|Shattered Pixel Dungeon|
|#2 Released mod|
- Google Play
- Amazon AppStore
- Google Drive
|Source Code||- GitHub|
|Other Links||- Website|
- Discord (Server for all mods)
From the Google Play Store page:
Shattered Pixel Dungeon is a Roguelike RPG, with pixel art graphics and lots of variety and replayability. Every game is unique, with four different playable characters, randomized levels and enemies, and over 150 items to collect and use. The game is simple to get into, but has lots of depth. Strategy is required if you want to win!
This game is based on the freely available source code of source code of Pixel Dungeon. It began as a project to improve on the original game's quirks, but has since evolved into a separate game, with many unique features.
- High replayability: Randomly generated levels, enemies, and items. No two games are the same!
- 4 hero classes: Warrior, Mage, Rogue, and Huntress. Each hero has a unique playstyle.
- 8 subclasses: Successful heroes can refine their skills to become more powerful.
- 5 distinct dungeon regions: each with their own enemies, traps, and quests.
- Over 150 different items: including powerful wands, rings, weapons, and armor.
- 50+ different enemies, 30 different traps, and 5 bosses to test your skills.
- Unique artifacts, which grow in power as you use them.
- Updates, with new content roughly once a month.
ShatteredPD is a 100% free game. There are no advertisements, microtransactions, or paywalls. An optional donation to support the game unlocks a couple of fun and entertaining extras, but these are entirely cosmetic and do not affect gameplay.
Find an issue with the game? Have a suggestion? Then contact me! This game is a solo project, so the feedback of players is invaluable in improving the game. You can contact me at Evan@ShatteredPixel.com (My ability to respond to emails in languages other than English is limited.)
ShatteredPD is available in multiple languages thanks to support from the community. The translation project is hosted here: https://www.transifex.com/shattered-pixel/shattered-pixel-dungeon
ShatteredPD is open source software under the GPLv3 Licence. You can find the current source code here: https://github.com/00-Evan/shattered-pixel-dungeon
- Main article: Shattered PD - Classes
While no new classes have been added to Shattered PD, all of the existing ones experienced changes, ranging from several tweaks to full-blown reworks alongside balance adjustments. The Mage and its sub-classes have received the biggest rework in v0.3.0, with a slew of minor and major changes, and the Huntress has also been completely reworked as of v0.7.1.
- Main article: Shattered PD - Weapons
Shattered PD reworked many weapons from the original Pixel Dungeon and added new ones for each tier.
- Main article: Shattered PD - Artifacts
Artifacts are a new feature exclusive to Shattered PD and any variants that use Shattered PD at their core. Artifacts offer the Heroes new or enhanced abilities such as the ability to steal, increased regeneration, and so on. Artifacts also work outside the existing upgrade mechanics; each artifact has certain requirements that need to be met to grow in power.
Artifacts share the same "accessory" slot as rings; this means that you can equip at most a total of 2 of any rings and/or artifacts in your possession. Artifacts in your inventory cannot be used, nor do they recharge or grow in power. Artifacts are also exclusive per-run, and so only at most 1 of each can be found in one game. Because of their uniqueness, any curses they might have are usually hard to ignore.
- Alchemist's Toolkit
- Chalice of Blood
- Cloak of Shadows
- Dried Rose
- Ethereal Chains
- Horn of Plenty
- Master Thieves' Armband
- Sandals of Nature
- Talisman of Foresight
- Timekeeper's Hourglass
- Unstable Spellbook
- Main article: Shattered PD - Wands
Wands received a large overhaul in the 0.3.0 update and a multitude of balance changes since. Only a small handful of the original vanilla wands were kept, though the effects of the removed wands tend to remain in some form within the new wands. Even the remaining wands have been tweaked in some way.
All wands now have a unique sprite, allowing the player to identify the type of wand on sight; however, now only the Mage can determine the amount of max charges and upgrade level of a wand by zapping it. Other classes have to resort to identifying wands with enough use and gaining experience, or via items.
Wands now have a 30% chance to be cursed, which can lead to interesting results.
