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(→‎Plants and Seeds: corrected typos)
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The most important reason that a lot of Sprouted's players exploit this bug for farming Phase Pitchers is to guarantee the hero's survival later in the Dolyahaven Mines and especially for him/her to win the final Shadow Otiluke and Zot battles. Tier-6 weapons are the only ones that at high levels deal decent damage against the Otiluke and Zot minions, Otiluke and Zot, but they get upgraded only with Scrolls of Upgrade, and half or even more than half of the scrolls that Wraiths drop are scrolls of Magical Infusion. So the process that these players follow is: a) Grind the Book of Heavens depth for an equal number of Phase Pitchers to the Scrolls of Magical Infusion that the hero has already collected, b) Drop all the Scrolls of Magical infusion one by one to Phase Pitcher wells of transmutation, c) Spend all the new Scrolls of Upgrade on the Tier-6 weapon, d) Obtain a Tier-6 weapon with double or triple the levels that it would normally have without this procedure. The same applies to players that do a Mage run with a highly upgraded wand as a main weapon, as wands also don't get upgraded with Scrolls of Magical Infusion. It should be also noted that farming Phase Pitchers is useful too for throwing a random Ring or a random Wand repeatedly in a phase pitcher well until a desired ring/wand gets generated (for example a Ring of Magic for a Battlemage, a Ring of Furor for a Gladiator, a Wand of Flock to get the maximum possible loot from the Sokoban puzzles etc.). Phase pitchers are also useful for transmuting broken Honeypots to [[Mod-Sprouted Pixel Dungeon/Items#Honey|Honey]], which adds 5-20 HP permanently to the hero's max HP. Raising his/her strength by brewing Potions of Might from Phase Pitcher seeds has never harmed any hero also.
 
The most important reason that a lot of Sprouted's players exploit this bug for farming Phase Pitchers is to guarantee the hero's survival later in the Dolyahaven Mines and especially for him/her to win the final Shadow Otiluke and Zot battles. Tier-6 weapons are the only ones that at high levels deal decent damage against the Otiluke and Zot minions, Otiluke and Zot, but they get upgraded only with Scrolls of Upgrade, and half or even more than half of the scrolls that Wraiths drop are scrolls of Magical Infusion. So the process that these players follow is: a) Grind the Book of Heavens depth for an equal number of Phase Pitchers to the Scrolls of Magical Infusion that the hero has already collected, b) Drop all the Scrolls of Magical infusion one by one to Phase Pitcher wells of transmutation, c) Spend all the new Scrolls of Upgrade on the Tier-6 weapon, d) Obtain a Tier-6 weapon with double or triple the levels that it would normally have without this procedure. The same applies to players that do a Mage run with a highly upgraded wand as a main weapon, as wands also don't get upgraded with Scrolls of Magical Infusion. It should be also noted that farming Phase Pitchers is useful too for throwing a random Ring or a random Wand repeatedly in a phase pitcher well until a desired ring/wand gets generated (for example a Ring of Magic for a Battlemage, a Ring of Furor for a Gladiator, a Wand of Flock to get the maximum possible loot from the Sokoban puzzles etc.). Phase pitchers are also useful for transmuting broken Honeypots to [[Mod-Sprouted Pixel Dungeon/Items#Honey|Honey]], which adds 5-20 HP permanently to the hero's max HP. Raising his/her strength by brewing Potions of Might from Phase Pitcher seeds has never harmed any hero also.
   
