Pixel Dungeon Wiki
Register
(→‎Glyphs: Glyphs are same as vanilla with differences mentioned)
(→‎Mods of Sprouted PD: Added a link)
Tag: Visual edit
(110 intermediate revisions by 14 users not shown)
Line 1: Line 1:
 
{{Infobox mod
 
{{Infobox mod
| title = Sprouted Pixel Dungeon
+
| title = <center>Sprouted Pixel Dungeon</center>
| image = [[File:Ic launcher sprouted.png]]
+
| image = [[File:Ic launcher sprouted.png|thumb|192px|center]]
| developer = &bull; [[User:dachhack|dachhack (wikia)]]<br />
+
| developer = dachhack [[User:dachhack|(wikia)]] [https://www.reddit.com/user/dachhack (reddit)]
  +
| download = [https://play.google.com/store/apps/details?id=com.github.dachhack.sprout&hl=en&referrer=utm_source%3Dgoogle%26utm_medium%3Dorganic%26utm_term%3Dsprouted+pixel+dungeon&pcampaignid=APPU_1_VsQzVoCYA47ejwOIzaG4Cw {{color|2DBF44|Google Play}}]<br/>
&bull; [https://www.reddit.com/user/dachhack dachhack (reddit)]
 
  +
| version = '''0.4.2''' (beta)
| download = &bull; [https://play.google.com/store/apps/details?id=com.github.dachhack.sprout&hl=en&referrer=utm_source%3Dgoogle%26utm_medium%3Dorganic%26utm_term%3Dsprouted+pixel+dungeon&pcampaignid=APPU_1_VsQzVoCYA47ejwOIzaG4Cw Google Play]<br/>
 
  +
| source = [https://github.com/dachhack/SproutedPixelDungeon/tree/v0.1.1{{color|2DBF44|GitHub}}]
| version = 0.4.2
 
  +
|header = {{color|DDCC00|#21 Released mod}}}}
| source = &bull; [https://github.com/dachhack/SproutedPixelDungeon/tree/v0.1.1 dachhack (github)]
 
}}
 
   
== '''Overview''' ==
+
== Overview ==
  +
''Sprouted Pixel Dungeon'' (also known as ''Sprouted PD'' and ''Sprouted'') is an inactive fork of [[Mod-Shattered Pixel Dungeon|Shattered Pixel Dungeon]], and was first created and released in April 7th, 2015, by reddit user [https://www.reddit.com/user/dachhack dachhack] (many of its current differences from Shattered are in fact similarities with version 0.2.4 of Shattered, on which it was based). The current version of Sprouted PD available by default to all players is 0.4.1 but there is also the beta version 0.4.2 available in Play Store, that contains only minor bug-fixes.
----
 
   
  +
The major focus of this modification is the farming and grinding system, using new methods to upgrade weapons and armor, for boosted stats and effects. This mod also adds 3 new stages with 20 new depths, 2 new big bosses and 1 new final boss, Zot. Sprouted is less about the race against diminishing resources, and more about pushing the limits of what one one can do within the game.
[[File:Screenshot 2017-12-30-23-35-28.png|thumb|391x391px|Sprouted PD Main menu (v 0.4.2)]]
 
   
  +
Featuring greatly enlarged maps; challenging bosses and mini-bosses; new quests, enemies, items, and secrets; the revamped [[Mod-Sprouted Pixel Dungeon/Dew Vial|Dew Vial]]; with pixel art by [https://www.reddit.com/user/PavelProvotorov PavelProvotorov].
''Sprouted Pixel Dungeon'' (also known as ''Sprouted PD'' and ''Sprouted'') is an inactive fork of [[Mod-Shattered Pixel Dungeon|Shattered Pixel Dungeon]], and was first created and released in May 2015, by reddit user [https://www.reddit.com/user/dachhack dachhack] (many of its current differences from Shattered are in fact similarities with version 0.2.4 of Shattered, on which it was based).
 
   
  +
== Notable Features & Changes ==
The major focus of this modification is the farming and grinding system, using new methods to upgrade weapons and armor, for boosted stats and effects. This mod also adds approximately 30 new stages with 2 big bosses and 1 new final boss, Zot. Less about the race against diminishing resources, and more about pushing the limits of what you can do within the game, Sprouted encourages the player to attempt the impossible.
 
  +
=== Book and Key Depths ===
  +
{{Main|/Book and Key Depths|Book and Key Depths}}
   
  +
One of the big innovations of Sprouted PD is that it adds a) 4 Key depths that are useful in farming dew (essential for upgrading items up to +16/+17 without using any Scrolls of Upgrade or Magical Infusion) and receiving unique rewards, if the hero kills at least 100 enemies on all of these depths, b) 3 depths with mini-bosses related to the aforementioned depths (+1 mini-boss Key depth without a dew farming depth before it), and c) three Book depths, which each contains a unique item, the SanChikarah part of this depth, with the three of them forged together giving access to the end-game of Sprouted, after they get forged to one teleportation item by the Troll Blacksmith.
Featuring greatly enlarged maps; challenging bosses and mini-bosses; new quests, enemies, items, and secrets; the revamped [[/Dew Vial|Dew Vial]]; with pixel art by [https://www.reddit.com/user/PavelProvotorov PavelProvotorov] - this is one more addition to the ''Pixel Dungeon'' collection the player won't want to put down.
 
   
  +
=== Otiluke's Journal Depths ===
== Notable Features & Massive Changes ==
 
  +
{{Main|/Otiluke's Journal|Otiluke's Journal}}
  +
  +
Another big innovation of Sprouted PD, the Otiluke's Journal makes accessible 8 new depths, with one of them including the entrance to 7 additional depths: the Sokoban 1, 2, 3, and 4 puzzles and the Dragon Cave, the Safe Room, the Vault, and Dolyahaven, which contains 1 surface depth, 6 Mines depths, and 1 boss depth, the Stone Golem Otiluke depth.
   
 
=== Pets ===
 
=== Pets ===
  +
{{Main|/Pets|Pets}}
Eggs can be found throughout the dungeon, and if you find one and take care of it, it might just hatch into a pet! Your pet will follow you and help you fight your way through the dungeon. You can feed it, and play with it, and talk to it - actually, you can only feed it. But, if it dies, there are surely more eggs to be found... Main article: [[/Pets|''Pets'']]
 
  +
  +
Eggs can be found throughout the dungeon, and if the hero finds one and takes care of it, it might just hatch into a pet! The pet will follow the hero and help him/her fight his/her way through the dungeon. He/she can feed it, and play with it, and talk to it - actually, he/she can only feed it. But if it dies, there are surely more eggs to be found...
   
 
=== Upgrade Your Way ===
 
=== Upgrade Your Way ===
 
In ''Sprouted'', there are multiple ways for the hero to upgrade his/her gear:
 
In ''Sprouted'', there are multiple ways for the hero to upgrade his/her gear:
* [[/Dew Vial#Bless|Dew Blessing]] - Upgrade weapons and armor up to +13/+14 and +16/+17 later in the game via dew farming using two special techniques of the '''Dew Vial.'''
+
* [[Mod-Sprouted Pixel Dungeon/Dew Vial#Bless|Dew Blessing]] - Upgrade weapons and armor up to +13/+14 and +16/+17 later in the game via dew farming using two special techniques of the ''Dew Vial'', Water with Dew or Draw out Dew.
* [[#Reforging the Short Sword|Reforging]] and [[#Disenchanting the Mage's Wand|Disenchanting]] - Transfer up to +16/+17 from the '''Warrior's Short Sword''' or '''Mage's Wand of Magic Missile''', and apply those points to a different weapon or wand.
+
* [[#Reforging the Warrior's Short Sword|Reforging]] and [[#Disenchanting the Mage's Wand|Disenchanting]] - Transfer up to +16/+17 levels from the ''Warrior's Short Sword'' or ''Mage's Wand of Magic Missile'', and apply those points to a different weapon or wand.
* Upgrade Goo - The new [[/Produce#Upgrade Eater|Upgrade Eater plant]] allows the hero to convert spare items into [[/Produce#Upgrade Eater|Upgrade Goo]] that he/she can use to upgrade his/her gear.
+
* [[Mod-Sprouted Pixel Dungeon/Produce#Upgrade Eater|Upgrade Goo]] - The new [[Mod-Sprouted Pixel Dungeon/Produce#Upgrade Eater|Upgrade Eater plant]] allows the hero to convert spare items into Upgrade Goo that he/she can use to upgrade his/her gear.
* [[#Scrolls|Rare scrolls]] - The hero can get many extra scrolls of [[/Scrolls#Upgrade|Upgrade]] and [[/Scrolls#Magical Infusion|Magical Infusion]], by finding them scattered throughout the dungeon if he/she has a Ring of Wealth equipped, or by defeating [[/Enemies#Wraith|Wraiths]].
+
* [[Mod-Sprouted Pixel Dungeon/Scrolls#Rare Scrolls|Rare scrolls]] - The hero can get many extra scrolls of [[Mod-Sprouted Pixel Dungeon/Scrolls#Upgrade|Upgrade]] and [[Mod-Sprouted Pixel Dungeon/Scrolls#Magical Infusion|Magical Infusion]] by solving Otiluke's Journal Sokoban puzzles, by finding them scattered throughout the dungeon if he/she has an upgraded Ring of Wealth equipped and mostly by defeating [[Mod-Sprouted Pixel Dungeon/Enemies#Wraith|Wraiths]]. The last one is the most efficient way to farm upgrading scrolls.
   
These new and expanded methods allow the hero to take his/her gear to extreme levels, and the game is balanced with the assumption that he/she will do just that; however, he/she slightly restrained by the [[#Upgrade Cap|upgrade cap]] that is set in place for upgrading items with Scrolls of Upgrade that are not [[#Adamantite and Reforging|reinforced]].
+
These new and expanded methods allow the hero to take his/her gear to very high levels, and the game is balanced with the assumption that he/she will do just that; however, he/she is slightly restrained by the [[#Upgrade Cap|upgrade cap]] that is set in place for upgrading items with Scrolls of Upgrade that are not [[Mod-Sprouted Pixel Dungeon/Adamantite|reinforced]].
   
 
=== Upgrade Cap ===
 
=== Upgrade Cap ===
Weapons and armor in ''Sprouted'' cannot be upgraded past +16/+17 with coventional means (specifically [[/Scrolls#Upgrade|Scrolls of Upgrade]] and [[/Produce#Upgrade Eater|Upgrade Goo]]), unless they are first [[#Adamantite and Reforging|reinforced]] with different pieces of [[#Adamantite and Reforging|Adamantite]], all of which can be found in various yet specific places throughout the dungeon, and depenging on the class each one can be an in-game essential. Scrolls of Magical Infusion upgrade weapons and armor past +16/+17 without any limitation though, they just can't upgrade wands, rings, and T6 weapons.
+
Weapons and armor in ''Sprouted'' cannot be upgraded past +16/+17 with conventional means (specifically [[Mod-Sprouted Pixel Dungeon/Scrolls#Upgrade|Scrolls of Upgrade]] and [[Mod-Sprouted Pixel Dungeon/Produce#Upgrade Eater|Upgrade Goo]]), unless they are first reinforced with different pieces of [[Mod-Sprouted Pixel Dungeon/Adamantite|Adamantite]], all of which can be found in various yet specific places throughout the dungeon, and depending on the class, each one can be an in-game essential. Scrolls of Magical Infusion upgrade weapons and armor past +16/+17 without any limitation though, they just can't upgrade wands, rings, and Tier-6 weapons.
 
See the [[#Adamantite and Reforging|Adamantite and Reforging]] section for more details!
 
   
 
=== Degradation ===
 
=== Degradation ===
As in most mods of Original PD, degradation does not exist in Sprouted PD.
+
As in most mods of Original PD, item degradation through use does not exist in Sprouted PD. Cursed items can have negative levels and also loot from the Rat King's chests on depth 5 can be non-cursed and downgraded though.
  +
  +
== New in-dev version ==
  +
All Sprouted PD's pages in the wiki describe its official 0.4.2 version which is available for download in its Play Store page. Nevertheless, Sprouted PD's developer dachhack has very recently released a new "in developement" version and invited players in reddit to test it. Readers of the wiki should note that all "in development" versions are prone to having bugs and being unbalanced, so the wiki would certainly ''not'' recommend this new version to a new player who just wants to try Sprouted PD for the first time. On the other hand players already very familiar with Sprouted PD might want to give this new version a try. You can read more details about the new in development version in [https://www.reddit.com/r/PixelDungeon/comments/eudhxu/can_i_get_some_feedback_on_sprouted_dev_version/ this reddit post] by dachhack, in which post you will also find a download link for the new version and a short changelog about its new features (this wiki page's download link still leads to Play Store and will remain unchanged). Readers who try the new version will become essentially playtesters, and if they encounter a bug or any other problem, it would be very beneficial to inform the developer by leaving a comment in his reddit post linked above, or by messaging him directly in reddit.
   
 
== Classes ==
 
== Classes ==
Sprouted's classes remain basically the same with the Original, with the exception of the Rogue.
+
Sprouted's classes remain basically the same with the Original, with the exception of the Rogue. The Huntress has two minor differences, and the Warrior and Warlock also have one minor difference each.
* All classes at depth 1 have an equipped cloth armor, a food ration and a key ring that holds different keys as starting items. All start with 20 points of HP, and apart from the Warrior with 10 points of Strength. All classes restore health by eating, unlike Original PD, the Warrior just restores more HP. Each class also receives a Tome of Mastery the first time he/she defeats Tengu, and has it also as a starting item in all of the subsequent runs (the specific class, not heroes in general).
+
* All classes at depth 1 have an equipped cloth armor, a food ration and a key ring that holds different keys as starting items. All start with 20 points of HP, gain +5 HP with each level up, and apart from the Warrior all start with 10 points of Strength. All classes restore health by eating, unlike Original PD, the Warrior just restores more HP. Each class also receives a Tome of Mastery the first time he/she defeats Tengu, and has it also as a starting item in all of the subsequent runs (the specific class, not heroes in general). There is no hero's level up cap in Sprouted and also enemies always give XP to heroes regardless of their level, so theoretically heroes can level up endlessly, but with no XP farming or potions of Experience/Might brewed at all, heroes will be defeating Zot and completing the game around level 80 with 420 max HP.
   
 
=== ''Warrior'' ===
 
=== ''Warrior'' ===
 
[[File:Warrior.png|thumb|90x90px]]
 
[[File:Warrior.png|thumb|90x90px]]
* He starts with 11 points of Strength. His unique starting items are an equipped short sword, that can be later reforged to upgrade another melee weapon, and 8 darts. They are less proficient with missile weapons. Any piece of food restores more health when eaten. Potions of Strength are identified from the beginning.
+
* He starts with 11 points of Strength. His starting items are an equipped unique short sword, that can be later reforged to upgrade another melee weapon, and 8 darts. He is less proficient with missile weapons. Unlike Orginal PD, ''any piece of food restores more health'' to the Warrior compared to the other classes, and he is not anymore the only class that gets healed by eating. Potions of Strength are identified from the beginning.
* His subclasses are: a) the ''Gladiator'' (a successful attack with a melee weapon allows him to start a combo, in which every next successful hit inflicts more damage), and b) the ''Berserker'' (when severely wounded, that is below 40% of his max HP, he enters a state of Fury significantly increasing his damage output).
+
* His subclasses are: a) the '''Gladiator''', for whom a successful attack with a melee weapon allows him to start a [[Buff#Hero buffs|Combo]], in which every next successful hit after the third one inflicts more damage, with the damage multiplier increasing by 0.2 each time, and b) the '''Berserker''', who when severely wounded, that is below 40% of his max HP, he enters a state of [[buff#Hero buffs|Fury]] that increases his damage output by multiplying the damage rolled by the weapon by 1.5 rounded down. Gladiator can benefit the most from the quickest weapon of Sprouted, the Spork, and the most useful rings specifically for him are the Rings of Accuracy and Furor. The most useful ring for the Berserker is the ring of Tenacity.
   