- Wand of Blast Wave
- Wand of Corrosion
- Wand of Corruption
- Wand of Disintegration
- Wand of Fireblast
- Wand of Frost
- Wand of Lightning
- Wand of Living Earth
- Wand of Magic Missile
- Wand of Prismatic Light
- Wand of Regrowth
- Wand of Transfusion
- Wand of Warding
- Main article: Shattered PD - Rings
Like many items from vanilla Pixel Dungeon, rings have also received an overhaul on their effects. Some rings have been stripped from the game (though their effects are generally transferred into other items such as artifacts), and a handful of new ones are now available. Even the rings that have carried over into SPD have been balanced, with either tweaks to their effect, or a general toning down for some of the more powerful rings (i.e. Evasion and Haste).
Rings share the same accessory equipment slots as artifacts, meaning the Hero can have equipped at max a combination of 2 rings/artifacts at a time.
- Ring of Accuracy
- Ring of Elements
- Ring of Energy
- Ring of Evasion
- Ring of Force
- Ring of Furor
- Ring of Haste
- Ring of Might
- Ring of Sharpshooting
- Ring of Tenacity
- Ring of Wealth
- Main article: Shattered PD - Alchemy
Alchemy has seen a major rework in version 0.7.0. Each alchemy pot now has a set amount of Alchemical Energy used to make a large variety of recipes that involve nearly every consumable item in the game.
At least 1 alchemy room is now guaranteed to spawn per chapter. Within them, various pages of the Alchemy Guide (that holds all recipes) can be found. The recipes range from improving certain aspects or properties of consumable items, to completely changing their function, and allowing players to recycle the unwanted items into something more desirable.
- Main article: Shattered PD - Scrolls
There are 12 scrolls in the game, each with a corresponding exotic scroll (see Alchemy section above):
- Scroll of identify
- Scroll of lullaby
- Scroll of magic mapping
- Scroll of mirror image
- Scroll of rage
- Scroll of recharging
- Scroll of remove curse
- Scroll of retribution
- Scroll of teleportation
- Scroll of terror
- Scroll of transmutation
- Scroll of upgrade
- Main article: Shattered PD - Potions
There are 12 potions in the game, each with a corresponding exotic potion (see Alchemy section above):
- Potion of experience
- Potion of frost
- Potion of haste
- Potion of healing
- Potion of invisibility
- Potion of levitation
- Potion of liquid flame
- Potion of mind vision
- Potion of paralytic gas
- Potion of purity
- Potion of strength
- Potion of toxic gas
- Main article: Shattered PD - Curses
Curses are now less severe in Shattered PD than in vanilla Pixel Dungeon.
Negative upgrade levels of items were removed from the game, cursed items also now aren't degraded and less effective than an uncursed variant. In exchange for those adjustments, cursed items now have other effects reminiscent to enchantments, but negative and often directly harmful that vary from curse to curse, making them more of a nuisance than a game-ender.
Curses are now harder to remove from the Hero's gear, for the scroll of remove curse will only remove a curse from a single item. This means that the Hero should probably identify the item they want to use the scroll on, just to make sure that it is indeed cursed. Scrolls of remove curse can be bought at each shop, so the Hero should not have to deal with a curse for an extended period of time for the most part. Scrolls of upgrade now have a chance to remove the curse, alongside upgrading the chosen item.
Thrown weapons Edit
- Main article: Shattered PD - Thrown weapons
Thrown weapons have been overhauled, with a few new missile weapons along with a new durability mechanic being added to the game. All thrown weapons can now be upgraded. Using an upgrade scroll on a stack of missile weapons will upgrade one of them, boosting its damage and tripling durability. Once the durability reaches 100 points, usually around the 3rd upgrade level, a weapon becomes indestructible. In addition to those changes, thrown weapons can now benefit from excess strength and have a 50% accuracy boost when used on a non-adjacent enemy. Using a thrown weapon on an adjacent penalty will cause the attack to suffer a 50% accuracy penalty.
- Main article: Shattered PD - Plants
Heroes who chance upon gardens or get lucky may come across a new plant: the Blandfruit. As the name implies, the fruit from this plant is pretty unexceptional, and will not do anything for the Heroes on its own, as it can't be eaten raw.
Blandfruit can, however, be cooked with a seed in an alchemy pot to make a magical food with the effects of a potion corresponding to the seed the blandfruit was cooked with. All resulting foods fully satisfy hunger.
Four new seed and plant types have been introduced:
- Dreamfoil - Anything stepping on the plant will fall asleep. If the Hero does so and is not starving, s/he will be refreshed, removing many debuffs. For alchemy purposes, the associated potion is purity.