Unfortunately, falling into the chasms of the Book of Heavens has been reported to trigger one of the [[Mod-Sprouted Pixel Dungeon/Otiluke's Journal#Lastly, the Dolyahaven Mines bugs|Dolyahaven Mines bugs]], as one of the two bugged depths that spawn instead of the Shadow Otiluke depth at the end of the Mines and ruin a run in end-game is precisely the "What are you doing here?" room in which the hero ends up after falling into the chasms. ''It is sure that visiting the Otiluke's Journal Dragon Cave and Vault depths might trigger these bugs'', but falling from the Book of Heavens is less reported and might not cause the bugs at all, although "the falling room" spawns often when they are triggered. So players should just take that in consideration and make an informed decision before letting the hero fall into a chasm for the first time, in order to start farming Phase Pitchers.
+
Unfortunately, falling into the chasms of the Book of Heavens has been reported to trigger one of the [[Mod-Sprouted Pixel Dungeon/Otiluke's Journal#Dolyahaven Mines Bugs|Dolyahaven Mines bugs]], as one of the two bugged depths that spawn instead of the Shadow Otiluke depth at the end of the Mines and ruin a run in end-game is precisely the "What are you doing here?" room in which the hero ends up after falling into the chasms. ''It is sure that visiting the Otiluke's Journal Dragon Cave and Vault depths might trigger these bugs'', but falling from the Book of Heavens is less reported and might not cause the bugs at all, although "the falling room" spawns often when they are triggered. So players should just take that in consideration and make an informed decision before letting the hero fall into a chasm for the first time, in order to start farming Phase Pitchers.
 
==== '''Upgrade Eater''' ====
 
==== '''Upgrade Eater''' ====
 
An extremely powerful plant, the Upgrade Eater essentially allows the hero to harvest upgrades from spare items, and transfer them to his/her preferred gear. Seeds of Upgrade Eater are capped at 15 per game and are an even more rare drop from high grass than Phase Pitchers.
 
An extremely powerful plant, the Upgrade Eater essentially allows the hero to harvest upgrades from spare items, and transfer them to his/her preferred gear. Seeds of Upgrade Eater are capped at 15 per game and are an even more rare drop from high grass than Phase Pitchers.

Revision as of 01:54, 8 April 2019

Who knew you could grow so much stuff underground? Someone should open up a farmers' market.

Plants and Seeds

Most seeds are found by trampling high grass, or occasionally as loot. You should throw or plant a seed on the floor to produce the associated plant. Plants are based on the ones that existed in version 0.2.4 of Shattered PD, with the addition of Phase Pitcher and Upgrade Eater plants, and as Shattered has become much different from that version, some minor differences exist between Sprouted and Shattered in the effects of plants and blandfruits. An important difference is that Dewcatcher generates much more Dew than the Shattered version and Seed Pod has not been added to Sprouted.

As in Shattered, seeds can be planted, brewed into their associated potions, or cooked with a Blandfruit.

New plants

Phase Pitcher

A Phase Pitcher plant acts like a Well of Transmutation. Note that the hero cannot plant a Phase Pitcher on a depth that still has an unused Well of Transmutation, nor can he plant more than one on the same depth at the same time.

SproutedPD phase seed
SproutedPD phase plant

Phase Pitcher seeds are extremely rare as high grass drops, but many can be found in late-game, on depth 33, accessible via the Book of the Heavens, which is also repeatable by exploiting a game bug and falling into the chasm and not reading the book on the pedestal. One or two may sometimes be found in the Tengu's Hideout, as well. They can be also generated by item switches in the Otiluke's Journal Sokoban puzzle depths.

Brewing seeds of Phase pitcher may result in a Potion of Might, but then again it might not. Cooking it with a Blandfruit will always result in a Mightyfruit though, which has the same effect as the potion.

