FANDOM


Thrown weapons, or missiles have been reworked in Shattered Pixel Dungeon, with new ones added alongside a new durability system, in order to make thrown weapons reliable throughout the entire game.

A notable quirk of the durability system is that it affects the stack of missile weapons rather than the missile weapons themselves.

As of version 0.7.1, thrown weapons can be upgraded. Upgrading a thrown weapon will increase its damage, typically by +2/+tier, as well as triple its durability. If a thrown weapon's durability will make it last over 100 uses, the durability mechanic is disabled and the thrown weapon in question will never break. Upgrading a weapon in a stack results in only one of them being upgraded.

Thrown weapons are 50% more accurate than regular weapons when used on a non-adjacent enemy, but suffer a 50% accuracy penalty when used on adjacent enemies.

Thrown weapons cannot be found upgraded or cursed, they also cannot be enchanted.

Tier-1 Edit

These weapons are weapons the Hero takes into the dungeon with them; they will not drop or spawn elsewhere. They usually are for tutorial purposes, and this is exemplified by their low durability and poor damage outputs. However, they are still ranged weapons, and thus are worth using in the first depths of the Dungeon.

They typically sell for 6 gold and require 9 strength to use effectively. When upgraded, they will gain +1/+2 damage.

Throwing Knife Edit

Throwing Knife
Throwing Knife
These lightweight knives are balanced to arc through the air right into their target. They are most effective against unaware enemies.

This tier-1 thrown weapon deals 2-6 damage and requires 9 strength to use properly.

This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range.

Thrown weapons will wear out and break as they are used. This stack of weapons has 5 uses left before one breaks.

For its tier, the throwing knife is actually quite useful, much to the joy of the Rogue, who starts with them. In fact, it deals above-average damage for its tier (which should be 2-5 damage), something made even more clear given that it deals 4-6 damage on surprise attacks. These should not be overlooked in the Sewers, but will fall off later on.

Throwing Stone Edit

Throwing Stone
Throwing Stone
These stones are sanded down to make them able to be thrown with more power than a regular stone. Despite the craftsmanship, they still aren't a very reliable weapon.

This tier-1 thrown weapon deals 2-5 damage and requires 9 strength to use properly

This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range.

Missile weapons will wear out and break as they are used. This stack of weapons has 5 uses left before one breaks.

A simple weapon, originally brought to the dungeon by the Warrior. The best use for them is starting a fight from afar or weakening a monster before it gets close, but not they're not too useful for much otherwise.

Dart Edit

See also: Crossbow
Dart-Shattered
Dart
These simple shafts of spike-tipped wood are weighted to fly true and sting their prey with a flick of the wrist.

This tier-1 thrown weapon deals 1-2 damage and requires 9 strength to use properly.

This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range.

Due to their size and simple construction, darts will never break from use. However specially tipped darts will lose their effect after one use.

While these don't deal too much damage by themselves, they can be enhanced by either by using them with a crossbow or by tipping them with seeds.

Darts cannot be upgraded, however they still benefit from Rings of Sharpshooting, gaining +1/+2 per level of the ring just like other tier-1 thrown weapons, and making their tips harder to wear off by use. Using them with a crossbow instead will make darts deal 4-12 damage, scaling by +1/+3 per level of the crossbow.

The tip can be added or removed at will directly from the inventory, at the cost of 1 seed per 1 or 2 darts tipped.

Darts cannot be found naturally; the only way to find darts is to buy tipped darts from a shop in stacks of 2, resulting in a maximum amount of 8 per run.

Tier-2 Edit

These weapons are intended to be used mainly in the Sewers and can be sold for 12 gold each. They require at least 11 strength to use effectively. Their damage scaling with upgrades is +2/+2.

Fishing Spear Edit

Fishing Spear
Fishing Spear
Tiny throwing spears designed for fishing. They work well as an improvised weapon too.

This tier-2 thrown weapon deals 4-10 damage and requires 11 strength to use properly.

This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range.

Thrown weapons will wear out and break as they are used. This stack of weapons has 10 uses left before one breaks.

There is more to the fishing spear than meets the eye; not only is it the damage-oriented missile weapon of its tier, but it also has a special property. When it hits a piranha, the game will check if the pirahna's current health is double the damage the fishing spear is going to inflict, and will inflict half of the piranha's current health as damage instead if that is the case.

