- Main article: Shattered PD Plants
- Main article: Shattered PD Potions
|Strength*|| ||0 %|
|Healing|| ||21.43 %|
|Mind Vision|| ||14.29 %|
|Frost|| ||10.71 %|
|Liquid Flame|| ||10.71 %|
|Toxic Gas|| ||10.71 %|
|Haste|| ||7.14 %|
|Invisibility|| ||7.14 %|
|Paralytic Gas|| ||7.14 %|
|Purity|| ||7.14 %|
|Experience|| ||3.57 %|
- Main article: Shattered Pixel Dungeon Scrolls
|Upgrade*|| ||0 %|
|Identify|| ||20 %|
|Remove Curse|| ||13.33 %|
|Mirror Image|| ||10 %|
|Recharging|| ||10 %|
|Teleportation|| ||10 %|
|Lullaby|| ||6.67 %|
|Magic Mapping|| ||6.67 %|
|Rage|| ||6.67 %|
|Retribution|| ||6.67 %|
|Terror|| ||6.67 %|
|Transmutation|| ||3.33 %|
Stones, or runestones are a new type of consumable items in Shattered Pixel Dungeon.
"Runestones are a companion item to scrolls, just like how seeds are a companion to potions. They have similar effects, and are generally less powerful, but more plentiful. Similarities with seeds begin to end there though, as they are found and used in different ways."
~Excerpt from Shattered Pixel blog post "Coming Soon to Shattered: Runestones!"
Their use and functions vary drastically, usually paralleling the function or idea of the corresponding scroll in a different way. Unlike seeds, they can't be planted on ground, nor is the Hero able to craft scrolls using 3 stones.
They can be created by imbuing a scroll's magic at an Alchemy Pot with no extra energy cost, or found in selected special rooms (with an extra special case for stone of intuition and stone of enchantment). Combining a scroll with 2 random stones results in an exotic version of the selected scroll. They can also be used to create catalysts, used as ingredients for further recipes.
The stones will be stored in the Velvet Pouch, if one is available.
|Stone of Affection|
|When this stone is thrown on or next to an enemy they will be temporarily charmed, and will attempt to target your allies instead of you.|
This stone corresponds to the scroll of terror, yielding 3 stones when imbuing into an Alchemy Pot.
|Stone of Aggression|
| When this stone is thrown at an ally or enemy, all nearby enemies will be forced to attack that character for a short time.
When used on enemies, the magic will only last for a few moments, but when used on yourself or allies it will last significantly longer. Powerful enemies will resist the effect as well.
This stone corresponds to the scroll of rage, yielding 3 stones when imbuing into an alchemy pot.
|Stone of Augmentation|
| This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.
Using on a weapon will allow you to enhance either speed or damage.
Using on armor will allow you to enhance either defense or evasion.
Augmenting a weapon for damage will increase its unmodified damage roll by 50% while reducing its attack speed by slightly more than 40%. Augmenting speed will increase the weapon's attack speed by just under 50%, but will also reduce its damage roll by 30% prior to bonus damage.
Augmenting armor will either raise or lower its effective tier by 1, increasing or decreasing its base damage reduction and upgrade scaling by +0/+2 and +0/+1 respectively, while either raising or lowering the Hero's evasion by the corresponding amount in the table.
Augmenting defense will raise the armor's effective tier by 1 but reduce evasion, while augmenting evasion will raise evasion but reduce the effective tier by 1. Thus, a +0 plate armor augmented for defense will block 0-12 damage instead of its regular 0-10 and gain +1/+6 from upgrades instead of +1/+5 with the trade-off of reducing the hero's evasion by 3.
This stone corresponds to the scroll of transmutation, yielding 2 stones when imbuing into an Alchemy Pot. This stone can be bought at any shop.
|Stone of Blast|
|This runestone will instantly explode at the location it is thrown to. Just like a bomb, the explosion will deal damage to anything nearby.|
Essentially a bomb with no fuse, this runestone can be used to injure several enemies in a 3x3 area, dealing regular
depth + 5 to
10 + (depth * 2) damage, and destroying unupgraded or non-unique items and flammable tiles in the process. This stone can be used to instantly deal damage to enemies while in time bubble from Swiftness plant or Timekeeper's Hourglass time freeze without breaking the effect.