The most important reason that a lot of Sprouted's players exploit this bug for farming Phase Pitchers is to guarantee the hero's survival later in the Dolyahaven Mines and especially for him/her to win the final Shadow Otiluke and Zot battles. Tier-6 weapons are the only ones that at high levels deal decent damage against the Otiluke and Zot minions, Otiluke and Zot, but they get upgraded only with Scrolls of Upgrade, and half or even more than half of the scrolls that Wraiths drop are scrolls of Magical Infusion. So the process that these players follow is: a) Grind the Book of Heavens depth for an equal number of Phase Pitchers to the Scrolls of Magical Infusion that the hero has already collected, b) Drop all the Scrolls of Magical infusion one by one to Phase Pitcher wells of transmutation, c) Spend all the new Scrolls of Upgrade on the Tier-6 weapon, d) Obtain a Tier-6 weapon with double or triple the levels that it would normally have without this procedure. The same applies to players that do a Mage run with a highly upgraded wand as a main weapon, as wands also don't get upgraded with Scrolls of Magical Infusion. It should be also noted that farming Phase Pitchers is useful too for throwing a random Ring or a random Wand repeatedly in a phase pitcher well until a desired ring/wand gets generated (for example a Ring of Magic for a Battlemage, a Ring of Furor for a Gladiator, a Wand of Flock to get the maximum possible loot from the Sokoban puzzles etc.). Phase pitchers are also useful for transmuting broken Honeypots to Honey, which adds 5-20 HP permanently to the hero's max HP. Raising his/her strength by brewing Potions of Might from Phase Pitcher seeds has never harmed any hero also.

Unfortunately, falling into the chasms of the Book of Heavens has been reported to trigger one of the Dolyahaven Mines bugs, as one of the two bugged depths that spawn instead of the Shadow Otiluke depth at the end of the Mines and ruin a run in end-game is precisely the "What are you doing here?" room in which the hero ends up after falling into the chasms. It is sure that visiting the Otiluke's Journal Dragon Cave and Vault depths might trigger these bugs, but falling from the Book of Heavens is less reported and might not cause the bugs at all, although "the falling room" spawns often when they are triggered. So players should just take that in consideration and make an informed decision before letting the hero fall into a chasm for the first time, in order to start farming Phase Pitchers.

Upgrade Eater

An extremely powerful plant, the Upgrade Eater essentially allows the hero to harvest upgrades from spare items, and transfer them to his/her preferred gear. Seeds of Upgrade Eater are capped at 15 per game and are an even more rare drop from high grass than Phase Pitchers.

SproutedPD seed of upgrade eater
SproutedPD upgrade eater

To use it, the hero should first plant the seed. The resulting plant looks like a venus flytrap. There can only be one functional Uprade Eater on a depth at a time, and if the hero tries to plant a second one, a game message will appear that this is not possible, and the seed will just drop from the backpack.

Throw the scrap item into the plant - it can be a weapon, armor, ring or wand (artifacts won't work). The hero will get Upgrade Goo in one of 3 colors: Yellow, Red, or Violet. When applied to another item, the goo will add upgrade points, depending on the quality of the item. It is suggested that when Upgrade Eater seeds are available, the hero should upgrade his/her unused equipment that are in equal number with the seeds to +10 and then throw them one by one into the upgrade eater plants. The hero can also get already upgraded weapons from the Book of Heavens depth to upgrade them further, or wait some more for the Stone Golem Otiluke depth, as all the Animated Statues carry +10 weapons, which are from the start ready to get turned to Violet Upgrade Goo.

SproutedPD yellow upgoo
SproutedPD red upgoo
SproutedPD violet upgoo

Depending on the color Upgrade Goos add:

  • Yellow: +1 upgrade
  • Red: +3 upgrades
  • Violet: +5 upgrades

Which color the hero gets depends on how highly upgraded the item that he/she threw in the Upgrade Eater was. The chance of spawning Violet Goo is [level of item]/10. If that fails, the chance of spawning Red is [level of item]/5. If that fails, the chance of spawning Yellow is [level of item]/3. If that also fails (in the case of items lower than +3 level), the hero will get a seed of some kind. Apparently, there is absolutely no point in throwing a lower than +3 level item into an Upgrade Eater. In contrast the hero can guarantee getting Violet Upgrade Goo every time by only throwing in +10 or better items (but he/she should not upgrade items above +10 only to get sure, +10 s always enough).

