(updated some descriptions, added stats to all enemies) Tag: Visual edit |
(Fixed mistakes and wrong info. Mostly good editing from previous guy, however, he made a few mistakes and his spelling was terrible.) Tag: Visual edit |
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− | Cautic slime is a rare version of regular slime. However, unlike a regular slime, |
+ | Cautic slime is a rare version of regular slime. However, unlike a regular slime, it has 50% chance to apply cautic ooze on hit. Try to only fight it near water or splash yourself with a potion upon getting the ooze debuff to avoid taking very high damage. |
=== Swarm of flies === |
=== Swarm of flies === |
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− | Skeleton is the most common sewer enemy. When it dies, it explodes dealing {{Range|6|12}} damage to anything in 3x3 tiles. Having a ranged weapon or good armor is |
+ | Skeleton is the most common sewer enemy. When it dies, it explodes dealing {{Range|6|12}} damage to anything in 3x3 tiles. Having a ranged weapon or good armor is necessary to not die from the explosions. Luckily, armor is twice as effective against damage dealt by it. Skeletons can drop a random +0 weapon, but drop t4 and t5 weapons even less frequently than normal drops. |
=== Crazy thief === |
=== Crazy thief === |
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− | This enemy attack twice as fast as regular foes and |
+ | This enemy attack twice as fast as regular foes and attempts to steal an item from player's inventory with each attack. It cannot steal unique or upgraded items. Trying to steal a honeypot causes the pot to shatter and a golden bee will spawn to attack the thief. After successfully stealing an iten, the thief tries to run away from the player. However, it only moves with 5/6 speed while holding an item making it quite easy to chase it. Getting hit while running away causes it to drop a single gold. When killed, it drops the stolen item and an artifact or a ring with a 3% chance. However, if it manages to get out of the hero's FOV, it teleports and the stolen item is lost. |
=== Crazy bandit === |
=== Crazy bandit === |
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{{Clr}} |
{{Clr}} |
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These enemies are more likely to steal and run than they are to fight. Make sure to keep them in sight, or you might never see your stolen item again.|width = 60%|image = Thief Purple gif.gif|heading = Crazy Bandit}} |
These enemies are more likely to steal and run than they are to fight. Make sure to keep them in sight, or you might never see your stolen item again.|width = 60%|image = Thief Purple gif.gif|heading = Crazy Bandit}} |
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− | A rare variant of the crazy thief. On |
+ | A rare variant of the crazy thief. On successful steal cripples for {{Range|3|8}} turns, poisons for {{Range|5|7}} turns and blinds the Hero for {{Range|2|5}} turns. |
=== Necromancer === |
=== Necromancer === |
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{{Clr}} |
{{Clr}} |
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They carry chains around their hip, possibly used to pull in enemies to close range.|width = 60%|heading = Prison Guard|image = Prison Guard.gif}} |
They carry chains around their hip, possibly used to pull in enemies to close range.|width = 60%|heading = Prison Guard|image = Prison Guard.gif}} |
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− | Heavily |
+ | Heavily armored sentinel of the prison. Has a 1-time use chain pull move, which will bring the Hero to melee distance and cripple for a few turns. |
{| class="article-table" |
{| class="article-table" |
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!HP |
!HP |
Revision as of 20:12, 5 December 2019
This page is under construction. For the time being, most of the data about the enemies in game can be found within the bestiary spreadsheet, made by Zrp200.
While most enemies have seen few changes since Shattered branched off of the original PD, most of them have had their stats or behavior tweaked.
General AI changes
Enemies will now attempt to replicate their victim's exact footsteps when chasing them, even if that is not the shortest path to the target. This change makes it much easier to kite them and escape or reposition the fight.
Sewers enemies
Marsupial rat
Marsupial Rat | ||
Marsupial rats are aggressive but rather weak denizens of the sewers. They have a nasty bite, but are only life threatening in large numbers. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
8 | 1 | 8 | 2 | 1 - 4 | 1 | 5 | - |
Rats are the basic sewer enemies with no unique abilities or remarkable stats.
Albino rat
Albino Rat | ||
This is a rare breed of marsupial rat, with pure white fur and jagged teeth. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
15 | 1 | 8 | 2 | 1 - 4 | 1 | 5 | - |
A rare variant of rat with higher health. Can cause bleeding for damage dealt on hit with 50% chance. It also drops mystery meat on death.
