Skillful PD is a mod made from the original game Pixel Dungeon. This game adds features to PD like:
- Difficulty settings
- New enemies
- New weapons
- New scrolls & potions
- Storage that holds up to 5 items that persist if resurrected by ankh
- Skill System
Given how many dislike the item degradation feature in vanilla PD, an option to disable item degradation in game has been added. It can be disabled and enabled at any time should you like the challenge
Even if you are resurrected by an Ankh, you tend to find yourself stripped form everything you had. Including any scrolls or extra weapons you had saved for later. Skillful Pixel Dungeon introduces the concept of Storage.
A chest that spawns in each level near the entrance. The chest stores up to 5 items that are not lost if you are resurrected by an Ankh. This also means that you get 5 extra storage spaces for those items you don't want to drop!To use: Stand on the same tile as Storage chest and click on it.
Known Bugs: Chest sometimes overlaps with sign or stairs preventing its use properly
To increase replay-ability value, Skillful Pixel Dungeon introduces a difficulty system.
Easy difficulty is suitable for any player having a hard time playing the game especially in terms of starvation. You start with 2 extra rations as well as 2 healing potions. Healing potions are identified from the start and the champion spawn rate is set to 10% only. Mobs have Weak prefix, do 25% less damage and have 15% less HP.
Normal difficulty is the closest to vanilla in terms of mob strength. Champion spawn rate is set to 20%.
Hard difficulty is where things get interesting. Healing potions only heal 75% of max HP and the champion spawn rate is set to 30%. Mobs have Strong prefix, do 10% more damage and have 20% more HP.
Hell difficulty is where things get hard. Healing potions only heal 50% of max HP and the champion spawn rate is set to 40%. Mobs have Immortal prefix, do 25% more damage and have 35% more HP. Moreover, the hero starts with 4 less max HP and gains 1 less maxHP when leveling up.
Suicide difficulty is suicide. Healing potions only heal 25% of max HP and the champion spawn rate is set to 50%. Mobs have Goldlike prefix, do 45% more damage and have 60% more HP. Moreover, the hero starts with 8 less max HP and gains 3 less maxHP when leveling up. Good luck...
One of the best features of Skillful Pixel Dungeon is the introduction of champions. Mobs are no longer static spawns but can spawn as one of four types of champions. Champion spawn rate depends on difficulty. They provide 50% more experience than their minion-counter parts and always drop an item making them a worthy hunt.
Vampiric champions can be recognized by their reddish halo and the prefix "Vampiric". They gain 50% more hitpoints and 10% more defense when compared to their minions. They also regenerate when doing damage.
Chief champions can be recognized by their whitish halo and the prefix "Chief". They gain 100% more hitpoints and 50% more defense when compared to their minions. They have no special effect when attacking.
Cursed champions can be recognized by their blackish halo and the prefix "Cursed". They gain 50% more hitpoints and 15% more defense when compared to their minions. They weaken the hero if they land a successful hit.
Foul champions can be recognized by their yellowish halo and the prefix "Foul". They gain 50% more hitpoints and 20% more defense when compared to their minions. They poison the hero if they land a successful hit.
Known Bugs: Small delay till champ-buff shows glow.
The defining feature of this mod is the presence of skills. Each class gets unique 6 passive skills and 3 active ones divided into 3 branches. Skills can be tier 1, tier 2 or tier 3. Branch advancing costs skill points equal to the next skill upgrade. Skills are capped to level 3. You start with 2 skill points and gain 2 per level.
Warriors are best suited for physical combat.
Branch A: Endurance, Regeneration and Toughness
Branch B: Firm Hand, Aggression and Master
Branch C: Smash, Knockback and Rampage
Warriors start with the least amount of mana compared to other classes.
Mages are natural spellcasters and their skills reflect it.
Branch A: Spirituality, Meditation and Spirit Armor
Branch B: Wizard, Sorcerer and Expert Summoner
Branch C: Summon Rat, Summon Crab and Summon Skeleton
Mages start with the most amount of mana compared to other classes