- Stormvine - Anything stepping on the plant will receive the vertigo debuff. Note that this does not release clouds of gas the way dreamweed does. For alchemy purposes, the associated potion is levitation.
- Starflower - It's very rare compared to most seeds and gives the new blessed buff, increasing stats in battle. For alchemy purposes, the associated potion is experience.
- Swifthistle: Grants 4 turns of time bubble, which is effectively Timekeeper's Hourglass's time freeze with less priority (eg. traps will activate instantly). The time bubble is broken by the same actions that break time freeze, such as attacking, using wands or scrolls etc. For alchemy purposes, the associated potion is haste.
Mob changes Edit
- Main article: Shattered PD - Enemies
Plenty of new enemies have been added, many further ones received major changes, and most mobs have had their stats tweaked compared to original PD. Especially the Sewers enemies were nerfed in order to make the early game easier. Some enemies now spawn naturally on different floors or areas than before. Additionally, enemy AI was changed; among others, most enemies now try to follow the exact steps that Hero made, rather than taking the shortest path, making repositioning easier.
New enemies: Edit
- Sewer snake
- Rare variant: Caustic slime
- Prison guard
- Rare variant: DM-201
- Blue shaman
- Purple shaman
- Frost elemental
- Shock elemental
- Chaos elemental
- Dwarven ghoul
- Ripper demon
- Demon spawner
- Golden mimic
- Crystal mimic
- Armored statue
- Main article: Shattered PD - Traps
23 new traps have been added to the roster of possible ways the Dungeon can kill you, with slight tweaks made to some of the existing traps from Pixel Dungeon. Many more traps can now be used to the player's advantage by using their effects against enemies or the environment.
Glyphs and enchantments Edit
- Main article: Shattered PD - Enchantments
Weapon enchantments have had several changes since v0.7.2, they are now less about increasing direct damage and more about utility and situational power.
Glyphs and enchants are now kept more consistently while upgrading - they will always remain safe from removal until +4, then have an increasing chance to lose them until +8 and up, where it is guaranteed to lose the enchantment. A spell of magical infusion can be used to assure the enchantment is not lost when upgraded.
Sad Ghost Edit
The Sad Ghost has a few new baddies that it may want the Hero to avenge for it. Along with the fetid rat (which has been graphically reworked), Heroes can now be pitted against the cunning gnoll trickster or the hardy great crab. All of these minibosses have mechanisms that emphasize using the environment to your advantage; a change made in hope of helping new players get a feel for that. Additionally, the Dried Rose quest has been removed, as the Dried Rose item itself has been turned into an artifact.
The miniboss that your Hero fights depends on which depth the Sad Ghost appears.
- Depth 2 - Fetid rat
- Depth 3 - Gnoll trickster
- Depth 4 - Great crab
Fetid rat Edit
| Something is clearly wrong with this rat. Its greasy black fur and rotting skin are very different from the healthy rats you've seen previously. Its blood red eyes make it seem especially menacing.
The rat carries a cloud of horrible stench with it, it's overpoweringly strong up close.
Dark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water.
|20||2||12||5||1 - 4||4||5||Miniboss, Demonic|
Compared to a marsupial rat, the fetid rat has 12 more points of health, 1 more point of armor, 4 more points of accuracy, and grants 3 more experience on death.
- Surrounded by a cloud of fetid stench, which can paralyze.
- Its bites have a 25% chance to inflict with the caustic ooze debuff.
- Considered by the game to be Demonic, making it take bonus damage from the Wand of Prismatic Light.
- This makes it the first Demonic enemy the player can encounter.
To defeat the rat, stand diagonally to the rat while fighting it and step away from it every few turns in order to keep out of the paralytic gas. Step in water to wash the caustic ooze away.
Alternatively, you can drink a potion of purity to temporarily become immune to the gas and fight the rat while standing in water.
Gnoll trickster Edit
| A strange looking creature, even by gnoll standards. It hunches forward with a wicked grin, almost cradling the satchel hanging over its shoulder. Its eyes are wide with a strange mix of fear and excitement.
