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Overview[]

Sprouted Pixel Dungeon was the first PD mod to introduce pets in its 3.5 version in early 2016 (the pet Bunny was added and all pets were buffed in version 4.1 later in 2016), with the second mod being Goblins Pixel Dungeon (pets in Goblins PD are totally different from those of Sprouted though). The initial aim of Sprouted's developer was to add game features from Nethack into Pixel Dungeon, nevertheless the pets of Sprouted ended up being rather different in their abilities and types than those of Nethack. All of Sprouted's mods (Deistic Pixel Dungeon, Easier Sprouted Dungeon, Special Surprise Pixel Dungeon) also "inherited" its pets, as these mods were created during or after the implementation of pets in Sprouted, but none of them has identical pets with current Sprouted: a) Deistic has the same pets, but the weaker ones from version 3.5, b) Easier Sprouted has the same pets with version 4.1, but even stronger, as they have no level cap, and c) Special Surprise has 8 more pets implemented, and all pets (inherited and new) are stronger and with different abilities and stats when compared to Sprouted (as with most of its other inherited elements, SPS-PD's adaptation of Sprouted is at the same time very creative and unfaithful). Moreover, Goblins Pixel Dungeon, a mod of unleashed PD, has also used the concepts of most Sprouted's pets, but has renamed and retextured them to Kliks, who get hatched from Soulorbs in the same ways as the equivalent pets of Sprouted (Fire Klik < Red Dragon, Frost Klik < Blue Dragon, Metal Klik < Scorpio, Phase Klik < Green Dragon, Poison Klik < Violet Dragon, Spider Klik < Web Spider). The Bunny, Fairy, and Velocirooster pets are also somewhat available in Goblins PD, but they all get released by the Easter Egg item, which is available only around Easter.

Eggs[]

Apart from the Steel Bee, the Bunny and the Shadow Dragon, all the other pets are hatched from regular Eggs, that are:

  • found randomly lying on the dungeon depths' floor (more commonly in alchemy rooms);
  • brewed rarely in alchemy pots using seeds;
  • found often as loot inside the chests of the Tengu Hideout and Dolyahaven;
  • rarely dropped as loot by Dwarf Warlocks;
  • generated as one of the rewards of the Sokoban 4 puzzle on the hero's first visit;
  • rarely available in the dungeon shops at high prices (5000 gold in the Prison shop, 7500 gold in the Caves shop, 10000 gold in the Metropolis shop, 12500 gold in the Imp shop);
  • dropped always as loot from Tengu, if the Hero's class has already obtained the Tome of Mastery in a previous run.
Egg Sprouted PD
Egg
An egg of some creature. It's rather large and hard. Who knows what it contains?


Apart from the Shadow Dragon and the Bunny eggs, if the hero Shakes the egg just after they find it, they will receive the message "Just some sloshing around". If they then decide to break it open immediately, they will receive the message "Ewww. Gross, uncooked egg of a random creature." and the egg will get wasted. Depending on how many turns the regular egg has spent in the backpack or what and how many elemental influences it has received it will hatch a different pet. Only one egg at a time can get "warmed" by being in the backpack and prepare a pet: if there is more than one egg in the backpack, only the first one will be affected by the turns passing.

Three pets are only available by other means:

  • The Shadow Dragon is only available after breaking a unique egg, that is only found as loot in the Otiluke's Journal Dragon Cave depth.
  • The Bunny is only available after breaking a very rare easter egg found on dungeon's floors.
  • The Steel Bee is released from a Steel Honeypot that can be obtained by transmuting a regular honeypot.

Pets either walk (Bunny, Scorpion, Spider, Velocirooster) or fly (all Dragons, all Fairies, Steel Bee). Pets that are able to fly can wander above chasms and hover above traps. They are also safe from all piranha attacks, as they also hover above water and aren't noticed by them.

Stats and Commands[]

All pets have an amount of Attack Skill (Accuracy) points, Defense Skill (Evasion) points, and Armor points and almost all have also a Special Skill (special attack) that needs some turns to pass before it becomes available (1000 at level 1 and less after each level up). Leveling up increases the amount of Attack Skill, Defense Skill, Armor and Health Points (differently for every pet), and decreases the amount of turns needed for the Special Skill to get activated. The Special Skill turns decrease in the same amount for all pets: 1 hero's turn recharges 1 pet turn in L1, 4 pet turns in L2, 9 pet turns in L3 etc. with the decrease scaling formula being "Current pet Level Number X Current pet Level Number = Special Skill turns passing in each hero's turn", so at L16 one hero's turn recharges 256 pet turns and the Special Skill is available just after 4 hero's turns have passed, and at L19 just after 3, and as a consequence the pet's Special Skill in very high levels is practically always available (pets that have a ranged attack as special skill must also be farther than melee range to activate their skill against an enemy though). Attack skill, Health Points, Special Skill, and turns that need to pass for it to become available are all shown in the Pet Tab, but the Defense Skill and Armor are not, and they are not available to be seen anywhere apart from the game code. In the Pet Tab there are also the options to a) Feed the pet (heals it restoring its HP back to full and also makes its Special Skill instantly available), b) Call the pet, if the hero for example is teleported to the other part of the depth (the pet won't come, if it is engaged in a fight though) and c) make it Stay (stay still and attack only when the enemy is in melee range or the pet's ranged special skill becomes available).

