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This page is under construction. For the time being, most of the data about the enemies in game can be found within the bestiary spreadsheet, made by Zrp200.

While most enemies have seen few changes since Shattered branched off of the original PD, most of them have had their stats or behavior tweaked.

General AI changesEdit

Enemies will now attempt to replicate their victim's exact footsteps when chasing them, even if that is not the shortest path to the target. This change makes it much easier to kite them and escape or reposition the fight.

Sewers enemiesEdit

Marsupial rat Edit

Marsupial Rat gif
Marsupial Rat
Marsupial rats are aggressive but rather weak denizens of the sewers. They have a nasty bite, but are only life threatening in large numbers.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
8 1 8 2 1 - 4 1 5 -

Rats are the basic sewer enemies with no unique abilities or remarkable stats.

Albino rat Edit

Albino Rat gif
Albino Rat
This is a rare breed of marsupial rat, with pure white fur and jagged teeth.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
15 1 8 2 1 - 4 1 5 -

A rare variant of rat with higher health. Can cause bleeding for damage dealt on hit with 50% chance. It also drops mystery meat on death.

Sewer snake Edit

Snake
Sewer Snake
These oversized serpents are capable of quickly slithering around blows, making them quite hard to hit. Magical attacks or surprise attacks are capable of catching them off-guard however.

You can perform a surprise attack by attacking while out of the snake's vision. One way is to let a snake chase you through a doorway and then strike just as it moves into the door.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
4 0 10 25 1 - 4 2 7 -

Has a 25% chance to drop a random seed.

Snake has less health than a rat, but MUCH higher evasion (actually comparable to lategame enemies). This makes it very difficult to hit it without using surprise attack or wands. The use of surprise attacks (such as the use of doors/Cloak of Shadows) or magic damage is advised.

Gnoll scout Edit

Gnoll Scout gif
Gnoll Scout
Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
12 2 10 4 1 - 6 2 8 -

Has 50% chance to drop gold on death.

Sewer crab Edit

Sewer Crab gif
Sewer Crab
These huge crabs are at the top of the food chain in the sewers. They are extremely fast and their thick carapace can withstand heavy blows.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
15 4 12 5 1 - 7 4 9 -

Has a 16.7% chance to drop mystery meat.

It has quite high health and decent armor for early game and deals the highest raw damage from sewer creatures. It also moves twice as fast as the Hero, making ranged weapons or surprise attack more difficult to use.

Slime Edit

Slime gif
Slime
Slimes are strange, slightly magical creatures with a rubbery outer body and a liquid core. The city sewers provide them with an ample supply of water and nutrients.

Because of their elastic outer membrane, it is difficult to deal more than 6 damage to slimes from any one attack.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
20 0 12 5 2 - 5 4 9 -

Has a 10% chance to drop a random +0 tier-2 weapon on death.

Any damage taken greater than 4 is reduced by the following formula:

Caustic slime Edit

Caustic slime gif
Caustic Slime
This slime seems to have been tainted by the dark magic emanating from below. It has lost its usual green color, and drips with caustic ooze.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
20 0 12 5 2 - 5 4 9 Acidic

Cautic slime is a rare version of regular slime. It has 50% chance to apply cautic ooze on hit.

It is a good idea to fight this enemy near water, or splash a potion directly on the Hero's tile to get rid of the debuff easily.

Swarm of flies Edit

Swarm gif
Swarm of Flies
The deadly swarm of flies buzzes angrily. Every non-magical attack will split it into two smaller but equally dangerous swarms.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
50 0 10 5 1 - 4 3 9 Flying

It has a 1/6 chance to drop a health potion decreasing every time it splits (to 1/7, 1/8, etc). The chance is also reduced for every previously dropped potion to prevent farming. Swarms of flies can drop up to 6 potions in total per game.

After taking physical damage, it splits into two copies, each with half as much health if there is an empty tile next to it (in cardinal directions).

 Prison enemiesEdit

Skeleton Edit

Skeleton gif
Skeleton
Skeletons are composed of corpses bones from unlucky adventurers and inhabitants of the dungeon, animated by emanations of evil magic from the depths below. After they have been damaged enough, they disintegrate in an explosion of bones.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
25 5 12 9 2 - 10 5 10 undead

Skeletons have a 12.5% chance to drop a random +0 weapon. Tier-4 and tier-5 weapons are even less frequent than normal drops.

