the regular dungeon shops and regularly in the Fruit Cat shop in Dolya Town. To learn about the the crafting of these bombs visit the SPS-PD's Alchemy page in the wiki. In short, only the Build Bomb and the Huge Bomb have a recipe that craft specifically them (Scroll + Seed + Stone Ore > Build Bomb, 2 Build Bombs > Huge Bomb) and all the rest of the bombs are random outcomes of the combination Build Bomb + 2 seeds.

Apart from getting crafted, regular bombs (plain "bombs") are a more common find in the dungeon, are dropped often by Dwarf Musketeers, and are sold randomly in all the dungeon shops. All the other special bombs spawn rarely in the regular dungeon, are also randomly sold at its shops or found in the Rat King chests in the Tengu Hideout, but are regularly sold by the Fruit Cat in Dolya Town.

Acid Bomb

Acid Bomb
It will cause acid and regrowing explosions.

It causes the Rooted debuff for 5 turns to enemies and applies Caustic Ooze to them, while it also has the same effect on floor tiles that the wand of Regrowth has in Original PD and Sprouted. It neither turns flammable tiles into embers nor destroys walls.

Bomb

Bomb
A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby, It looks like the fuse will take a couple rounds to burn down once it is lit.

It deals sort of good damage against enemies, which depends on their HP points: min HP/10 - max HP/5. It turns flammable tiles into embers but does not destroy walls. It used to do that in previous versions of SPS-PD but not anymore.

Note: There is also another similar bomb item that spawns in SPS-PD, the "Empty bomb", that shares the same sprite with the regular bomb, deals similar damage, gets randomly sold in the dungeon shops or found as loot, but it is not an outcome of crafting. Its game description is "How did this work?" and is decribed as dealing 1-1 damage. There is no mention about it in the game code.

Two Bombs

Two bombs
A stack of two hefty black powder bombs, looks like you get one for free!

Similarly to YAPD it is a stack of two bombs and so it deals double damage amd also destroys walls in addition to turning flammable tiles into embers. Although they might get separated into two items sharing the same sprite and same name with the regural bomb in the inventory, they will occupy a different slot than the regular bombs and will have the effects of the two bombs. It is one of the only two bombs that turns flammable tiles into embers and also destroys walls.

Build Bomb

Build Bomb
A normal bomb made by a human. It can be used to create another special bomb.

While it is used mostly as an ingredient for all the more sophisticated bombs that follow, it deals decent damage against enemies, which depends on their HP points: min HP/12 - max HP/5. It turns flammable tiles into embers but does not destroy walls.

Dark Bomb

Dark Bomb
It will cause a dark explosion and it is harmful to living creatures.

Against enemies of the Beast, Boss, Dwarf, Elf, Human, Goblin, Miniboss, Orc, Plant, Troll types it deals 200-400 damage and 50-100 to the rest of the enemies. It also causes the Terror debuff. It neither turns flammable tiles into embers nor destroys walls.

Fire Bomb

Fire Bomb
It will cause a fire explosion.

It deals decent direct damage against enemies, which depends on their HP points: min HP/12 - max HP/7, but it also releases Fire and Tar gases in a 7X7 radius, so it can deal much more damage than that. It turns flammable tiles into embers but does not destroy walls.

Fishing Bomb

Fishing Bomb
It can send a mob to a dry place.

It deals no direct damage against enemies, but insta-kills all piranhas as it teleports them to dry land. It also teleports all the rest of the enemies when standing on water, but without dealing any damage to them (it can be used as a defensive item though). It has no effect on friendly characters, as all NPCs resist teleportation. It neither turns flammable tiles into embers nor destroys walls.

Holy Bomb

Holy Bomb
It will cause a light explosion, and it is harmful to abiotic creatures.

Against enemies of the Boss, Demonic, Dragon, Elemental, Mechanical, Miniboss, Undead, Unknown types it deals 200-400 damage and 50-100 to the rest of the enemies. It also causes the Blindness debuff. It neither turns flammable tiles into embers nor destroys walls.

Huge Bomb

Huge Bomb
It will cause a huge explosion and it will destroy walls.

It is the only bomb other than the Build Bomb that has its own recipe (2 Build Bombs) and its crafting does not depend only on RNG. it deals good damage against enemies, which depends on their HP points: min HP/8 - max HP/4. It is one of the only two bombs that turns flammable tiles into embers and also destroys walls.

Ice Bomb

Ice Bomb
It will cause Ice Explosion.

It deals low damage against enemies, which depends on their HP points: min HP/2 - max HP/10. It is mostly used for the Freezing Gas it releases. It neither turns flammable tiles into embers nor destroys walls.

Mini Bomb

Mini Bomb
It can deal damage.

It deals from low to decent direct damage against enemies, which depends on their HP points: min HP/15 - max HP/6. It turns flammable tiles into embers but does not destroy walls.

Storm Bomb

Storm Bomb
It will cause a storm explosion.

It deals no direct damage to enemies but has a strong DoT effect especially for enemies on water tiles as it creates an Electric Storm with a 7X7 radius that deals Shock damage for 10 turns. It neither turns flammable tiles into embers nor destroys walls.

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