Pet tab Sprouted PD

While the pet is staying still, the "Stay" option is replaced with "Release", which returns the pet to its normal wandering state. A pet's normal state is "hunting" (wandering around and in constant attack mode) and can also become "passive" when it is a) asked to Stay, b) put to Sleep by the hero reading a Scroll of Lullaby or c) Paralyzed by an enemy. Pets don't fall asleep by themselves and also can't wake up by themselves, so the hero must wake them up by stepping on their tile and making them move to another tile (calling the pet has no effect). Pets can also have all the game's available debuffs, but they are not clever enough to seek a cure for the debuff by themselves, so when a pet has a Burning or especially a Caustic Ooze debuff active on it, the hero must go to an area with water tiles and call the pet to come there. The Towel can be also used to cure Caustic Ooze and any type of Bleeding also from pets, but generally pets will not have any chance in the Dolyahaven Mines mostly because of the Kupua-gas-generated Bleeding and their habit to wander away from the hero, who will not be able to cure them soon enough.

Attacking[]

When the hero is followed by a pet, an enemy will decide to attack either him/her or the pet. That means that the enemy will ignore the non-focused-on character, even when the non-focused character (either hero or pet) is attacking the enemy, and will try to attack the focused-on character, even running around the dungeon depth in order to get in melee range with the hero or pet, if access to him/her/it is blocked by the the other character. Pets have the same focus mechanic with enemies and will sometimes leave the hero, trying to find a path to get their focused-on enemy in melee range or in a suitable line for a ranged attack. Also their vision is not affected by darkness or high grass and in big depths like the the Ancient Sewers and Ancient Prison key depths they might leave the hero to attack an enemy that is located at the other side of the depth. When there is no enemy in sight, a pet in "hunting" state will normally follow the hero or move randomly around the hero, if he/she remains still while turns keep passing.

Following the hero or not - Whistle[]

A pet will follow the hero from one depth to another but only if it is right next to him/her when he/she ascends or descends. A pet will not jump down a chasm with the hero, nor will it teleport along with him/her in the same depth (walking pets never step on teleportation traps or traps in general, and flying pets hover above all traps, so pets can't get teleported by themselves). A pet will also follow the hero to all Book, Boss and Key depths, but only if it is standing next to him/her, and this also applies to the hero leaving from a Book, Boss or Key depth. If the hero leaves a pet there by accident, he/she won't be able to retrieve it by any means, not even by using the pet Whistle, and the pet will be considered dead. In other non-wiki webpages about Sprouted's pets, the pet Whistle is sometimes described as being able to teleport a lost pet from anywhere in the dungeon, but this is definitely not accurate for the current version of Sprouted. Pets don't follow the hero to Otiluke's Journal depths, even when they are standing next to him/her, and can only get called there by using the Pet Whistle, but leave normally by standing next to the hero.

Pets in boss rooms 1 Sprouted PD
Pets in boss rooms 2 Sprouted PD

In all stage boss depths that consist of a complex of different rooms (Tengu, DM-300, Dwarf King), when the hero steps inside the main boss room, the door gets locked and will get unlocked after the hero defeats the boss and his/its minions. So if the hero is followed by a pet, the pet will normally get locked outside. For the pet to come along, the hero must stand on the door-leading-to the-boss-room-tile, wait for the pet to come to an adjacent tile, switch places with the pet, and hopefully the pet's next move will be outside, or else the previous steps should get repeated.

The pet Whistle is the unique reward of the Sokoban 4 puzzle, when it is solved on the first hero's visit, and can instantly teleport a pet next to the hero from anywhere in the regular dungeon and also from all Otiluke's Journal depths (so in this specific case, there is no problem in the hero leaving a pet there by accident), and apart from retrieving lost, left behind or forgotten pets, it is also useful when the player changed their mind and decided that a pet will be useful in a non-revisitable depth after the hero arrives there, or when he/she wants the hero to go quickly from one depth to a distant other depth by equipping a highly upgraded Ring of Haste, and doesn't want to keep the ring at +10, as he/she can go where he/she wants and then just blow the pet Whistle upon arrival.

Pet Whistle
Pet whistle
A whistle. What does it do?


Levelling up[]

All pets start with only 1 XP needed to level up to L2, but 8 XP is needed for L3, 27 for L4, 64 for L5 etc. (the massage displayed when a pet levels up is "Your [name of pet] gains a level!"). The XP needed for each next level up is given by the formula "Current pet Level Number X Current pet Level Number X Current pet Level Number" or Current pet Level Number3 (so 6,859 XP is needed for the final level up from L19 to L20). All pets stop leveling up at L20, so they can have 19 level ups / skill & health upgrades. Pets get XP from killing enemies but normally they don’t get XP from the hero killing only by him/herself enemies, and they must have also attacked or intended to attack the enemy to get its XP.

Regeneration[]

A hero can have only one pet, but if he/she wants to release a more powerful pet from an egg, he/she must unfortunately kill the previous one. All pets have a chance to regenerate their health in each turn by +1 HP (with the exception of the Bunny that gains +20 HP), but belong to three different groups according to their chance percentage: a) half of the pets have a 10% chance, b) Velocirooster only has a 5% chance, c) both Fairies and specifically the Green and Violet dragons have a 20% chance.

Speed[]

All pets have the same speed as the hero, when no speed buff is active, and when a speed buff is active they retain their default speed and become temporarily slower. Things get a bit wore complicated when the hero equips a Ring of Haste. Upon equipping a Ring of Haste until ring level +10 the hero will have the option either to haste both the pet and him/herself, or just him/herself but that will not make any difference to the ring's effect on the hero (that is, either both characters will have the expected speed bonus of the ring, or only the hero), but from level +11 and on, upon equipping it, the hero will have the option either to haste both the pet and him/herself only up to +10, or have the whole speed bonus of the ring, while leaving the pet slow and always behind the hero. Unless the pet has a high level for the depth and will manage the depth's enemies without a problem by itself, leaving a pet slow and many tiles behind is generally unadvised. Pets which are on a different depth when the hero equips a Ring of Haste will not gain the speed bonus of the ring, and when the hero finds them, they will have their normal speed and be much slower than him/her (he/she should unequip and reequip the ring, for the pet to catch up).

