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(Champions)
(Champions)
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== Champions ==
 
== Champions ==
 
<blockquote>One of the best features of Skillful Pixel Dungeon is the introduction of champions. Mobs are no longer static spawns but can spawn as one of four types of champions. Champion spawn rate depends on difficulty. They provide 50% more experience than their minion-counter parts and always drop an item making them a worthy hunt.</blockquote>
 
<blockquote>One of the best features of Skillful Pixel Dungeon is the introduction of champions. Mobs are no longer static spawns but can spawn as one of four types of champions. Champion spawn rate depends on difficulty. They provide 50% more experience than their minion-counter parts and always drop an item making them a worthy hunt.</blockquote>
[[File:Champion-1.png|left|thumb|96x96px]]
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[[File:Champion-1.png|left|thumb|60x60px]]
<blockquote>'''Vampiric '''champions can be recognized by their reddish halo and the prefix "Vampiric". They gain 50% more hitpoints and 10% more defense when compared to their minions. They also regenerate when doing damage.</blockquote>[[File:Champion-0.png|thumb|95x95px]]
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<blockquote>'''Vampiric '''champions can be recognized by their reddish halo and the prefix "Vampiric". They gain 50% more hitpoints and 10% more defense when compared to their minions. They also regenerate when doing damage.</blockquote>[[File:Champion-0.png|thumb|55x55px]]
<blockquote>'''Chief '''champions can be recognized by their whitish halo and the prefix "Chief". They gain 100% more hitpoints and 50% more defense when compared to their minions. They have no special effect when attacking.</blockquote>[[File:Champion-2.png|left|thumb|90x90px]]
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<blockquote>'''Chief '''champions can be recognized by their whitish halo and the prefix "Chief". They gain 100% more hitpoints and 50% more defense when compared to their minions. They have no special effect when attacking.</blockquote>[[File:Champion-2.png|left|thumb|60x60px]]
<blockquote>'''Cursed''' champions can be recognized by their blackish halo and the prefix "Cursed". They gain 50% more hitpoints and 15% more defense when compared to their minions. They weaken the hero if they land a successful hit.</blockquote>[[File:Champion.png|thumb|95x95px]]
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<blockquote>'''Cursed''' champions can be recognized by their blackish halo and the prefix "Cursed". They gain 50% more hitpoints and 15% more defense when compared to their minions. They weaken the hero if they land a successful hit.</blockquote>[[File:Champion.png|thumb|59x59px]]
 
<blockquote>'''Foul''' champions can be recognized by their yellowish halo and the prefix "Foul". They gain 50% more hitpoints and 20% more defense when compared to their minions. They poison the hero if they land a successful hit.</blockquote><blockquote>''Known Bugs: Small delay till champ-buff shows glow. ''</blockquote>[[Category:Mods]]
 
<blockquote>'''Foul''' champions can be recognized by their yellowish halo and the prefix "Foul". They gain 50% more hitpoints and 20% more defense when compared to their minions. They poison the hero if they land a successful hit.</blockquote><blockquote>''Known Bugs: Small delay till champ-buff shows glow. ''</blockquote>[[Category:Mods]]

Revision as of 16:26, January 18, 2017

Skillful Pixel Dungeon
File:Skillful pd logo.png
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Skillful PD is a mod made from the original game Pixel Dungeon. This game adds features to PD like:

- Difficulty settings

- New enemies

- New weapons

- New scrolls & potions

- Storage that holds up to 5 items that persist if resurrected by ankh

- Champions

- Skill System

Item Degradation

Given how many dislike the item degradation feature in vanilla PD, an option to disable item degradation in game has been added. It can be disabled and enabled at any time should you like the challenge

Storage

Storage
Even if you are resurrected by an Ankh, you tend to find yourself stripped form everything you had. Including any scrolls or extra weapons you had saved for later. Skillful Pixel Dungeon introduces the concept of Storage.
A chest that spawns in each level near the entrance. The chest stores up to 5 items that are not lost if you are resurrected by an Ankh. This also means that you get 5 extra storage spaces for those items you don't want to drop!
To use: Stand on the same tile as Storage chest and click on it.
Known Bugs: Chest sometimes overlaps with sign or stairs preventing its use properly

Difficulty settings

To increase replay-ability value, Skillful Pixel Dungeon introduces a difficulty system.
Easy difficulty is suitable for any player having a hard time playing the game especially in terms of starvation. You start with 2 extra rations as well as 2 healing potions. Healing potions are identified from the start and the champion spawn rate is set to 10% only. Mobs have Weak prefix and have 15% less HP.
Normal difficulty is the closest to vanilla in terms of mob strength. Champion spawn rate is set to 20%.
Hard difficulty is where things get interesting. Healing potions only heal 75% of max HP and the champion spawn rate is set to 30%. Mobs have Strong prefix and have 20% more HP.
Hell difficulty is where things get hard. Healing potions only heal 50% of max HP and the champion spawn rate is set to 40%. Mobs have Immortal prefix and have 35% more HP. Moreover, the hero starts with 4 less max HP.
Suicide difficulty is suicide. Healing potions only heal 50% of max HP and the champion spawn rate is set to 50%. Mobs have Goldlike prefix and have 60% more HP. Moreover, the hero starts with 8 less max HP. Good luck...

Champions

One of the best features of Skillful Pixel Dungeon is the introduction of champions. Mobs are no longer static spawns but can spawn as one of four types of champions. Champion spawn rate depends on difficulty. They provide 50% more experience than their minion-counter parts and always drop an item making them a worthy hunt.

Champion-1
Vampiric champions can be recognized by their reddish halo and the prefix "Vampiric". They gain 50% more hitpoints and 10% more defense when compared to their minions. They also regenerate when doing damage.
Champion-0
Chief champions can be recognized by their whitish halo and the prefix "Chief". They gain 100% more hitpoints and 50% more defense when compared to their minions. They have no special effect when attacking.
Champion-2
Cursed champions can be recognized by their blackish halo and the prefix "Cursed". They gain 50% more hitpoints and 15% more defense when compared to their minions. They weaken the hero if they land a successful hit.
Champion

Foul champions can be recognized by their yellowish halo and the prefix "Foul". They gain 50% more hitpoints and 20% more defense when compared to their minions. They poison the hero if they land a successful hit.
Known Bugs: Small delay till champ-buff shows glow.

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