 
=== ''Mage'' ===
 
=== ''Mage'' ===
 
[[File:Mage.png|thumb|100x100px]]
 
[[File:Mage.png|thumb|100x100px]]
* Mage starts with a unique Wand of Magic Missile, and a Knuckleduster equipped as a melee weapon. This specific wand can be later disenchanted to upgrade another wand. His wands are recharged faster, with the speed increasing along with the wand's level, and any piece of food restores instantly 1 charge for all wands in the inventory after it gets eaten. He can also use wands as a melee weapon, dealing more damage as the wand gets upgraded. Scrolls of Identify are identified from the beginning.
+
* Mage starts with a unique Wand of Magic Missile, and a Knuckleduster equipped as a melee weapon. This specific wand can be later disenchanted to upgrade another wand. His [[Mod-Sprouted Pixel Dungeon/Wands#Mage's and Battlemage's use of Wands|wands are recharged faster]], with the speed increasing along with the wand's level, and any piece of food restores instantly 1 charge for all wands in the inventory after it gets eaten. He can also use wands as a melee weapon, dealing more damage as the wand gets upgraded. Scrolls of Identify are identified from the beginning.
* His subclasses are: a) the ''Battlemage'' (when fighting with a wand in his hands, he inflicts additional damage depending on the current number of charges and every successful hit restores 1 charge to the equipped wand), and b) the ''Warlock'' (after killing an enemy he consumes its soul, healing his wounds and satisfying his hunger).
+
* His subclasses are: a) the '''Battlemage, who''' when fighting with a wand in his hands, he inflicts additional damage depending on the current number of charges and every successful hit restores 1 charge to the equipped wand, and b) the '''Warlock''', who after killing an enemy he consumes its soul, healing his wounds by [1+(Dungeon depth - 1) / 5] and also satisfying his hunger. Warlock is healed and has his hunger satisfied also by every pet's kill, even when he is on the opposite side of the dungeon depth. The fact that enemies give XP always in Sprouted, regardless of the hero's level, makes the Warlock more powerful than the Warlock in the Original PD, as ''he can always replenish his health and satisfy his hunger anywhere in the dungeon'' (practically he never needs food, but as he levels up and his max HP grows, the HP gain from early depth enemies becomes rather minimal, and during the end-boss fights the damage received is too high for this healing to have any important role). Both Mage subclasses are extremely benefited by a Ring of Magic and are also benefited the most by the Bounce glyph, along with Snipers, as it offers them distance from enemies for more wand attacks.
   
 
=== ''Rogue'' ===
 
=== ''Rogue'' ===
 
[[File:Rogue.png|thumb|92x92px]]
 
[[File:Rogue.png|thumb|92x92px]]
* This is the only class with three differences from Original PD: a) The availability of upgrading items to their max possible level in Sprouted makes keeping a light armor equipped for the dodge bonus (which still exists in Sprouted) unreasonable after depth 2, that the Rogue can start upgrading items with dew. b) Rogue after level 5 can craft different types of [[/Weapons#Rogue Bombs|bombs]] and can craft more as he levels up, and c) he has a [[/Artifacts#Cloak of Shadows|Cloak of Shadows]] and not a Ring of Shadows equipped as a starting item (this Ring is removed in general from Sprouted PD), which gives the option of invisibility upon command, and not a higher stealth stat in general.
+
* This is the only class with three important differences from Original PD: a) The availability of upgrading items to their max possible level in Sprouted ''makes keeping a light armor equipped for the dodge bonus (which still exists in Sprouted) unreasonable'' after depth 2, that the Rogue can start upgrading items with dew. b) ''The dungeon generates more bombs'' for the Rogue and also ''after level 5 he can start crafting [[Mod-Sprouted Pixel Dungeon/Weapons#Rogue Bombs|bombs]] unique to his class ''and ''he can craft more different types as he levels up.'' c) He ''has a unique [[Mod-Sprouted Pixel Dungeon/Artifacts#Cloak of Shadows|Cloak of Shadows]] equipped as a starting item'' and not a Ring of Shadows (this ring is removed in general from Sprouted PD), which gives the option of invisibility upon command, and not a higher stealth stat in general.
* Apart from the Cloak of Shadows his starting items are an equipped dagger, 10 darts and a bomb. Rogue can still identify a type of a ring on equipping it (but not its level), is proficient in detecting hidden doors and traps, can equip missile weapons as melee, and goes without food longer. Scrolls of Magic Mapping are identified from the beginning.
+
* Apart from the unique Cloak of Shadows his starting items are an equipped dagger, 10 darts and a bomb. Rogue can still identify instantly a type of a ring on equipping it (but not its level), is proficient in detecting hidden doors and traps, can equip missile weapons as melee, and goes without food longer. Scrolls of Magic Mapping are identified from the beginning.
* His subclasses are: a) the ''Freeruner'' (when unencumbered and not starving, he can move almost twice faster than most of enemies, being also much harder to hit - if he is also invisible the speed boost is much stronger), and b) the ''Assassin ''(when performing a surprise attack, he inflicts additional damage to his target). Players should have in mind that in Sprouted there are no weapons that deal by themselves bonus damage against unaware enemies, like some do in Shattered PD, so if the dagger it is equipped by another class, it will deal no extra damage in a surprise attack, and the Assassin has no reason to prefer a weapon other than its max damage, accurracy and attack delay.
+
* His subclasses are: a) the '''Freeruner''' who when unencumbered and not starving, he can move almost twice faster than most of enemies, as his speed is multipled by 1.6, which is equivalent of having approximately a +2 Ring of Haste equipped, while also having his dodge ability doubled (if he is also invisible the speed boost is even stronger), and b) the '''Assassin,''''' who ''when performing a surprise attack, he inflicts additional damage to his target, ranging from +1 up to +50%. Players should have in mind that in Sprouted there are no weapons that deal by themselves bonus damage against unaware enemies, like some do in Shattered PD, so if the dagger is equipped by another class, it will deal no extra damage in a surprise attack, and the Assassin has no reason to prefer a weapon other than its max damage, accuracy, delay, and tier. Both Rogue subclasses are benefited by a Ring of Evasion (its evasion bonus stacks with the Freerunner's buff, and its stealh bonus offers more surprise attacks to the Assassin), and the most useful ring specifically for the Freerunner is the Ring of Haste. The Assassin is also benefited the most by the Chilling and Stunning enchantments, as they offer him bonus surprise attacks to frozen/stunned enemies, without having to use his Cloak of Shadows.
 
[[File:Huntress.png|thumb|88x88px]]
 
[[File:Huntress.png|thumb|88x88px]]
   
 
=== ''Huntress'' ===
 
=== ''Huntress'' ===
 
* The Huntress class is unlocked after DM-300 is first defeated, like she does in Original PD and most other mods.
 
* The Huntress class is unlocked after DM-300 is first defeated, like she does in Original PD and most other mods.
* She is a little diferent from the Original PD as she doesn't start with 15 points of HP, but with 20 like all the other clases. Her starting items are a unique missile boomerang, and a dagger equipped as a melee weapon. She is also proficient with missile weapons, can equip them as melee, getting a damage bonus for excessive strength when using them, and she is able to recover a used missile weapon from enemies. She gains more health from dewdrops, and senses neighbouring enemies, even if they are hidden behind obstacles. Potions of Mind Vision are identified from the beginning.
+
* She is a little different from the Original PD as ''she doesn't start with 15 points of HP, but with 20 like all the other classes''. Her starting items are a unique missile boomerang, and a dagger equipped as a melee weapon. She is also proficient with missile weapons and can equip them as melee, getting a damage bonus for excessive strength when using them, and she is able to recover a used missile weapon from enemies. She is the only class that can find Norn Stones to craft the Tier-6 missile weapon [[Mod-Sprouted Pixel Dungeon/Weapons#Horrifying Jupiter's Wrath|Horrifying Jupiter's Wrath]]. She gains +1 more HP from dewdrops and senses neighbouring enemies, even if they are hidden behind obstacles. Potions of Mind Vision are identified from the beginning. Although it is not mentioned in her game description, apart from getting more health from dew drops, she seems to have a better chance of getting dewdrops from high grass in comparison to all the other classes.
* Her subclasses are: a) the ''Sniper'' (she is able to detect weak points in an enemy's armor, effectively ignoring it when using a missile weapon, and she is also more accurate when doing that), and b) the ''Warden'' (when stepping on high grass, the Warden will get Barkskin, a defense up buff, and stepping on plants gives a chance for seeds or dewdrops to drop). Although not stated explicitly by the game, Wardens has a better chance of getting dewdrops, seeds, nuts etc, in comparison to all the other classes).
+
* Her subclasses are: a) the '''Sniper''', for whom the Sniper's Mark buff (which is mostly the [[Buff#Hero buffs|Zeroed-In]] buff of Orginal PD renamed) after a successful ranged attack will make her next attack have double speed, and also it will make her also detect weak points in an enemy's armor, effectively ignoring it when using a missile weapon, and being more accurate while doing that too, and b) the '''Warden''', who when stepping on high grass will get [[Buff#Hero buffs|Barkskin]], a Defense Up buff absorbing damage equal to 1/3 of her max HP, and stepping on plants also gives her a chance for seeds or dewdrops to drop. Both Huntress subclasses are extremely benefited by a Ring of Sharpshooting. The Sniper is also benefited the most by the Bounce glyph, as it offers her distance from enemies for more ranged attacks.
For more details about the classes and their different subclasses, you can visit the [[Game mechanics/Hero#Hero attributes|Hero's Game Mechanics page]] of the Original PD, keeping in mind the changes that were implemented in Sprouted and were mentioned in this section.
+
For even more details about the classes and their different subclasses, you can visit the [[Game mechanics/Hero#Warrior|Hero's Game Mechanics page]] of the Original PD, keeping in mind the changes that were implemented in Sprouted and were mentioned as such in this section.
   
 
== Armor ==
 
== Armor ==
Armors of all tiers are very similar with those in Original PD in their stats and upgrade scaling, with two important differences being: a) that because of the dew upgrading they can easily get to max level (+13 for all other classes/+14 for the Mage, +16/+17 after the hero defeats Shadow Yog), and if they are reinforced with adamantite, they can reach very high levels, and b) that the Epic Armor can get upgraded in Sprouted, and more so has the highest upgrade scaling among all armors. Like Original PD, with each upgrade, all armor lower their strength requirement by 1 point.
+
Armors of tiers 1-5 are very similar with those in [[Armor#Suits of Armor|Original PD]] in their stats and upgrade scaling and they also apply a speed movement penalty when they are equipped while having a higher strength requirement than the hero's current strength. Armors are also identified after the hero is successfully hit 10 times, while wearing the armor. The defense of all tiers of armor is calculated by the formula: {{Code|[Number of Tier * (upgrade level + 2)]}}, so it is +1 per level for Tier-1, +2 for Tier-2 etc. up to +6 for Tier-6, with two important differences being: a) that ''because of the dew upgrading they can all easily get to max level'' (+13 for all other classes/+14 for the Mage, +16/+17 after the hero defeats Shadow Yog), and if they are ''reinforced with adamantite, they can reach very high levels'', or even without Adamantie, by applying Scrolls of Magical Infusion to them, and b) that ''the Epic Armor (Tier-6) can get upgraded'' in Sprouted, and more so has the highest upgrade scaling among all armors, +6 defense per upgrade. Like Original PD, with each upgrade all armors lower their strength requirement by 1 point. Unlike weapons, armors cannot get transmuted.
   
 
=== Epic Armor ===
 
=== Epic Armor ===
After defeating the Dwarf King and his Tombstone on depth 20, the hero will get an [[Armor kit|Armor Kit]] that when applied to an armor, a) it will transform it to a class-specific Epic Armor, b) it will reset its level to 0, but c) it will keep its stats, and also its current enchantment if it has one. All types of epic armor will increase their defense by 6 with each upgrade, but starting from the defense that the armor already had, so it is highly recommended for the hero to wait for the armor-soon-to-become-epic to reach level +13/+14 and then apply the Armor Kit to it. The hero will most probably have already obtained a plate armor at that point, and he/she will be upgrading that to +13/+14, but if not, it would be better to visit the Thief King's Lair and and fall into this depth's basement, until he/she finds a plate armor (armors spawn as loot very often there, even without a Ring of Wealth equipped), upgrade that to +13/+14 and then apply the Armor Kit to it. It is apparently better to start upgrading an Epic Armor with 75 points of defense already, that was previously a +13 plate armor, than one with 60 points of defense, that was previously a +13 scale armor, or one with with 45 points of defense, that was previously a +13 mail armor.
+
After defeating the Dwarf King and his Tomb on depth 20, the hero will get an [[Armor kit|Armor Kit]] that when applied to an armor, a) it will transform it to a class-specific Epic Armor, b) it will reset its level to 0, but c) it will keep its stats, and also its current enchantment if it has one. The Armor Kit always produces an identified armor that displays its defense, even when it is applied on an unidentified armor. All types of epic armor will increase their defense by 6 with each upgrade, but starting from the defense that the armor already had, so it is highly recommended for the hero to wait for the armor-soon-to-become-epic to reach the max level with Dew +13/+14 and then apply the Armor Kit to it and re-upgrade it with Dew. The hero will most probably have already obtained a plate armor at that point, and he/she will be upgrading that to max level, but if not, it would be better to visit the Thief King's Lair and and fall into this depth's basement, until he/she finds a plate armor lying on the floor (armors spawn as loot very often there, even without a Ring of Wealth equipped), upgrade that armor to max level and then apply the Armor Kit to it. It is apparently better to start upgrading an Epic Armor with 75 points of defense already, that was previously a +15 plate armor, than one with 60 points of defense, that was previously a +15 scale armor, or one with with 45 points of defense, that was previously a +15 mail armor.
   
Lastly, each class-specific armor grants a unique class special ability that demands 33% of the hero's max HP for each use, and those abilities that deal direct damage also harm pets. Specifically the Spectral Blades special ability of the Huntress can't be used when no enemies are in her line of sight, but all the rest special abilities can be used regardless of enemies being present or not.
+
Lastly, each class-specific armor grants a unique class special ability that demands 33% of the hero's max HP for each use, and those abilities that deal direct damage or apply debuffs also harm pets, when they are in the hero's line of sight or in the area of effect of the armor. Specifically the Spectral Blades special ability of the Huntress can't be used when no enemies are in her line of sight, but all the rest special abilities can be used regardless of enemies being present or not.
   
 
==== Warrior Suit of Armor ====
 
==== Warrior Suit of Armor ====
{{Game description|While this armor looks heavy, it allows a warrior to perform heroic leap towards a targeted location, slamming down to stun all neighbouring enemies.|width = 100%|image = Warrior armor.png|heading = Warrior Suit of Armor}}
+
{{Game description|While this armor looks heavy, it allows a warrior to perform heroic leap towards a targeted location, slamming down to stun all neighbouring enemies.|width = 100%|image = Warrior armor.png|heading = Warrior Suit of Armor}}"Heroic leap" is the special ability for the Warrior class. Its teleporting function is very similar to the effect of the Wand of Blink but can be directed to anywhere in the hero's line of sight without any other distance limit, and like the Wand of Blink it cannot be used to bypass enemies in the way. It can be used even when there are no enemies in the hero's line of sight. This ability can't be used in the Sokoban puzzles 1, 2, 3, 4 but it can be used in all the rest of the Otiluke's Journal depths without a problem. Upon landing, it Stuns all characters (either pet or enemies) for 2 turns in a 1-tile radius around the destination tile.
"Heroic leap" is the special ability for the Warrior class. It is very similar to the effect of the Wand of Blink but can be directted to anywhere in the hero's line of sight without any other distance limit, and also cannot be used to bypass enemies in the way. It can be used even when there are no enemies in the hero's line of sight. This ability can't be used in the Sokoban puzzles 1, 2, 3, 4 but it can be used in all the rest of the Otiluke's Journal depths without a problem. Upon landing, it Stuns all enemies for 2 turns in a 1-tile radius of the destination tile.
 