Rogues and pets[]

Rogues are not a pet-friendly class, and to be more precise they become non-pet-friendly after they choose their subclasses. The Freerunner has a default speed of 1.6 but his pet will not have a speed buff, and a) either the pet will always get left behind, with the Freerunner losing essentially most of the times the advantage of having a pet fight by his side, or b) the Freerunner will constantly wait for the pet, losing essentially the advantage of his subclass. The Assassin has a similar "the subclass advantage or the pet advantage?" problem: when both the Assassin and the pet attack an enemy and the Assassin gets invisible, if the pet continues to attack the enemy, the enemy will not get surprised by the Assassin's attack. In conclusion Rogues should better not bother with pets, and if they find an egg very early in the game, they can just hatch a scorpion, which is the easiest to get rather strong pet, and after they get their subclasses, let it care for itself and eventually die.

[In the following four sections, whenever a pet is described as eating "meat", that meat includes all available types of meat (monster meat, mystery meat, chargrilled meat, frozen carpaccio), unless some specific type of meat is explicitly excluded.]

Very Weak Pets[]

Spider[]

Spider Sprouted PD
Spider
A rather large hairy spider. It's oddly clingy.

Level 1

  • HP: 15 [(2 + Current Level Number) * 5]
  • Melee Damage: 3-7 (min HP/5 - max HP/2, +1 - +3 per level)
  • Accuracy: 2 (Current Level Number +1)
  • Evasion: 2 (Current Level Number + 1)
  • No Armor points are mentioned in the game code.
  • 10% chance to regenerate its health in each turn

Its special skill is Spinnerettes ("Armed" is the indication in the pet tab that the skill is ready), which Roots and Poisons the enemy, but the Spider doesn't flee afterwards, like the Cave Spinners which have the same attack do. It is obtained by keping the egg in the backpack for 2000 turns. When it is ready to get released, shaking the egg wil give a “Something squirms inside” message. When the Spider is ready to use its special skill a: “Your spider is ready to spin webs” message is displayed, but after it attacks there is no message displayed, just the sprite of cobwebs on the dungeon floor.  It walks and eats nuts (not seeds). It has a very weak melee attack and low health, so it can merely survive the Sewers without constant attention to its health. It is practically a waste of an egg to hatch it.

Velocirooster[]

Velocirooster Sprouted PD
Velocirooster
The Velocirooster is a vicious cousin of the domesticated rooster. It races through the dungeon and attacks with razor sharp talons and a vicious beak.

This one has a collar with a tag. It reads, "To Sprouted from Unleashed. Please enjoy this Velocirooster."

Level 1

  • HP: 15 [(2 + Current Level Number) * 5]
  • Melee Damage: 3-7 (min HP/5 - max HP/2, +1 - +3 per level)
  • Accuracy: 2 (Current Level Number +1)
  • Evasion: 2 (Current Level Number + 1)
  • Armor 3 (Current Level Number * 3)
  • Its special skill is "Feathers" ("Ruffled" is the indication in the pet tab that the skill is ready), which is a Stronger Melee attack: 7-15 (min HP/2 - max HP, +3 - +5 per level)
  • Only 5% chance to regenerate its health in each turn

It is obtained by Burning the egg once, either by throwing it on a Fire trap, zapping it with a Wand of Firebolt, throwing it on a Firebloom plant, or throwing a Liquid Flame potion on it. When it is ready to get released, shaking the egg wil give a “Something scratches back” message. It walks and eats seeds (not nuts). When the Velocirooster is ready to use its special skill a "Cock-a-doodle-roar!” message is displayed, and after it attacks a “Bwak!” message. It has a mediocre melee attack, low health and the lowest regeneration chance among all pets, and can only survive the Sewers and probably the Prison without constant attention to its health, so it is practically also a waste of an egg to hatch it.

Weak Pets with Strong Special Attacks[]

Fairy[]

Fairy Sprouted PD
Fairy
A fairy! Something tells you no one messes with fairies.

Level 1

  • HP: 8 (Current Level Number * 8)
  • Melee Damage: 3-6 (min Evasion/2 - max Evasion)
  • Accuracy: 6 [(Current Level Number * Current Level Number) +5]
  • Attack Delay: 0.5
  • Evasion: 6 [(Current Level Number * Current Level Number) +5]
  • Armor: 2 (Current Level Number * 2)
  • Its Special skill is "Wand attack" (its indication is just "Ready"), a powerful Lightning bolt, which deals 6-12 damage at L1 (Melee Damage * 2), reaches the huge amount of 405-810 damage at L20, and deals extra damage to enemies standing on water.
  • 20% chance to regenerate its health in each turn

Unlike the Wand of Lightning's bolts, the Fairy's lightnings don't have a chain effect, so they can't harm adjacent enemies or the hero. A part of its special skill is that the Fairy also randomly Heals the hero. It is obtained by throwing it on 10 Summoning traps (the message that it is ready to get released is “Ouch! Something zaps you back!”). It flies and eats berries. When it's ready to attack the message “Your fairy begins to sparkle!” is displayed, and after its attack the “Take that!” message. Its ranged damage is huge in high levels, almost double of the Shadow Dragon's ranged damage at level 20, but has very low health and armor up to its max level, and also Summoning traps are very rare in the dungeon apart from the Shadow Yog depth, but right after the Dolyahaven Mines follow, where all pets die easily from the Kupua attacks and gas, so a fragile Fairy has absolutely no chance of surviving. Practically, even if the hero finds eventually enough Summoning traps to summon a Fairy before Yog-Dzewa, it will most probably be in a level too low to survive afterwards. Levelling her up in the Ancient Sewers key depth can help her survivability, but even leveled up she is still a very fragile pet. If the player likes lightnings, he/she should better hatch a Green Dragon (which is still weak, just less weak than the Fairy), and if the player likes a healing pet, he/she should better hatch a Scorpion.