There is a large collection of poorly made darts in its satchel, they all seem to be tipped with various harmful substances.
|HP||Armor||Accuracy||Evasion||Ranged damage||EXP||EXP Cap||Properties|
|20||2||16||5||1 - 6*||5||8||Miniboss|
The gnoll trickster shoots different types of darts including regular, poison, and finally incendiary darts. These are based on pre-0.6.3 darts.
It can be lured into melee range by going around corners, or through doors. Unlike most enemies, gnoll trickster will not attack when cornered and in melee distance, even if there is no other way to act. Upon defeat, it can drop half a stack of any missile weapon, except for darts.
While this enemy can be slain using ranged weapons like wands and projectiles, it is not recommended unless the wand or ranged weapon is reasonably powerful. This is because the gnoll trickster will shoot at you while you are attempting to attack it, and its attacks get more dangerous as they land, going from regular darts to poison darts to incendiary darts.
Giant crab Edit
| This crab is gigantic, even compared to other sewer crabs. Its blue shell is covered in cracks and barnacles, showing great age. It lumbers around slowly, barely keeping balance with its massive claw.
While the crab only has one claw, its size easily compensates. The crab holds the claw in front of itself whenever it sees a threat, shielding itself behind an impenetrable wall of carapace.
|25||4||12||0*||1 - 7||6||9||Miniboss|
- The giant crab moves one tile every other turn, but this does not impact its detection speed or attack speed in any way.
- It blocks all attacks that would not be surprise attacks, including magic attacks that don't surprise it.
- The great crab can only block attacks from one source at a time; using an ally to help will allow one to be able to land hits effectively.
- To slay it, hide around corners and doors to perform surprise attacks, which are guaranteed hits. Stunning, paralyzing, burning, or poisoning it via planted seeds or traps is also effective. It will block any physical damage the traps would inflict, however.
- The crab can be hit with a ranged attack upon first entering the player's vision.
- Upon death, it drops 2-3 mystery meat.
- It is otherwise identical to a regular crab, with the only stat-based difference being its increased health (25 to a crab's 15).
Sad Ghost's reward Edit
Upon talking to the Sad Ghost after defeating the required enemy, the Ghost will ask you if you want either a weapon or armor. The probabilities of what you will get are as follows:
The item has a 10% chance to be enchanted.
A side benefit of completing the Sad Ghost's quest and accepting its reward is that the Hero will gain the ability to equip and use the Dried Rose if and when they have one.
Old Wandmaker's Quests Edit
|This old yet hale gentleman wears a slightly confused expression. He is protected by a magic shield.|
Like the Sad Ghost, the Old Wandmaker has new quests too. The first thing that you will notice is that he has different quotes, with an additional one that's determined by the class you have selected.
Corpse Dust Edit
Somewhere on the level, a room blocked by a barricade has spawned. Inside, there will be one or two skeletons and many remains, one of which will contain corpse dust. All gold found in these remains are always found in a quantity of 1, and the remains with the corpse dust will always spawn a Wraith.
|The ball of corpse dust doesn't differ outwardly from a regular dust ball. But you can feel a malevolent energy lurking within it.Getting rid of it as soon as possible would be a good idea.|
Upon picking up the corpse dust, the game will notify you that "a chill runs down your spine". At this point, the corpse dust will begin rapidly spawning wraiths (in accordance with the table below) within your field of vision until the item is given to the Wandmaker and the quest is completed. Completing the quest will destroy all wraiths on the current depth.
The corpse dust cannot be dropped or thrown, and its curse cannot be removed.
|Current number of wraiths||0||1||2||3||4+|
|Turns until next spawn||1||4||9||16||25|
Rotberry Seed Edit
|The Rot Lasher is a part of a mature Rotberry plant's root structure, and also their primary means of defence. Lashers are stuck into the ground, but will violently assault anything that gets near to them. When there is no nearby prey, they stand motionless, attempting to blend in with surrounding vegetation.|
|A Rotberry's fruit is very unique. Instead of rotting away and providing nutrients, the fruit grows, hardens, and encompasses the seed. It provides protection for the internal organs which grow inside the fruit. This giant orb is referred to as the heart of an adult Rotberry plant.|
The depth with the Old Wandmaker contains a locked room. In it, there are several rot lashers (based on its size) covered with tall grass and a rot heart. The rot lashers will always be spaced 1 tile apart from each other or the heart. Finally, the lashers can cripple their target on hit. Your target is to avoid the deadly roots and kill the heart. However, every attack based on fire will destroy the seed and render the quest impossible to complete. Killing the rot heart with a Wand of Disintegration has the same effect of destroying the seed, as well as bombs.
