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Although several of the rings in Shattered Pixel Dungeon share the same name as those from the original game, the effects of most of the rings are at least slightly modified.

A note on formulas: cursed rings are treated as −3 at +0, −2 at +1, and −1 at +2 and above. −1 rings always do nothing.

Rings Edit

Ring of Accuracy Edit

Modified Ring of Accuracy
Fading rings
Ring of Accuracy
This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.

As of v0.7.1, this ring boosts your accuracy.

Accuracy Boost
−3 −2 −1 +0 +1 +2 +3 +4 +5 +6 +7 +8

+N

−41% −23% +0% +30% +69% +120% +186% +272% +383% +527% +716% +960% ×1.3level+1

Ring of Elements Edit

Modified Ring of Elements
Fading rings
Ring of Elements
This ring provides resistance to different elements, such as fire, electricity, gases etc. Also it decreases duration of negative effects.
Duration and Damage Multipliers
−3 −2 −1 +0 +1 +2 +3 +4 +5 +6 +7 +8 +N
1.56 1.25 1 0.8 0.64 0.51 0.41 0.33 0.26 0.21 0.17 0.13 0.8N+1

Damage from the following sources are multiplied by the corresponding multiplier in the table above when appropriate:

Magic Attacks Debuffs* Blobs Traps
Gnoll Shaman
Dwarf Warlock
Evil Eye
Burning Fist
Burning
Charm
Chill
Caustic Ooze
Corrosion
Frost
Paralysis
Poison
Weakness
Electricity
Toxic Gas
Disintegration
Grim

Ring of Evasion Edit

Modified Ring of Evasion
Fading rings
Ring of Evasion
This ring quickens the wearer's reactions, making it harder to land blows on them. A cursed ring will instead make the user easier to strike.

The user's natural (unmodified) evasion is multiplied, making them harder to hit.

Natural Evasion Multiplier
−3 −2 −1 +0 +1 +2 +3 +4 +5 +6 +7 +N
0.76 0.87 1 1.15 1.32 1.52 1.75 2.01 2.31 2.66 3.06 1.15N+1

Ring of Force Edit

Fading rings
Ring of Force
This ring enhances the force of the wearer's blows. This extra power is largely wasted when wielding weapons, but an unarmed attack will be made much stronger. A degraded ring will instead weaken the wearer's blows.

Essentially, this causes the game to treat an unarmed attack like an attack from an equivalent ½(strength - 8)-tier weapon, and upgraded rings are treated as literal weapon upgrades, scaling according to the aforementioned tier. It should be noted that after the Hero attains 18 strength, the tier is instead calculated as ½ + ¼×strength.

When the hero is using a weapon, the weapon gains +(ringLevel+1)/+(ringLevel+1).

Ring of Furor Edit

Modified Ring of Haste
Fading rings
Ring of Furor
This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.

As of v0.7.1, the base attack speed of the weapon no longer affects the modifier it gets. Instead, the ring gives a flat modifier like other rings.

Attack Speed Modifier
−3 −2 −1 +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +N
-18.1% −9.5% +0% +10.5% +22.1% +34.9% +49.1% +64.7% +82% +101% +122% +145% +171% +199% ×1.105N+1

Additional resources:

Ring of Haste Edit

Modified Ring of Haste
Fading rings
Ring of Haste
This ring reduces the stress of movement on the wearer, allowing them to run at superhuman speeds. A degraded ring will instead weigh the wearer down.

This ring allows the user to keep ahead of enemies by bestowing a multiplier upon their movement speed, enabling them to easily escape from danger as well as attack the enemy from a safe distance rather than where the enemy will be able to reach them. It does stack with other speed-boosting methods.

Movement Speed Multiplier
−3 −2 −1 +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +N
0.69 56 1 115 1.44 1.73 2.07 2.49 2.99 3.58 4.3 5.15 6.19 65N+1

It's worth noting that a +0 ring cancels the speed penalty imposed by wearing an armor that's one strength point too heavy for you, and each successive upgrade on the ring will allow it to cancel the speed penalty from an additional point of encumbrance; a +3 ring will allow a Hero with 10 strength to equip +0 mail armor with no speed penalty (but it won't block anything due to the strength deficit, however).

At +3, the wearer will be able to kite even fast enemies like Sewer Crabs and Vampire Bats.

Ring of Energy Edit

Fading rings
Ring of Energy
Your wands will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow wand recharge.

As of 0.7.1, this ring now applies a flat modifier like other rings, effectively buffing it. It now directly reduces the amount of time it takes to recharge. In the following table, "+100%" represents halved recharge time.

−3 −2 −1 +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +N
−30.6% −16.7% +0% +25% +5612% +95.3% +144% +205% +281% +376% +496% +645% +831% +1064% ×1.25N+1

Ring of Might Edit

Fading rings
Ring of Might
This ring enhances the physical traits of the wearer, granting them greater physical strength and constitution. A degraded ring will weaken the wearer.

Equipping a Ring of Might increases your strength and adds a multiplier to your health.

−3 −2 −1 +0 +1 +2 +3 +4 +5 +6 +N
Health× 0.93 0.97 1 1.03 1.07 1.11 1.15 1.19 1.23 1.27 1.035N+1
Strength+ −2 −1 0 +1 +2 +3 +4 +5 +6 +7 N+1

This ring can easily be identified by checking your Strength and Health for any sudden increases when equipped. It's arguably one of the most harmful cursed rings to equip, for a +0 cursed ring will reduce your strength by 2, forcing you to effectively downgrade your equipment or suffer massive encumbrance penalties.