Sugarplum Fairy[]

Sugarplum Fairy Sprouted PD
Sugarplum Fairy
A sugarplum fairy! It must be the holiday season. She's probably here to give you gifts.

Level 1

  • HP: 10 (Current Level Number * 10). It has 40 HP more than the plain Fairy in Level 20.
  • Melee Damage: Same with the plain Fairy
  • Accuracy: Same with the plain Fairy
  • Attack Delay: Same with the plain Fairy
  • Defense Skill: Same with the plain Fairy
  • Armor: Same with the plain Fairy
  • Special Skill: Same with the plain Fairy
  • Regeneration: Same with the plain Fairy

In addition to zapping Lightning bolts and healing the hero, an extra part of its special skill is that the Sugarplum Fairy can randomly also add +5 XP to the hero's counter or +1 HP to him/her permanently. It is obtained by throwing it on 10 Summoning traps (the message that it is ready to get released is also “Ouch! Something zaps you back!”) and the month is December. Apparently the extra HP and XP points are a very good bonus of this pet, but the Sugarplum Fairy is almost as frail as the plain Fairy, so if the month is December and the hero manages to find Summoning traps early enough, it is worth the try to summon a Sugarplum Fairy, but he/she will have to pay constant attention to its health.

Green Dragon[]

Green Dragon Idle
Green Dragon
A feshly hatched green dragon. Super fierce and super cute!

Level 1

  • HP: 10 (Current Level Number * 10)
  • Melee Damage: 2-5 (min HP/5 - max HP/2)
  • Accuracy: 6 [(Current Level Number * Current Level Number) +5]
  • Attack Delay: 0.8
  • Evasion: 6 [(Current Level Number * Current Level Number) +5]
  • Armor: 3 (Current Level Number * 3)
  • Its Special skill is "Breath Weapon" (its indication is just "Ready"), a powerful Lightning bolt, which deals 4-10 damage at L1 (Melee Damage * 2) and deals extra damage to enemies standing on water.
  • 20% chance to regenerate its health in each turn

Like fairies, also this Dragon's lightnings don't have a chain effect, so they can't harm adjacent enemies or the hero. Practically it is the dragon version of the Sugarplum Fairy that is available all year, as they share the identically same (very low) max HP and most of their other stats, the Green Dragon has just better armor, while its lighting attack is much weaker than those of both fairies. Because of the bonus damage of electricity against enemies in water, in high levels it is also very powerful against the Albino Giant Piranhas in the Ancient Caves key depth. It is obtained by throwing it on Lightning traps 5 times (although it seems reasonable, zapping the egg with the wand of Lightining has no effect). This is another similarity of this dragon with the fairies, as Lightning traps are rather uncommon compared to other traps that influence eggs to release dragons, but are still more common than Summoning traps.

When it is ready to get released, shaking the egg will give a “Something powerful kicks back” message. When it is ready to attack the message:“The air crackles around your green dragon!” is displayed and after it attacks the “Roar!” message. It flies and eats seeds and all types of meat, apart from mystery meat. Because of its low HP It survives on all the Key depths only with some attention to its health but because of its low HP up until max level it has a low chance to survive in the Yog-Dzewa, Book, and Shadow Yog depths even with a lot of attention to its health, and definitely not in the Dolyahaven Mines due to the Kupua gas and its habit of wandering around like all pets do. Players should have in mind that even though it is a dragon, they will have to pay attention to it almost as much as they will do for a fairy, it will just be a little more likely to survive due to its higher armor.

Rather Strong Pets[]

Scorpion[]

Blood Scorpio Sprouted PD
Scorpion
A super sized blood thirsty scorpion. Its tail is tipped with a dangerous stinger.

Level 1

  • HP: 24 [(2 + Current Level Number) * 8]
  • Melee Damage: 6-24 (min HP/4 - max HP)
  • Accuracy: 3 [(Current Level Number * 2) + 1]
  • Evasion: 3 [(Current Level Number * 2) + 1]
  • Armor: 2 (Current Level Number * 2)
  • It special skill is "Stinger", a melee attack which deals the same damage as its regular attack but also randomly Stuns enemies and/or Heals both itself and the hero in early levels, while the Scorpion uses both abilities almost always in high levels (its indication is just "Ready").
  • 10% chance to regenerate its health in each turn

It is obtained by keeping the egg in the backpack for 10,000 turns. For heroes who don't Water with Dew and don't spend many turns by trampling high grass, 10,000 turns wlll have passed approximately after the hero completes 10 dungeon depths / 2 dungeon stages, but players should better just note how many were the game moves in the moves counter of the hero's Stats tab, when the hero had first found the egg. When it is ready to get released, shaking the egg will give a “Something squirms inside” message. When it's ready to attack the message: “Your scorpion readies its stinger!” is displayed, and after its attack the “Sting!” message. It walks and eats meat. With a little of attention to its health it survives easily until the Metropolis in the regular dungeon, but from there only if it is level 10 or above. Even in high levels it is much easier for it to die than other pets, because its special attack is melee and can't kill strong enemies from a safe distance, so it is always in danger when attacking an enemy. It can also survive without special attention in the Ancient Sewers and Ancient Prison key depths, but not in the Ancient Caves and the Ancient City depths and also not in the the Book and the Yog depths. If the hero finds an egg early on and the player does not want to bother with traps, wands, seeds, potions and dragons, it is a good pet, just less strong than a dragon.

Steel Bee[]

Steel Bee Sprouted PD
Steel Bee
Strongly armored in steely plates, this bee is here to fight!