Skeleton is the most common prison enemy. When it dies, it explodes, dealing 6 to 12 damage to anything in a 3x3 tiles. Having a ranged weapon or good armor helps survive the damage from explosions. Armor is twice as effective against damage dealt by this enemy.

Crazy thief Edit

Thief Green gif
Crazy Thief
Though these inmates roam free of their cells, this place is still their prison. Over time, this place has taken their minds as well as their freedom. Long ago, these crazy thieves and bandits have forgotten who they are and why they steal.

These enemies are more likely to steal and run than they are to fight. Make sure to keep them in sight, or you might never see your stolen item again.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
20 3 12 12 1 - 10 5 10 Undead

Thieves have a 1% chance to drop either a ring or an artifact.

This enemy attacks twice per turn and attempts to steal an item from player's inventory with each attack.

  • It cannot steal unique or upgraded items.
    • They can, however, steal Ankhs and progression items: scrolls of upgrade and potions of strength
  • Trying to steal a honeypot causes the pot to shatter and a golden bee will spawn to attack the thief.
  • If the thief steals an item in a stack, they will take only 1 item of this type from it.

After successfully stealing an item, thieves try to run away from the Hero. However, they only move at 56 speed while holding an item, making it easier to catch up or corner them. Getting hit while running away causes them to drop a single gold coin. When killed, they drop the stolen item and other regular drops. However, if they manage to get out of the Hero's FOV for several turns, they teleport and the stolen item is lost.

Crazy bandit Edit

Thief Purple gif
Crazy Bandit
Though these inmates roam free of their cells, this place is still their prison. Over time, this place has taken their minds as well as their freedom. Long ago, these crazy thieves and bandits have forgotten who they are and why they steal.

These enemies are more likely to steal and run than they are to fight. Make sure to keep them in sight, or you might never see your stolen item again.

A rare variant of the crazy thief. Shares the stats with its common variant, but the drop chance for artifacts and rings on death is increased to 50%.

On successful steal cripples for 3 to 8 turns, poisons for 5 to 7 turns and blinds the Hero for 2 to 5 turns.

Necromancer Edit

Necromancer gif
Necromancer
These apprentice dark mages have flocked to the prison, as it is the perfect place to practise their evil craft.

Necromancers will summon and empower skeletons to fight for them. Killing the necromancer will also kill the skeleton it summons.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
35 5 0 11 - 7 14 Undead

Prison guard Edit

Prison Guard
Prison Guard
Once keepers of the prison, these guards have long since become no different than the inmates. They shamble like zombies, brainlessly roaming through the halls in search of anything out of place, like you!

They carry chains around their hip, possibly used to pull in enemies to close range.

Heavily armored sentinel of the prison. Has a 1-time use chain pull move, which will bring the Hero to melee distance and cripple for a few turns. This chain cannot pull things into chasms or onto identified traps.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
40 8 14 10 4 - 12 7 14 Undead
Drops
Item Odds
Leather Armor +0 128
Mail Armor +0 114
Scale Armor +0 170
Plate Armor +0 1280

Gnoll shaman Edit

Gnoll Shaman gif
Gnoll Shaman
The most intelligent gnolls can master shamanistic magic. Gnoll shamans prefer battle spells to compensate for lack of might, not hesitating to use them on those who question their status in a tribe.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
18 4 11 8 Melee: 2 - 8

Magic: 3-10; 50% boost on water

6 16 Electric

Caves enemiesEdit

Vampire bat Edit

Vampire Bat gif
Vampire Bat
These brisk and tenacious inhabitants of cave domes may defeat much larger opponents by replenishing their health with each successful attack.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
30 4 16 15 5 - 18 7 15 Flying

Gnoll brute Edit

Gnoll Brute gif
Gnoll Brute
Brutes are the largest, strongest and toughest of all gnolls. When severely wounded, they go berserk, inflicting even more damage to their enemies.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
40 8 20 15 6 - 26; 15-45 when enraged 8 15 -

Shielded brute Edit

Shielded Brute gif
Gnoll Brute
Brutes are the largest, strongest and toughest of all gnolls. When severely wounded, they go berserk, inflicting even more damage to their enemies.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
40 10 20 20 6 - 26; 15-45 when enraged 8 15 -

Gnoll shaman Edit

See above.