Ring of Sharpshooting Edit

Fading rings
Ring of Sharpshooting
This ring enhances the wearer's precision and aim, which will make all projectile weapons more damaging and durable. A cursed ring will have the opposite effect.

While this does not increase accuracy for some reason, it instead effectively upgrades your thrown weapons, giving them boosted damage and durability. The damage boost is exactly the same as what they would get regularly through upgrading them directly, but the durability boost is smaller. At +9, most thrown weapons gain unlimited uses, or as the game puts it, they "will effectively last forever".

−3 −2 −1 +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +N
Damage −2 −1 +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 N+1
Durability −30.6% −16.7% +0% +20% +44% +72.8% +107% +148% +198% +258% +330% +416% +519% +643% ×1.2N+1

Ring of Tenacity Edit

Fading rings
Ring of Tenacity
When worn, this ring will allow the wearer to resist normally mortal strikes. The more injured the user is, the more resistant they will be to damage. A degraded ring will instead make it easier for enemies to execute the wearer.
  • It increases damage resistance proportional to how low your Hero/ine's health is. Graph
  • This can be very helpful to the Berserker subclass, for he can maintain Rage much more easily at low health. 
  • It is very important to note that this does not remove the need for good armor; rather, it lowers the standard of what qualifies as good armor. Even 2 damage hits will eventually kill you, especially if you are at 5 HP and trying to get the most out of this ring.
     

Ring of Wealth Edit

Fading rings
Ring of Wealth
It's not clear what this ring does exactly, good luck may influence the life of an adventurer in many subtle ways. Naturally a degraded ring would give bad luck.


The reason why it is isn't clear what the ring does is because it literally does nothing for you in combat, making it unique among the rings. Instead, it quite literally makes you richer, for enemies will drop their items more often and, every once in a while, you may find something unexpected after killing an enemy or opening a container.

Drop Rate Multiplier
−3 −2 −1 +0 +1 +2 +3 +4 +5 +6 +7 +N
−30.6% −16.7% +0% +20% +44% +72.8% +107% +148% +199% +258% +330% ×1.2N+1

This is the ring-like aspect of the Ring of Wealth: a noticable increase in something; however, instead of increasing stats or decreasing damage, it instead boosts drop rates from enemies that naturally drop things.

The most interesting part about the Ring of Wealth, however, is its "reward" system. Every time you kill an enemy or open a container, the ring makes a certain number of "tries" at dropping a reward: 5 tries for quest enemies such as the Fetid Rat, 15 tries for bosses, and one try for everything else. The following table documents how many tries are needed for a reward to spawn in. It is important to note that the requirement varies within a set range, which is why the ranges are included as well.

Tries Required Per Reward
Level Typical Max Level Typical Max Level Typical Max
+0 25 50 +8 6 12 +16 1 - 2 3
+1 21 42 +9 5 10 +17 1 3
+2 17 - 18 35 +10 4 9 +18 1 2
+3 14 - 15 29 +11 3 - 4 7 +19 1 2
+4 12 25 +12 3 6 +20 0.5 - 1 2
+5 10 21 +13 2 - 3 5 +21 0.5 2
+6 8 - 9 17 +14 2 4 +22 0.5 1
+7 7 14 +15 1 - 2 4 +23 .33 - .5 1

When the requirement is finally met, the reward spawned varies according to the table below. A rare drop is spawned every 0-20 drops.

Drop Table
Standard Drops (white glow) Rare Drops (purple glow)
Drop Odds Drop Odds
Gold* 30% Gold* 30%
Potion or Scroll 24% Scroll of Transmutation 10%
Runestone 16% Potion of Experience 10%
Exotic Potion or Scroll 12% Stone of Enchantment 10%
Catalyst 8% Stone of Enchantment x2 10%
Unenchanted +0 weapon 6.7% Weapon* 6.7%
Unenchanted +0 armor 3.3% Artifact 5%
Ring 5%
Armor* 3.3%

It is important to note that the Ring of Wealth cannot drop Bombs, Seeds, Wands, Missile Weapons, and most alchemy products.

History Edit

Update Change
0.7.3
  • Ring of elements now grants +20%/level resistance, up from +16%/level. However, it no longer applies to melee attacks from magic-wielding enemies.
  • Ring of Wealth can no longer generate items blocked by challenges.
0.7.2
  • Ring of wealth reworked. Now awards special drops 50% more often and awards a greater variety of items. Drops have a 10% chance to award a high-value item.
  • Level cap changes to wraiths and minion enemies prevent them from dropping ring of wealth drops.
0.7.1
  • Rings now show exactly how they affect you in a similar way to how other equipment gives direct stats.
  • Ring of energy simplified/buffed. Previous effect replaced with a flat +20%/level recharge boost.
  • Ring of Sharpshooting no longer applies a mulitplier to thrown weapon damage, instead applies a bonus based on the missile weapon's scaling.
  • Ring of wealth "luck" bonus increased to +20%/level, up from +15%/level.
  • Ring of Elements bonus increased to +16%/level, up from +12.5%/level.
  • Ring of furor now grants a flat +10.5%/level attack speed bonus, replacing previous behavior.
  • Ring of force no longer applies bonus damage to thrown weapons.
0.6.3
  • Ring of Sharpshooting behavior scrapped. Now increases thrown weapon damage and durability.
  • Ring of elements always grants resistance to applicable sources of damage, but resistance amount is dependent on level.
  • Ring of elements applies to more effects, and can reduce the duration of certain debuffs.
  • Ring of evasion no longer multiplies with other evasion boosts, instead is additive.
  • Ring of evasion no longer grants stealth.
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