Level 1

  • HP: 24 [(2 + Current Level Number) * 8]
  • Melee Damage: 5-12 (min HP/5 - max HP/2)
  • Accuracy: 3 [(Current Level Number * 2) + 1]
  • Evasion: 3 [(Current Level Number * 2) + 1]
  • Armor: 4 (Current Level Number * 4)
  • No Special skill
  • 10% chance to regenerate its health in each turn

If one compares the stats, it is the tougher but weaker in attacks insect version of the stronger arachnid Scorpion, dealing less melee damage, having more armor and without a special attack. It is obtained by dropping a Honeypot on a Phase Pitcher or a Well of Transmutaion (not throwing it, as it will release a Golden Bee before the transmutation) and shattering the Steel Honeypot that is produced. It is also rearely found inside gardens (very rarely in the regular dungeon, more often in the Book of the Living depth because of the many gardens in it, but still rarely), but at that point it is too late in the game for the Steel Bee to be of any practical use. Unlike eggs the Steel Honeypot is never sold at shops

Steel Honeypot Sprouted PD
Steel honeypot
This steel honeypot is only really lined with honey, instead it houses a giant steel bee. These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specilized trapper's cage? The bee seems pretty content inside the pot with its honey, and buzzes to you warily when you look at it.

It is instantly ready to get released, without the option to shake the Steel Honeypot and listen to it (the shattered Steel Honeypot also drops a Strength potion after it gets shattered, but just vanishes afterwards and does not become a Shattered Honeypot). The Steel Bee flies and eats seeds (not nuts). It survives without special attention only until the Caves and only in the Ancient Sewers and the Ancient Caves key depths. Practically it is a good pet only for the first 10 depths of the regular dungeon, as it gets overwhelmed by enemies due to its low damage and lack of special attack, and considering that before the Book of the Living the hero will most probably have to use a Phase Pitcher or a Well of Transmutation to get it, which are rare resources until the Book depths become available, hatching a Steel Bee is not very worthwile.

Strong Pets[]

Blue Dragon[]

Blue Dragon Idle
Blue Dragon
A feshly hatched blue dragon. Super fierce and super cute!

Level 1

  • HP: 48 [(3 + Current Level Number) * 12]
  • Melee Damage: 9.5-24 (min HP/5 - max HP/2)
  • Accuracy: 2 [(Current Level Number * Current Level Number) +1]
  • Evasion: 2 [(Current Level Number * Current Level Number) +1]
  • Armor: 4 (Current Level Number * 4)
  • Its Special skill is "Breath Weapon" (its indication is just "Ready"), a powerful Ice bolt, which deals 19-48 damage at L1 (Melee Damage * 2) and potentially Freezes enemies, especially those standing on water.
  • 10% chance to regenerate its health in each turn

It is obtained by Freezing the egg 5 times, either by throwing potions of Frost at it or throwing it at Icecap plants (heroes who have chosen Water with Dew will obtain this dragon rather easily). Specifically when the month is November, the egg will need to get frozen only once. When it is ready to get released, shaking the egg willl give a “Something powerful kicks back” message. When it is ready to attack the message “The air grows chilly around your blue dragon!” is displayed and after it attacks the “Roar!” message. Unlike the Red Dragon, its special attack doesn't shatter potion bottles or turn meat into frozen carpaccio, even when these items are dropped instantly after by frozen dead enemies. It flies and eats seeds and all types of meat, apart from mystery meat. It survives easily in all the stages of the regular dungeon and in all the Key depths and because of its high HP it has a good chance to survive in the Yog-Dzewa, Book, and Shadow Yog depths with a lot of attention to its health, but not in the Dolyahaven Mines due to the Kupua gas and its habit of wandering around like all pets do.

Red Dragon[]

Red Dragon Idle
Red Dragon
A feshly hatched red dragon. Super fierce and super cute!

Level 1

  • HP: 45 [(2 + Current Level Number) * 15]
  • Melee Damage: 9-22.5 (min HP/5 - max HP/2)
  • Accuracy: 2 [(Current Level Number * Current Level Number) +1]
  • Evasion: 2 [(Current Level Number * Current Level Number) +1]
  • Armor: 3 (Current Level Number * 3)
  • Its Special skill is "Breath Weapon" (its indication is just "Ready"), a powerful Fire bolt, which deals 18-45 damage at L1 (Melee Damage * 2) and potentially applies the Burning debuff on enemies . In depths with lots of high grass its special attack can easily also start a fire (so better not take it along in the Ancient Sewers and Ancient Prison key depths) and it can also destroy scrolls dropped by burned to death enemies or grill their meat, which is its only positive side effect.
  • 10% chance to regenerate its health in each turn

It is obtained by burning the egg 30 times, either by throwing it on Fire traps (throwing it on one fire trap counts as burning it twice), zapping it with a Wand of Firebolt, throwing it at Firebloom Plants, or throwing Liquid Flame potions on it. When it is ready to get released, shaking the egg will give a “Something powerful kicks back” message. When it is ready to attack the message “Flame on!” is displayed and after it attacks the “Roar!” message. It flies and eats meat but not seeds. Due to the abundance of fire traps, firebloom seeds and liquid flame potions it is the easiest dragon to obtain. It survives easily in all the stages of the regular dungeon and in all the Key depths and because of its high HP it has a good chance to survive in the Yog-Dzewa, Book, and Shadow Yog depths with a lot of attention to its health, but not in the Dolyahaven Mines due to the Kupua gas and its habit of wandering around like all pets do.

Violet Dragon[]

Violet Dragon Idle
Violet Dragon
A feshly hatched violet dragon. Super fierce and super cute!