This stone corresponds to the scroll of retribution, yielding 2 stones when imbuing into an Alchemy Pot.
|Stone of Blink|
|This runestone will teleport the user to the location it is thrown to.|
Essentially a single-use Wand of Blink with unlimited range and no requirement to have the target location within line of sight. This is the only method of teleporation that works on boss floors, making it a really powerful repositioning tool, as these floors are usually big, open-space areas. The stone will even work if the area it is thrown to has not been previously discovered.
This stone corresponds to the scroll of teleportation, yielding 2 stones when imbuing into an Alchemy Pot.
|Stone of Clairvoyance|
|This stone will instantly reveal all tiles in a very wide area around where it is thrown. Its effect will even reach through walls.|
This runestone will search the whole area in an enormous 12-tile radius, revealing any traps and hidden doors it encounters.
This stone corresponds to the scroll of magic mapping, yielding 3 stones when imbuing into an Alchemy Pot.
Deepened sleep Edit
|Stone of Deepened Sleep|
|When this stone is thrown near a sleeping enemy, it will magically deepen their sleep. Magically slept enemies will sleep forever until disturbed.|
Affects nearby sleeping enemies with a magical sleep debuff, preventing them from ever waking up unless attacked.
This stone corresponds to the scroll of lullaby, yielding 3 stones when imbuing into an Alchemy Pot.
|Stone of Disarming|
|This runestone holds magic that can disable malicious traps hidden throughout the dungeon. It will disarm up to 9 traps around the area it is thrown at.|
Turns up to 9 traps within the area of effect into their disabled variant. Can disable infinite-use traps, such as gripping trap or flashing trap. The traps within the range of effect do not have to be discovered in order to be disarmed.
This stone corresponds to the scroll of remove curse, yielding 2 stones when imbuing into an Alchemy Pot.
|Stone of Enchantment|
|This runestone possesses enchanting magic. Unlike a scroll of upgrade, it will not increase the direct power of an item, but will instead imbue a weapon or armor with an enchantment, granting it a new power.|
Adds a random glyph or enchantment to selected weapon or armor.
This stone corresponds to the scroll of upgrade, yielding 2 stones when imbuing into an Alchemy Pot. There is a guaranteed stone of enchantment to be found somewhere on floors 6-19, with the exception of depths 10 and 15 - boss floors.
|Stone of Flock|
|This runestone summons magical sheep for a short time around the location it is thrown to.|
This stone corresponds to the scroll of mirror image, yielding 3 stones when imbuing into an Alchemy Pot.
|Stone of Intuition|
|This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify a potion or scroll by guessing.|
Upon using the stone, the Hero will be able to select any unidentified scroll or potion.
After the first selection has been made, the player will be presented with a table of choices, represented by scroll or potion icons out of the ones that have not been identified yet in this game. The player will then be able to pick one of them and try to guess whether the potion matches the type. On a correct guess, the item will be identified, on an incorrect guess nothing else happens. The stone is consumed regardless of successfulness of the choice.
- On its own, this stone wouldn't be of much use as it'd essentially be gambling with a low chance to succeed, however the main strength of the runestone comes from the knowledge of other game mechanics and the rules for consumable items spawning.
- Scrolls of upgrade and potions of strength are guaranteed to spawn in quantities of 3 and 2 per chapter, respectively, with no more than 1 of each per floor.
- Some of the scrolls and potions are more common than others, and so are on average more likely to appear earlier or in bigger quantities. Potions and scrolls are sorted in order of increasing rarity on the pages of alchemy guide titled "Exotic Potions" and "Exotic Scrolls", respectively.
- It's usually not worth it to try to guess the rarer consumable types early on.