Sewer snake
Sewer Snake | ||
These oversized serpents are capable of quickly slithering around blows, making them quite hard to hit. Magical attacks or surprise attacks are capable of catching them off-guard however.
You can perform a surprise attack by attacking while out of the snake's vision. One way is to let a snake chase you through a doorway and then strike just as it moves into the door. |
||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
4 | 0 | 10 | 25 | 1 - 4 | 2 | 7 | - |
Snake has less health than a rat, but MUCH higher evasion (actually comparable to lategame enemies). This makes it very difficult to hit it without using surprise attack or wands. Always try to lure it into a doorway if possible. You can also use your cloak as a rogue or your staff as a mage.
Gnoll scout
Gnoll Scout | ||
Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
12 | 2 | 10 | 4 | 1 - 6 | 2 | 8 | - |
Has 50% chance to drop gold on death.
Sewer crab
Sewer Crab | ||
These huge crabs are at the top of the food chain in the sewers. They are extremely fast and their thick carapace can withstand heavy blows. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
15 | 4 | 12 | 5 | 1 - 7 | 4 | 9 | - |
Crab is probably the most dangerous enemy in the sewers. It has quite high health and decent armor for early game and deals the highest damage from sewer creatures. It also moves 50% faster than the hero or most other enemies making ranged weapons or surprise attack very difficult to use.
Slime
Slime | ||
Slimes are strange, slightly magical creatures with a rubbery outer body and a liquid core. The city sewers provide them with an ample supply of water and nutrients.
Because of their elastic outer membrane, it is difficult to deal more than 6 damage to slimes from any one attack. |
||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
20 | 0 | 12 | 5 | 2 - 5 | 4 | 9 | - |
Has 10% chance to drop a random +0 tier 2 weapon on death.
Any damage taken greater than 4 is reduced by the following formula:
Caustic slime
Caustic Slime | ||
This slime seems to have been tainted by the dark magic emanating from below. It has lost its usual green color, and drips with caustic ooze. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
20 | 0 | 12 | 5 | 2 - 5 | 4 | 9 | acidic |
Cautic slime is a rare version of regular slime. However, unlike a regular slime, it has 50% chance to apply cautic ooze on hit. Try to only fight it near water or splash yourself with a potion upon getting the ooze debuff to avoid taking very high damage.
Swarm of flies
Swarm of Flies | ||
The deadly swarm of flies buzzes angrily. Every non-magical attack will split it into two smaller but equally dangerous swarms. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
50 | 0 | 10 | 5 | 1 - 4 | 3 | 9 | - |
Unlike in vanilla, Swarm is a sewer enemy in Shattered PD. After taking physical damage, it splits into two copies, each with half as much health if there is an empty tile next to it. It has a 1/6 chance to drop a health potion decreasing every time it splits (to 1/7, 1/8, etc). The chance is also reduced for every previously dropped potion to prevent farming.
Prison enemies
Skeleton
Skeleton | ||
Skeletons are composed of corpses bones from unlucky adventurers and inhabitants of the dungeon, animated by emanations of evil magic from the depths below. After they have been damaged enough, they disintegrate in an explosion of bones. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
25 | 5 | 12 | 9 | 2 - 10 | 5 | 10 | undead |
Skeleton is the most common sewer enemy. When it dies, it explodes dealing 6
to 12
damage to anything in 3x3 tiles. Having a ranged weapon or good armor is necessary to not die from the explosions. Luckily, armor is twice as effective against damage dealt by it. Skeletons can drop a random +0 weapon, but drop t4 and t5 weapons even less frequently than normal drops.
Crazy thief
Crazy Thief | ||
Though these inmates roam free of their cells, this place is still their prison. Over time, this place has taken their minds as well as their freedom. Long ago, these crazy thieves and bandits have forgotten who they are and why they steal.
These enemies are more likely to steal and run than they are to fight. Make sure to keep them in sight, or you might never see your stolen item again. |
||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
20 | 3 | 12 | 12 | 1 - 10 | 5 | 10 | undead |
This enemy attack twice as fast as regular foes and attempts to steal an item from player's inventory with each attack. It cannot steal unique or upgraded items. Trying to steal a honeypot causes the pot to shatter and a golden bee will spawn to attack the thief. After successfully stealing an iten, the thief tries to run away from the player. However, it only moves with 5/6 speed while holding an item making it quite easy to chase it. Getting hit while running away causes it to drop a single gold. When killed, it drops the stolen item and an artifact or a ring with a 3% chance. However, if it manages to get out of the hero's FOV, it teleports and the stolen item is lost.