Level 1

  • HP: 14 (Current Level Number * 14)
  • Melee Damage: 3-7 (min HP/5 - max HP/2)
  • Accuracy: 6 [(Current Level Number * Current Level Number) +5]
  • Attack Delay: 0.8
  • Evasion: 6 [(Current Level Number * Current Level Number) +5]
  • Armor: 5 (Current Level Number * 5)
  • Its Special skill is "Breath Weapon" (its indication is just "Ready"), a powerful Poison bolt, which deals 6-14 damage at L1 (Melee Damage * 2) and potentially applies the Poisoned debuff on enemies.
  • 20% chance to regenerate its health in each turn

If one compares their stats, the Violet Dragon is the survivable version of the Green Dragon due to its much higher HP and Armor. It is obtained by throwing it 5 times at Poison traps (although it seems reasonable, throwing it on Sorrowmoss plants, Toxic Gas traps or zapping it with a Wand of Poison has no effect on the egg). A convenient way to make 5 poison traps available, when the hero has found an egg before Tengu or the player knows that one will be dropped as loot by him, as the hero has already started with the Tome of Mastery, is to let Tengu hop around for a while, until he activates 5 poison traps, and after he gets defeated, throw the egg dropped as loot from Tengu on these traps. When it is ready to get released, shaking the egg will give a “Something powerful kicks back” message. When it's ready to attack the message:“Your violet dragon is dripping poison!” is displayed and after it attacks the “Roar!” message. It flies and eats meat but not seeds. It survives easily in all the stages of the regular dungeon and in all the Key depths and because of its high HP in late levels it has a good chance to survive in the Yog-Dzewa, Book, and Shadow Yog depths with a lot of attention to its health, but not in the Dolyahaven Mines due to the Kupua gas and its habit of wandering around like all pets do.

Note: If the hero a) had chosen Water with Dew and has already 5 Icecap seeds, or b) 5 Lightning traps have already been generated in the dungeon and remain untriggered, or c) the player doesn't mind the fires started by Red Dragons, the Tengu's egg can also be influenced to release other dragons than the Violet Dragon, which are all fine. Keeping it in the backpack for 4,000 turns for it to release a Scorpion is a rather bad idea though, as without the hero spending a lot of turns in XP farming or watering with dew the Scorpion will be ready to get released somewhere a little before or after the middle of the Metropolis. Even if the Scorpion gets power-leveled first at the Ancient Sewers depth, it will not be higher than level 6 and so it will be too weak to survive the Metropolis without constant attention to its health and feeding, and will still most probably get killed by a Dwarf Monk or a Golem, so it will be more a hindrance than a help to the hero.

Very Strong Pets[]

Bunny[]

Bunny Sprouted PD
Bunny
Death by sharp pointy fangs!

Level 1

  • HP: 30 [(Current Level Number +2) * 10]
  • Melee Damage: 6-15 (min HP/5 - max HP/2)
  • Accuracy: 5 [(Current Level Number * 4) +1]
  • Evasion: 5 [(Current Level Number * 4) +1]
  • Armor: 5 (Current Level Number * 5)
  • Its Special skill is "Fangs" (its indication is "Bared"), an Extra Strong Melee hit, which deals 30-60 damage at L1 (min HP - max HP*2).
  • 10% chance to regenerate its health in each turn. It regenerates its health in big amounts (+20 HP instead of only +1 like all the other pets), often overfilling its health bar.

This pet cannot get hatched from a regular egg and its egg can only be found in the dungeon, ready to produce specifically a Bunny and nothing else. Its egg has an iridescent colour and spawns very rarely in the regular dungeon or the Book depths, and only during the months March and April (the egg's name in the code is "Easter Egg").

Easter Egg
Egg
An egg of some creature. It's rather large and hard. Who knows what it contains?

It is instantly ready to get released, and shaking the egg will give a “Something powerful kicks back” message. When it's ready to attack the message “Roar” is displayed, and after it attacks the message “Bite”. It walks and eats meat. Its very strong melee special attack that can reach even 880 damage at 20 level and its big amount of HP regeneration make this pet ideal, unfortunately its eggs spawn rarely in the dungeon even during March and April. It walks and eats meat. It survives very easily in all the stages of the regular dungeon and in all the Key depths and even in the Book and Shadow Yog depths with some attention to its health, but not in the Dolyahaven Mines due to the Kupua gas and its habit of wandering around like all pets do (technically, it can survive even there with a lot of attention to its health and constant use of the Towel, but it is more a hindrance than a help to the hero).

Shadow Dragon[]

Shadow Dragon Idle
Shadow Dragon
A feshly hatched shadow dragon. Super fierce and super cute!
  • HP: 84 [(5 + Current Level Number) * 14]
  • Melee Damage: 17-42 (min HP/5 - max HP/2)
  • Accuracy: 2 [(Current Level Number * Current Level Number) +1]
  • Evasion: 2 [(Current Level Number * Current Level Number) +1]
  • Armor: 5 (Current Level Number * 5)
  • Its Special skill is "Shadow Breath" (its indication is just "Ready"), a powerful Shadow bolt, which deals 51-124 damage at L1 (Melee Damage * 3).
  • 10% chance to regenerate its health in each turn

It is obtained only by visiting the Sokoban level “Dragon Cave” and finding the "Shadow Dragon Egg" unique item on the first visit (it is instantly ready to get released, and shaking the egg will give a “Something powerful kicks back” message). The Dragon Cave page is obtained by burning bookcases with the Spectacles equipped, which in its turn is a unique reward from the Sokoban 2 puzzle, if the hero solves it in on their first attempt.

IMPORTANT: Visiting the Otiluke's Journal Dragon Cave depth might trigger the Dolyahaven Mines bugs, which will ruin a run in end-game, so even though the Shadow Dragon is the strongest among all pets, players should make an informed decision about obtaining this pet or not, and if they want to reach Shadow Golem Otiluke and Zot for sure, they should better avoid getting it.

Egg Sprouted PD
Shadow Dragon Egg
An egg of some creature. It's rather large and hard. Who knows what it contains?