Brewing seeds of Upgrade Eater is likely to yield a Potion of Life, but cooking it with a Blandfruit will always result in a Heartfruit, which has the same effect as the potion (they are much more useful for transmuting items to Upgrade Goo though).

Farming Upgrade Eaters by repeatedly watering with dew and trampling high grass is practiced by some Sprouted players for the same reason that was in mentioned in the last two paragraphs of the Phase Pitcher section: Tier-6 weapons can also get upgraded by Upgrade Goo. Players that will attempt the same without the hero having the Greaves of Nature artifact equipped must be warned that a huge amount of patience will be needed for all of the 15 available seeds of Upgrade Eater to drop from trampled high grass, and also a decent amount of patience even with this artifact equipped.

Familiar plants

Blindweed

SproutedPD blind seed
SproutedPD blindweed

Anything stepping on the plant will get both the Blinded and Crippled debuffs for 5 turns.

Brewing seeds of Blindweed is likely to yield a Potion of Invisibility, but cooking it with a Blandfruit will always result in a Blindfruit, which has the same effect as the potion.

Dewcatcher

The Dewcatcher was redesigned to streamline and accelerate the process of upgrading your items via Dew Blessing. With it, you can fill your vial very quickly, and often refill it several times with the same seed.

SproutedPD dew seed
SproutedPD dewcatcher

Stepping on a Dewcatcher plant will spawn multiple drops of colored dew in the tiles immediately surrounding it. Yellow drops are worth 2 dew, red are worth 5, and violet are worth 50. It is often possible to trigger the same plant multiple times before its power fades. It is advisable to pick up and use violet drops before stepping on the plant again, as otherwise they may stack and be wasted.

Brewing Dewcatcher seeds is likely to yield a Potion of Life, but cooking it with a Blandfruit will always result in a Heartfruit, which has the same effect as the potion.

Dreamfoil

SproutedPD dream seed
SproutedPD dreamfoil

Mobs stepping on the plant will fall asleep (unless immune), and remain so until disturbed. If your Hero steps on it, s/he will be cured of any afflictions.

Brewing seeds of Dreamfoil is likely to yield a Potion of Purification, but cooking it with a Blandfruit will always result in a Dreamfruit, which has the same effect as the potion.

Earthroot

SproutedPD earth seed
SproutedPD earthroot

Stepping on the plant will give you the Herbal Armor buff, but moving will deactivate it.

Brewing seeds of Earthroot is likely to yield a Potion of Paralytic Gas. Cooking it with a Blandfruit will always result in an Earthfruit, which has the same effect as the potion only when thrown, but when eaten grants the Imbued with Earth buff (for details see the Blandfruit section below).

Fadeleaf

SproutedPD fade seed
SproutedPD fadeleaf

Anything stepping on the plant will be teleported to a random location on the floor. It does not work on boss depths.

Brewing seeds of Fadeleaf is likely to yield a Potion of Mind Vision, but cooking it with a Blandfruit will always result in a Dreamfruit, which has the same effect as the potion.

Firebloom

SproutedPD fire seed
SproutedPD firebloom

Anything stepping on the plant gets the Burning debuff. Flammable tiles will be set on fire. Can be used to cook monster meat and dungeon nuts.

Brewing seeds of Firebloom is likely to yield a Potion of Liquid Flame. Cooking it with a Blandfruit will always result in a Firefruit, which has the same effect as the potion only when thrown, but when eaten grants the Imbued with Fire buff (for details see the Blandfruit section below).

Icecap

SproutedPD ice seed
SproutedPD icecap

Anything triggering the plant will be frozen, as will anything in the tiles immediately adjacent. The effect is stronger in water. Be careful with this until you have the Potion Bandolier, as unprotected flasks may break when frozen.

Brewing seeds of Icecap is likely to yield a Potion of Frost. Cooking it with a Blandfruit will always result in an Icefruit, which has the same effect as the potion only when thrown, but when eaten it functions as a frozen carpaccio.

