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Revision as of 02:56, 7 August 2020
Rings are an item type that provides various passive bonuses. They must be equipped in one of the 2 miscellaneous slots (sharing it with artifacts) to work.
Although several of the rings in Shattered Pixel Dungeon kept the same name from the original game, the effects of most of them are at least slightly modified. Additionally, all rings now provide an effect even if they're at base +0 level.
The severity of cursed ring's power depends on their upgrade level. And even though there are no more cursed items with negative upgrades in Shattered, cursed rings will mimic that effect on low levels:
- +0 rings will act as -3
- +1 rings will act as -2
- +2 rings will act as -1
- +3 and higher rings will provide no effect.
Rings
Ring of Accuracy
- Modified Ring of Accuracy
Ring of Accuracy | ||
This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect. | ||
This ring boosts your accuracy, increasing the chance to hit with melee attacks and thrown weapons.
−3 | −2 | −1 | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
+ |
---|---|---|---|---|---|---|---|---|---|---|---|---|
−41% | −23% | +0% | +30% | +69% | +120% | +186% | +272% | +383% | +527% | +716% | +960% | ×1.3level+1
|
Ring of Elements
- Modified Ring of Elements
Ring of Elements | ||
This ring provides resistance to different elements, such as fire, electricity, gases etc. Also it decreases duration of negative effects. | ||
Directly reduces the duration and damage taken from debuffs.
−3 | −2 | −1 | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +N
|
---|---|---|---|---|---|---|---|---|---|---|
1.47 | 1.21 | 1 | .825 | .681 | .561 | .463 | .382 | .315 | .260 | .825N+1
|
Damage/Duration from the following sources are multiplied by the corresponding multiplier in the table above when appropriate:
Magic Attacks | Debuff (Duration) | Debuff (Damage) | Blobs | Traps |
---|---|---|---|---|
DM-100
Gnoll shaman Dwarf warlock Deathgazes Bright FistDark Fist
|
Chill
Charm Frost Paralysis Weakness Vulnerable Hex Degrade |
Burning
Ooze Poison Corrosion |
Electricity Toxic gas | Disintegration Grim |
Ring of Elements also applies to wand-based effects and damage such as lightning recoil.
Ring of Energy
Ring of Energy | ||
Your wands will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow wand recharge. | ||
The ring directly reduces the amount of time it takes to recharge 1 charge for wands and the Mage's staff. It also reduces the amount of time it takes for artifacts to recharge, though it is less effective at this.
−3 | −2 | −1 | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +N
| |
---|---|---|---|---|---|---|---|---|---|---|---|
Wand | -30.5% | −16.7% | +0% | +20% | +44% | +72.8% | +107.4% | +149% | +199% | +258% | ×1.2N+1
|
Artifact | -17.4% | -9.09% | +0% | +10% | +21% | +33.1% | +46.4% | +61.1% | +77.2% | +94.9% | ×1.1N+1
|
+100%
represents halved recharge time.
Ring of Evasion
- Modified Ring of Evasion
Ring of Evasion | ||
This ring quickens the wearer's reactions, making it harder to land blows on them. A cursed ring will instead make the user easier to strike. | ||
The Hero's natural (unmodified) evasion is multiplied, making them harder to hit.
−3 | −2 | −1 | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +N
|
---|---|---|---|---|---|---|---|---|---|---|---|
0.76 | 0.87 | 1 | 1.15 | 1.32 | 1.52 | 1.75 | 2.01 | 2.31 | 2.66 | 3.06 | 1.15N+1
|
Ring of Force
Ring of Force | ||
This ring enhances the force of the wearer's blows. This extra power is largely wasted when wielding weapons, but an unarmed attack will be made much stronger. A degraded ring will instead weaken the wearer's blows. | ||
Essentially a weapon in a ring form. Each unarmed attack will be treated as an attack from an equivalent weapon of tier (str − 8) / 2
. Upgraded rings are treated as literal weapon upgrades, scaling according to the aforementioned tier. After the Hero attains 18 strength, the tier is instead calculated as (str + 2) / 4
.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 |
---|---|---|---|---|---|---|---|---|---|
10 | 12 | 14 | 16 | 18 | 22* | 26* | 30* | 34* | 38* |
*Achievable with Ring of Might |
When the hero is using a weapon, the ring instead increases the weapon's damage by ringLevel + 1
.