Crazy bandit
Crazy Bandit | ||
Though these inmates roam free of their cells, this place is still their prison. Over time, this place has taken their minds as well as their freedom. Long ago, these crazy thieves and bandits have forgotten who they are and why they steal.
These enemies are more likely to steal and run than they are to fight. Make sure to keep them in sight, or you might never see your stolen item again. |
||
A rare variant of the crazy thief. On successful steal cripples for 3
to 8
turns, poisons for 5
to 7
turns and blinds the Hero for 2
to 5
turns.
Necromancer
Necromancer | ||
These apprentice dark mages have flocked to the prison, as it is the perfect place to practise their evil craft.
Necromancers will summon and empower skeletons to fight for them. Killing the necromancer will also kill the skeleton it summons. |
||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
35 | 5 | 0 | 11 | passive | f | g | undead |
Prison guard
Prison Guard | ||
Once keepers of the prison, these guards have long since become no different than the inmates. They shamble like zombies, brainlessly roaming through the halls in search of anything out of place, like you!
They carry chains around their hip, possibly used to pull in enemies to close range. |
||
Heavily armored sentinel of the prison. Has a 1-time use chain pull move, which will bring the Hero to melee distance and cripple for a few turns.
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
40 | 8 | 14 | 10 | 4 - 12 | 7 | 14 | undead |
Gnoll shaman
Gnoll Shaman | ||
The most intelligent gnolls can master shamanistic magic. Gnoll shamans prefer battle spells to compensate for lack of might, not hesitating to use them on those who question their status in a tribe. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
18 | 4 | 11 | 8 | 1 - 8 | 6 | 16 | electric |
Caves enemies
Vampire bat
Vampire Bat | ||
These brisk and tenacious inhabitants of cave domes may defeat much larger opponents by replenishing their health with each successful attack. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
30 | 4 | 16 | 15 | 5 - 18 | 7 | 15 | - |
Gnoll brute
Gnoll Brute | ||
Brutes are the largest, strongest and toughest of all gnolls. When severely wounded, they go berserk, inflicting even more damage to their enemies. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
40 | 8 | 20 | 15 | 6 - 26 | 8 | 15 | - |
Shielded brute
Gnoll Brute | ||
Brutes are the largest, strongest and toughest of all gnolls. When severely wounded, they go berserk, inflicting even more damage to their enemies. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
40 | 10 | 20 | 20 | 6 - 26 | 8 | 15 | - |
Gnoll shaman
See above.
Cave spinner
Cave Spinner | ||
These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
50 | 6 | 20 | 14 | 10 - 25 | 9 | 16 | - |
Dwarven Metropolis enemies
Fire elemental
Fire elemental | ||
Wandering fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
65 | 5 | 25 | 20 | 16 - 26 | 10 | 21 | fiery |
Dwarf warlock
Dwarf Warlock | ||
When dwarves' interests have shifted from engineering to arcane arts, warlocks have come to power in the city. They started with elemental magic, but soon switched to demonology and necromancy. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
70 | 8 | 25 | 18 | 16 - 22 | 11 | 21 | undead |
Dwarf monk
Dwarf Monk | ||
These monks are fanatics, who devoted themselves to protecting their city's secrets from all aliens. They don't use any armor or weapons, relying solely on the art of hand-to-hand combat. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
68 | 2 | 30 | 30 | 12 - 25 | 11 | 21 | undead |
Senior monk
Senior Monk | ||
These monks are fanatics, who devoted themselves to protecting their city's secrets from all aliens. They don't use any armor or weapons, relying solely on the art of hand-to-hand combat. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
68 | 2 | 30 | 30 | 16 - 24 | 11 | 21 | undead |
Stone golem
Stone golem | ||
The Dwarves tried to combine their knowledge of mechanisms with their newfound power of elemental binding. They used spirits of earth as the "soul" for the mechanical bodies of golems, which were believed to be most controllable of all. Despite this, the tiniest mistake in the ritual could cause an outbreak. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
85 | 12 | 28 | 18 | 25 - 40 | 12 | 21 | inorganic |
Demon Halls enemies
Succubus
Succubus | ||
The succubi are demons that look like seductive (in a slightly gothic way) girls. Using its magic, the succubus can charm a hero, who will become unable to attack anything until the charm wears off. When succubi attack a charmed hero, they will steal their life essence. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
80 | 10 | 40 | 25 | 22 - 30 | 12 | 25 | demonic |
Evil eye
Evil Eye | ||
Evil Eyes are floating balls of pent up demonic energy. While they are capable of melee combat, their true strength comes from their magic.