Rotberry

SproutedPD rot seed
SproutedPD rotberry

Stepping on the bush applies the Rooted debuff, releases toxic gas, and spawns a Rotberry seed. Picking up the seed sounds an alarm. The seed is the object of one of the Old Wandmaker's quests. This seed is equivalent to an infinite Scroll of Rage just drop it and pick it up very useful in the key depths, if you still have it.

Brewing the seed of Rotberry with other seeds has only a minor chance to brew a Potion of Strength. Don't do that. Cooking it with a Blandfruit will always result in a Rotfruit, that functions like a Potion of Strength though. You can do that, if wands don't interest you at all.

Starflower

SproutedPD star seed
SproutedPD starflower

Stepping on the plant gives you the Moon Fury buff, equivalent to Rage: next hit does quadruple damage. Moon Fury dissipates after one hit, but the Starflower plant will sometimes last through multiple uses. Note that mobs stepping on the plant may trample it, but they will not get the buff.

Brewing seeds of Starflower may yield a Potion of Experience, but cooking it with a Blandfruit will always result in a Starfruit, which has the same effect as the potion.

Stormvine

SproutedPD storm seed
SproutedPD stormvine

Anything stepping on the plant gets the Vertigo debuff. This does not release clouds of gas.

Brewing seeds of Stormvine is likely to yield a Potion of Levitation, but cooking it with a Blandfruit will always result in a Stormfruit, which has the same effect as the potion.

Sorrowmoss

SproutedPD sorrow seed
SproutedPD sorrowmoss

Any creature stepping on the plant will get the Poisoned debuff. The strength of the poison varies directly with dungeon depth.

Brewing seeds of Sorrowmoss is likely to yield a Potion of Toxic Gas. Cooking it with a Blandfruit will always result in an Sorrowfruit, which has the same effect as the potion only when thrown, but when eaten it grants the Imbued with Toxicity buff (for details see Blandfruit section below).

Sungrass

SproutedPD sun seed
SproutedPD sungrass

Stepping on the plant will gradually heal the character and apply the Herbal Healing buff, but moving will deactivate the buff and cease healing. For quickest results, rest on the plant, if not starving. Sungrass may sometimes be found growing in Garden rooms.

Brewing seeds of Sungrass may yield any potion except Healing, Strength or Might, but cooking it with a Blandfruit will always result in a Sunfruit, which has the same effect as the potion of Healing.

Blandfruit

SproutedPD bland seed

Stepping on the plant spawns a Blandfruit, which can be eaten as is, but is much improved if cooked in an alchemy pot with a seed of some kind (see below).

You cannot obtain more than 15 seeds of Blandfruit from trampling high grass in any one game, but Blandfruit bushes may sometimes be found growing in Garden rooms. Seeds of Blandfruit cannot be brewed and are thrown away from the Alchemy Pot.

Blandfruit Recipes

Raw blandfruit has very little going for it, as it satisfies only 40 hunger and has no extra effect (don't eat it raw). Cooking it with a seed in an Alchemy Pot not only increases 15 times its food value, it also adds always a beneficial effect of some kind. What effect you get depends on which seed you use.

Note that some cooked Blandfruits shatter like potions when thrown. When eaten, all cooked Blandfruits have a food value of 600, just like a ration but less than a pasty.