   
 
==== Mage Robe ====
 
==== Mage Robe ====
{{Game description|Wearing this gorgeous robe, a mage can cast a spell of molten earth: all the enemies in his field of view will be set on fire and unable to move at the same time.|width = 100%|image = Mage armor.png|heading = Mage Robe}}
+
{{Game description|Wearing this gorgeous robe, a mage can cast a spell of molten earth: all the enemies in his field of view will be set on fire and unable to move at the same time.|width = 100%|image = Mage armor.png|heading = Mage Robe}}"Molten Earth" is the special ability for the Mage class. It will Root all enemies in the hero's line of sight, making them unable to move, and will also set them on Fire. It can be used even when no enemy is in the hero's line of sight, but apparently is wasted this way. Drinking a Potion of Mind Vision will give maximum results to this ability, but also the Mage should better not use it on depths a) that contain big amounts of passive enemies in an open area, like the Stone Golem Otiluke depth, as the y will all become active and attack the hero, or b) against boss enemies that spawn strong minions with each turn of damage received like Zot, as the damage dealt to boss enemies by this ability is very low, but lasts for many turns, so the result will be: little damage dealt and many minions generated.
"Molten Earth" is the special ability for the Mage class. It will Root all enemies in the hero's line of sight, making them unable to move, and will also set them on Fire. It can be used even when no enemy is in the hero's line of sight, but apparently is wasted this way. Drinking a Potion of Mind Vision will give maximum results to this ability, but also the Mage should better not use it against enemies that spawn minions with each turn of damage received like Zot, as the damage dealt to Boss enemies by this ability is very low, but lasts for many turns, so the result will be: little damage dealt + lots of minions generated.
 
   
 
==== Rogue Garb ====
 
==== Rogue Garb ====
{{Game description|Wearing this dark garb, a rogue can perform a trick, that is called "smoke bomb" (though no real explosives are used): he blinds enemies who could see him and jumps aside.|width = 100%|image = Rogue armor.png|heading = Rogue Garb}}
+
{{Game description|Wearing this dark garb, a rogue can perform a trick, that is called "smoke bomb" (though no real explosives are used): he blinds enemies who could see him and jumps aside.|width = 100%|image = Rogue armor.png|heading = Rogue Garb}}"Smoke Bomb" is the special ability for the Rogue class. Its teleporting function is also very similar to the effect of the Wand of Blink and can be directed to anywhere in the hero's line of sight without any other distance limit, but unlike the Warrior's special ability and the Wand of Blink, it can be used to bypass enemies in the way. It can be used even when there are no enemies in the hero's line of sight. This ability can't be used in the Sokoban puzzles 1, 2, 3, 4 but it can be used in all the rest of the Otiluke's Journal depths without a problem. Upon landing, it Blinds all enemies in sight for 2 turns.
"Smoke Bomb" is the special ability for the Rogue class. It is also very similar to the effect of the Wand of Blink and can be directed to anywhere in the hero's line of sight without any other distance limit, but unlike the Warrior's special ability, it can be used to bypass enemies in the way. It can be used even when there are no enemies in the hero's line of sight. This ability can't be used in the Sokoban puzzles 1, 2, 3, 4 but it can be used in all the rest of the Otiluke's Journal depths without a problem. Upon landing, it Blinds all enemies for 2 turns.
 
   
 
==== Huntress' Cloak ====
 
==== Huntress' Cloak ====
{{Game description|A huntress in such cloak can create a fan of spectral blades. Each of these blades will target a single enemy in the huntress's field of view, inflicting damage depending on her currently equipped melee weapon.|width = 100%|image = Huntress armor.png|heading = Huntress Cloak}}
+
{{Game description|A huntress in such cloak can create a fan of spectral blades. Each of these blades will target a single enemy in the huntress's field of view, inflicting damage depending on her currently equipped melee weapon.|width = 100%|image = Huntress armor.png|heading = Huntress Cloak}}"Spectral Blades" is the special ability for the Huntress class. It will deal Damage to All Enemies in the hero's line of sight, based on the damage dealt by the hero's equipped weapon and will also apply the relevant Debuff if the weapon is enchanted. It can't be used when no enemy is in the hero's line of sight. Drinking a Potion of Mind Vision will give maximum results to this ability, and when the equipped weapon has the Vampiric enchantment and is highly upgraded, it can even clear a Dolyahaven Mines depth within a few turns and the Stone Golem Otiluke depth after a little while without any use of Healing potions, as the Vampiric effect replenishes the hero's lost HP, the Spectral Blades can get instantly reused, the Vampiric effect replenishes again the hero's lost HP etc.
"Spectral Blades" is the special ability for the Huntress class. It will deal Damage to All Enemies in the hero's line of sight, based on the damage dealt by the hero's equipped weapon and will also apply the relevant Debuff if the weapon is enchanted. It can't be used when no enemy is in the hero's line of sight. Drinking a Potion of Mind Vision will give maximum results to this ability, and when the equipped weapon has the Vampiric enchantment and is highly upgraded, it can even clear a Dolyahaven Mines depth within a few turns, as the Vampric effect replenishes the hero's lost HP, the Spectral Blades can get instantly reused, the Vampric effect replenishes again the hero's lost HP etc. There are even reports from Sprouted's players that they have managed to clear the Otiluke Mirror and Zot depths and defeat Zot by just equipping a highly upgraded Vampiric T5 weapon, and spamming enemies with Spectral Blades while drinking Potions of Mind Vision, but this is not a widespread tactic among Sprouted's players (nevertheless, players won't lose anything to try this tactic once).
 
 
[Note: To put their defense upgrade scaling in a more general form, the defense of all tiers of armor is calculated by the formula: {{Code|Tier * (upgrade level + 2)]}}
 
   
 
=== Glyphs ===
 
=== Glyphs ===
The armor Glyphs / Enchantment of Sprouted PD are almost the same with those of Original PD with three differences, that are all beneficial to the hero:
+
The armor Glyphs / Enchantment of Sprouted PD are almost the same with those of Original PD (visit links below for details, keeping in mind the differences mentioned just after) with four important differences, that are all beneficial to the hero:
* The glyph of Anti-entropy ''does not set the hero on fire'' but only freezes enemies.
+
* The glyph of '''Anti-entropy''' ''does not set the hero on fire'' but only freezes enemies.
  +
* The glyph of '''Metabolism''' still worsens the hero's hunger in exchange for healing, but as ''food is more than plenty in Sprouted'', this is not really a drawback, just an annoyance because the hero has to stop and eat more often. This glyph can be very useful on depths with many enemies attacking the hero, especially on the two final boss' depths.
* The glyph of Stench also ''grants the Immune to Gases buff'', so the Toxic Gas released by it is not harmful to the hero. Have in mind that the Immune to Gases buff even protects from the Vertigo effect of the Kupua gas but not of its Bleeding and Crippled effects.
 
  +
* The glyph of '''Stench''' also ''grants the Immune to Gases buff'', so the Toxic Gas released by it is not harmful to the hero. Have in mind that the Immune to Gases buff even protects from the Vertigo effect of the Kupua gas but not of its Bleeding and Crippled effects.
* The glyph of Tempered is ''removed'' as there is no degradation in Sprouted PD.
 
  +
* The glyph of '''Tempered''' is ''removed'' as there is no degradation in Sprouted PD.
   
Therefore, with the removal of the Tempered enchantment, there are 10 available armor Glyphs / Enchantments in Sprouted that are applied to armor either by Arcane Styli or by Scrolls of Magical Infusion:
+
Have also in mind that the glyph of '''Potential''', unlike Shattered PD and other mods, is the same with Original PD and ''does not recharge wands''. Therefore, with the removal of the Tempered enchantment, there are 10 available armor Glyphs / Enchantments in Sprouted that are applied to armor either by Arcane Styli or by Scrolls of Magical Infusion:
  +
* [[Affection]] (most beneficial on depths with open spaces and many enemies that attack simultaneously in melee range)
* [[Affection]]
 
  +
* [[Anti-entropy]] (most beneficial on depths with open spaces and many enemies that attack simultaneously in melee range)
* [[Anti-entropy]]
 
  +
* [[Bounce]] (most beneficial for ranged classes like Huntresses and Mages)
* [[Bounce]]
 
 
* [[Displacement]]
 
* [[Displacement]]
 
* [[Entanglement]]
 
* [[Entanglement]]
Line 111: Line 113:
 
* [[Potential]]
 
* [[Potential]]
 
* [[Stench]]
 
* [[Stench]]
  +
* [[Viscosity]] (most beneficial on depths with many enemies that attack simultaneously, and especially on the two final boss' depths)
* [[Viscosity]]
 
  +
Like Original PD, the more upgraded an armor is, the higher the chances to get its enchantment activated will be (follow the links for details, as each glyph has a different chance and scaling).
  +
  +
== Book and Key Depths ==
  +
{{Main|/Book and Key Depths|Book and Key Depths}}
  +
  +
As mentioned before, these are another big innovation of Sprouted. The four Key depths (Ancient Sewers, Ancient Prison, Ancient Caves, Ancient City) are useful in farming dew but also provide teleportation items to mini-boss depths where adamantite itms are droppes and also these four key depths provide unique rewards, if the hero kills at least 100 enemies on these depths (''Ancient Sewers'' - 30 Forest Darts, Safe Room journal page, ''Ancient Prison'' - 20 Holy Hand Grenades, Inscribed Bone, ''Ancient Caves'' - 10 of each type of common berries, potentially a unique Full Moon Berry, Conch Shell, ''Ancient City'' - Ancient Coin, potentially a unique Golden Dungeon Nut). As mentioned just before, If the hero kills 100 enemies in all of the Key depths and does that leaving the Ancient City depth last, he/she will also receive a unique Golden Dungeon Nut reward, which will boost his/her Strength and max HP. There are also 4 mini-boss depths with 3 of them being related to the previously mentioned Key depths, which are accessible by using the portal items dropped on the relevant Key depths (Ancient Prison - Inscribed Bone > Skeleton King, Ancient Caves - Conch Shell > Crab King, Ancient City - Ancient Coin > Thief King, there is also the Tengu's Hideout depth but is portal item is dropped by Tengu on depth 10), who drop various adamantite items that will be essential to the hero, if he/she will decide to reinforce a weapon, armor or ring.
  +
  +
The three Book depths contain each a SanChikarah part, which are essential for the hero to gain access to the end-game of Sprouted, Dolyahaven: after he/she gets them forged together by the Troll Blacksmith Bop to one Sanchikarah portal, he/she he will be able to teleport to to the Shadow Yog depth, from where he/she will obtain as a drop the Dolyahaven page for the Otiluke's Journal. In addition, each Book depth provides a big amount of a different type of rare items as loot: the Book of Living Honeypots and Ankhs, the Book of Death Scrolls of Upgrade and Magical Infusion dropped bu the many Wraiths of the depth, and the Book of Heavens Phase Pitchers.
  +
  +
== Curses ==
  +
Cursed items behave similarly as [[Curse|those]] in Original PD, with two important differences in Sprouted: a) scrolls of Remove Curse and Upgrade and also blessings with Water with Dew not only remove curses from all items or upgrade one item/random items in the inventory, but also ''reverse the negative stats'' of cursed items (so for example a -2 cursed armor will become instantly a +2 uncursed armor with a Scroll of Remove Curse, and a +3 with a Scroll of Upgrade or a dew blessing with Water with Dew), and b) ''curses can be removed from items also by dew blessings'' (Water with Dew blessing removes curses from all items in the inventory and also reverses its negative stats, while Draw Out Dew blessing removes a curse from a specific item that is upgradeable with dew, doesn't reverse its negative stats but only decreases its negative level by adding +1 and can't uncurse specifically artifacts). Loot in the dungeon can be found cursed, Skeletons (but never Animated Statues) have a chance to drop a cursed weapon, and skeletal remains that have spawned a Red Wraith will always contain at least one cursed item. There are no cursing traps in Sprouted and a cursed item in Sprouted will never have negative stats lower than -2. The Imp's quest reward is always cursed but also upgraded to +3/+4. Lastly, only cursed items can have negative levels, with the sole exception of weapons and armors from the Rat King's chests on depth 5, which can have negative levels without being cursed (scrolls and dew blessings with Water with Dew won't reverse the stats of these in particular).
  +
  +
== Depths Terrain ==
  +
The regular dungeon of Sprouted features the same types of terrain (chasm, flooded, none, vegetation) and [[Depth terrain#Depth Feelings|depth feeling messages]] as the Original PD. All the new depths added feature a fixed terrain type: for example the Book of the Heavens is always of the chasm type, the Ancient Caves are always flooded, and the Dolyahaven Mines are always of the "none" type.
   
 
== Enemies ==
 
== Enemies ==
 
{{Main|/Enemies|Sprouted PD Enemies}}
 
{{Main|/Enemies|Sprouted PD Enemies}}
   
Although Sprouted's enemies are basically the same, at least in their names and sprites, with those spawning in the the Original and Shattered PD in the dungeon depths that are shared between the three of them, many new enemies appear in the depths that were added in in Sprouted.
+
Although Sprouted's enemies are basically the same, at least in their names and sprites, with those spawning in the Original and Shattered PD in the dungeon depths that are shared between the three of them, many new enemies appear in the depths and stages that were added to Sprouted and are exclusive to this mod (that is, most of the Book, Key, Dolyahaven Mines, Shadow Yog, and Zot depths' enemies). Some enemies are also added to the regular dungeon: Brown Bat, Grey Rat, Poison Goo (Sewers), Fosil Skeleton, Shinobi (Prison), Broken Robot, Robot Printer (Caves), Dwarf Lich, Dwarf King's Tomb (Dwarven City), Demon Goo (Demon Halls).
   
Some more differences are that In Sprouted there is not a XP level cap realated with enemies, and enemies will continue to drop loot and XP until the Hero/ine reaches very high levels (this is one of the new features that enhances its grinding character). The strength of most enemies on regular depths is adjusted upward according to the depth. Thus players will find that unlike in other versions of PD, a depth 4 Marsupial Rat is more daunting than a depth 1 Marsupial Rat.
+
Some more differences are that In Sprouted there is not an XP level cap related with enemies, and enemies will continue to drop loot and XP until the hero reaches very high levels (this is one of the new features of Sprouted that enhances its grinding character). The strength of most enemies on regular depths is adjusted upward according to the depth. Thus players will find that unlike other versions of PD, a depth 4 Marsupial Rat is more daunting than a depth 1 Marsupial Rat, and an Animated Statue on depth 62 is immensely more powerful than an Animated Staute on depth 1.
   