Aside from that special property, these weapons do very good and consistant damage in the Sewers. However, they do not do good damage in the Prison, with prison guards being able to block up to 8 damage.

Throwing Club Edit

Throwing club
Throwing Club
A fairly simple thrown weapon, essentially a large rock fastened to a stick. While they are a bit lacking in damage, their solid stone head means they are quite durable, and won't stick to enemies.

This tier-2 thrown weapon deals 4-8 damage and requires 11 strength to use properly.

This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range.

Thrown weapons will wear out and break as they are used. This stack of weapons has 15 uses left before one breaks.

Indeed, one of the most straightforward thrown weapons. Their main advantage is their innate increased durability, letting them become unbreakable at just 2nd upgrade level. They're still held back by their relatively low damage, which cause them to become less effective in later stages.

Shuriken Edit

Shuriken
Shuriken
Star-shaped pieces of metal with razor-sharp blades. They are lightweight and easy to use on the move. A single shuriken can be thrown instantly after moving.

This tier-2 thrown weapon deals 4-8 damage and requires 11 strength to use properly.

This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range.

Missile weapons will wear out and break as they are used. This stack of weapons has 5 uses left before one breaks.

These are not, as they were in vanilla, faster than other missile weapons. However, if a shuriken is thrown directly after moving, the action will usually take no turns. This unique property allows them to be used without any risk of punishment, so there is no reason not to use them as an opening shot on a discovered enemy. In particular, shurikens can be useful for the Sniper due to their ability to instantly activate Sniper's Mark, allowing her to often be able to surprise attack with her special attacks. This is most useful with Volley, as all three shots will surprise attack if the shuriken surprise attacked; however, Snapshot also benefits from this, since the sniper will be able to follow up the snapshot with another attack of her choice.

Tipped Dart Edit

Tipped Dart
Tipped Dart
This tier-2 weapon deals 1-2 damage and requires 11 strength to use properly.

This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range.

Tipped darts will lose their tips and become regular darts when used.

See also: Thrown Weapons/Tipped Darts

These are effectively darts that apply an additional effect. They gain a reduced +1/+2 per level from rings of sharpshooting (exactly the same as a regular dart), but they do benefit from durability boosts. A crossbow will apply its damage modifers to tipped darts just like regular ones, but will not boost their durability.

Boosting the durability of a tipped dart will give it extra uses before it reverts to a regular dart. They have an internal durability of 0.65.

These can be bought at every shop in stacks of two, resulting in a maximum of 8 per game.

If the Hero is wielding a crossbow (usually enhancing thrown dart damage), then darts with a beneficial tip, (e.g. adrenaline, healing or holy) will not deal any damage to allies

Tier-3 Edit

These weapons require 13 strength to throw properly and can be sold for 18 gold. They have a +2/+3 damage scaling when upgraded. A random stack of these can be bought on the depth 11 shop.

Throwing Spear Edit

Throwing Spear
Throwing Spear
These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted.

This tier-3 thrown weapon deals 6-15 damage and requires 13 strength to use properly.

This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range.

Thrown weapons will wear out and break as they are used. This stack of weapons has 10 uses left before one breaks.

A reliable damage dealer with no strings attached. However, it loses relevance quickly once the player enters the Caves due to the quick introduction of gnoll brutes.

Kunai Edit

Kunai
Kunai
These small knives are very powerful in the hands of a skilled user. They are most effective against unaware enemies.

This tier-3 thrown weapon deals 6-15 damage and requires 13 strength to use properly.

This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range.

Thrown weapons will wear out and break as they are used. This stack of weapons has 5 uses left before one breaks.

On surprise attacks, deals min+0.6(max−min) to max damage, rounded half up and before strength boosts; for example, a +0 kunai will deal 11 to 15 damage (6+0.6(15−6)=11.4≈11). This means that upgrading a kunai will increase its surprise attack damage by +2.4/+3 rather than +2/+3. As such, given that the surprise min damage at +0 is actually 11.4 damage, a +1 kunai surprise attacking will deal 14-18 damage, up from 8-18 damage (11.4+2.4=13.8≈14).

Bolas Edit

Bolas
Bolas
These unusual ranged weapons aren't very damaging, but they do an excellent job of slowing their targets.