When it's ready to attack the message “Your shadow dragon gathers power” is displayed and after it attacks the “Roar!” message. It flies and eats anything edible (meat, seeds, nuts, berries, even the golden dungeon nut). It survives very easily in all the stages of the regular dungeon and in all the Key depths and even in the Book and Shadow Yog depths with some attention to its health, but not in the Dolyahaven Mines due to the Kupua gas and its habit of wandering around like all pets do (technically, it can also survive even there but with a lot of attention to its health and constant use of the Towel, so it is more a hindrance than a help to the hero).

Dragon Comparison (damage, health, poss. drawbacks, obtainability)[]

It is rather obvious from the previous sections that along with the Bunny, the stronger pets in Sprouted are the dragons (with the exception of the Green Dragon) and the strongest among them is the Shadow Dragon, but if one compares the rest of the strong dragons, the Blue Dragon comes up as the most well-rounded among them. Its ranged attack is almost as strong as the Red Dragon's, but doesn't destroy items, and until level 18 it deals more melee and ranged damage than the Violet Dragon, and also has more HP (and much more HP in very early levels, so its survivability is far better in the very beginning). The Violet Dragon catches up rather quickly though, and by level 5 it also deals a decent amount of damage and has enough HP to survive easily, but still less than the Blue Dragon (its Poison attack compensates by dealing extra damage with is DoT effect though, so these two pets end up more or less equal). In contrast the Green Dragon is the weakest one in all aspects (ranged damage, melee damage, HP, armor), and combat-wise and survivability-wise is more a Fairy than a Dragon. Although the personal preferences of players also matter and all dragons are useful pets, the dragons of Sprouted can be ranked accordingly based on a combination of their damage output, the existence or not of harmful side effects and their survivability: 1) Shadow Dragon, 2) Blue Dragon / Violet Dragon, 3) Red Dragon, 4) Green Dragon (much weaker than all the rest of the dragons). For details see the General Pets Comparison below.

Regarding the degree of difficulty to obtain a specific dragon, apparently the Shadow Dragon is the most difficult of all to obtain, as it gets released only from a specific egg, which becomes accessible only if the hero solves the Sokoban 2 puzzle on their first try and after he/she burns a lot of bookcases. Moving to the opposite side and the easy to obtain dragons, the Red and the Violet dragons are the most easy to obtain, as there are a lot of different ways to influence an egg for a Red Dragon, and it is rather easy to have Tengu activate the 5 poison traps needed for a Violet dragon. A Blue dragon is more difficult to obtain, but still rather easy, as the 5 icecap plants / potions of frost needed for a Blue Dragon can be gathered rather easily, especially for the heroes that Water with Dew. An egg can be influenced to release a Green dragon only by lightning traps, which spawn uncommony in the dungeon, and also get often deactivated by the hero stepping on them which are hidden, so the Green dragon is probably the most difficult to obtain (unless in a specific run RNG has generated many overt lightning traps and few icecap seeds and potions of frost, usually RNG works the other way round though). As a matter of fact the Green Dragon is the less priviledged among all Sprouted's dragons, as it deals less damage, has less HP and armor and is the more difficult to obtain.

Influences on the egg and Pets produced according to them[]

  • Electricity (Lightning): Green Dragon (5). Only Lightning traps.
  • Ice: Blue Dragon (5). Icecap plants, Potions of Frost.
  • Fire: Red Dragon (30), Velocirooster (1). Firebloom Plants, Fire traps, Potions of Liquid Flame, Zaps from a Firebolt Wand. Fire traps count as two influences.
  • Poison: Violet Dragon (5). Only Poison traps.
  • Summoning traps: Fairy (10, all the months apart from December), Sugarplum Fairy (10, only on December).
  • Specific period of the year: Bunny (specific rare egg found in the dungeon, ready from the start to release a Bunny and unable to get influenced, March and April), Sugarplum Fairy (needs also the egg to get thrown on 10 Summoning traps, December). 
  • Transmutation: Steel Bee (Honeypot dropped in Phase Pitcher or Well of Transmutation). 
  • Turns in the backpack: Scorpion (4000), Spider (2000).
  • Unique egg: Shadow Dragon (only available in the Dragon Cave Sokoban depth).

Hierarchy of Hatched Pets[]

When more than one influences are fulfilled for a pet to get released, the higher in hierarchy pet is chosen by the game (the list goes from highest to lowest):

  1. Sugarplum Fairy
  2. Fairy 
  3. Blue Dragon
  4. Violet Dragon
  5. Green Dragon
  6. Red Dragon
  7. Velocirooster 
  8. Scorpion
  9. Spider

For example, if an egg remained for 5000 turns in the backpack, was burned 30 times and got frozen 5 times, it will release a Blue Dragon and not a Red Dragon or a Scorpion. The hierarchy of pets sort of depicts the degree of difficulty to obtain them (pets that need only turns in the backpack or only 1 influence are in the lowest positions, the Sugarplum Fairy which needs 10 summoning traps and the month to be December is in the highest position etc.), but as mentioned before, the Green Dragon is definitely more difficult to obtain than the Blue and Violet Dragons.

Bunny eggs and Shadow Dragon eggs can't get influenced and always release Bunnies and Shadow Dragons.

Pets Power-Leveling Up[]

As mentioned before, all pets start with only 1 XP needed to level up to L2, but 8 XP is needed for L3, 27 for L4, 64 for L5 etc. The XP needed for each next level up is given by the formula "Current pet's Level Number X Current pet's Level Number X Current pet's Level Number " or Current Pet's Level Number3 (so 6859 XP is needed for the final level up from L19 to L20). If the hero takes care of the pet's health, its level will increase gradually just by following him/her across the dungeon, but the following depths can help the pet's level increase quickly.