 
=== Regular Enemies ===
 
=== Regular Enemies ===
Some appear in more than one chapter of the dungeon, and all chapter enemies have a small chance to appear in the last depth of the previous chapter, but they are listed here where they are first commonly encountered.
+
Some appear in more than one stage of the dungeon (for example a Shinobi can appear in both Prison and Caves stages), and all stages' enemies have a small chance to appear in the last depth of the previous stage (for example a Crazy Thief on depth 4 of Sewers), but they are listed here in the stage they are first commonly encountered.
  +
  +
==== ''[[Mod-Sprouted Pixel Dungeon/Enemies#Sewers|Sewers]]'' ====
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Brown Bat|Brown Bat]]
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Gnoll Scout|Gnoll Scout]]
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Grey Rat|Grey Rat]]
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Marsupial Rat|Marsupial Rat / Albino Rat]]
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Sewer Crab|Sewer Crab]]
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Gnoll Archer|Special Sewers Enemy - Gnoll Archer]]
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Poison Goo|Poison Goo]] (Goo's minion on depth 5)
   
=== [[/Enemies#Sewer|Sewer]] ===
+
==== [[Mod-Sprouted Pixel Dungeon/Enemies#Prison|''Prison'']] ====
* [[/Enemies#Brown Bat|Brown Bat]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Crazy Thief |Crazy Thief / Crazy Bandit]]
* [[/Enemies#Marsupial Rat|Marsupial Rat]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Fossil Skeleton|Fossil Skeleton]]
* [[/Enemies#Grey Rat|Grey Rat]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Gnoll Shaman|Gnoll Shaman]]
* [[/Enemies#Rat Boss|Rat Boss]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Shinobi|Shinobi]]
* [[/Enemies#Gnoll Scout|Gnoll Scout]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Skeleton|Skeleton]]
* [[/Enemies#Sewer Crab|Sewer Crab]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Swarm of Flies|Swarm of Flies]]
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Moss Covered Skeleton|Special Prison Enemies: Moss Covered Skeleton]] and [[Mod-Sprouted Pixel Dungeon/Enemies#Shadow Bandit|Shadow Bandit]]
* [[/Enemies#Special Sewer Enemies|Special Sewer Enemies]]
 
* [[/Enemies#Mini-Goo|Mini-Goo]]
 
   
=== [[/Enemies#Prison|Prison]] ===
+
==== [[Mod-Sprouted Pixel Dungeon/Enemies#Caves|''Caves'']] ====
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Broken Robot|Broken Robot]] (also a DM-300 minion on depth 15)
* [[/Enemies#Skeleton|Skeleton]]
 
* [[/Enemies#Fossil Skeleton|Fossil Skeleton]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Cave Spinner|Cave Spinner]]
* [[/Enemies#Crazy Thief|Crazy Thief]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Gnoll Brute|Gnoll / Shielded Brute]]
* [[/Enemies#Swarm of Flies|Swarm of Flies]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Vampire Bat|Vampire Bat]]
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Robot Printers|Robot Printer]] (DM-300's minion on depth 15)
* [[/Enemies#Gnoll Shaman|Gnoll Shaman]]
 
* [[/Enemies#Shinobi|Shinobi]]
 
* [[/Enemies#Special Prison Enemies|Special Prison Enemies]]
 
* [[/Enemies#Tengu|Tengu]]
 
   
=== [[/Enemies#Caves|Caves]] ===
+
==== ''[[Mod-Sprouted Pixel Dungeon/Enemies#Dwarven City|Dwarven City / Metropolis]]'' ====
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Dwarf Lich|Dwarf Lich]] (also a Dwarf King minion on depth 20)
* [[/Enemies#Vampire Bat|Vampire Bat]]
 
* [[/Enemies#Gnoll Brute|Gnoll Brute]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Dwarf Monk|Dwarf Monk / Senior Monk]]
* [[/Enemies#Cave Spinner|Cave Spinner]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Dwarf Warlock|Dwarf Warlock]]
* [[/Enemies#Broken Robot|Broken Robot]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Fire Elemental|Fire Elemental]]
* [[/Enemies#Robot-Printer|Robot-Printer]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Golem|Golem]]
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Crazy Gold Thief|Special Dwarven City Enemy - Crazy Gold Thief]]
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Undead Dwarf|Undead Dwarf]] (Dwarf King's minion on depth 20)
   
=== [[/Enemies#Dwarven City|Dwarven City]] ===
+
==== [[Mod-Sprouted Pixel Dungeon/Enemies#Demon Halls|''Demon Halls'']] ====
* [[/Enemies#Fire Elemental|Fire Elemental]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Demon Goo|Demon Goo]]
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Evil Eye|Evil Eye]] (also Yog-Dzewa's minion on depth 25)
* [[/Enemies#Dwarf Warlock|Dwarf Warlock]]
 
* [[/Enemies#Dwarf Monk|Dwarf Monk]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Succubus|Succubus]]
* [[/Enemies#Golem|Golem]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Scorpio|Scorpio / Acidic Scorpio]]
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Animated Statue|Special Demon Halls Enemy - Animated Statue]]
* [[/Enemies#Dwarf Lich|Dwarf Lich]]
 
* [[/Enemies#Special Dwarven City Enemies|Special Dwarven City Enemies]]
 
* [[/Enemies#Undead|Undead]]
 
   
=== [[/Enemies#Demon Halls|Demon Halls]] ===
+
=== [[Mod-Sprouted Pixel Dungeon/Enemies#Other Standard Enemies|Other Standard Enemies]] ===
  +
(They can appear on all dungeon depths from 1 to 24, apart from 5, 10, 15, and 20.)
* [[/Enemies#Succubus|Succubus]]
 
* [[/Enemies#Evil Eye|Evil Eye]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Animated Statue|Animated Statue]]
* [[/Enemies#Scorpio|Scorpio]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Giant Piranha|Giant Piranha]]
  +
* [[Mod-Sprouted Pixel Dungeon/Items#Golden Bee|Golden Bee]] (attacks indiscriminately the closest character to the tile it spawns, so it can also be an ally)
* [[/Enemies#Demon Goo|Demon Goo]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Mimic|Mimic]]
* [[/Enemies#Special Demon Hall Enemies|Special Demon Hall Enemies]]
 
* [[/Enemies#Burning Fist|Burning Fist]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Red Wraith|Red Wraith]]
* [[/Enemies#Rotting Fist|Rotting Fist]]
+
* [[Mod-Sprouted Pixel Dungeon/Enemies#Wraith|(Black) Wraith]]
* [[/Enemies#Infecting Fist|Infecting Fist]]
 
* [[/Enemies#Pinning Fist|Pinning Fist]]
 
* [[/Enemies#Larva|Larva]]
 
   
=== [[/Enemies#Other Standard Enemies|Other Standard Enemies]] ===
+
=== [[Mod-Sprouted Pixel Dungeon/Enemies#Book and Sokoban Puzzle Depths Enemies|Book and Sokoban Puzzle depths enemies]] ===
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Blue Wraith (Book of Dead Depth)|Blue Wraith]] (Book of the Dead)
* [[/Enemies#Giant Piranha|Giant Piranha]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Dwarf Lich (Book of Dead Depth)|Dwarf Lich]] (Book of the Dead)
* [[/Enemies#Animated Statue|Animated Statue]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Flying Protector (Book of Heavens and Sokoban Puzzle Depths)|Flying Protector]] (Book of the Heavens)
* [[/Enemies#Mimic|Mimic]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Animated Statue (Book of Heavens and Sokoban Puzzle Depths)|Animated Statue]] (Book of the Heavens)
* [[/Enemies#Wraith|Wraith]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Oni (Book of Living Depth)|Oni]] (Book of the Living)
* [[/Enemies#Red Wraith|Red Wraith]]
 
   
=== [[/Enemies#Book Floors|Book Floor Enemies]] ===
+
=== [[Mod-Sprouted Pixel Dungeon/Enemies#Key Depths Enemies|Key depths enemies]] ===
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Flying Protector |Flying Protector ]](all Key depths)
* [[/Enemies#Blue Wraith|Blue Wraith]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Gnoll Archer (Ancient Sewers Depth)|Gnoll Archer]] (Ancient Sewers depth)
* [[/Enemies#Dwarf Lich|Dwarf Lich]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Moss Covered Skeleton (Ancient Prison Depth)|Moss Covered Skeleton]] (Ancient Prison depth)
* [[/Enemies#Oni|Oni]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Albino Giant Piranha (Ancient Caves Depth)|Albino Giant Piranha]] (Ancient Caves depth)
* [[/Enemies#Flying Protector|Flying Protector]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Crazy Gold Thief (Ancient City Depth)|Crazy Gold Thief]] (Ancient City depth)
* [[/Enemies#Sentinel|Sentinel]]
 
   
=== [[/Enemies#Shadow Yog Enemies|Shadow Yog Enemies]] ===
+
=== [[Mod-Sprouted Pixel Dungeon/Bosses|Stage Bosses]] ===
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Goo (Depth 5)|Goo]] (Sewers boss)
* [[/Enemies#Spectral Rat|Spectral Rat]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Tengu (Depth 10)|Tengu]] (Prison boss)
* [[/Enemies#Grey Oni|Grey Oni]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#DM-300 (Depth 15)|DM-300]] (Mines boss)
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Dwarf King (Depth 20)|Dwarf King]] (Dwarven City boss)
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Dwarf King Tomb|Dwarf King Tomb]] (Dwarven City boss)
   
  +
=== [[Mod-Sprouted Pixel Dungeon/Bosses#Key Depth Bosses|Mini-Bosses and Key Depth Bosses]] ===
=== [[/Enemies#Dolyahaven|Otiluke's Journal Enemies]] ===
 
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Rat Boss (Depth 1)|Rat Boss]] (Depth 1)
* [[/Enemies#Animated Statue (Dolyahaven)|Animated Statue]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Fetid Rat (Depth 2)|Fetid Rat]] (Depth 2)
* [[/Enemies#Kupua|Kupua]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Gnoll Trickster (Depth 3)|Gnoll Trickster]] (Depth 3)
* [[/Enemies#Gullin|Gullin]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Great Crab (Depth 4)|Great Crab]] (Depth 4)
* [[/Enemies#Zot Phase|Zot Phase]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Skeleton King (Ancient Prison Key)|Skeleton King]] (Ancient Prison Key)
* [[/Enemies#Evil Eye|Evil Eye]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Tengu (Hideout Key)|Tengu]] (Hideout Key)
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Crab King (Ancient Caves Key)|Crab King]] (Ancient Caves Key)
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Thief King (Ancient City Key)|Thief King]] (Ancient City Key)
   
  +
=== [[Mod-Sprouted Pixel Dungeon/Enemies#Dolyahaven Enemies|Dolyahaven Mines enemies]] ===
=== Stage Bosses ===
 
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Blue Cat (Surface Depth)|Blue Cat]] (Surface depth)
* [[/Bosses#Goo|Goo]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Kupua (Dolyahaven Mines Depths)|Kupua]]
* [[/Bosses#Tengu|Tengu]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Enemies#Gullin (Dolyahaven Mines Depths)|Gullin]]
* [[/Bosses#DM-300|DM-300]]
 
* [[/Bosses#Dwarf King|Dwarf King]]
 
   
=== Mini-Bosses and Key Depth Bosses ===
+
=== [[Mod-Sprouted Pixel Dungeon/Bosses|Powerful Bosses and Final Bosses]] ===
  +
* 1) [[Mod-Sprouted Pixel Dungeon/Bosses#Yog-Dzewa (Depth 25)|Yog-Dzewa]] (Depth 25)
* [[/Bosses#Rat Boss|Rat Boss]]
 
* [[/Bosses#Tengu (Hideout Battle)|Tengu (Hideout Battle)]]
 
* [[/Bosses#Skeleton King|Skeleton King]]
 
* [[/Bosses#Crab King|Crab King]]
 
* [[/Bosses#Thief King|Thief King]]
 
   
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Burning Fist|Burning Fist]]
=== Powerful Bosses and Final Bosses ===
 
* [[/Bosses#Yog-Dzewa|Yog-Dzewa]]
+
* [[Mod-Sprouted Pixel Dungeon/Bosses#Infecting Fist|Infecting Fist]]
* [[/Bosses#Shadow Yog|Shadow Yog]]
+
* [[Mod-Sprouted Pixel Dungeon/Bosses#Gods Larva|God's Larva]]
* [[/Bosses#Stone Golem Otiluke|Stone Golem Otiluke]]
+
* [[Mod-Sprouted Pixel Dungeon/Bosses#Pinning Fist|Pinning Fist]]
* [[/Bosses#Zot|Zot]]
+
* [[Mod-Sprouted Pixel Dungeon/Bosses#Rotting Fist|Rotting Fist]]
  +
  +
* 2) [[Mod-Sprouted Pixel Dungeon/Bosses#Shadow Yog (Depth 35)|Shadow Yog]] (Depth 35)
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Grey Oni|Grey Oni]]
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Spectral Rat|Spectral Rat]]
  +
* 3) [[Mod-Sprouted Pixel Dungeon/Bosses#Stone Golem Otiluke (Depth 62)|Stone Golem Otiluke]] (most often Depth 62)
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Guardian|Guardian]]
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Lightning Tower|Lightning Tower]]
  +
* Final) [[Mod-Sprouted Pixel Dungeon/Bosses#Zot (Depth 99)|Zot]] (Depth 99)
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Enchanted Evil Eye|Enchanted Evil Eye]]
  +
* [[Mod-Sprouted Pixel Dungeon/Bosses#Zot Phase|Zot [Phase]]]
   
 
== Food and Hunger ==
 
== Food and Hunger ==
 
{{Main|/Food|Sprouted PD Food}}
 
{{Main|/Food|Sprouted PD Food}}
   
Unlike Original PD and most of its mods, food is relatively plentiful in Sprouted PD ever from early depths, and becomes more than plenty in later depths, which is helpful for exploring the larger depths and for grinding. The hero will never be at serious risk of starving to death.
+
Unlike Original PD and most of its direct mods, food is relatively plentiful in Sprouted PD ever from early depths, and becomes more than plenty in later depths, which is helpful for exploring the larger depths and for grinding (precisely, this abundance of food makes all the grinding of Sprouted possible). The hero will never be at serious risk of starving to death.
   
 
=== Hunger ===
 
=== Hunger ===
The basic [[Hunger]] mechanic is mostly similar to that in Original PD, however it takes approximately twice as long to reach the point of starvation in Sprouted. When fully sated, the hunger counter is at zero. When the hunger counter reaches 600, the Hero enters the ''Hungry'' state. When it reaches 700, s/he enters the ''Starving'' state, and will periodically lose a point of Health (the hunger counter might reach 704 in some cases, but never more than that).
+
The basic [[Hunger]] mechanic is mostly similar to that in Original PD, however it takes approximately twice as long to reach the point of starvation in Sprouted. When fully sated, the hunger counter is at zero. When the hunger counter reaches 600, the Hero enters the ''Hungry'' state, which has no negative effect but it is a warning sign that the next state of hunger is close. When it reaches 700, he/she enters the ''Starving'' state, and will periodically lose a point of HP (the hunger counter might reach 704 in some cases, but never more than that). Starving also makes the Freerunner lose his speed and evasion buff.
   
=== [[/Food#Types of Food|Food]] ===
+
=== [[Mod-Sprouted Pixel Dungeon/Food#Types of Food|Food]] ===
Eating food lowers the hunger counter by some set amount. Some food items are more satisfying than others. Visit the link above for detailed information on each type.
+
Eating all types food lowers the hunger counter by some set amount, but some food items are more satisfying than others. Visit the link above for detailed information on each type. There are also some groups of food items like berries, cooked blandfruits, mushrooms and nuts, that have some nutritional value, but are eaten mostly for the effects that they cause. Unlike Original PD, all classes heal by eating, the Warrior just heals more in comparison.
   
 
== Produce ==
 
== Produce ==
 
{{Main|/Produce|Sprouted PD Produce}}
 
{{Main|/Produce|Sprouted PD Produce}}
   
Sprouted Pixel Dungeon comes with an astonishing variety of plants, seeds, nuts, and berries. They can be put to multiple uses, from simple nourishment to powerful alchemy.
+
Sprouted Pixel Dungeon comes with a big variety of plants, seeds, nuts, and berries, which all of them can come from vegetation. They can be put to multiple uses, from simple nourishment to powerful alchemy.
   
=== [[/Produce#Plants and Seeds|Plants and Seeds]] ===
+
=== [[Mod-Sprouted Pixel Dungeon/Produce#Plants and Seeds|Plants and Seeds]] ===
These are fairly similar to the seeds and plants in Original PD, and are based on the ones that existed in version 0.2.4 of Shattered PD (which has changed a lot since then), so there are some important differences with Original PD, with the additions of Blandfruit, Dewcatcher, Phase Pitcher, Upgrade Eater seds and their associated potions, and also with the addition of Blandfruit recipes, that create cooked Blandfruits that are edible, but their most important attribute is they create various beneficial effects for the hero. Visit the links above and below for details.
+
Those that also exist in Original PD are fairly similar, and are based on the ones that existed in version 0.2.4 of Shattered PD (which has changed a lot since then), but there are some important differences with Original PD, with the additions of Blandfruit, Dewcatcher, Phase Pitcher, Upgrade Eater seeds and their associated plants and potions, and also with the addition of Blandfruit recipes, that create cooked Blandfruits that are edible, but their most important attribute is that they create various beneficial effects for the hero. Visit the links above and below for details.
   
* [[/Produce#Plants and Seeds|Plants and Seeds]]
+
* [[Mod-Sprouted Pixel Dungeon/Produce#Plants and Seeds|Plants and Seeds]]
* [[/Produce#Blandfruit Recipes|Blandfruit Recipes]]
+
* [[Mod-Sprouted Pixel Dungeon/Produce#Blandfruit Recipes|Blandfruit Recipes]]
   
=== [[/Produce#Nuts and Berries|Nuts and Berries]] ===
+
=== [[Mod-Sprouted Pixel Dungeon/Produce#Nuts and Berries|Nuts and Berries]] ===
Nuts and Berries are unique additions to Sprouted PD, and do not exist in the Original or in Shattered PD. They have all manner of uses, which are all beneficial to the hero (visit the links for details). There is also a Golden Dungeon Nut that raises strength and max health by either +2/+20 or +5/+50 respectively when eaten and is granted as a reward if the hero slays 100 enemies on each of the Key depths, and also does this by completing the Vault key depth last.
+
Nuts and Berries are unique additions to Sprouted PD, and do not exist in the Original or in Shattered PD. They have all manners of use, which are all beneficial to the hero (visit the links for details). There is also a unique in each run [[Mod-Sprouted Pixel Dungeon/Produce#Golden Dungeon Nut|Golden Dungeon Nut]] that raises strength and max health by either +2/+20 or +5/+50 respectively when eaten and is granted as a reward if the hero slays 100 enemies on each of the Key depths, and also does this by completing the Ancient City key depth last.
   
