Shattered Pixel Dungeon keeps most of the plants from the original Pixel Dungeon, with the exception of dreamweed. The dreamweed seed and plant have been reverted to the seed and plant of blindweed, and the vertigo-inducing effects of dreamweed have been moved over to the new stormvine plant which induces single-target vertigo instead of an area of effect vertigo gas.
Other new plants include the dreamfoil, starflower, swiftthistle and the more exclusive blandfruit bush, dewcatcher and seed pod.
Regular Plants EditThese plants exist both in a plant and seed form, and will take root when thrown on a walkable non-trap tile. With the exception of rotberry, they all can spawn in certain rooms, when casting a wand of regrowth or drop as seeds when trampling tall grass. These plants will also grant additional effects when stepped on to the Warden subclass.
|Upon being touched a Blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.|
|The Dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.|
- If it's triggered by a non-player entity, it gives them the magical sleep debuff.
- Otherwise, it will refresh the Hero/ine, removing the following debuffs:
|When a creature touches an Earthroot, its roots create a kind of immobile natural armor around it.|
Grants herbal armor if the Hero stepped on it; does nothing otherwise.
The amount of blocking provided is equal to
(depth + 5) / 2.
|Touching a Fadeleaf will teleport any creature to a random place on the current level.|
Teleports any character that tramples it to a random place on the same floor.
- Cannot teleport inside locked rooms or on top of discovered traps.
- Unlike a scroll of teleportation, it does not prioritize undiscovered tiles.
|When something touches a Firebloom, it bursts into flames.|
Burns all enemies, destroys flammable tiles or items that come into contact with it or any fire that spreads from it.
|Upon being touched, an Icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.|
Briefly chills a 3x3 area, adding the frost debuff to enemies, shattering most potions and freezing mystery meat. Does not leave a frigid air cloud.
| The berries of a young rotberry shrub taste like sweet, sweet death.
Given several days, this rotberry shrub will grow into another rot heart.
Doesn't do anything when stepped on. The seed of rotberry is an Old Wandmaker's quest item. It can alternatively be used to craft a rotfruit that increases strength by 1.
|A Sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.|
Poisons anything that steps on it. Enemies with the inorganic property are immune to this effect.
|An extremely rare plant, Starflower is said to grant holy power to whomever touches it.|
Gives the blessed buff for 30 turns, increasing Hero accuracy and evasion.
Unlike other plants, the starflower can rarely drop its own seed when stepped on.
|Gravity affects the Stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.|
Grants the vertigo debuff for 10 turns, causing the affected entity to move erratically instead of the intended direction. It can even make the target fall down a chasm or step on a trap.
|Sungrass is renowned for its sap's slow but effective healing properties.|
Grants the herbal healing buff, slowly restoring HP. Effect is dispelled as soon as Hero takes a step.
|When trampled, swiftthistle will briefly accelerate the flow of time around it, allowing the trampler to perform several actions instantly.|
Grants 5 turns of the time bubble effect, allowing Hero to perform several actions with no turn cost. Attacking, using wands or scrolls will break the effect.
- This plant cannot be used to execute a surprise attack, but it does allow movement without breaking the effect.
Unique Plants Edit
These plants have no seed counterparts, and can only be found when they spawn in certain special rooms, or when casting a wand of regrowth.
Blandfruit Bush Edit
|Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. perhaps it could be cooked.|
- Only grows naturally in gardens or a hidden room called secret larder room.
- Unlike other plants that apply a buff or debuff, the blandfruit bush drops a special food item called blandfruit.
|Dewcatchers camouflage as grass to avoid attention, but their bulges of collected dew give them away.|
- Drops several dewdrops around it when trampled.
- Only grows naturally in a secret garden room.
Seed Pod Edit
|Seed Pods look pretty, but the seeds they carry are actually stolen from other plants they kill with their roots.|
- Drops seeds of other random plants. Cannot drop a seed of rotberry.
- Only grows naturally in a secret garden room.
- See also: Shattered PD Potions
|So dry and insubstantial, perhaps stewing it with another ingredient would improve it.|
Food item that drops from the blandfruit bush. Cannot be eaten raw, and has to be cooked with a seed at an alchemy pot. Blandfruit will then mimic the potion corresponding to a seed it was cooked with.
| The blandfruit has exploded on impact, leaving inert chunks behind.
Despite a bit of dirt, these large chunks of cooked blandfruit seem perfectly edible.
When a thrown blandfruit with a harmful effect shatters, it will leave behind blandfruit chunks, which can be eaten. This allows offensive blandfruits (usually cooked with harmful seeds) to be used without losing their food value. Chunks no longer grant any special effects, and restore as much saturation as a pasty.
Upon cooking, the description will change to the following:
|The fruit has plumped up from its time soaking in the pot and has even absorbed the properties of the seed it was cooked with. It will have the effect of whatever potion the seed corresponded to.|
Additional text shown:
- if the fruit has a positive effect:
|It looks ready to be eaten!|
- if the fruit has a harmful effect:
|It seems pretty volatile, it might be best to throw it.|
- Cooked with a blindweed seed. Works like a potion of invisibility, making the Hero invisible.
- Cooked with a dreamfoil seed. Works like a potion of purity, making the Hero temporarily immune to area effects, or removing said effects in a wide area when thrown.
- Cooked with an earthroot seed. Works like a potion of paralytic gas, creating a cloud of this gas when thrown or eaten.
- Cooked with a fadeleaf seed. Works like a potion of mind vision, allowing the Hero to see through walls and minds of entities on the depth.
- Cooked with a firebloom seed. Works like potion of liquid flame, setting a 3x3 area ablaze.
- Cooked with an icecap seed. Works like potion of frost, freezing over a 3x3 area and chilling everything inside.
- Cooked with a rotberry seed. Works like a potion of strength, permanently increasing strength by 1 point.
- Cooked with a sorrowmoss seed. Works like potion of toxic gas, creating a cloud of deadly gas that damages most enemies in it.
- Cooked with a starflower seed. Works like a potion of experience and increases the Hero experience level by 1.
- It is recommended to eat this fruit after reaching level 26, which is the maximum level one can reach by just killing enemies. Eating this fruit at maximum level 30 will grant blessed buff, instead.
- Cooked with a stormvine seed. Works like potion of levitation, granting Hero flight for 20 turns or creating a cloud of disorienting gas, which adds the vertigo debuff.
- Cooked with a sungrass seed. Works like a potion of healing, restoring HP and removing most ailments.
- Cooked with a swiftthistle seed. Works like a potion of haste, tripling Hero movement speed.