  • Blindweed: Blindfruit - Acts like a Potion of Invisibility.
  • Dewcatcher: Heartfruit - Acts like a Potion of Life, healing you and overfilling your HP by (hero level x 2).
  • Dreamfoil: Dreamfruit - Acts like a Potion of Purification; gives immunity to gases when consumed, or purifies the air if thrown.
  • Earthroot: Earthfruit - If thrown, acts like a Potion of Paralytic Gas. If consumed, gives the "Imbued with Earth" buff for appr. 40 turns. Your attacks have a chance of inflicting the Rooted debuff.
  • Fadeleaf: Fadefruit - Acts like a Potion of Mind Vision.
  • Firebloom: Firefruit - If thrown, acts like a Potion of Liquid Flame. If consumed, gives the "Imbued with Fire" buff for appr. 40 turns. You are temporarily immune to fire; flammable tiles you step on turn into embers (though items are not affected), and your melee attacks have a chance to inflict the Burning debuff.
  • Icecap: Icefruit - If thrown, acts like a Potion of Frost. If eaten, acts like Frozen carpaccio, giving you a random buff between Invisible, Barkskin, Refreshed, or Healed.
  • Phase Pitcher: Mightyfruit - Acts like a Potion of Might, permanently increasing Strength by 1 and Health by 5 points.
  • Sorrowmoss: Sorrowfruit - If thrown, acts like a Potion of Toxic Gas. If consumed, gives the "Imbued with Toxicity" buff for appr. 40 turns. You will begin to generate clouds of toxic gas, which you are temporarily immune to. Be careful, as your immunity will wear off before the gas dissipates.
  • Sungrass: Sunfruit - Acts like a Potion of Healing.
  • Starflower: Starfruit - Acts like a Potion of Experience.
  • Stormvine: Stormfruit - Acts like a Potion of Levitation; gives Levitation when consumed, or releases clouds of Vertigo-inducing gas if thrown.
  • Upgrade Eater: Heartfruit - also Heartfruit. Don't waste your Upgrade Eaters this way.

Nuts and Berries

Nuts and Berries are usually obtained by trampling high grass, or occasionally found as loot or dropped by certain mobs. Some are special Key depth rewards.They were added in v. 0.2. of Sprouted and do not exist in Shattered.

Nuts and Berries are stored in the Seed Bag.

Dungeon Nuts

Delicious and nutritious treats found only in the dungeon, these hard-shelled nuts make for a great trail mix.

Dungeon Nut

SproutedPD nut

Its game description is: "Common dungeon nut". The Dungeon Nut is a fairly common drop from trampling high grass. Eaten raw, it has a modest food value of 50 (out of 700), and occasionally grants Barkskin, a Defense Up buff that remains active for 10 turns at level 1, unless the hero has received enough damage. If you are trying to upgrade a Horn of Plenty, you can get +1 for every three Dungeon Nuts you store in it.

Toasted Dungeon Nut

SproutedPD toast nut

Its game description is: "Common dungeon nut toasted to perfection". Get Toasted Dungeon Nuts by exposing regular Dungeon Nuts to fire, from any source. Besides being tastier, they are more nutritious (100 food value), and always grant Barkskin, a Defense Up buff that remains active for 10 turns at Level 1, unless the hero has received enough damage, with the duration increasing by each hero's level up.

Golden Dungeon Nut

SproutedPD gold nut

Its game description is: "Unique dungeon nut gilded with enchantment." and after the hero eats it, there is a game message: "You have received the dungeon's highest blessing." It permanently increases both your Strength and maximum Health, by either +2/+20 or +5/+50, randomly determined. You obtain it upon leaving the Vault depth, if you have killed at least 100 Gold Thieves there and on all of the other key depths and you have completed the Vault depth last. Players should have in mind especially the last condition, as this reward is not granted if the hero kills 100 mobs in all the Key depths, but doesn't leave the Vault depth for doing that last (the sequence of the other key depths doesn't matter).

Dungeon Berries

At least one of each common Berry will be found on depth one. More Berries can be acquired by trampling high grass, but there is a cap of 40 of each type that can be spawned that way.

In addition, a set 10 of each of the first four types can be acquired upon completion of the Flooded Mine / Caves Key depth, if you kill at least 100 Albino Piranhas while there.

Brown Bats, Boss Rats, and Dwarf Liches occasionally drop berries, which do not count towards the cap.

All Berries have a meager food value of 10. Their real value lies in the buffs that they grant.