* [[/Produce#Dungeon Nuts|Dungeon Nuts]]
+
* [[Mod-Sprouted Pixel Dungeon/Produce#Dungeon Nuts|Dungeon Nuts]]
* [[/Produce#Dungeon Berries|Dungeon Berries]]
+
* [[Mod-Sprouted Pixel Dungeon/Produce#Dungeon Berries|Dungeon Berries]]
   
=== [[/Produce#Mushrooms|Mushrooms]] ===
+
=== [[Mod-Sprouted Pixel Dungeon/Produce#Mushrooms|Mushrooms]] ===
Another unique feature of Sprouted, which does not exist either in Original PD or Shattered PD, mushrooms have the interesting attribute that they all generate a combination of beneficial and harmful effects to the hero ''and'' enemies'', ''so'' ''they should be better consumed always with caution. Visit the link above on details about them.
+
Another unique feature of Sprouted, which does not exist either in Original PD or Shattered PD, mushrooms have the interesting attribute that they all generate a combination of beneficial ''and'' harmful effects to the hero ''and'' enemies (some of them harmful to the hero and beneficial to enemies), so they should be better consumed always with caution. Visit the link above on details about them.
   
 
== Items ==
 
== Items ==
Line 254: Line 283:
 
{{Main|/Artifacts|Sprouted PD Artifacts}}
 
{{Main|/Artifacts|Sprouted PD Artifacts}}
   
Most Artifacts in Sprouted are similar to their counterparts in Shattered PD, as they were added to Shattered before the creation of Sprouted, but none is identical, and also the Alchemist's Toolkit is rather different, with just being related with alchemy too. There are no Ethereal Chains, but there are two new artifacts added, the Rings of Disintegration and Frost.
+
Most Artifacts in Sprouted are somewhat similar to their counterparts in Shattered PD, as they were added to Shattered before the creation of Sprouted and Sprouted "inherited" them, but none is identical, and also the Alchemist's Toolkit is rather different, with just being related with alchemy too. There are no Ethereal Chains, but there are two new artifacts added, the Rings of Disintegration and Frost.
   
* [[/Artifacts#Ring of Disintegration|Ring of Disintegration]]
+
* [[Mod-Sprouted Pixel Dungeon/Artifacts#Ring of Disintegration|Ring of Disintegration]] (new artifact)
* [[/Artifacts#Ring of Frost|Ring of Frost]]
+
* [[Mod-Sprouted Pixel Dungeon/Artifacts#Ring of Frost|Ring of Frost]] (new artifact)
* [[/Artifacts#Alchemist's Toolkit|Alchemist's Toolkit]]
+
* [[Mod-Sprouted Pixel Dungeon/Artifacts#Alchemist's Toolkit |Alchemist's Toolkit]] (totally different from Shattered)
* [[/Artifacts#Cape of Thorns|Cape of Thorns]]
+
* [[Mod-Sprouted Pixel Dungeon/Artifacts#Cape of Thorns|Cape of Thorns]] (removed from Shattered)
* [[/Artifacts#Chalice of Blood|Chalice of Blood]]
+
* [[Mod-Sprouted Pixel Dungeon/Artifacts#Chalice of Blood|Chalice of Blood]] (the only very similar with Shattered)
* [[/Artifacts#Cloak of Shadows|Cloak of Shadows]]
+
* [[Mod-Sprouted Pixel Dungeon/Artifacts#Cloak of Shadows|Cloak of Shadows]]
* [[/Artifacts#Dried Rose|Dried Rose]]
+
* [[Mod-Sprouted Pixel Dungeon/Artifacts#Dried Rose|Dried Rose]]
* [[/Artifacts#Horn of Plenty|Horn of Plenty]]
+
* [[Mod-Sprouted Pixel Dungeon/Artifacts#Horn of Plenty|Horn of Plenty]]
* [[/Artifacts#Master Thieves' Armband|Master Thieves' Armband]]
+
* [[Mod-Sprouted Pixel Dungeon/Artifacts#Master Thieves' Armband|Master Thieves' Armband]]
* [[/Artifacts#Sandals of Nature|Sandals of Nature]]
+
* [[Mod-Sprouted Pixel Dungeon/Artifacts#Sandals of Nature|Sandals of Nature]]
* [[/Artifacts#Talisman of Foresight|Talisman of Foresight]]
+
* [[Mod-Sprouted Pixel Dungeon/Artifacts#Talisman of Foresight|Talisman of Foresight]]
* [[/Artifacts#Timekeeper's Hourglass|Timekeeper's Hourglass]]
+
* [[Mod-Sprouted Pixel Dungeon/Artifacts#Timekeeper's Hourglass|Timekeeper's Hourglass]]
* [[/Artifacts#Unstable Spellbook|Unstable Spellbook]]
+
* [[Mod-Sprouted Pixel Dungeon/Artifacts#Unstable Spellbook|Unstable Spellbook]]
   
 
=== Containers ===
 
=== Containers ===
 
{{Main|/Items#Containers|Containers}}
 
{{Main|/Items#Containers|Containers}}
   
The Key Ring, the Scroll Holder, and the Wand Holster are basically the same with those in Original PD, with a minor difference that the Scroll Holder can contain also bombs and some extra items that were added to Sprouted and are not scrolls (visit the link for details). The Seed Pouch is almost the same, but it is not purchased in shops, and is found always on depth 1 instead. It also contains all the berries that were added to Sprouted. The [[/Items#Chain|Chain]] and [[/Items#Potion Bandolier|Potion Bandolier]] are Sprouted's additions to the container items, and do not exist in the Original PD (the bandolier exists also in most mods, but the chain, is unique to Sprouted and its mods).
+
The Key Ring, the Scroll Holder, and the Wand Holster are basically the same with those in Original PD, with a minor difference that the Scroll Holder can contain also bombs and various extra items that were added to Sprouted and are not scrolls (visit the link above for details). The Seed Pouch is also almost the same, but it is not purchased in shops and is found always on depth 1 instead, and can contain also the nuts and berries that were added to Sprouted, which are not seeds. The [[Mod-Sprouted Pixel Dungeon/Items#Chain|Chain]] and [[Mod-Sprouted Pixel Dungeon/Items#Potion Bandolier|Potion Bandolier]] are Sprouted's additions to the container items, and do not exist in the Original PD (the bandolier exists also in most mods, but the chain is unique to Sprouted and its mods).
   
 
=== Dew Vial ===
 
=== Dew Vial ===
 
{{Main|/Dew Vial|Dew Vial}}
 
{{Main|/Dew Vial|Dew Vial}}
   
The '''Dew Vial''' is the key to a successful Sprouted run. With multiple uses, and the option for players to choose from one of two distinct methods of filling and utilizing the tool, this revamped item is one that no adventurer should pass up.See main article for full details.
+
The Dew Vial is the key to a successful Sprouted run. With multiple uses, and the option for players to choose from one of two distinct methods of filling and utilizing the tool (Draw Out Dew and Water With Dew), this revamped item is one that no adventurer should pass up. Its functions are:
  +
  +
''Already available from the start'' (100 drops max capacity)
  +
* Drink: Heals the hero, potentially to max HP if there is enough dew in it.
  +
* Sip: Minor healing
  +
* Splash: Grants Haste (a movement ''and'' attack speed buff) and Invisibility to the hero.
  +
''After its first upgrade on depth 2 by the first Tinkerer'' (still 100 drops max capacity)
  +
* Bless: depending on the manner of blessing and of generating dew that the hero chooses, it either upgrades and uncurses a specific item in the inventory (Draw out Dew), or uncurses the whole inventory and upgrades random items (Water with Dew). Technically, uncursing with blessing (but not upgrading) is available also from the start, but until the hero meets the first Tinkerer, he/she will have no other ways to fill quickly his/her Dew Vial up to 100 drops, apart from finding Wells of Health and/or seeds of Dewcatcher, so practically blessing gets available only afterwards.
  +
''After its final upgrade on the Book of the Living depth by the third Tinkerer'' (max capacity increased to 300 drops)
  +
* Heroes who had chosen "Draw out Dew" can also "Water with Dew" (but not vice versa)
  +
* Splash also grants Levitation to all heroes.
  +
See main article for full details.
   
 
=== Otiluke's Journal ===
 
=== Otiluke's Journal ===
 
{{Main|/Otiluke's Journal|Otiluke's Journal}}
 
{{Main|/Otiluke's Journal|Otiluke's Journal}}
   
An important addition of Sprouted PD, the Journal is an item that is obtained from the depth 6 shop for 3000 gold and makes accessible 8 different depths, with one of them including the entrance to 10 additional game depths: 5 puzzle depths with unique and rare rewards (Sokoban 1, 2, 3, 4 and Dragon Cave), 1 "warehouse" depth that is useful for storing items (Safe room), 1 depth filled with loot (Vault), and the late-game to end-game area (Dolyahaven 1 surface depth + 10 mines depths). These areas become accessible gradually as specific journal pages get dropped as loot in different boss depths (Goo, Tengu, DM-300, Dwarf King, Shadow Yog drop the Sokoban puzzles and Dolyahaven pages), key depths (Gnoll Archers in Forest drop the Safe Room page), or from bookcases when they are burnt with the Spectacles equipped (Dragon Cave, Vault).
+
Another important addition of Sprouted PD, the Journal is an item that is obtained from the depth 6 shop for 3000 gold and makes accessible 8 different depths, with one of them including the entrance to 6 additional game depths and 1 boss depth: 5 puzzle depths with unique and rare rewards (Sokoban 1, 2, 3, 4 and Dragon Cave), 1 "warehouse" depth that is useful for storing items (Safe Room), 1 depth filled with loot (Vault), and the most significant part of the end-game (Dolyahaven: 1 surface depth, 6 Mines depths, and the Stone Golem Otiluke boss depth). These stages and depths become accessible gradually as specific journal pages get dropped as loot on different stage boss depths (Goo, Tengu, DM-300, Dwarf King, Shadow Yog drop the Sokoban puzzles and Dolyahaven pages), key depths (Gnoll Archers on the Ancient Sewers key depth drop the Safe Room page), or from bookcases when they are burnt with the Spectacles equipped (Dragon Cave, Vault).
   
 
=== Miscellaneous ===
 
=== Miscellaneous ===
* [[/Items#Ankh|Ankh]]
+
* [[Mod-Sprouted Pixel Dungeon/Items#Ankh|Ankh]] (always blessed in Sprouted)
* [[/Items#Dark Gold Ore|Dark Gold Ore]]
+
* [[Mod-Sprouted Pixel Dungeon/Items#Dark Gold Ore|Dark Gold Ore]]
* [[/Items#Dwarf Demon Hammer|Dwarf Demon Hammer]]
+
* [[Mod-Sprouted Pixel Dungeon/Items#Dwarf Demon Hammer|Dwarf Demon Hammer]] (new item)
  +
* [[Mod-Sprouted Pixel Dungeon/Items#Honeypot|Honeypot]] (changed; the Golden Bee is not always an ally anymore and when transmuted it produces the new items of [[Mod-Sprouted Pixel Dungeon/Items#Honey|Honey]] and [[Mod-Sprouted Pixel Dungeon/Items#Steel Honeypot|Steel Honeypot]])
* [[/Items#Honey|Honey]]
 
* [[/Items#Mr. Destructo and Mr. Destructo 2.0|Mr. Destructo]]
+
* [[Mod-Sprouted Pixel Dungeon/Items#Mr. Destructo and Mr. Destructo 2.0|Mr. Destructo /Mr. Destruct0 2.0]] (new items)
* [[/Items#Orb of Zot|Orb of Zot]]
+
* [[Mod-Sprouted Pixel Dungeon/Items#Orb of Zot|Orb of Zot]] (new item)
* [[/Items#Toadstool|Toadstool Mushroom]]
+
* [[Mod-Sprouted Pixel Dungeon/Items#Pickaxe|Pickaxe]]
  +
* [[Mod-Sprouted Pixel Dungeon/Items#Toadstool Mushroom|Toadstool Mushroom]] (new item)
   
== Pets ==
+
== NPCs ==
  +
All the NPCs of Original PD exist also in Sprouted, with some changes made to the Ambitious Imp, the Blacksmith, the Old Wandmaker, the Rat King and the Sad Ghost, and with the new NPC Tinkerer added. [[Shopkeeper]]s are allmost exactly the same with those in Original PD, apart from the fact that apparently they don't sell the items removed from Sprouted (like the overpriced food ration) and that they also sell some of the items added to Sprouted (artifacts, the new potions etc.). There also two shopkeepers on the [[Mod-Sprouted Pixel Dungeon/Otiluke's Journal#Dolyahaven surface (Depth 55)|Dolyahaven Village]] surface, along with two villagers that offer their advice to the hero. As there is no scroll of Wipe Out in Sprouted, they can never get killed, but only vanish along with their merchandise, if they are attacked or threatened. Both Dolyahaven shopkeepers are more tolerant to theft and the first two times the hero unsuccessfully tries to steal from them they will not vanish, but only their merchandise will disappear. However in the third failed hero's attempt, they will also vanish and never return.
{{Main|/Pets|Pets}}
 
   
  +
=== ''Ambitious Imp'' ===
As in many other RPGs and roguelikes, the hero in Sprouted PD can also have a pet along with him/her to help him/her against the various dungeon enemies. There are 12 different pets available in Sprouted: Blue Dragon, Bunny, Fairy, Green Dragon, Red Dragon, Spider, Scorpion, Shadow Dragon, Steel Bee, Sugarplum Fairy, Velocirooster and Violet Dragon.
 
  +
{{Game description|Imps are lesser demons. They are notable for neither their strength nor their magic talent, but they are quite smart and sociable. Many imps prefer to live among non-demons.|width = 100%|image = Demon gif.gif|heading = Ambitious Imp}}The Ambitious Imp of Sprouted is almost exactly the same with the Ambitious Imp of Original PD: it appears in a random room on depths 17, 18 or 19, it is annoyed by Dwarf Monks or Golems, the hero must gather 6 or 8 tokens that they drop after they die to complete its quest and for it to open its shop on depth 21. This is much more important in Sprouted though, as the Imp always sells the [[Mod-Sprouted Pixel Dungeon/Book and Key Depths#Book depths|Book]] items, which are essential for the hero to proceed to the next stages and complete the game fully, after he/she defeats Yog-Dzewa. Upon the quest's completion the Imp also always gives a random cursed and identified ring, that has a 50% chance to be of +3 level, and another 50% chance to be of +4 level, like in Original PD. Follow this link for more [[Mod-Sprouted Pixel Dungeon/Rings#Ambitious Imp|details]].
   
== Potions ==
+
=== ''Old Wandmaker'' ===
  +
{{Game description|This old but hale gentleman wears a slightly confused expression. He is protected by a magic shield.|width = 100%|image = Wandmaker gif.gif|heading = Old Wandmaker}}The Old Wandmaker NPC is similar to the [[Old wandmaker|NPC in the Original PD]]. Apart from never giving a Phantom Fish quest and always appearing on depth 7, his main difference is that he also drops the Adamantite Wand on the depth's floor when he teleports away after his quest is completed as a bonus quest reward. Mages always receive an Adamantite Wand as a bonus quest reward from the Old Wandmaker, but all the other classes have access to this bonus reward only if they manage to avoid killing any enemy in the Prison stage until they complete the Wandmaker's quest. Follow this link for more [[Mod-Sprouted Pixel Dungeon/Wands#Old Wandmaker|details]].
{{Main|/Potions|Sprouted PD Potions}}
 
   
Sprouted PD's potions were based on v.0.2.4 of Shattered PD, and thus are slightly different than the ones in Original PD and very different from the current potions of Shattered PD (players who first try Sprouted PD having already some experience of Shattered PD, should better forget what they know about alchemy from Shattered). In addition, there are two new potions available in Sprouted: Mending and Life.
 