Cave spinner Edit

Cave Spinner gif2
Cave Spinner
These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
50 6 20 14 10 - 25 9 16 -

Dwarven Metropolis enemies Edit

Fire elemental Edit

Elemental gif
Fire elemental
Wandering fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
65 5 25 20 16 - 26 10 20 Fiery, flying

Dwarf warlock Edit

Warlock gif
Dwarf Warlock
When dwarves' interests have shifted from engineering to arcane arts, warlocks have come to power in the city. They started with elemental magic, but soon switched to demonology and necromancy.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
70 8 25 18 Melee: 16 - 22

Magic: 12 - 18

11 21 Undead

Dwarf monk Edit

Monk gif
Dwarf Monk
These monks are fanatics, who devoted themselves to protecting their city's secrets from all aliens. They don't use any armor or weapons, relying solely on the art of hand-to-hand combat.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
68 2 30 30 12 - 25 11 21 Undead

Senior monk Edit

Senior Monk gif
Senior Monk
These monks are fanatics, who devoted themselves to protecting their city's secrets from all aliens. They don't use any armor or weapons, relying solely on the art of hand-to-hand combat.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
68 2 30 30 16 - 24 11 21 Undead

Stone golem Edit

Golem gif
Stone golem
The Dwarves tried to combine their knowledge of mechanisms with their newfound power of elemental binding. They used spirits of earth as the "soul" for the mechanical bodies of golems, which were believed to be most controllable of all. Despite this, the tiniest mistake in the ritual could cause an outbreak.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
85 12 28 18 25 - 40 12 22 Inorganic

Demon Halls enemiesEdit

Succubus Edit

Succubus gif
Succubus
The succubi are demons that look like seductive (in a slightly gothic way) girls. Using its magic, the succubus can charm a hero, who will become unable to attack anything until the charm wears off. When succubi attack a charmed hero, they will steal their life essence.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
80 10 40 25 22 - 30 12 25 Demonic

Evil eye Edit

Eye gif
Evil Eye
Evil Eyes are floating balls of pent up demonic energy. While they are capable of melee combat, their true strength comes from their magic.

After building energy for a short time an Evil Eye will unleash a devastating beam of energy called the deathgaze. Anything within the Evil Eye's sights will take tremendous damage, wise adventurers will run for cover.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
100 10 30 20 Melee: 20 - 30

Magic: 30 - 50

13 25 Demonic, flying

Scorpio Edit

Scorpio gif
Scorpio
These huge arachnid-like demonic creatures avoid close combat by all means, firing crippling serrated spikes from long distances.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
95 16 36 24 24 - 36 14 26 Demonic

Acidic scorpio Edit

Acidic Scorpio gif
Scorpio
These huge arachnid-like demonic creatures avoid close combat by all means, firing crippling serrated spikes from long distances.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
95 16 36 24 24 - 36 14 26 Demonic, acidic

Upcoming enemies Edit

The following enemies are currently avalible in the beta version and will be added in 0.8.0. Their stats are likely to change before the release.

DM-100 Edit

DM-100
The DM-100 is an early model of dwarven 'defense machine' which was designed to protect dwarven miners in the caves below this prison. Their electrical shocks proved too weak however, and so they were gifted to the human prison above. The warden initially deemed them too cruel to use, but as the prisoners became more unruly they became a necessity.
HP Armor Accuracy Evasion Damage EXP EXP cap Properties
20 4 11 8 Melee: 2-8

Magic: 3-10

6 13 Inorganic, Electric

This enemy replaces gnoll shaman in the prison. However unlike shaman's lightning bolt, it's electric attack doesn't deal extra damage in the water.

DM-200 Edit

DM-200
The DM-200 is the second generation of dwarven 'defense machine', which was designed to protect dwarven miners in the caves and city below. They are much larger and bulkier than their predecessors, and attack with devastating hydraulic fists.

Their increased size is also their primary weakness, as they are unable to fit into the narrow tunnels and doorways of the dungeon. The dwarves were able to compensate for the DM-200's lack of mobility by allowing them to vent their toxic exhaust fumes at distant enemies, or enemies they cannot reach.

HP Armor Accuracy Evasion Damage Exp EXP Cap Properties
70 8 25 8 10-25 9 17 Large, Inorganic

This enemy can use gas attack againts targets it cannot reach, creating 100 units of toxic gass at target's position with 30 turn cooldown.