After building energy for a short time an Evil Eye will unleash a devastating beam of energy called the deathgaze. Anything within the Evil Eye's sights will take tremendous damage, wise adventurers will run for cover. |
||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
100 | 10 | 30 | 20 | 20 - 30 | 13 | 25 | demonic |
Scorpio
Scorpio | ||
These huge arachnid-like demonic creatures avoid close combat by all means, firing crippling serrated spikes from long distances. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
---|---|---|---|---|---|---|---|
95 | 16 | 36 | 24 | 24 - 36 | 14 | 25 | demonic |
Acidic scorpio
Scorpio | ||
These huge arachnid-like demonic creatures avoid close combat by all means, firing crippling serrated spikes from long distances. | ||
HP | Armor | Accuracy | Evasion | Damage | EXP | EXP Cap | Properties |
95 | 16 | 36 | 24 | 24 - 36 | 14 | 25 | demonic,
acidic |
Non-standard enemies
Enemies that do not follow the regular spawning rules or can appear in multiple chapters (areas) of the game.
Animated statue
Giant piranha
Wraith
Mimic
Golden bee
Enemy properties
Many enemies have an extra internal value that determines some of the player's interactions with it, usually by adding extra resistance or even full immunity to certain factors or elements.
Note: Resistance in game's code means a static 50% effect reduction, whereas immunity means 100% reduction.
Undead
Takes 1∕3 bonus damage from wand of prismatic light; receives ~ 2∕3 bonus damage from holy bombs; can be directly damaged by wand of transfusion.
Enemies:
- Skeleton
- Crazy thief
- Crazy bandit
- Prison guard
- Dwarf warlock
- Dwarf monk
- Senior monk
- Stone golem
- Dwarf King
- Dwarf skeleton
Demonic
Takes 1∕3 bonus damage from wand of prismatic light; receives ~ 2∕3 bonus damage from holy bombs.
Enemies:
- Fetid rat
- Goo
- Succubus
- Evil eye
- Scorpio
- Acidic scorpio
- Yog-Dzewa (the Eye)
- Burning fist
- Rotting fist
- God's larva
Flying
Does not trigger traps, can move over chasm squares and traps (also immune to ground-based trap effects if triggered underneath), and does not trample grass or plants.
Enemies:
- Swarm of flies
- Newborn elemental
- Tengu
- Vampire bat
- Fire elemental
- Evil eye
Inorganic
Immune to bleeding, toxic gas and poison.
Enemies:
- Animated statue
- Skeleton
- DM-300
- Dwarf skeleton
- Stone golem
Fiery
Resists wand of fireblast, blazing enchantment, immune to the burning debuff
Enemies:
- Fire elemental
Acidic
Resists corrosion, immune to the caustic ooze debuff.
Enemies:
- Goo
- Acidic scorpio
- Rotting fist
Electric
Resists wand of lightning, Shocking enchantment, glyph of potential, electricity and shocking darts.
Enemies:
- Gnoll shaman
Miniboss
Only spawns after starting a quest; cannot be corrupted, only doomed.
Enemies:
- Fetid rat
- Gnoll trickster
- Giant crab
- Rot lasher
- Rot heart
- Newborn elemental
Boss
Gives a floor locked debuff upon spawn; cannot be corrupted, only doomed; resistant to psionic blast and retribution scrolls, grim enchantment and grim traps, aggression debuff from the runestone of aggression.
- Goo
- Tengu
- DM-300
- Dwarf King
- Yog-Dzewa (the Eye)
- Burning fist
- Rotting fist
Immovable
Cannot move, flee, be teleported, knocked or pushed with the help of wand of blast wave/elastic enchantment/glyph of repulsion etc.
Enemies:
- Rot lasher
- Rot heart
- Yog-Dzewa (the Eye)
Blob Immune
Immune to blob/environmental effects, such as gases.
Enemies:
- Giant piranha