Ring of Furor
- Modified Ring of Haste
Ring of Furor | ||
This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack. | ||
This ring simply increases the attack speed of physical attacks, be it melee, ranged or a Ring of Force) by a certain percentage.
−3 | −2 | −1 | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +N
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-18% | −9.5% | +0% | +10.5% | +22% | +35% | +49% | +65% | +82% | +101% | +122% | +145% | +171% | +199% | ×1.105N+1
|
Additional resources:
- Weapon-Furor Attack Speed Tool
- Use this to find out how many times your weapon will hit per turn at a given furor upgrade level (and augment)
- Weapon-Furor upgrade split tool (v2.0)
- Finds the ideal way to split upgrades between the ring and a weapon
- Asks for the number of upgrades to distribute, weapon damage at +0
- weapon scaling, hero excess strength at +0, ring of force level (if applicable), and enemy DR.
- Preset at a 12-upgrade split for a greatsword wielded by a hero that has 18 strength and no ring of force against a Dwarf Warlock.
Ring of Haste
- Modified Ring of Haste
Ring of Haste | ||
This ring reduces the stress of movement on the wearer, allowing them to run at superhuman speeds. A degraded ring will instead weigh the wearer down. | ||
This ring increases user's movement speed, enabling them to easily escape from many dangers. It also makes it easier to attack the enemy from a safe distance. The effect stacks with other speed-boosting methods.
−3 | −2 | −1 | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +N
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0.69 | 5∕6 | 1 | 11∕5 | 1.44 | 1.73 | 2.07 | 2.49 | 2.99 | 3.58 | 4.3 | 5.15 | 6.19 | 6∕5N+1
|
It's worth noting that a +0 ring cancels the speed penalty imposed by wearing an armor that's one strength point too heavy for you, and each successive upgrade on the ring will allow it to cancel the speed penalty from an additional point of encumbrance; a +3 ring will allow a Hero with 10 strength to equip +0 mail armor with no speed penalty (but it won't block anything due to the strength deficit, however).
At +3, the wearer will be able to kite even fast enemies like sewer crabs and vampire bats.
Ring of Might
Ring of Might | ||
This ring enhances the physical traits of the wearer, granting them greater physical strength and constitution. A degraded ring will weaken the wearer. | ||
Equipping a ring of might increases your strength and adds a multiplier to your health.
−3 | −2 | −1 | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +N
| |
---|---|---|---|---|---|---|---|---|---|---|---|
Health× | 0.93 | 0.97 | 1 | 1.03 | 1.07 | 1.11 | 1.15 | 1.19 | 1.23 | 1.27 | 1.035N+1
|
Strength+ | −2 | −1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | N+1
|
This ring can easily be identified by checking your strength and HP for any sudden increases when equipped. It's arguably one of the most harmful cursed rings to equip, for a +0 cursed ring will reduce your strength by 2, forcing you to effectively downgrade your equipment or suffer massive encumbrance penalties.
Ring of Sharpshooting
Ring of Sharpshooting | ||
This ring enhances the wearer's precision and aim, which will make all projectile weapons more damaging and durable. A cursed ring will have the opposite effect. | ||
While this does not increase accuracy, it instead effectively upgrades your thrown weapons, giving them boosted damage and durability. The damage boost is the same as what they would get regularly through upgrading them directly, but the durability boost is smaller.
At +9, most thrown weapons gain effectively unlimited uses.