Black berry

SproutedPD blackberry

Its game description is: "A delectable berry found in the depths of the dungeon. These berries harvest the dew around them to grow healthy." This berry grants always Regeneration, and occasionally Mind Vision, both for appr. 10 turns in level 1, with the duration increasing following the hero's level. Invaluable in boss fights and on tough depths.

Blue berry

SproutedPD blueberry

Its game description is: "A mysterious blue berry found in the depths of the dungeon. As these berries grow slowly over several years, they soak in knowledge of the dungeon." This berry always reveals the map of the current depth, including secret doors and traps. It also reveals all loot. Occasionally grants Regeneration, for appr. 10 turns in level 1, with the duration increasing following the hero's level.

Cloud berry

SproutedPD cloudberry

Its game description is: "A delectable and light berry found in the depths of the dungeon. This berry seems to float in your hand and it vibrates with a certain energy." This berry grants always Haste, occasionally Levitation, and rarely Regeneration, all for appr. 10 turns in level 1, with the duration increasing following the hero's level.

Moon berry

SproutedPD moonberry

Its game description is: "A hearty blue-green berry found in the depths of the dungeon. This berry has a tough endocarp and radiates powerful magic. Just a whiff of it and you feel a magical fury build within you." This berry grants the Moon Fury buff: The next hit with any weapon or wand will do quadruple damage. Occasionally adds Barkskin for 10 turns at Level 1, with the duration increasing following the hero's level.

Full Moon berry

SproutedPD fullmoon

Its game description is: "In the darkest hours of night a full moon berry grows. The wishes of the dungeon are concentrated into its strong magic. Just a whiff of it and you feel a magical fury build within you."

This rare berry is a more effective Moonberry, extending the damage multiplier to multiple hits depending on maximum depth reached.

The only way to get one is to kill at least 100 Albino Piranhas on the Flooded Mine Key Floor, and then exit the level during the game night.

The Full Moon berry is best saved for the Shadow Yog fight or the final boss fights (Stone Otiluke, Zot).

Mushrooms

Trippy edibles that affect some or all creatures on a level, and sometimes the Hero. They cannot be used on Boss depths. They all have a combination of beneficial and harmful effects. They were added in v. 0.2. of Sprouted and do not exist in Shattered.

Mostly spawned by trampling high grass on Key depths, they are also occasionally dropped by Grey Rats.

Mushrooms are stored in the Potion Bandolier.

Blue Milk

SproutedPD blue milk

"This mushroom oozes a milky blue substance. You feel your senses slipping."

Slows all mobs when eaten, Hastes Hero for appr. 30 turns, gives both parties Regeneration.

Death Cap

SproutedPD death cap

"A deadly-looking fungus found growing in the dungeon. Eat at your own risk."

All mobs on the level lose approximately half their health. Hero loses 1/4 of current health and is Blinded for 4 turns.

Earthstar

SproutedPD earthstar

"A tiny bit of an unknown world grows in this mushroom. It doesn't feel like a place you'd like to visit..."

All mobs on the level - and the Hero, to a lesser extent - get the Bleeding and Crippled debuffs (Bleeding for 2 turns and Crippled for 10 turns for the hero, Bleeding for 3 turns and Crippled for 20 turns for mobs).

Golden Jelly

SproutedPD golden jelly

"A gelatinous fungus covered in a sticky ooze. Looks like it might cause some havoc if eaten."

Roots all mobs for appr. 10 turns and gives the hero the Vertigo debuff for 4 turns.

Jack O'Lantern

SproutedPD jack

"A strange heat emanates from this mushroom. Unleashing the fire within could be dangerous."

This cheery looking pumpk- ahh, mushroom has a high chance to apply the Burning debuff to mobs, and a low chance to apply it to the the hero.

Pixie Parasol

SproutedPD pixie

"These mushrooms seem to spin in front of your eyes. You hear fleeting laughter."

This calming blue mushroom puts all mobs to Sleep until the hero wakes them up by attacking them, gives the hero the Vertigo debuff for 4 turns and also long-lasting Regeneration.