Pixel Dungeon Wiki
(updated some descriptions, added stats to all enemies)
Tag: Visual edit
(Fixed mistakes and wrong info. Mostly good editing from previous guy, however, he made a few mistakes and his spelling was terrible.)
Tag: Visual edit
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Cautic slime is a rare version of regular slime. However, unlike a regular slime, it doesn't reduce the damage taken and instead it has 50% chance to apply cautic ooze on hit. Try to only fight it near water or splash yourself with a potion upon getting the ooze debuff to avoid taking very high damage.
+
Cautic slime is a rare version of regular slime. However, unlike a regular slime, it has 50% chance to apply cautic ooze on hit. Try to only fight it near water or splash yourself with a potion upon getting the ooze debuff to avoid taking very high damage.
   
 
=== Swarm of flies ===
 
=== Swarm of flies ===
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Skeleton is the most common sewer enemy. When it dies, it explodes dealing {{Range|6|12}} damage to anything in 3x3 tiles. Having a ranged weapon or good armor is necesarry to not die from the explosions. Luckily armor is twice effective against damage dealt by it. Skeleton also drops a random +0 weapon (50% chance to reroll any tier 4 or 5 weapon).
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Skeleton is the most common sewer enemy. When it dies, it explodes dealing {{Range|6|12}} damage to anything in 3x3 tiles. Having a ranged weapon or good armor is necessary to not die from the explosions. Luckily, armor is twice as effective against damage dealt by it. Skeletons can drop a random +0 weapon, but drop t4 and t5 weapons even less frequently than normal drops.
   
 
=== Crazy thief ===
 
=== Crazy thief ===
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This enemy attack twice as fast as regular foes and attemps to steal an item from player's inventory with each attack. It cannot steal unique or upgraded items. Trying to steal a honeypot causes the pot to shatter and a golden bee will spawn to attack the thief. After succesfuly stealing an iten, the thief tries to run away from the player. However, it only moves with 5/6 speed while holding an item making it quite easy to chase it. Getting hit while running away causes it to drop a single gold. When killed, it drops the stolen item and an artifact or a ring with a 3% chance. However, if it manages to get out of heroe's FOV, it respawns and the stolen item is lost.
+
This enemy attack twice as fast as regular foes and attempts to steal an item from player's inventory with each attack. It cannot steal unique or upgraded items. Trying to steal a honeypot causes the pot to shatter and a golden bee will spawn to attack the thief. After successfully stealing an iten, the thief tries to run away from the player. However, it only moves with 5/6 speed while holding an item making it quite easy to chase it. Getting hit while running away causes it to drop a single gold. When killed, it drops the stolen item and an artifact or a ring with a 3% chance. However, if it manages to get out of the hero's FOV, it teleports and the stolen item is lost.
   
 
=== Crazy bandit ===
 
=== Crazy bandit ===
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{{Clr}}
 
{{Clr}}
 
These enemies are more likely to steal and run than they are to fight. Make sure to keep them in sight, or you might never see your stolen item again.|width = 60%|image = Thief Purple gif.gif|heading = Crazy Bandit}}
 
These enemies are more likely to steal and run than they are to fight. Make sure to keep them in sight, or you might never see your stolen item again.|width = 60%|image = Thief Purple gif.gif|heading = Crazy Bandit}}
A rare variant of the crazy thief. On succesfull steal cripples for {{Range|3|8}} turns, poisons for {{Range|5|7}} turns and blinds the Hero for {{Range|2|5}} turns.
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A rare variant of the crazy thief. On successful steal cripples for {{Range|3|8}} turns, poisons for {{Range|5|7}} turns and blinds the Hero for {{Range|2|5}} turns.
   
 
=== Necromancer ===
 
=== Necromancer ===
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{{Clr}}
 
{{Clr}}
 
They carry chains around their hip, possibly used to pull in enemies to close range.|width = 60%|heading = Prison Guard|image = Prison Guard.gif}}
 
They carry chains around their hip, possibly used to pull in enemies to close range.|width = 60%|heading = Prison Guard|image = Prison Guard.gif}}
Heavily armoured sentinel of the prison. Has a 1-time use chain pull move, which will bring the Hero to melee distance and cripple for a few turns.
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Heavily armored sentinel of the prison. Has a 1-time use chain pull move, which will bring the Hero to melee distance and cripple for a few turns.
 
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Revision as of 20:12, 5 December 2019

This page is under construction. For the time being, most of the data about the enemies in game can be found within the bestiary spreadsheet, made by Zrp200.