   
  +
=== ''Rat King'' ===
* [[/Potions#Healing|Healing]]
 
  +
{{Game description|This rat is a little bigger than a regular marsupial rat and it's wearing a tiny crown on its head.|width = 100%|image = Rat king gif.gif|heading = Rat King}}His chests on depth 5 contain the same [[Rat king#Prize generation|loot]] like they do in the Original PD and his [[Rat king#Info|behavior]] is identical with that of his version in Original PD, until the hero reaches depth 11. After the hero reaches depth 11 (returning before depth 11 will have no effect), if he/she returns to depth 5 and interacts with the Rat King, he will say: "I am not sleping! Please don't take my treasures!", and if the chests are untouched, when the hero interacts with him again he will say: "Thank you for not stealing my treasures! You can have my Spork if you can kill the Shadow Bandit who took it from me." The King's second answer activates the [[Mod-Sprouted Pixel Dungeon/Weapons#Spork (unique weapon)|Spork]] quest. Warning: if you decide to loot the chests after talking to the Rat King to get the quest, do not talk to it again, because doing so will permanently deactivate the quest. The Spork is an extremely useful weapon for all classes but especially for the Gladiator, as it has an attack speed of 4 hits per turn, is more accurate, is already reinforced and deals from 100% to 400% damage against the Dolyahaven Mines and Zot depth enemies, who are not in general resistant to its damage (follow this [[Mod-Sprouted Pixel Dungeon/Weapons#Spork (unique weapon)|link]] for details about it). Another difference of Sprouted is that the Rat King is also located inside a hidden room on the [[Mod-Sprouted Pixel Dungeon/Bosses#Tengu (Hideout Key)|Tengu's Hideout]] depth, the chests of which can contain much better loot than those of depth 5, and opening them has no negative consequences for the hero (opening those of depth 5 will make him/her unable to have the Spork quest offered).
* [[/Potions#Mending|Mending]]
 
* [[/Potions#Life|Life]]
 
* [[/Potions#Experience|Experience]]
 
* [[/Potions#Strength|Strength]]
 
* [[/Potions#Might|Might]]
 
* [[/Potions#Liquid Flame|Liquid Flame]]
 
* [[/Potions#Frost|Frost]]
 
* [[/Potions#Invisibility|Invisibility]]
 
* [[/Potions#Levitation|Levitation]]
 
* [[/Potions#Mind Vision|Mind Vision]]
 
* [[/Potions#Toxic Gas|Toxic Gas]]
 
* [[/Potions#Paralytic Gas|Paralytic Gas]]
 
* [[/Potions#Purification|Purification]]
 
   
== Rings ==
+
=== ''Sad Ghost'' ===
  +
Two of the quests that the Sad Ghost gives are different from those in Original PD but are very similar with those in Shattered PD, with the exception of [[Mod-Sprouted Pixel Dungeon/Bosses#Other Mini-Bosses|the stats of the relevant mini-bosses (Fetid Rat, Gnoll Trickster, Great Crab)]] that have to get killed for the quest to be completed.
The rings of Sprouted that exist also in Original PD ([[Ring of Accuracy|Accuracy]], [[Ring of Elements|Elements]], [[Ring of Evasion|Evasion]], [[Ring of Haste|Haste]]) are very similar to their equivalents there, but there are many removals, replacements and additions. There are no rings of Detection, Haggler, Herbalism, Mending, Power, Satiety, Shadows, Thorns, but the function of most of them is replaced by artifacts or new rings (this feature is shared with Shattered PD, as it was already implemented in it, when Sprouted was created, but among the following items only the Chalice of Blood has an identical function in Shattered PD).
 
   
  +
{{Game description|The ghost is barely visible. It looks like a shapeless spot of faint light with a sorrowful face.
It should be noted that in all rings' game descriptions it is mentioned that when they are degraded, they have the opposite, negative effect. As degradation doesn't exist in Sprouted, a "degraded" ring is one that is cursed and so with negative levels (so for example a -1 ring of Haste will make the wearer slower than normal, and a -2 even slower).
 
   
  +
-Hello [Name of the hero's class]... Once I was like you - strong and confident...
=== Replaced Rings ===
 
  +
Depth 2) But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... Slay the Fetid Rat, that has taken my life.. It stalks this floor... Spreading filth everywhere... Beware its cloud of stink and corrosive bite, the acid dissolves in water...
* DM-300 drops the artifact [[/Artifacts#Cape of Thorns|Cape of Thorns]] instead of a Ring of Thorns, which also damages enemies upon attack.
 
* Thieves and Bandits drop the artifact [[/Artifacts#Master Thieves' Armband|Master Thieves' Armband]] instead of a Ring of Haggler, but that artifact allows the hero to steal from shops and does not provide discounts.
 
* The artifact [[/Artifacts#Chalice of Blood|Chalice of Blood]] is found randomly in the dungeon and has a very similar function with the Ring of Mending.
 
* The artifact [[/Artifacts#Cloak of Shadows|Cloak of Shadows]] is a starting item of the Rogue instead of the Ring of Shadows, but grants invisibility upon command and not a higher level of stealth in general.
 
* The artifact [[/Artifacts#Horn of Plenty|Horn of Plenty]] is found randomly in the dungeon and has a somewhat similar function with the Ring of Satiety.
 
* The artifact [[/Artifacts#Sandals of Nature|Sandals of Nature]] is found randomly in the dungeon and has a very similar function with the Ring of Herbalism.
 
* The artifact [[/Artifacts#Talisman of Foresight|Talisman of Foresight]] is also found randomly in the dungeon and has a somewhat similar function with the Ring of Detection.
 
* The Ring of Magic replaces the Ring of Power, but has a very similar function with it, adding one extra level to all wands with each ring level (it does not influence their recharging speed though). As reinforced items in Sprouted can reach very high levels, a Mage with a highly upgraded Ring of Magic is literally overpowered.
 
   
  +
Depth 3) But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... Slay the Gnoll Trickster, that has taken my life... It is not like the other gnolls... It hides and uses thrown weapons... Beware its poisonous and incendiary darts, don't attack from a distance...
Three of the rings that exist in both Original PD and Sprouted are more useful to specific subclasses (they are useful to all classes in general though). The '''Ring of Accuracy''' is most beneficial to the Gladiator and Sniper, as it helps them maintain their buffs (both buffs rely on successive ''successful'' hits), and the '''Rings of Haste''' and '''Evasion''' boost the already high speed and evasion of the Freerunner.
 
   
  +
Depth 4) But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... Slay the Great Grab, that has taken my life... It is unnaturally old... With a massive single claw and a thick shell... Beware its claw, you must surprise the Crab or it will block with it...
Players should also have in mind that the '''Ring of Haste''' in levels above +10 is bugged and might make the hero a) freeze while enemies attack him/her endlessly, then b) spend all his/her Ankhs, and then c) die. There is even a game message about complications caused by a Ring of Haste above +10 each time the hero upgrades the ring above this level, but there are no complications in general, just this specific bug. As a rule of thumb, players should either avoid to upgrade this ring above +10, or unequip it on depths with many and/or strong enemies. The Ring of Haste has the extra characteristic that until level +10 it automatically hastes pets along with the hero, when the pet is located in the same level with the hero when he/she equips it (otherwise, the hero will find a very slow pet in the level he/she left it, and will have to unequip and reequip the ring, for the pet to gain the same speed). From level +11 and above, the game will ask the hero if he/she wants the pet to be also hasted, but the haste effect will be for both characters that of a +10 ring, or he prefers to have the whole Haste buff of the ring. In the second case, the pet will always wander many tiles behind the hero (this should be avoided for all pets except very high level ones, that can easily manage against all enemies).
 
   
  +
Upon completion: Thank you, that [horrid Rat/scheming Gnoll /giant Crab] is slain and I can finally rest. I wonder what twisted magic [created such a foul creature / made it so smart / allowed it to live so long]... Please take one of these items, they are useless to me now... Maybe they will help you in your journey... Also... There is an item lost in this dungeon, which is very dear to me... If you ever... find... my rose...
=== New Rings ===
 
There are also some new rings added, that Sprouted also shares with Shattered PD, but none has identical characteristics with its equivalent in Shattered PD.
 
* The '''Ring of Force''' has the description: "This ring enhances the force of the wearer's blows. This extra power is largely wasted when wielding weapons, but an unarmed attack will be made much stronger." Apparently, it grants a big bonus to the hero's unarmed damage, but also adds +1 damage to all equipped weapons (increasing by +1 with each level). Its damage when the hero is unarmed is displayed on the ring's game description, so there is no need to mention the formula by which it's calculated here; players should just know that it is based on a combination of the hero's strength and the ring's level. It is a ring great for early game, when the hero has not yet found a high-tier weapon to upgrade, lower its strength, and equip it, but as its damage depends on the aforementioned combination, it becomes mediocre in mid-game compared to T4 or T5 weapons. However, in late-game, when the hero reaches 25-30 strength, if reinforced and upgraded to a high degree, it can deal damage equal to a T5 or a T6 of the same level or even more if the hero spends some time in farming Phase Pitchers and brewing Potions of Strength. In this case, its basic drawback will be that it can't be enchanted like a weapon and the hero's attacks will not be able to have any extra effect applied to enemies.
 
* The '''Ring of Furor''' has the description: "This ring grants the wearer an inner fury, allowing them to attack more rapidly. This fury works best in large bursts, so slow weapons benefit far more than fast ones." Its effect on attack speed is calculated by the formula: {{Code|Attack delay*[0.25 + (Attack delay - 0.25)*(0.8{{sup|upgrade level}})]}} For example a weapon with attack delay 1 (most weapons have this attack delay) with a Ring of Furor +1 will have {{Code|1*(0.25 + (1-0.25)*(0.8{{sup|1}}) {{=}} 1*(0.25 + 0.75*0.8) {{=}} 1*0.85 {{=}} 0.85}}. Players who find the formula complicated, should just have in mind that the higher the ring's level is, the quicker the hero's attacks will be. All classes and subclasses can benefit from this ring, but the Gladiator benefits the most, as his class-specific buff has to do with successful successive hits.In contrast Battlemages benefit the least, as this ring does not affect wands, either when they zap enemies, or when they are used as melee weapons.
 
* The '''Ring of Might''' has the description: "This ring enhances the physical traits of the wearer, granting them greater physical strength and constitution.". Unlike the Ring of Furor just before, it needs the knowledge about math of a two-year old, as it adds 1 point of strength to the hero with each level.
 
* The '''Ring of Sharpshooting''' has the description "This ring enhances the wearer's precision and aim, which will make all projectile weapons more accurate and durable." It is also very straightforward in its effect adding 1 point of accuracy with each level, and giving a better chance at expendable missile weapons to not break after they get thrown. Practically it is useful only for the Huntress class, as it is the only class that has access to missile weapons dealing decent damage, but is the most useful ring for the Sniper subclass as its bonus effect stacks with Sniper's accuracy bonus.
 
* The '''Ring of Tenacity''' has the description: "When worn, this ring will allow the wearer to resist normally mortal strikes.The more injured the user is, the more resistant they will be to damage." It increases damage resistance, and increases it more, the lower the hero's HP is. All classes and subclasses can benefit from this ring, but the Berserker benefits the most, as this ring can be very helpful to maintain his buff much more easily at low health.
 
   
  +
Options: Ghost's Weapon / Ghost's Armor|width = 100%|image = Sad ghost gif.gif|heading = Sad Ghost}}
==== Ring of Wealth ====
 
  +
{{Game description|Something is clearly wrong with this rat. Its greasy black fur and rotting skin are very different from the healthy rats you've seen previously. It's blood red eyes make it seem especially menacing. The rat carries a cloud of horrible stench with it, it's overpoweringly strong up close. Dark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water.|width = 100%|image = Spd-fetid-rat.gif|heading = Fetid rat}}
Most important of all the new rings, the Ring of Wealth is literally a game-changing ring in Sprouted, as when it is equipped, it increases the drops from all enemies, influences positively the spawning of rare items like artifacts, wands and rings in the generation of new levels, and also of otherwise non obtainable items from depth generation like Scrolls of Magical Infusion and Potions of Might. Its most positive effect though is that one Ring of Wealth upgraded to +28 or two rings both upgraded to +14 will make the chance of Black Wraiths dropping a Scroll of Upgrade or Magical Infusion 100% (among all the shared rings with Shattered, this ring is the most different). It is a very rare ring; for this reason, only two can spawn in each run; they can't be found in the regular dungeon, can't be a product of transmutation, and can be obtained only in the following two ways.
 
  +
''Main article: [[Mod-Sprouted Pixel Dungeon/Bosses#Fetid Rat (Depth 2)|Fetid Rat]]''
   
  +
{{Game description|A strange looking creature, even by gnoll standards. It hunches forward with a wicked grin, almost cradling the satchel hanging over its shoulder. Its eyes are wide with a strange mix of fear and excitement. There is a large collection of poorly made darts in its satchel, they all seem to be tipped with various harmful substances.|width = 100%|image = GnollTrickster.gif|heading = Gnoll Trickster}}
One Ring of Wealth is always inside a chest in the Otiluke's Journal depth [[/Otiluke's Journal#Vault (Depth 66)|Vault]] and the Vault page is found in the embers of burnt bookcases but only if they are burnt with the [[/Otiluke's Journal#Spectacles|Spectacles]] equipped, a unique reward from [[/Otiluke's Journal#Sokoban 2 (Depth 52)|Sokoban 2]].
 
  +
''Main article: [[Mod-Sprouted Pixel Dungeon/Bosses#Gnoll Trickster (Depth 3)|Gnoll Trickster]]''
   
  +
{{Game description|This crab is gigantic, even compared to other sewer crabs. Its blue shell is covered in cracks and barnacles, showing great age. It lumbers around slowly, barely keeping balance with its massive claw. While the crab only has one claw, its size easily compensates. The crab holds the claw infront of itself whenever it sees a threat, shielding itself behind an impenetrable wall of carapace.|width = 100%|image = Giant-crab.gif|heading = Great crab}}
The second Ring of Wealth has a 4% chance to drop from a Red Wraith, but Red Wraiths spawn randomly in bone piles or as allies to Dwarf Liches, but only when the Liches are stuck in a room and cannot run away from the hero, so the hero encounters Red Wraiths rather infrequently. There are two possible ways to make Red Wraiths appear often, one safer but RNG-dependant, the other risky but always available. The safe way (to be more accurate, safe when the hero has at least a battle wand): if the hero finds a cursed [[/Artifacts#Dried Rose|Dried Rose]] and equips it, it will consistently spawn Red Wraiths, and the hero will obtain eventually a Ring of Wealth as a drop from one. The risky way: when the hero starts encountering Dwarf Liches in the Metropolis, he/she should try and lead them to rooms from which they can't escape, so force them to start spawning Red Wraiths, and farm the Red Wraiths until they drop a Ring of Wealth. Players who don't have a problem with taking some risks, will find details about the second way in this short [https://www.reddit.com/r/PixelDungeon/comments/5009cj/sprouted_how_to_get_ring_of_wealth_every_run/ guide].
 
  +
''Main article: [[Mod-Sprouted Pixel Dungeon/Bosses#Great Crab (Depth 4)|Great Crab]]''
   
  +
Like in Original PD, after its quest is completed the Sad Ghost will ask the hero to choose between a melee weapon or armor as his/her quest reward. Both weapon and armor rewards might belong to any tier from 1 to 5, and also have different chances to get levels from 0 to +3 (approximately 0: 40%, +1: 35%, +2: 15.5%, +3: 8.5%). Completing the Sad Ghost quest is also a prerequisite for the [[Mod-Sprouted Pixel Dungeon/Artifacts|Dried Rose]] artifact to become equippable by the hero.
== Scrolls ==
 
{{Main|/Scrolls|Sprouted PD Scrolls}}
 
   
  +
=== ''Tinkerer'' ===
Sprouted PD's scrolls are basically similar to the ones in Original PD, with a few exceptions and tweaks, and used to be very similar to the scrolls of v.0.2.4 of Shattered PD. There is a new Scroll added to Sprouted, which is unique to it and its mods, the Scrol of Regrowth.
 
  +
{{Game description|J. Mertens, dungeon explorer extraordinaire. Delver of dungeon and magical tinkerer. He is protected by a magical shield.|width = 100%|image = SproutedPD tinkerer.png|heading = Tinkerer}}The Tinkerer is an addition of Sprouted to the game's NPCs. The hero meets him three times in the dungeon, on depths 2, 12 and 32 and he is always looking for a Toadstool Mushroom.
   