This tier-3 thrown weapon deals 6-9 damage and requires 13 strength to use properly.

This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range.

Thrown weapons will wear out and break as they are used. This stack of weapons has 5 uses left before one breaks.

These weapons are good at crippling their targets, and this functionality can be especially useful when used with a whip or other ranged options. A successful hit will cause the target to become crippled for 10 turns.

Tier-4 Edit

These weapons are intended for use in the Caves, and can be sold for 24 gold each. They require 15 strength to throw effectively and gain +2/+4 damage scaling when upgraded.

Javelin Edit

Javelin(Shattered)
Javelin
These larger throwing spears are weighted to keep the spike at their tip foremost as they sail through the air.

This tier-4 thrown weapon deals 8-20 damage and requires 15 strength to use properly.

This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range.

Thrown weapons will wear out and break as they are used. This stack of weapons has 10 uses left before one breaks.

These do pretty consistent damage if used where they are intended, and can even be used in the Dwarven Metropolis pretty consistently as well.

Tomahawk Edit

Tomahawk(Shattered)
Tomahawk
These throwing axes have a serrated edge that makes them a bit tricky to use. However, a solid blow with this weapon will cause an enemy to bleed.

This tier-4 thrown weapon deals 6-15 damage and requires 15 strength to use properly.

This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range.

Thrown weapons will wear out and break as they are used. This stack of weapons has 5 uses left before one breaks.

On a successful hit, these weapons inflict bleeding upon the target, setting the inital damage value to 60% of the damage they actually inflict. Something to note is that this cannot stack. The bleeding is useful nonetheless, potentially allowing a tomahawk to do way more damage than you might expect.

Heavy Boomerang Edit

Heavy boomerang
Heavy Boomerang
This large boomerang is difficult to wield effectively, but will deal considerable damage. After a few turns, it will fly back to the location it was thrown from.

This tier-4 thrown weapon deals 8-16 damage and requires 15 strength to use properly.

This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range.

Thrown weapons will wear out and break as they are used. This stack of weapons has 10 uses left before one breaks.

When thrown at an enemy, this throwing weapon will return to the spot it was thrown from after 3 turns. If the player is in that spot, the boomerang will be caught, and if an enemy is in that spot, the boomerang will hit that enemy before dropping.

Tier-5 Edit

These weapons are intended for use in the Dwarven Metropolis, and can be sold for 30 gold. However, they can easily be used in the Demon Halls as well. They require 17 strength to throw properly and gain +2/+5 scaling damage per level.

Trident Edit

Trident
Trident
Massive throwing spears with three deadly prongs on the end. They are powerful, but quite heavy.

This tier-5 thrown weapon deals 10-25 damage and requires 17 strength to use properly.

This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range.

Thrown weapons will wear out and break as they are used. This stack of weapons has 10 uses left before one breaks.

These things will almost never let you down, even against the Rotting Fist.

Throwing Hammer Edit

Throwing Hammer
Throwing Hammer
These hefty hammers are designed to be thrown at an enemy. While they are a bit lacking in damage, their smooth all-metal construction means they are quite durable, and won't stick to enemies.

This tier-5 thrown weapon deals 8-20 damage and requires 17 strength to use properly.

This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range.

Thrown weapons will wear out and break as they are used. This stack of weapons has 15 uses left before one breaks.

These are indeed durable, in stark contrast to the throwing stones that share their unique property of not sticking to enemies. However, throwing hammers can be used similarly in that they can indeed be used to set off traps enemies are standing on even after hitting them, except that you might not want to throw these on explosive traps or disintegration traps. These hammers are great for being primary end-game missile weapons due to their ease of retrieval and longevity.

Force Cube Edit

Force cube
Force Cube
This oddly-shaped weapon is small enough to hold in your hand, but is incredibly heavy. When thrown, it will spread the force of its impact over a small area, damaging everything in the blast.

This tier-5 thrown weapon deals 10-25 damage and requires 17 strength to use properly.

This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range.

Thrown weapons will wear out and break as they are used. This stack of weapons has 5 uses left before one breaks.

A fairly unique thrown weapon due to the fact that it can attack multiple enemies at once. The force cube will damage anything, even the Hero, in a 3x3 tiles area around the impact site. Similarly to other blunt thrown weapons, they will not stick to enemies.

Community content is available under CC-BY-SA unless otherwise noted.