While most enemies have seen few changes since Shattered branched off of the original PD, most of them have had their stats or behavior tweaked.

General AI changes

Enemies will now attempt to replicate their victim's exact footsteps when chasing them, even if that is not the shortest path to the target. This change makes it much easier to kite them and escape or reposition the fight.

Sewers enemies

Marsupial rat

Marsupial Rat gif
Marsupial Rat
Marsupial rats are aggressive but rather weak denizens of the sewers. They have a nasty bite, but are only life threatening in large numbers.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
8 1 8 2 1 - 4 1 5 -

Rats are the basic sewer enemies with no unique abilities or remarkable stats.

Albino rat

Albino Rat gif
Albino Rat
This is a rare breed of marsupial rat, with pure white fur and jagged teeth.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
15 1 8 2 1 - 4 1 5 -

A rare variant of rat with higher health. Can cause bleeding for damage dealt on hit with 50% chance. It also drops mystery meat on death.

Sewer snake

Snake
Sewer Snake
These oversized serpents are capable of quickly slithering around blows, making them quite hard to hit. Magical attacks or surprise attacks are capable of catching them off-guard however.

You can perform a surprise attack by attacking while out of the snake's vision. One way is to let a snake chase you through a doorway and then strike just as it moves into the door.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
4 0 10 25 1 - 4 2 7 -

Snake has less health than a rat, but MUCH higher evasion (actually comparable to lategame enemies). This makes it very difficult to hit it without using surprise attack or wands. Always try to lure it into a doorway if possible. You can also use your cloak as a rogue or your staff as a mage.

Gnoll scout

Gnoll Scout gif
Gnoll Scout
Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
12 2 10 4 1 - 6 2 8 -

Has 50% chance to drop gold on death.

Sewer crab

Sewer Crab gif
Sewer Crab
These huge crabs are at the top of the food chain in the sewers. They are extremely fast and their thick carapace can withstand heavy blows.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
15 4 12 5 1 - 7 4 9 -

Crab is probably the most dangerous enemy in the sewers. It has quite high health and decent armor for early game and deals the highest damage from sewer creatures. It also moves 50% faster than the hero or most other enemies making ranged weapons or surprise attack very difficult to use.

Slime

Slime gif
Slime
Slimes are strange, slightly magical creatures with a rubbery outer body and a liquid core. The city sewers provide them with an ample supply of water and nutrients.

Because of their elastic outer membrane, it is difficult to deal more than 6 damage to slimes from any one attack.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
20 0 12 5 2 - 5 4 9 -

Has 10% chance to drop a random +0 tier 2 weapon on death.

Any damage taken greater than 4 is reduced by the following formula:

Caustic slime

Caustic slime gif
Caustic Slime
This slime seems to have been tainted by the dark magic emanating from below. It has lost its usual green color, and drips with caustic ooze.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
20 0 12 5 2 - 5 4 9 acidic

Cautic slime is a rare version of regular slime. However, unlike a regular slime, it has 50% chance to apply cautic ooze on hit. Try to only fight it near water or splash yourself with a potion upon getting the ooze debuff to avoid taking very high damage.

Swarm of flies

Swarm gif
Swarm of Flies
The deadly swarm of flies buzzes angrily. Every non-magical attack will split it into two smaller but equally dangerous swarms.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
50 0 10 5 1 - 4 3 9 -

Unlike in vanilla, Swarm is a sewer enemy in Shattered PD. After taking physical damage, it splits into two copies, each with half as much health if there is an empty tile next to it. It has a 1/6 chance to drop a health potion decreasing every time it splits (to 1/7, 1/8, etc). The chance is also reduced for every previously dropped potion to prevent farming.

 Prison enemies

Skeleton

Skeleton gif
Skeleton
Skeletons are composed of corpses bones from unlucky adventurers and inhabitants of the dungeon, animated by emanations of evil magic from the depths below. After they have been damaged enough, they disintegrate in an explosion of bones.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
25 5 12 9 2 - 10 5 10 undead

Skeleton is the most common sewer enemy. When it dies, it explodes dealing 6 to 12 damage to anything in 3x3 tiles. Having a ranged weapon or good armor is necessary to not die from the explosions. Luckily, armor is twice as effective against damage dealt by it. Skeletons can drop a random +0 weapon, but drop t4 and t5 weapons even less frequently than normal drops.