  +
{{Game description|A Toadstool mushroom! Growing here in this dank dungeon! Who would have imagined such a thing!|width = 100%|image = SproutedPD toadstool2.png|heading = Toadstool Mushroom}}
* [[/Scrolls#Regrowth|Regrowth]]
 
  +
When the hero gives him the Toadstool Mushroom and completes his quest on depth 2 he/she will be offered a choice between two different methods of filling the Dew Vial and uncursing/upgrading items for the rest of the game: "Draw out Dew" or "Water with Dew", and on depth 32 he/she will have his/her Dew Vial upgraded (both rewards have already been described in short in the previous Dew Vial section).
* [[/Scrolls#Identify|Identify]]
 
* [[/Scrolls#Lullaby|Lullaby]]
 
* [[/Scrolls#Magic Mapping|Magic Mapping]]
 
* [[/Scrolls#Magical Infusion|Magical Infusion]]
 
* [[/Scrolls#Mirror Image|Mirror Image]]
 
* [[/Scrolls#Psionic Blast|Psionic Blast]]
 
* [[/Scrolls#Rage|Rage]]
 
* [[/Scrolls#Recharging|Recharging]]
 
* [[/Scrolls#Remove Curse|Remove Curse]]
 
* [[/Scrolls#Teleportation|Teleportation]]
 
* [[/Scrolls#Terror|Terror]]
 
* [[/Scrolls#Upgrade|Upgrade]]
 
   
  +
When the hero gives him the Toadstool Mushroom and completes his quest on depth 16, the Tinkerer will offer either a grey Mr. Destructo as reward if the hero doesn't carry one already in his/her inventory, or a more powerful red Mr. Destructo 2.0 and a bonus grey Mr. Destructo as rewards, if the hero carries already one already in his/her inventory. Both items are turrets that zap enemies with disintegration beams for a limited amount of time and need to get recharged afterwards (follow the [[Mod-Sprouted Pixel Dungeon/Items#Mr. Destructo and Mr. Destructo 2.0|link]] for more details about them).
== Weapons ==
 
=== Melee ===
 
{{Main|/Weapons#Melee|Melee Weapons}}
 
   
  +
=== ''Troll Blacksmiths'' ===
Apart from the fact that weapons do not degrade in Sprouted, they are mostly identical to the ones in Original PD. They can, of course, be upgraded to much higher levels than is possible in Original PD.
 
  +
{{Game description|This troll blacksmith looks like all trolls look: he is tall and lean, and his skin resembles stone in both color and texture. The troll blacksmith is tinkering with unproportionally small tools.|width = 100%|image = Blacksmith gif.gif|heading = Troll Blacksmith named Bop/Bip}}There are two Troll Blacksmiths in Sprouted PD, the one of them, Bop, with a very similar duty to that of the Original's Blacksmith (read the "Troll Blacksmith Reforging" section below for details) and the other, Bip, with the new duty of reinforcing a weapon, armor, ring or wand with Adamantite (read the "Upgrade Cap, Adamantite and Troll Blacksmith Reinforcing" section below for details).
  +
== Pets and Allies ==
   
  +
=== ''Pets'' ===
Sprouted features multiple new melee weapons, including new Tier-6 weapons that deal from double to quadruple damage against enemies found in Dolyahaven Mines.
 
  +
{{Main|/Pets|Pets}}
   
  +
As in many other RPGs and roguelikes, the hero in Sprouted PD can also have a pet along with him/her to help him/her against the various dungeon enemies. Apart from the Steel Bee, all the other pets are released from eggs, that can be influenced in different ways in order to release a specific pet (visit the link above for details). There are 12 different pets available in Sprouted: Blue Dragon, Bunny (only released from a specific egg), Fairy, Green Dragon, Red Dragon, Spider, Scorpion, Shadow Dragon (only released from a unique egg), Steel Bee, Sugarplum Fairy, Velocirooster and Violet Dragon, with all dragons being strong pets and the Bunny and Shadow Dragon being the stronger and rarer among all pets (the Sugarplum Fairy is also very rare and has a very strong ranged attack but is much frailer in comparison to the Bunny and all dragons).
* [[/Weapons#Bloodlust Chainsaw Hand (unique weapon)|Bloodlust Chainsaw Hand]] (T1)
 
* [[/Weapons#Spork (unique weapon)|Spork]] (T3)
 
* [[/Weapons#Royal Spork (removed weapon)|Royal Spork]] (Removed Currently)
 
* [[/Weapons#Drawing Ares Sword|Drawing Ares Sword]] (T6)
 
* [[/Weapons#Grand Shocking Neptunus Trident|Grand Shocking Neptunus Trident]] (T6)
 
* [[/Weapons#Lucky Crom Cruach Axe|Lucky Crom Cruach Axe]] (T6)
 
* [[/Weapons#Pestilent Loki's Flail|Pestilent Loki's Flail]] (T6)
 
   
=== Missile ===
+
=== ''Allies'' ===
  +
[[Mod-Sprouted Pixel Dungeon/Scrolls#Mirror Image|Mirror Images]] are the same with Original PD, but the [[Mod-Sprouted Pixel Dungeon/Items#Golden Bee|Golden Bee]] is not always an ally, because it will attack indiscriminately any character that it is closer to the tile it spawns, including the hero. The hero in Sprouted PD has two more allies to assist him/her though. The just previously mentioned pets are the most common permanent allies of the hero, but if he/she finds the [[Mod-Sprouted Pixel Dungeon/Artifacts#Dried Rose|Dried Rose]] artifact, he/she willl be able to summon a Sad Ghost that will be fighting along his/her side.
Sprouted PD has kept Curare darts, Darts, Incentiary darts, Javelins, Shurikens and Tomahawks with the same function as those in Original PD, but has added many new missile items and has made changes to two exisiting ones from before.
 
* [[/Weapons#Bomb|Bomb]] (not new, but can also be used by the Rogue to create new and stronger bomb types).
 
* [[/Weapons#Boomerang|Boomerang]] (not new, but if reinforced, can get upgraded to very high levels).
 
* [[/Weapons#Dumpling Bomb|Dumpling Bomb]]
 
* [[/Weapons#Forest Dart|Forest Dart]]
 
* [[/Weapons#Holy Hand Grenade|Holy Hand Grenade]]
 
* [[/Weapons#Horrifying Jupiter's Wrath|Horrifying Jupiter's Wrath]] (new T6 relic weapon, the only missile weapon among them)
 
* [[/Weapons#Rice Dumpling|Rice Dumpling]]
 
* [[/Weapons#Rogue Bombs|Rogue Bombs]] (crafted exclusively by the Rogue class, more types becoming available as he levels up: Dizzy [L5], Smart [L10], Seeking [L15], Cluster [L20], Seeking Cluster [L30] bomb).
 
   
  +
== Pit Rooms ==
=== Reforging the Short Sword ===
 
  +
Sectioned off pits that contain piles of bones and empty wells. A small sign has writing scrawled on the wood; maybe it points to the way out... The only entrance to pit rooms is via the collapsed floor rooms from the depth above. Falling is always dangerous for the hero, as it makes him/her lose from 1/3 up to half of his/her max HP (so it can even be fatal, if the hero has less than half of his/her max HP before falling) and make him/her also get crippled.
You can transfer all upgrades from a Warrior's Short Sword to another weapon. The more [[/Items#Dark Gold Ore|Dark Gold Ore]] you have when you do this, the more likely upgrades past +1 will be transferred. Reforging the Short Sword does not consume the ore, so you can use it for other purposes afterwards.
 
   
  +
The skeletal remains in the pit room always contain a Scroll of Teleportation, a Seed of Fadeleaf, and an Ankh. Other items like weapons, armors, rings, scrolls, potions, food, gold, and artifacts can be also found in the pile. A [[Mod-Sprouted Pixel Dungeon/Enemies#Red Wraith|Red Wraith]] may spawn from the skeletal remains. If the hero doesn't have a battle wand or access to Invisibility in one form or another (to become invisible, wait for the Red Wraith to move away from the bones tile, pick up all the items and teleport away), he/she should better leave the Pit Room for later, as Red Wraiths have very high evasion against all weapon attacks and can even dodge surprise attacks of the invisible hero (they always get hit by battle wands though). Heroes with a highy upgraded Ring of Accuracy or a Spork can hit Wraiths in melee range though. An alternative for heroes without a battle wand or access to invisibility, ring of accuracy etc. is to stand on the tile of the remains before searching them, as it will instantly destroy any Red Wraith that would possibly spawn. This method will cost half of the hero's max HP though, and considering the fact that he/she will have just lost 1/3 to 1/2 of his/her max HP, it should not be attempted before the hero regains at least half of his/her max HP points +1. When a Red Wraith spawns, most probably one or more of the items found in the skeletal remains will be cursed.
Note that you will be unable to raise a weapon above +15 by reforging the Short Sword unless it has first been reinforced with the [[#Adamantite Weapon|Adamantite Weapon]].
 
   
  +
== Potions ==
It is also highly recommended that you save your maxed shortsword for the Tier-6 Dolyahaven weapons, as you will need much higher level weapons (100+) to defeat Zot in depth 99.
 
  +
{{Main|/Potions|Sprouted PD Potions}}
   
  +
Sprouted PD's potions were based on v.0.2.4 of Shattered PD, and thus are slightly different than the ones in Original PD and very different from the current potions of Shattered PD (players who first try Sprouted PD having already some experience of Shattered PD, should better forget what they know about alchemy in general from Shattered). In addition, there are two new potions available in Sprouted: Mending and Life. Mending is a very common drop/find and grants a minor healing effect, and Life is a very rare drop/find and grants a huge healing effect.
== Wands ==
 
Most of the Wands in Sprouted PD are unchanged from the Original version of Pixel Dungeon, except that their charges cap at 14 rather than 9, wands can be reinforced with adamantite and get upgraded to very high levels, and also that it is impossible for the hero to target him/herself by shooting at a wall.
 
   
  +
* [[Mod-Sprouted Pixel Dungeon/Potions#Life|Life]] (new potion)
{{Main|/Wands|Sprouted PD Wands}}
 
  +
* [[Mod-Sprouted Pixel Dungeon/Potions#Mending|Mending]] (new potion)
  +
* [[Mod-Sprouted Pixel Dungeon/Potions#Experience|Experience]]
  +
* [[Mod-Sprouted Pixel Dungeon/Potions#Frost|Frost]]
  +
* [[Mod-Sprouted Pixel Dungeon/Potions#Healing|Healing]]
  +
* [[Mod-Sprouted Pixel Dungeon/Potions#Invisibility|Invisibility]]
  +
* [[Mod-Sprouted Pixel Dungeon/Potions#Levitation|Levitation]]
  +
* [[Mod-Sprouted Pixel Dungeon/Potions#Liquid Flame|Liquid Flame]]
  +
* [[Mod-Sprouted Pixel Dungeon/Potions#Might|Might]] (easier to find, available from brewing, but still rare)
  +
* [[Mod-Sprouted Pixel Dungeon/Potions#Mind Vision|Mind Vision]]
  +
* [[Mod-Sprouted Pixel Dungeon/Potions#Paralytic Gas|Paralytic Gas]]
  +
* [[Mod-Sprouted Pixel Dungeon/Potions#Purification|Purification]]
  +
* [[Mod-Sprouted Pixel Dungeon/Potions#Strength|Strength]]
  +
* [[Mod-Sprouted Pixel Dungeon/Potions#Toxic Gas|Toxic Gas]]
   
=== Changed Wands ===
+
== Rings ==
  +
{{Main|/Rings|Sprouted PD Rings}}
* [[/Wands#Wand of Firebolt|Wand of Firebolt]]
 
* [[/Wands#Wand of Magic Missile|Wand of Magic Missile]]
 
* [[/Wands#Wand of Telekinesis|Wand of Telekinesis]]
 
   
  +
The rings of Sprouted that exist also in Original PD (Accuracy, Elements, Evasion, Haste) are very similar to their equivalents there, with some minor differences (especially in the Ring of Haste, which affects only movement speed and is also bugged in Sprouted above level +10) but there are many removals, replacements and additions. There are no rings of Detection, Haggler, Herbalism, Mending, Power, Satiety, Shadows, Thorns, but the function of most of them is replaced by artifacts or new rings. The new rings of Sprouted are the rings of Force, Furor, Might, Sharpshooting, Tenacity and Wealth, with the [[Mod-Sprouted Pixel Dungeon/Rings#Ring of Wealth|Ring of Wealth]] being the most important in-game and also the most different compared to all the other mods, apart from the mods of Sprouted. Most of the rings of Sprouted and the artifacts that replace rings from Original PD existed in v.0.2.4 of Shattered when Sprouted was created, but no ring of Sprouted is identical with the current rings of Shattered. Visit the links below for details about all of them.
=== Unchanged Wands ===
 
* [[/Wands#Wand of Amok|Wand of Amok]]
+
* [[Mod-Sprouted Pixel Dungeon/Rings#Ring of Accuracy|Ring of Accuracy]]
* [[/Wands#Wand of Avalanche|Wand of Avalanche]]
+
* [[Mod-Sprouted Pixel Dungeon/Rings#Ring of Elements|Ring of Elements]]
* [[/Wands#Wand of Blink|Wand of Blink]]
+
* [[Mod-Sprouted Pixel Dungeon/Rings#Ring of Evasion|Ring of Evasion]]
  +
* [[Mod-Sprouted Pixel Dungeon/Rings#Ring of Force|Ring of Force]] (new ring)
* [[/Wands#Wand of Disintegration|Wand of Disintegration]]
 
* [[/Wands#Wand of Flock|Wand of Flock]]
+
* [[Mod-Sprouted Pixel Dungeon/Rings#Ring of Furor|Ring of Furor]] (new ring)
* [[/Wands#Wand of Lightning|Wand of Lightning]]
+
* [[Mod-Sprouted Pixel Dungeon/Rings#Ring of Haste|Ring of Haste]]
* [[/Wands#Wand of Regrowth|Wand of Regrowth]]
+
* [[Mod-Sprouted Pixel Dungeon/Rings#Ring of Magic|Ring of Magic]]
* [[/Wands#Wand of Poison|Wand of Poison]]
+
* [[Mod-Sprouted Pixel Dungeon/Rings#Ring of Might|Ring of Might]] (new ring)
  +
* [[Mod-Sprouted Pixel Dungeon/Rings#Ring of Sharpshooting|Ring of Sharpshooting]] (new ring)
* [[/Wands#Wand of Slowness|Wand of Slowness]]
 
  +
* [[Mod-Sprouted Pixel Dungeon/Rings#Ring of Tenacity|Ring of Tenacity]] (new ring)
* [[/Wands#Wand of Teleportation|Wand of Teleportation]]
 
   
  +
== Scrolls ==
=== Disenchanting the Mage's Wand ===
 
  +
{{Main|/Scrolls|Sprouted PD Scrolls}}
You can transfer all upgrades from a Mage's Wand of Magic Missile to another wand.
 
   
  +
Sprouted PD's scrolls are basically similar to the ones in Original PD, with a few exceptions and tweaks, and used to be very similar to the scrolls of v.0.2.4 of Shattered PD. There is a new Rare Scroll added, which is unique to Sprouted and its mods, the Scroll of Regrowth.
The more dark gold ore you have when you do this, the more likely upgrades past +1 will be transferred. Disenchanting the Magic Missile wand does not consume the ore, so you can use it for other purposes afterwards.
 
   
  +
* [[Mod-Sprouted Pixel Dungeon/Scrolls#Regrowth|Regrowth]] (new rare scroll)
Note that you will not be able to upgrade any wand above +15 by disenchanting, unless you first reinforce it with the [[#Adamantite Wand|Adamantite Wand]]. 
 