A good way to get past the rot lashers is to use a potion of invisibility.
Rot heart will create blobs of toxic gas when attacked, but otherwise it's passive to the player. Upon its death, all remaining rot lashers will die and drop a random seed.
Elemental Embers Edit
| Fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist
This fire elemental is freshly summoned, and is weakened as a result. In this state it is especially vulnerable to the cold. Its offensive capabilities are still great though, caution is advised.
There are four ceremonial candles scattered across the depth. The Hero has to place (throw) them into the corners of the ritual marker (a 3 x 3 tile with a red star symbol) inscribed on the depth in one of the rooms, in a cardinal formation. A newborn fire elemental will spawn; it has less HP than the fire elementals found in the Dwarven Metropolis stage, but can be even more deadly considering lower Hero experience level. Once it's defeated, it will drop the elemental embers. The quest ends once the embers are brought to the Old Wandmaker.
The newborn elemental will instantly die when exposed to any freezing or chilling agent. A good way to kill it is to use a potion of frost. The newborn elemental levitates, so icecap plants will not be effective, unless something is thrown onto them.
- Main article: Shattered PD - Bosses
- Modified Goo
| Little is known about The Goo. It's quite possible that it is not even a creature, but rather a conglomerate of vile substances from the sewers that somehow gained basic intelligence. Regardless, dark magic is certainly what has allowed Goo to exist.
Its gelatinous nature has let it absorb lots of dark energy, you feel a chill just from being near. If Goo is able to attack with this energy you won't live for long.
Goo is now more wonderfully bouncy than ever with a full animation update. This includes flashy new particle effects when Goo is pumping up to show what area it will hit. Additionally, its arena has been reworked to give your Hero much more room to maneuver, incentivizing players to use the environment against it. The random nature of Goo's new arena should make every fight with it a little different too. His royal highness, the Rat King, is still present, but he might be a little trickier to find.
Goo's drop has been replaced with blobs of goo, which are useful for alchemy. Alternatively, they can be sold for 50g each.
- Modified Tengu
| A famous and enigmatic assassin, named for the mask grafted to his face.
Tengu is held down with large clasps on his wrists and knees, though he seems to have gotten rid of his chains long ago.
He will try to use traps, deceptive magic, and precise attacks to eliminate the only thing stopping his escape: you.
Tengu is now in a new arena. His stage features a long hallway with cells on either side and a key that will unlock Tengu's cell at the southern end of the hall. His cell is similar to the one in vanilla Pixel Dungeon, sprouting new traps each time he teleports. The traps however were changed from poison traps to gripping traps.
Once he is knocked down to about half health, he will say "Let's make this interesting" and teleport away. Then the Hero has to clear four rooms filled with fading poison dart traps to get the keys inside, and reach the final arena. Here Tengu will attempt to overwhelm the player useing various tools, bombs and projectiles.
When he's finally slain, he drops the Tome of Mastery, and the eastern cells open into a cave which leads to the new stage.
- Modified DM-300
| The DM-300 is the largest and most powerful 'defense machine' that the dwarves ever built. Such an awesome machine is difficult to manufacture, so the dwarves only ever made a few to guard the entrances to their underground metropolis.
It is equipped with vents to jet its toxic exhaust fumes and a high power drill that it can use both to attack and disrupt the earth. DM-300 can also connect to an energy grid, further enhancing its power.
The boss arena is now rounded with four corners hiding pylons. The fight now revolves around hitting DM-300 and searching for the active pylon to remove its immunity. Once you do this twice, the boss can be slain.
King of Dwarves Edit
- Modified King of Dwarves
|King of Dwarves|
| Many years ago one of the highest wizards in the dwarven court uncovered secrets which gave him tremendous power over life and death. He soon put this power to use, subjugating and corrupting his peers, his king, and eventually every dwarven citizen. Now he is king, ruler over a legion of undead subjects.
The King of Dwarves is an aggressive foe, who will attempt to surround and overwhelm his enemies with his horde of undead minions.
Dwarf King's fight was overhauled, making it a three phase fight, similarly to the previous bosses. The arena is now a circular throne room, and there are four pedestals that summon minions, but the king doesn't need to stay on them to activate them.