Crazy thief

Thief Green gif
Crazy Thief
Though these inmates roam free of their cells, this place is still their prison. Over time, this place has taken their minds as well as their freedom. Long ago, these crazy thieves and bandits have forgotten who they are and why they steal.

These enemies are more likely to steal and run than they are to fight. Make sure to keep them in sight, or you might never see your stolen item again.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
20 3 12 12 1 - 10 5 10 undead

This enemy attack twice as fast as regular foes and attempts to steal an item from player's inventory with each attack. It cannot steal unique or upgraded items. Trying to steal a honeypot causes the pot to shatter and a golden bee will spawn to attack the thief. After successfully stealing an iten, the thief tries to run away from the player. However, it only moves with 5/6 speed while holding an item making it quite easy to chase it. Getting hit while running away causes it to drop a single gold. When killed, it drops the stolen item and an artifact or a ring with a 3% chance. However, if it manages to get out of the hero's FOV, it teleports and the stolen item is lost.

Crazy bandit

Thief Purple gif
Crazy Bandit
Though these inmates roam free of their cells, this place is still their prison. Over time, this place has taken their minds as well as their freedom. Long ago, these crazy thieves and bandits have forgotten who they are and why they steal.

These enemies are more likely to steal and run than they are to fight. Make sure to keep them in sight, or you might never see your stolen item again.

A rare variant of the crazy thief. On successful steal cripples for 3 to 8 turns, poisons for 5 to 7 turns and blinds the Hero for 2 to 5 turns.

Necromancer

Necromancer gif
Necromancer
These apprentice dark mages have flocked to the prison, as it is the perfect place to practise their evil craft.

Necromancers will summon and empower skeletons to fight for them. Killing the necromancer will also kill the skeleton it summons.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
35 5 0 11 passive f g undead

Prison guard

Prison Guard
Prison Guard
Once keepers of the prison, these guards have long since become no different than the inmates. They shamble like zombies, brainlessly roaming through the halls in search of anything out of place, like you!

They carry chains around their hip, possibly used to pull in enemies to close range.

Heavily armored sentinel of the prison. Has a 1-time use chain pull move, which will bring the Hero to melee distance and cripple for a few turns.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
40 8 14 10 4 - 12 7 14 undead

Gnoll shaman

Gnoll Shaman gif
Gnoll Shaman
The most intelligent gnolls can master shamanistic magic. Gnoll shamans prefer battle spells to compensate for lack of might, not hesitating to use them on those who question their status in a tribe.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
18 4 11 8 1 - 8 6 16 electric

Caves enemies

Vampire bat

Vampire Bat gif
Vampire Bat
These brisk and tenacious inhabitants of cave domes may defeat much larger opponents by replenishing their health with each successful attack.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
30 4 16 15 5 - 18 7 15 -

Gnoll brute

Gnoll Brute gif
Gnoll Brute
Brutes are the largest, strongest and toughest of all gnolls. When severely wounded, they go berserk, inflicting even more damage to their enemies.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
40 8 20 15 6 - 26 8 15 -

Shielded brute

Shielded Brute gif
Gnoll Brute
Brutes are the largest, strongest and toughest of all gnolls. When severely wounded, they go berserk, inflicting even more damage to their enemies.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
40 10 20 20 6 - 26 8 15 -

Gnoll shaman

See above.

Cave spinner

Cave Spinner
These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
50 6 20 14 10 - 25 9 16 -

Dwarven Metropolis enemies 

Fire elemental

Elemental gif
Fire elemental
Wandering fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
65 5 25 20 16 - 26 10 21 fiery

Dwarf warlock

Warlock gif
Dwarf Warlock
When dwarves' interests have shifted from engineering to arcane arts, warlocks have come to power in the city. They started with elemental magic, but soon switched to demonology and necromancy.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
70 8 25 18 16 - 22 11 21 undead

Dwarf monk

Monk gif
Dwarf Monk
These monks are fanatics, who devoted themselves to protecting their city's secrets from all aliens. They don't use any armor or weapons, relying solely on the art of hand-to-hand combat.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
68 2 30 30 12 - 25 11 21 undead

Senior monk

Senior Monk gif
Senior Monk
These monks are fanatics, who devoted themselves to protecting their city's secrets from all aliens. They don't use any armor or weapons, relying solely on the art of hand-to-hand combat.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
68 2 30 30 16 - 24 11 21 undead

Stone golem

Golem gif
Stone golem
The Dwarves tried to combine their knowledge of mechanisms with their newfound power of elemental binding. They used spirits of earth as the "soul" for the mechanical bodies of golems, which were believed to be most controllable of all. Despite this, the tiniest mistake in the ritual could cause an outbreak.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
85 12 28 18 25 - 40 12 21 inorganic

Demon Halls enemies

Succubus

Succubus gif
Succubus
The succubi are demons that look like seductive (in a slightly gothic way) girls. Using its magic, the succubus can charm a hero, who will become unable to attack anything until the charm wears off. When succubi attack a charmed hero, they will steal their life essence.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
80 10 40 25 22 - 30 12 25 demonic

Evil eye

Eye gif
Evil Eye
Evil Eyes are floating balls of pent up demonic energy. While they are capable of melee combat, their true strength comes from their magic.