Dwarven ghoul Edit

Dwarven Ghoul
As dwarven society slowly began to collapse, and the current king of the dwarves seized absolute power, those who were weak or who resisted him were not treated well. As the king grew more adept at weilding dark magic, he bent these dwarves to his will, and now they make up the footsoldiers of his army.

Ghouls are not especially strong on their own, but always travel in groups, attempting to overwhelm their opponent with greater numbers.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
50 4 24 20 16-22 5 20 Undead

While they have lower HP than other city enemies, they make up for it by always moving through the dungeon in pairs.

Frost elemental Edit

Frost Elemental gif
Frost Elemental
Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.

Frost elementals are a common type of elemental which weakens enemies with chilling magic. They will chill their target with melee and occasional ranged attacks. Their magic is much more effective in water.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
65 5 25 20 16 - 26 10 20 Icy, Flying

A common variant of elemental. It's ranged attacks chill the target for 3 turns or 5 turns if the target is in water. It's melee attack chills with 33% chance like the ranged attack.

Shock elemental Edit

Shock elemental gif
Shock Elemental
Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.

Shock elementals are a less common type of elemental which disrupts its enemies with electricity and flashes of light. In melee they will arc electricity to nearby enemies, and deal bonus damage to their primary target if they are in water. They will also occasionally focus a ranged blast of light at their target, temporarily blinding them.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
65 5 25 20 16 - 26 10 20 Electric, Flying

An uncommon variant of elemental. It's ranged attacks blinds the target for 5 turns. It's melee also damages nearby creatures by 40% of initial damage and deals 40% of extra damage to attacked target if he is in water.

Chaos elemental Edit

Chaos Elemental gif
Chaos Elemental
Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.

Chaos elementals are rare and dangerous elementals which haven't stabilized to a particular element. They will unleash wild unpredictable magic when they attack.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
65 5 25 20 16 - 26 10 20 Flying

A rare variant of elemental. It's melee and ranged attacks trigger a random cursed wand effect.

Ripen demon Edit

Ripen Demon
These horrific creatures are the result of the many dwarven corpses in this region being put to use by demonic forces. Rippers are emaciated ghoulish creatures that resemble dwarves, but with broken bodies and long sharp claws made of bone.

Ripper demons are not particularly durable, but they are fast and dangerous. Killing them individually is not difficult, but they just seem to keep coming...

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
?? 4 30 ?? 12-24 ?? ?? ??

This enemy moves and attacks ad double speed. It doesn't spawn naturally, only from demon spawners.

Demon spawner Edit

Demon Spawner
This twisting amalgam of dwarven flesh is responsible for creating ripper demons from dwarven body parts. Clearly the demons see no issue with using every resource they can against their enemies.

While visually terrifying, demon spawners have no means of moving or directly defending themselves. Their considerable mass makes them hard to kill quickly however, and they will spawn ripper demons more quickly when they are under threat.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
120 12 - 0 - 25 29 Immovable, Miniboss

This enemy doesn't do anything besides spawning ripen demons every 60 turns. However, taking damage reduces demon spawning cooldown. You can find this enemy in a unique room type, one in floors 22 and 23, and two in floor 24. It doesn't spawn over time, only during level generation.

Golden mimic Edit

Golden Mimic gif
Golden Mimic
Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.

Golden mimics are tougher mimics which try to attract the strongest adventurers. They have better loot, but are also much stronger than regular mimics.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
(1+L)*6 1+L/2 6+L 2+L/2 Normal attack: 1+l to 2+2*L

Surprise attack: 2+2*L

0 0 -

L=Depth*1.33

More powerful version of mimic disguised as a golden chest. Item dropped by it is never cursed and has 50% chance to have an extra upgrade.

Crystal mimic Edit

Crystal Mimic gif
Crystal Mimic
Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.

Crystal mimics are trickier than their regular cousins, and prefer to avoid conflict while stealing loot. They will attempt to sprint away once discovered, and have the ability to reposition enemies when they attack.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
(1+L)*6 1+L/2 6+L 2+L/2 Normal attack: 1+l to 2+2*L

Surprise attack: 2+2*L

0 0 -

L=Depth

This rare variant of mimic replaces one of the two crystal chest in treasure room. It's surprise attack can steal a random item from hero's backpack (like a crazzy thief, but with much greater chance of succes). After being revealed, it gains haste buff for two turns and tries to run away with it's content. If it gets outside player's FOV, it disappears for good. It only fights the hero when cornered and it can randomly teleport nearby enemies around when attacking. Item dropped by it is never cursed.