−3 | −2 | −1 | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +N
| |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | −2 | −1 | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | N+1
|
Durability | −30.6% | −16.7% | +0% | +20% | +44% | +72.8% | +107% | +148% | +198% | +258% | +330% | +416% | +519% | +643% | ×1.2N+1
|
Ring of Tenacity
Ring of Tenacity | ||
When worn, this ring will allow the wearer to resist normally mortal strikes. The more injured the user is, the more resistant they will be to damage. A degraded ring will instead make it easier for enemies to execute the wearer. | ||
- It increases damage resistance proportional to how low your Hero/ine's health is. Graph
- This can be very helpful to the Berserker subclass, for he can maintain rage much more easily at low health.
- It is very important to note that this does not remove the need for good armor; rather, it lowers the standard of what qualifies as good armor. Even 2 damage hits will eventually kill you, especially if you are at low HP and trying to get the most out of this ring.
Ring of Wealth
Last Updated: v0.8.2
Ring of Wealth | ||
It's not clear what this ring does exactly, good luck may influence the life of an adventurer in many subtle ways. Naturally a degraded ring would give bad luck. | ||
The ring does nothing for the Hero in combat, making it unique among the rings. Instead, it causes enemies to drop their items more often and, every once in a while, allows to find extra unexpected loot after killing an enemy or opening a container.
Objects that count as containers:
- All types of chests: crystal, golden and regular ones
- Tombstones
- Skeletal remains
- Hero remains or Hero's gravestone
−3 | −2 | −1 | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +N |
---|---|---|---|---|---|---|---|---|---|---|
−30.5% | −20% | +0% | +20% | +44% | +72.8% | +107.4% | +148.8% | +198.6% | +258.3% | ×1.2N+1
|
The most interesting part about the ring of wealth, however, is its reward system. Every time you kill an enemy (within its drop cap) or open a container, the ring makes a certain number of "tries" at dropping a reward: 5 tries for minibosses such as the fetid rat, 15 tries for bosses, and 1 try for everything else. Ring of wealth requires 0-25 tries per drop.
Enemies killed by allies also trigger ring of wealth's effect.
Low | Medium | High |
---|---|---|
0.5x gold | 2x Low | 2x Medium |
Runestone | Exotic Scroll | Stone of Enchantment |
Scroll | Exotic Potion | Potion of Experience |
Potion | Catalyst | Scroll of Transmutation |
Bomb | ||
Honeypot |
In addition to consumables, wealth can drop equipment. Equipment is dropped after 4-8 consumable drops .
Chance | Drop |
---|---|
40 | Weapon |
20 | Armor |
20 | Ring |
20 | Artifact |
Equipment drops use the same vfx as a high-value consumable drop, and +2 or higher items have a special color. They are never cursed.
Each ring of wealth upgrade increases the floor used for calculating item tiers for wealth drops by 1, which makes higher tier equipment more likely the more the ring is upgraded.
Upgradable items have a minimum drop level based on the level of the ring of wealth. This overrides the level of the drop instead of simply adding upgrades, so a +4 or higher wealth will be guaranteed to drop items of the minimum level.
Wealth Level | +0 | +1 | +3 | +6 | +10 | +15 | +21 |
---|---|---|---|---|---|---|---|
Min Item Level | +0 | +1 | +2 | +3 | +4 | +5 | +6 |
Weapons and armors also have a boosted chance to be enchanted when dropped by the Ring of Wealth:
+0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Weapon | 10 | 19 | 28 | 37 | 46 | 55 | 64 | 73 | 82 | 91 | 100 |
Armor | 15 | 24 | 32 | 41 | 49 | 58 | 66 | 75 | 83 | 92 | 100 |
History
Update | Change |
---|---|
v0.8.1 |
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v0.7.5 |
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v0.7.3 |
|
0.7.2 |
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v0.7.1 |
|
v0.6.3 |
|
v0.6.1 |
|
v0.4.X | v0.4.3:
|
v0.2.0 |
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