After building energy for a short time an Evil Eye will unleash a devastating beam of energy called the deathgaze. Anything within the Evil Eye's sights will take tremendous damage, wise adventurers will run for cover.

HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
100 10 30 20 20 - 30 13 25 demonic

Scorpio

Scorpio gif
Scorpio
These huge arachnid-like demonic creatures avoid close combat by all means, firing crippling serrated spikes from long distances.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
95 16 36 24 24 - 36 14 25 demonic

Acidic scorpio

Acidic Scorpio gif
Scorpio
These huge arachnid-like demonic creatures avoid close combat by all means, firing crippling serrated spikes from long distances.
HP Armor Accuracy Evasion Damage EXP EXP Cap Properties
95 16 36 24 24 - 36 14 25 demonic,

acidic

Non-standard enemies

Enemies that do not follow the regular spawning rules or can appear in multiple chapters (areas) of the game.

Animated statue

Giant piranha

Wraith

Mimic

Golden bee

Enemy properties

Many enemies have an extra internal value that determines some of the player's interactions with it, usually by adding extra resistance or even full immunity to certain factors or elements.

Note: Resistance in game's code means a static 50% effect reduction, whereas immunity means 100% reduction.

Undead

Takes 13 bonus damage from wand of prismatic light; receives ~ 23 bonus damage from holy bombs; can be directly damaged by wand of transfusion.

Enemies:

  • Skeleton
  • Crazy thief
  • Crazy bandit
  • Prison guard
  • Dwarf warlock
  • Dwarf monk
  • Senior monk
  • Stone golem
  • Dwarf King
  • Dwarf skeleton

Demonic

Takes 13 bonus damage from wand of prismatic light; receives ~ 23 bonus damage from holy bombs.

Enemies:

  • Fetid rat
  • Goo
  • Succubus
  • Evil eye
  • Scorpio
  • Acidic scorpio
  • Yog-Dzewa (the Eye)
  • Burning fist
  • Rotting fist
  • God's larva

Flying

Does not trigger traps, can move over chasm squares and traps (also immune to ground-based trap effects if triggered underneath), and does not trample grass or plants.

Enemies:

  • Swarm of flies
  • Newborn elemental
  • Tengu
  • Vampire bat
  • Fire elemental
  • Evil eye

Inorganic

Immune to bleeding, toxic gas and poison.

Enemies:

  • Animated statue
  • Skeleton
  • DM-300
  • Dwarf skeleton
  • Stone golem

Fiery

Resists wand of fireblast, blazing enchantment, immune to the burning debuff

Enemies:

  • Fire elemental

Acidic

Resists corrosion, immune to the caustic ooze debuff.

Enemies:

  • Goo
  • Acidic scorpio
  • Rotting fist

Electric

Resists wand of lightning, Shocking enchantment, glyph of potential, electricity and shocking darts.

Enemies:

  • Gnoll shaman

Miniboss

Only spawns after starting a quest; cannot be corrupted, only doomed.

Enemies:

  • Fetid rat
  • Gnoll trickster
  • Giant crab
  • Rot lasher
  • Rot heart
  • Newborn elemental

Boss

Gives a floor locked debuff upon spawn; cannot be corrupted, only doomed; resistant to psionic blast and retribution scrolls, grim enchantment and grim traps, aggression debuff from the runestone of aggression.

  • Goo
  • Tengu
  • DM-300
  • Dwarf King
  • Yog-Dzewa (the Eye)
  • Burning fist
  • Rotting fist

Immovable

Cannot move, flee, be teleported, knocked or pushed with the help of wand of blast wave/elastic enchantment/glyph of repulsion etc.

Enemies:

  • Rot lasher
  • Rot heart
  • Yog-Dzewa (the Eye)

Blob Immune

Immune to blob/environmental effects, such as gases.

Enemies:

  • Giant piranha