Armored statue Edit

Non-standard enemies Edit

Enemies that do not follow the regular spawning rules or can appear in multiple chapters (areas) of the game. Their stats usually depend on the depth they spawn on.

Animated statue Edit

Animated Statue gif
Animated Statue
You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.

While the statue itself is made of stone, the <enchanted weapon> it's wielding looks real.


Summoned statue Edit

Giant piranha Edit

Piranha gif
Giant Piranha
These carnivorous fish are not natural inhabitants of underground pools. They were bred specifically to protect flooded treasure vaults.


Wraith Edit

Wraith gif
Wraith
A wraith is a vengeful spirit of a sinner, whose grave or tomb was disturbed. Being an ethereal entity, it is very hard to hit with a regular weapon.


Mimic Edit

Mimic
Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, because they know how to beckon an adventurer.


Golden bee Edit

Golden bee
Golden Bee
Despite their small size, golden bees tend to protect their home fiercely. This one is very mad, better keep your distance.

When a potion of honeyed healing is used:

This one has been placated, and seems to want to follow you.


Enemy properties Edit

Many enemies have an extra internal value that determines some of the player's interactions with it, usually by adding extra resistance or even full immunity to certain factors or elements.

Note: Resistance in game's code means a static 50% effect reduction, whereas immunity means 100% reduction.

Undead Edit

Takes 13 bonus damage from wand of prismatic light; receives ~ 23 bonus damage from holy bombs; can be directly damaged by wand of transfusion.

Enemies:

  • Skeleton
  • Crazy thief
  • Crazy bandit
  • Prison guard
  • Dwarf warlock
  • Dwarf monk
  • Senior monk
  • Stone golem
  • King of Dwarves
  • Dwarf skeleton

Demonic Edit

Takes 13 bonus damage from wand of prismatic light; receives ~ 23 bonus damage from holy bombs.

Enemies:

  • Fetid rat
  • Goo
  • Succubus
  • Evil eye
  • Scorpio
  • Acidic scorpio
  • Yog-Dzewa (the Eye)
  • Burning fist
  • Rotting fist
  • God's larva

Flying Edit

Does not trigger traps, can move over chasm squares and traps (also immune to ground-based trap effects if triggered underneath), and does not trample grass or plants.

Enemies:

  • Swarm of flies
  • Newborn elemental
  • Tengu
  • Vampire bat
  • Fire elemental
  • Evil eye

Inorganic Edit

Immune to bleeding, toxic gas and poison.

Enemies:

  • Animated statue
  • Skeleton
  • DM-300
  • Dwarf skeleton
  • Stone golem

Fiery Edit

Resists wand of fireblast, blazing enchantment, immune to the burning debuff

Enemies:

  • Fire elemental

Acidic Edit

Resists corrosion, immune to the caustic ooze debuff.

Enemies:

  • Goo
  • Acidic scorpio
  • Rotting fist

Electric Edit

Resists wand of lightning, shocking enchantment, glyph of potential, electricity and shocking darts.

Enemies:

  • Gnoll shaman

Miniboss Edit

Only spawns after starting a quest; cannot be corrupted, only doomed.

Enemies:

  • Fetid rat
  • Gnoll trickster
  • Giant crab
  • Rot lasher
  • Rot heart
  • Newborn elemental

Boss Edit

Gives a floor locked debuff upon spawn; cannot be corrupted, only doomed; resistant to psionic blast and retribution scrolls, grim enchantment and grim traps, aggression debuff from the runestone of aggression.

  • Goo
  • Tengu
  • DM-300
  • Dwarf King
  • Yog-Dzewa (the Eye)
  • Burning fist
  • Rotting fist

Immovable Edit

Cannot move, flee, be teleported, knocked or pushed with the help of wand of blast wave, elastic enchantment, glyph of repulsion etc.

Enemies:

  • Rot lasher
  • Rot heart
  • Yog-Dzewa (the Eye)

Blob Immune Edit

Immune to blob/environmental effects, such as gases.

Enemies:

  • Giant piranha
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