  • For early pet levels (3+) but not just released pets (Level 1) the Ancient Sewers key depth is a very convenient depth to farm XP for them, so it should be left unvisited until late game, if the player wants definitely to have a pet along with the hero and the hero hasn't found an egg yet (Tengu always drops an egg for classes that already have a Tome of Mastery though, so this applies practically only to the Shadow Dragon and Bunny eggs). It is not advised to take a newly released pet of level 1 to the Forest key depth as its low HP and evasion will make it die easily, even If it's a Blue Dragon with 48 points of starting HP. If a hero finds an egg after the Sewers, it is advisable to take the egg to a Sewer depth, break it open there and wait for the dragon to gain its first two or three levels and then visit the Ancient Sewers key depth. Gnoll Archers give only 1 XP each so this depth can get a pet from level 1-3 already to level 6 when the "100 enemies killed" goal is completed, but it is not suitable for pet XP farming after early levels.
  • For medium level (10+) strong pets like dragons (even for the Green Dragon and the Sugarplum Fairy with some more attention to their health) and the Bunny leaving a Robot Printer intact after DM-300 gets defeated on depth 15 and detroying the Broken Robots that will spawn constantly around it, apart from farming Scrolls of Recharging can also get a pet power-leveled as Broken Robots give 13 XP each, but attention should be given to the pet's health, while DM-300 and both Robot Printers are still active. A weaker pet can be quickly obliterated though by the barrage of disintegration rays from the Broken Robots, even dragons of early levels. When the hero goes out of the central room of the depth first, the pet will normally get locked inside, so for the pet to come along, the hero must stand on the door-leading-outside-tile, wait for the pet to come to an adjacent tile, switch places with the pet, and hopefully the pet's next move will be outside, or else the previous steps should get repeated. The same tactic should be applied to the Dwarf King's depth, if the hero wants the pet with him/her in the fight.
  • For high level (15+) strong pets like dragons (even for the Green Dragon and the Sugarplum Fairy but with a lot of attention to their health) and the Bunny but apparently not for max level pets (20) the Book of the Living depth is very suitable for XP farming for the pet, as the Onis do not pose any serious threat against a high level pet, grant 22 XP each and spawn constantly. The hero must just take care that the pet stays close to him/her, to avoid it getting surrounded by 5 Onis attacking at the same time and die because the hero didn't notice that the pet was in danger in order to feed and heal it.

Pets Survivability[]

A general issue with pets survivability is that they are always in attack mode ("hunting"), wander around and never flee a battle, unless they are asked to Stay still or put to Sleep, so they can easily get lost from the hero’s vision by fighting random enemies somewhere on the depth and end up getting killed, without the hero being able to find them and heal them. For this reason (with the exceptions of the Bunny and all Dragons above L10) it is not advisable for the hero to take them with him/her in depths a) with many strong enemies that attack simultaneously and/or b) with many enemies that paralyze or frighten and/or c) with a big open space and enemies with a strong ranged attack (the DM-300, Yog-Dzewa, Book of Life, Book of Death, Shadow Yog, Otiluke, Zot depths are examples of all the previous types of depths), as even the allmighty Bunny and Shadow Dragon and the very powerful rest of the dragons (apart from the Green Dragon) at low levels can easily get killed either by being stuck among many enemies that attack them simultaneously or by getting paralyzed and then attacked many times.

No pet can survive the Dolyahaven Mines, due to the heavy damage output of the Kupuas and their gas and the pets’ habit to wander away from the hero (technically the Bunny and Shadow Dragon can survive even there with a lot of attention to their health and constant use of the Towel, but they end up more a hindrance than a help to the hero).

General Pet Comparison[]

The tables that follow were compiled by reddit user Mr_Ekshin, who has also published extremely detailed posts in reddit specifically about the Spider, Scorpion, Steel Bee and Velocirooster, which you can read if you follow the link to his profile just above. The melee and ranged damage numbers listed are the average between min and max damage.

Health comparison[]

Pet Health Sprouted

Melee Damage comparison[]

Melee Damage Pets Sprouted

Ranged Damage comparison[]

Ranged Damage Pets Sprouted

Bugs related with pets[]

Although these bugs are not common at all, players have reported that when the hero leaves the Book of the Living and Heavens depths along with the pet, there is a low chance that the game will crash and when the player reloads the character, the hero will be in the regular dungeon and the pet wil be considered dead. A related bug might occur, if the hero falls into a chasm of the Book of Heavens and leaves the pet behind, as this time the pet won't be considered dead but won't be retrieved by the Pet Whistle, and the hero won't be able to release a new one (this bug can occur also when the hero leaves the pet behind in Key depths etc, but much more rarely in comparison). No bug has been reported about the Book of Death.

Notes[]

  • Spider and Scorpion have the same message when they are ready to get released, so the player has to keep an eye on the turns passing in order to avoid a Spider. The same applies with the "Something powerful kicks back” message of all dragons, as it doesn’t specify which dragon will appear after the egg is broken (with the exception of the Shadow Dragon Egg, that has the name of the dragon in its name and can't release any other dragon anyways), so the player again has to keep track on the elemental influences that were applied on the egg, if he/she wants a specific dragon. The Bunny has also a “Something powerful kicks back” message, but it gets released from a easily distinguishable iridescent egg, which can't release any other pet anyways, and both fairies have a "Ouch! Something zaps you back!" message but they are mutually exclusive (either a Sugarplum Fairy will be released during December, or a plain Fairy during the rest of the year).
  • A high level pet is very helpful in all Boss Key depths apart from the Crab King depth in the beginning, as the pet attacks the Hermit Crabs, the Lightning Shell gets highly charged and can even one-shot the hero. After the Lightning Shell is defeated (which should be done first anyways), the pet can be safely called to action.
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