- Some of them are the so-called "forced items", which are guaranteed to be found in specific circumstances:
- Potion of liquid flame always appears on a floor with a barricade room (a room with extra loot, blocked by a destructible barricade), or secret runestone room (a hidden, seemingly small room with 2 random runestones, and 1 stone of enchantment hidden behind a wall of flammable bookcases).
- Potion of levitation always appears on a floor with a chasm vault (a room with a single item on a pedestal at the end, guarded by a wide chasm), or a 4 chest chasm room (a hidden room with 4 golden keys at the corners and 4 golden chests near the middle, all surrounded by a chasm; because of its size, it always requires at least 1 more potion at default moving speed).
- Potion of invisibility always appears on a floor with a flooded vault (a room filled with water, with an item on a pedestal, guarded by 3 giant piranhas).
- Potion of healing is a guaranteed find at the Shop, and can be dropped by swarms of flies, prison guards, vampire bats, dwarf warlocks (alongside other, random potions) and scorpios.
- Scroll of magic mapping is a guaranteed find at the Shop.
- Scroll of remove curse is a guaranteed find at the Shop.
This stone corresponds to the scroll of identify, yielding 3 stones when imbuing into an Alchemy Pot. There is a guaranteed stone of intuition to be found somewhere on floors 1-3.
|Stone of Shock|
|This runestone unleashes a blast of electrical energy which briefly stuns all nearby targets, and grants the thrower wand charge for each target hit.|
Paralyses enemies around the area it was thrown to for 1 turn, and recharges wands in backpack.
This stone corresponds to the scroll of recharging, yielding 2 stones when imbuing into an Alchemy Pot.
- See also: Food in Alchemy
Food functions mostly the same as it did in vanilla PD, but saturation values were slightly changed. A few new food items were also added, two of them being only avalible during events.
Mystery meat Edit
|Eat at your own risk!|
- Burning for 8 turns
- Rooted for 10 turns
- Poisoned for 1/5th of Hero/ine's HP turns
- Slowed for 10 turns
Frozen carpaccio Edit
|It's a piece of frozen raw meat. The only way to eat it is by cutting thin slices of it. And this way it's suprisingly good.|
Frozen carpaccio can be created by freezing mystery meat. When eaten, it restores 1/3 of hunger, but it can have many other benefical effects:
- Invisibility for 20 turns.
- Barkskin for 1/4th of Hero/ine's HP worth of turns.
- Refresh (mimics a dreamfoil plant, removing poisoned, crippled, weakened, bleeding, vertigo, drowsy and slowed debuffs).
- Restore 1/4 of Hero/ine's HP.
Chargrilled meat Edit
|It looks like a decent steak.|
Chargrilled meat can be created by burning mystery meat - dropping the item on any burning tile, or by a random chance when Hero is on fire for longer than 2-3 turns. When eaten, it restores 1/3 of hunger. It no longer is able to apply the mystery meat debuffs.
Stewed meat Edit
|Stewing the meat has cleansed it of any disease or parasites. It should be safe to eat.|
Stewed meat can be created by cooking mystery meat in alchemy pot. Up to 3 meat can be cooked at once, cooking more consumes less energy per meat. When eaten, it restores 1/3 of hunger. Functionally identical to chargrilled meat.
Small food ration Edit
|Small Food Ration|
|It looks exactly like a standard ration of food but smaller.|
2 small food rations will generate at each Shop. It restores 1/3 of hunger when eaten.
Ration of food Edit
|Ration of Food|
|Nothing fancy here: dried meat, some biscuits - things like that.|
Ration of food is the most common food source in the game, at least one will appear in every regular floor (unless replaced by a pasty). It restores 2/3 of hunger when eaten.
|This is authentic Cornish pasty with traditional filling of beef and potato.|
Pasty has a 20% chance to replace any ration of food. It restores full hunger when eaten.
Candy cane Edit
| A huge sugary sweet candy cane! It's big enough to fill you up, and the sugar might give your wands a tiny bit of extra charge too.