The fight starts with the king attacking you and summoning subjets. He will summon a subject every 10-14 turns, and will use an ability every 10-14 turns. Dealing damage to him will reduce the cooldowns by 12.5% of the damage dealt, however.
Subjects consist of Ghouls (indicated by bone particles), with every fourth summon instead being a Warlock (curse particles) or Monk (mechanical particles). Once summoning starts, it takes three turns to actually produce the subject, though they can act immediately upon spawning.
|Life Link||Applies a buff to the furthest minion from him lasting 100 turns. While the buff is active, half the damage dealt to Dwarf King will instead be dealt to the minion, and half the damage dealt to the minion will instead be dealt to Dwarf King. Dwarf King cannot have more than one Life Link active at a time.|
|Call Subject||Teleports an active subject between him and his enemy, stepping back if necessary.|
Once he has lost 250 out of his 300 HP, he exits phase 1, teleporting or moving to his throne and becoming invulnerable. All active subjects are culled at the end of phase 1. He will then proceed to send three waves of enemies.
|2||4x ghoul, 1 monk or warlock|
|3||2x ghoul, 1 monk, 1 warlock|
In the last phase, you will have to kill him as soon as possible, because he will start rapidly spawning minions until he dies. All damage dealt to the King of Dwarves in this phase is taken as deferred damage, making the phase take longer than his 50 HP might indicate. Once he dies, however, all the minions die.
Dwarf King is impervious to the Doom debuff once he exits his first phase.
- Modified Yog-Dzewa
| Yog-Dzewa is an Old God; a great monstrosity which reaches into mortal worlds and devours them to fuel its endless growth. The dwarves must have attracted the attention of this cosmic horror while toying with dark magics, and have been trying to keep it contained ever since.
Yog-Dzewa originates from a dimension of raw magical chaos, and cannot bring its true form into this world. Instead it has created avatars and summoned demonic minions to do its bidding here.
This giant eye is the focal point of Yog-Dzewa's power in this world. While the eye itself is immobile, it is capable of shooting powerful beams of demonic magic and summoning a variety of minions to aid it.
The fight consists of three battles against Yog's fists. Between each confrontation, the eye has to be damaged. The Eyeball, however, will always shoot laser beams and spawn larvae/ripper demons. In addition, it will shoot and summon faster and faster until it's dead.
Ankh & Dew vial Edit
The Dew vial has been nerfed:
- It no longer auto-revives when it's full.
- It now takes 20 dewdrops to fill, up from 10.
- Filling it is now much easier, as dewdrops are now stored in the vial whenever possible instead of being consumed. In other words, it is no longer necessary to have full health to collect them. Once the vial is filled and the HP bar is missing a few hitpoints, the dew can be picked up to heal instantly once again.
- The Hero will now only drink exactly how much is needed for a full heal.
- The vial stills heals 100% missing HP when full, but it now heals only 5% of the Hero's health per dewdrop. (e.g 3 dewdrops would be 15%).
And the Ankh has been buffed:
- It can now be blessed using a full dew vial; a blessed Ankh auto-revives the Hero to 25% of their max HP, cures the same debuffs as a potion of healing and will keep all other items in the backpack, including additional Ankhs, but will destroy itself in the process.
- Main article: Shattered PD - Quirks
Shattered PD is in constant development, and there are many additions that create minor or major differences from the original PD. You can read a list with less known facts about Shattered PD and learn how to use them to your advantage.
- Main article: Shattered PD - Updates
For a more general picture of Shattered PD's updates, visit this wiki page instead.
Shattered PD has implemented all the additions and changes of Original PD up to Original's version 1.7.2. Additions and changes from 1.7.3 to 1.7.5 were selected and not implemented all, and from the last versions of Original PD (1.9.0-1) only a visual feature was borrowed.
Like in original PD, all of Shattered PD's in-game content is fully accessible to all players. Donating to the game only unlocks some cosmetic features for each tier of support:
- Silver Supporter ($5): Silver menu button instead of green, naming your hero, gravestones replacing Hero's remains.
- Golden Supporter ($10): All of the above, golden menu button instead of silver, equipment renaming, Hall of Heroes (four separate rankings pages).
- Shattered Supporter ($20): All of the above, emerald menu button instead of gold, golden interface.