This food replaces all instances of pasty in game for the Holidays. It restores full hunger similar to pasty, but it also applies 2 turns of recharging.
Pumpkin pie Edit
| A great big slice of pumpkin pie! Its sweet and spicy flavor will fill you up and give you a tiny bit of healing.
This food replaces all instances of pasty in game for the Halloween. It restores full hunger similar to pasty, but it also restores 10% of Hero/ine's HP.
Meat pie Edit
|A delicious pie filled with savoury meat. This will satiate you far more than any other meal.|
Meat pie is the best food available in Shattered PD, it can be obtained only through alchemy. When eaten, it restores full hunger and applies Well Fed buff for 450 turns, which prevents hunger from increasing and restores 1 HP every 18 turns (25 HP in total).
- Main article: Plants/Fruits
| A crystal clear dewdrop.
Due to the magic of this place, pure water has minor restorative properties.
Dewdrop occasionally drops from tall grass tiles, spawns upon stepping on the Dewcatcher or defeating evil eyes.
When picked up, the game will attempt to store it inside a Dew Vial. If it is unavailable or full, it regenerates 5% of Hero's max HP instead. It cannot be picked up when HP is full.
|A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.|
Upon lighting & throwing, bomb will explode in 2 turns, dealing
depth + 5 to
10 + (depth * 2) damage in a 3x3 area. Additionally, all flammable tiles will turn to embers, and unupgraded and non-unique items will be destroyed.
The bomb will bounce on a random neighbouring tile if it's thrown directly at an enemy, and will explode instantly if it catches on fire. The bomb can be safely picked up before it explodes, and will be extinguished if it gets chilled.
Bombs can be found in some special rooms and bought in Shops, also in stacks of 2 for the price of 1. Bombs can be used for alchemy, for the specific recipes see Alchemy/Bombs.
|This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full dew vial, the ankh can be blessed with extra strength.|
If an Ankh is used during a bossfight, the entire floor gets reset and the Hero is forced to fight the boss again. All items placed on the ground before resurrection will be lost upon the reload, so it is advised to leave some of the essential ones on the floor above, if you are certain you are not going to make it the first time. Resurrection additionally will remove curses from all equipped items.
The Ankh can also be blessed with a full dew vial, gaining a white enchantment glow:
|This ancient symbol of immortality grants the ability to return to life after death. The ankh has been blessed and is now much stronger. The Ankh will sacrifice itself to save you in a moment of deadly peril.|
A blessed Ankh will keep all your items intact, but will only resurrect the Hero with about 25% of their max HP. It will also remove the same debuffs as a potion of healing would.
|This large honeypot is only really lined with honey, instead it houses a giant bee! These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specialized trapper's cage? The bee seems pretty content inside the pot with its honey, and buzzes at you warily when you look at it.|
|Despite their small size, golden bees tend to protect their home fiercely. This one is very mad, better keep your distance.|
Instead of protecting the player, the golden bee will now protect the remains of the shattered pot, attacking whatever is closest to it. If a character, such as the crazy thief is holding the shattered pot, the bee will attack that character. Crazy thief and crazy bandit will shatter the honeypot and release the bee upon successful steal attempt.
| The pot has been shattered, only the sticky honey that lines its walls is holding it together, and it is slowly coming apart.
Despite its broken state, the bee still seems to want to protect the pot.
Can be used to craft an elixir of honeyed healing. Otherwise serves as a "marker" for spawned bees of an area they will protect.
Arcane stylus Edit
|This arcane stylus is made of some dark, very hard stone. Using it you can inscribe a magical glyph on your armor, but you have no power over choosing what glyph it will be, the stylus will decide it for you.|
- See also: Illuminated
|An adventuring staple, when a dungeon goes dark, a torch can help lead the way.|
Merchant's Beacon Edit
| This odd piece of dwarven technology allows you to communicate from great distances.
After being activated, this beacon will let you sell items to Pixel Mart from anywhere in the dungeon.
However, the magic within the beacon will only last for one session, so use it wisely.