  +
* [[Mod-Sprouted Pixel Dungeon/Scrolls#Identify|Identify]]
  +
* [[Mod-Sprouted Pixel Dungeon/Scrolls#Lullaby|Lullaby]]
  +
* [[Mod-Sprouted Pixel Dungeon/Scrolls#Magic Mapping|Magic Mapping]]
  +
* [[Mod-Sprouted Pixel Dungeon/Scrolls#Magical Infusion|Magical Infusion]] (unlike the Scroll of Enchantment of Original PD it can't be found lying on the floor of the regular dungeon without a Ring of Wealth equipped, but it is also dropped by Wraiths)
  +
* [[Mod-Sprouted Pixel Dungeon/Scrolls#Mirror Image|Mirror Image]]
  +
* [[Mod-Sprouted Pixel Dungeon/Scrolls#Psionic Blast|Psionic Blast]]
  +
* [[Mod-Sprouted Pixel Dungeon/Scrolls#Rage|Rage]] (scroll of Challenge renamed)
  +
* [[Mod-Sprouted Pixel Dungeon/Scrolls#Recharging|Recharging]]
  +
* [[Mod-Sprouted Pixel Dungeon/Scrolls#Remove Curse|Remove Curse]]
  +
* [[Mod-Sprouted Pixel Dungeon/Scrolls#Teleportation|Teleportation]]
  +
* [[Mod-Sprouted Pixel Dungeon/Scrolls#Terror|Terror]]
  +
* [[Mod-Sprouted Pixel Dungeon/Scrolls#Upgrade|Upgrade]] (additional scrolls are found on the Sokoban puzzle depths and it is also dropped by Wraiths, but still rare without a Ring of Wealth equipped)
   
  +
== Signposts ==
== Adamantite and Reforging ==
 
  +
{{Game description|You can't read the text from here.|width = 100%|image = Sign.png|heading = Sign}}Until the Ambitious Imp's shop most of the signposts of Sprouted are the [[Signpost|same with those of Original PD]] at the time of Sprouted's creation (a few of them have changed in the Original since then). Two messages of the Orginal are expanded (depths 1, 5), and five more signposts have totally different messages from the current Original (depths 2, 3, 4, 18). A list of Sprouted's signposts that either are different from the current Original or have remained the same but give inaccurate information about Sprouted follows:
After version 0.3.0, weapons, wands, rings, and armor have a "soft" upgrade cap of +15. Once an item reaches that level, you can no longer use Scrolls of Upgrade on it, or Upgrade Goo. Attempting to transfer upgrades via reforging or disenchanting will also only work up to the cap, ''unless'' the item has been reinforced with Adamantite. Reinforced items can be upgraded by all normal means, without limit. Scrolls of Magical Infusion can upgrade non-reinforced T1-T5 weapons and armor without a problem though.
 
  +
* Depth 1: [Original's message was expanded.] ''Almost all equipment has a strength requirement. Don't overestimate your strength, using equipment you can't handle has big penalties! Raising your strength is not the only way to access better equipment, you can also lower equipment strength requirements with Scrolls of Upgrade. Items found in the dungeon will often be unidentified. Some items will have unknown effects, others may be upgraded, or degraded and cursed! Unidentified items are unpredictable, so be careful!'' It should be noted that strength requirements can get lowered also by upgrading items with Dew Blessings, Scrolls of Magical Infusion and Upgrade Goos. In addition, items can't get degraded in Sprouted, but items can be downgraded (have negative levels), when they are cursed.
  +
* Depth 2: [Different from current Original] ''Charging forward recklessly is a great way to get killed. Slowing down a bit to examine enemies and use the environment and items to your advantage can make a big difference. The dungeon is full of traps and hidden passageways as well, keep your eyes open!''
  +
* Depth 3: [Different from current Original] ''Levelling up is important! Being about the same level as the floor you are on is a good idea. Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train. Hunger and health are both resources, and using them well can mean starving yourself in order to help conserve food, if you have some health to spare.''
  +
* Depth 4: [Different from current Original] ''The Rogue isn't the only character that benefits from being sneaky. You can retreat to the other side of a door to ambush a chasing opponent for a guaranteed hit! Any attack on an unaware opponent is guranteed to hit them.''
   
  +
* Depth 5: [Original's message was expanded.] ''Note to all sewer maintenance & cleaning crews: TURN BACK NOW. Some sort of sludge monster has made its home here and several crews have been lost trying to deal with it. Approval has been givene to seal off the lower sewers, this area has been condemned, LEAVE NOW.''
There are five pieces of Adamantite available in the game, which can only be obtained by completing certain floors and quests. Each piece will reinforce a specific type of item when you take it to the second Troll Blacksmith - but every troll has his price.
 
  +
* Depth 14: [Same - Inaccurate] ''There is no sense in possessing more than one Ankh at the same time, because you will lose them upon resurrecting. ''All Ankhs are blessed in Sprouted, so there is definitely a point in possessing more than one, as no items get lost after the hero is resurrected.
  +
* Depth 17: [Same - Inaccurate] ''When you upgrade an enchanted weapon, there is a chance to destroy that enchantment''. Upgrades never erase enchantments in Sprouted. Enchantments can only be replaced by another enchantment, when weapons and armors are upgraded with Scrolls of Magical Infusion.
  +
* Depth 18: [Different from current Original] ''In a Well of Transmutation, you can get an item that cannot be obtained otherwise.''
  +
* Depth 19: [Same with Original back then - Inaccurate] ''The only way to enchant a weapon is by upgrading it with a Scroll of Weapon Upgrade.'' There is no Scroll of Weapon Upgrade in Sprouted like there was in the Original back then, and weapons are upgraded and enchanted by Scrolls of Magical Infusion.
   
  +
{{Game description|You can't read the text from here.|width = 100%|image = Sign halls.png|heading = Sign}}
{{Red|'''IMPORTANT:'''}} In order to complete the game from Dolyahaven and on you will certainly need your endgame weapon well above +15, unless you are relying on a wand for offense (in which case you would most likely need ''that'' above +15, but the Old Wandmaker always drops an Adamantite Wand for all mages, after they complete his quest). If that weapon will be a T5 weapon, it is essential to get the Adamantite Weapon, and it is possible to miss getting it by leaving the Prison Battlefield level too early. The alternatives are to use a weapon that comes already reinforced, meaning all the Tier 6 weapons, and also the Spork or the Chainsaw Hand (with the last one being rather weak for the two final bosses though and also having the disadvantage of needing dew to become efficient against enemies).
 
  +
In the Demon Halls stage all signposts are borrowed from v.0.2.4. of Shattered that Sprouted used as its base, and they are all easter egg anagrams of changes that the developer of Shattered was planning back then to implement to his mod and did shortly afterwards, but the developer of Sprouted has never implemented (also Shattered's signposts in Demon Halls in its current version are not the same with Sprouted). Like they do in Original PD, after the hero tries to read them once, they burst into greenish flames.
  +
* Depth 22: ''standOfF roW'' > Wands of Frost
  +
* Depth 23: ''fraCtion doWnpOur'' > Wand of Corruption
  +
* Depth 24: ''gaffe MaSts'' > Mage's Staff
   
  +
== Upgrade Cap, Adamantite and Troll Blacksmith Reforging - Reinforcing ==
Do not leave the Key Floors until you claim the Boss Portal drops, you need them to obtain the Adamantite gear. (unless you sure you will not need the specific adamantite item). The special portal items drop randomly '''after''' a set amount of special enemies are defeated.
 
  +
{{Main|/Adamantite|Adamantite}}
   
  +
=== ''Troll Blacksmith Reinforcing'' ===
Note: The upgrade cap is "soft" because there are two ways around it: Scrolls of Magical Infusion continue to work on all weapons and armor, even if they are not reinforced; and Dew Blessing can actually raise all items to +16 or +17, but not until your Hero/ine reaches Depth 35 and beats Shadow Yog.
 
  +
Weapons, wands, rings, and armor in Sprouted have a "soft" upgrade cap of +15 from early to mid-game. Once an item reaches that level, the hero can no longer use Scrolls of Upgrade on it or Upgrade Goo. After the hero reaches depth 35 and beats Shadow Yog the "soft" upgrade cap moves to +16 for all classes and +17 for Mages, for almost all of the available upgrade options (with Dew, Scrolls of Upgrade, Upgrade Goos). The upgrade cap is described as soft, because Scrolls of Magical Infusion can surpass it (theoretically even from early game) for all armors and weapons, apart from Tier-6 weapons and also rings and wands, on which they can not get applied at all. The only way for the hero to upgrade his/her items with Scrolls of Upgrade and Upgrade Goo above +16/+17 is to reinforce them with Adamantite. There is a limited amount of items that are generated already reinforced though: the Bloodlust Chainsaw Hand, the Spork, and all of the Tier-6 relic weapons.
   
  +
There are five pieces of Adamantite available in the game, which can only be obtained by completing quests or defeating mini-bosses. Each piece will reinforce a specific type of item (weapon, armor, wand, ring) when the hero takes it to the second Troll Blacksmith Bip, making the item compatible to get upgraded to the highest possible level. Players will have to choose the specific five (or less) items that they want the hero to reinforce, as adamantite items are not reusable and are consumed by the reinforcing process. Visit the link above for details.
=== Adamantite Weapon ===
 
On the Prison Battlefield floor, the game tracks how many [[/Enemies#Moss-Covered Skeleton|Moss-Covered Skeletons]] have been slain. Somewhere between 51 and 101 Skeletons defeated, a random Skeleton will drop an Inscribed Bone - be sure to pick it up. After returning to the dungeon, reading the inscription on the Bone will teleport your Hero/ine to the lair of the Skeleton King, who will drop the Adamantite Weapon upon defeat.
 
   
=== Adamantite Armor ===
+
=== ''Troll Blacksmith Reforging'' ===
  +
{{Game description|This troll blacksmith looks like all trolls look: he is tall and lean, and his skin resembles stone in both color and texture. The troll blacksmith is tinkering with unproportionally small tools.
On the Ancient Caves floor, the game tracks how many [[/Enemies#Albino Piranha|Albino Giant Piranhas]] have been slain. Somewhere between 51 and 101 Piranha defeated, a random Piranha will drop a Conch Shell - be sure to pick it up. After returning to the dungeon, blowing through the Conch will teleport you to the lair of the Crab King, who will drop the Adamantite Armor upon defeat.
 
   
  +
-Hey human! Wanna be useful, eh?
=== Adamantite Wand ===
 
==== Mages ====
 
The Old Wandmaker (always appearing on Depth 7) leaves the Adamantite Wand behind when he teleports away, after his quest is completed. For Mages, this happens automatically, with no extra requirements.
 
   
  +
1) Take dis pickaxe and mine me some dark gold ore, 15 pieces should be enough.
==== Non-Mages ====
 
Non-Mages can obtain the Adamantite Wand if they complete the Old Wandmaker's quest '''without defeating any enemies from the time they leave the Sewers'''. This means you will have to pass Depth 6 and at least part of Depth 7 - ''and'' complete the Old Wandmaker's quest - without defeating a single enemy. The game records total number of enemies defeated as you enter the Prison. If that number is unchanged when you receive a Wand from the Wandmaker, he also will drop the Adamantite Wand as an extra reward. Non-mage heroes can attempt this, but there is really no practical reason for a non-mage class to have a reinforced wand and upgrade it above +16.
 
   
  +
or
=== Adamantite Ring (1) ===
 
On the Golden Vault floor, the game tracks how many [[/Enemies#Crazy Gold Thief|Crazy Gold Thieves]] have been slain. Somewhere between 51 and 101 Thieves defeated, a random Thief will drop an Ancient Coin - be sure to pick it up. After returning to the dungeon, reading the inscription on the Coin will teleport you to the lair of the Thief King, who will drop an Adamantite Ring upon defeat.
 
   
  +
2) Take dis pickaxe and kill a bat wit' it, I need its blood on the head.
=== Adamantite Ring (2) ===
 
After you defeat the Tengu on Depth 10, he reappears and attempts to escape to his Hideout. If you can defeat him a second time before he jumps 5 times around the floor, he will drop the Hideout key. If you use the Key to follow him to his Hideout and defeat him a third and final time, he will drop an Adamantite Ring.
 
   
  +
"What do you mean, how am I gonna pay? You greedy... Ok, ok, I don't have money to pay, but I can do some smithin' for you. Consider yourself lucky, We're the only blacksmiths around.|width = 100%|image = Blacksmith_gif.gif|heading = Troll Blacksmith named Bop}}As in Original and Shattered PD, the hero can take an item to the Troll Blacksmith Bop (usually appearing on depth 11 in Sprouted) to be reforged. What is different in Sprouted is that the hero can transfer most of the upgrades from one item to another, and the items don't have to match. It is guaranteed that the hero will get at least one upgrade transferred. After that, the chance for each level of upgrade being transferred increases according to how much Dark Gold Ore the hero carries at the time, and decreases with each level past +1, with a floor of 50% per point. If the item is upgraded to the max and not reinforced, Bop will refuse to work, and ask the hero to take the item to his brother Bip to get it reinforced with Adamantite.
If you somehow fail to defeat the Tengu the second time before he escapes, it may still be possible to get the Hideout Key, but only if you have not yet done the Forest depth.
 
  +
[[File:Sprouted Troll Blacksmith Bop.png|center|thumb|241x241px]]
  +
To ensure the maximum transfer of upgrades, it is recommended that the hero has at least 100 pieces of dark gold ore when reforging; however this consumes the ore, which the player may prefer to use for reinforcing items: Dark Gold Ore spawns in a finite amount in the Caves and although this amount will vary in each run, there is a chance that it won't be enough for reinforcing items with all the available adamantite (5*50=250 pieces) ''and'' use 100 pieces of dark gold for reforging (250+100=350 pieces). Have in mind that without using any ore at all, it is still very likely for the hero to get most of the upgrades transferred (unless the Blacksmith is transferring high amounts). Players who don't mind farming could also first mine all the Dark Gold Ore available in the Caves, and then decide based on specific numbers what amount they will choose to get consumed by the Blacksmith, and what amount will be kept aside for reinforcing.
   
  +
If the hero had chosen Water with Dew or has the Greaves of Nature artifact, he/she can make up the difference with Upgrade Goos, using the Upgrade Eaters that will drop from high grass. For those heroes who had chosen Draw Out Dew, the player should make a decision based on the aforementioned relative scarcity of the Dark Gold Ore. It is recommended for all heroes apart from Mages that will use a battle wand and heroes in general that will use a Spork in end-game, to save their reforge for when they get their end-game Tier-6 weapon from the Dolyahaven Mines, as only one reforge is available per run.
On the Forest Depth, the game tracks how many [[/Enemies#Gnoll Archer|Gnoll Archers]] have been slain. If you have passed Depth 10 but not obtained the Hideout Key, then somewhere between 51 and 101 Gnoll defeated, a random Archer will drop it.
 
 
=== Reinforcing ===
 
To reinforce your items with Adamantite, you need to take them to the second Blacksmith, "Bip". Not to worry, he can be found in the same room as the first Blacksmith ("Bop"). If you have an Adamantite item and 50 dark gold, he will reinforce a corresponding item of your choosing. Unlike his brother, he will not take more than the 50 pieces of Dark Gold he asked for, and if you carry more, he will leave the rest in the backpack. Both Bip and Bop will not work with unidentifdied items, and will ask you to first identify them, before they start working with them.
 
 
=== Troll Blacksmith Reforging ===
 
As in Original and Shattered PD, you can take an item to the Troll Blacksmith, "Bop", (usually appearing on Floor 11 in Sprouted) to be reforged. What is different in Sprouted is that you can transfer most of your upgrades from one item to another, and the items don't have to match. You are guaranteed to get at least one upgrade transferred. After that, the chance for each level of upgrade being transferred increases according to how much dark gold ore you have at the time, and decreases with each level past +1, with a floor of 50% per point. If the item is upgraded to the max and not reinforced, Bop will refuse to work, and ask the hero to take the item to his brother for reinforcing with Adamantite. Also both Bip and Bop will not work with unidentifdied items, and will ask you to first identify them, before they start working with them.
 
 
To ensure the maximum transfer of upgrades, it ''was'' recommended that you have 100 pieces of ore when reforging; however this consumes the ore, which you may prefer to use for reinforcing other items. Without using any ore, you are still likely to get most of the upgrades transferred (unless you are transferring high amounts). If you chose Water with Dew, you can make up the difference with upgrade goo. Those who chose Draw Out Dew would still probably be best advised to use up the 100 pieces on their weapon, as they are unlikely to find very many Upgrade Eater seeds.
 
 
Note: It is recommended to save your reforge for when you get a Tier-6 weapon from Dolyahaven Mines, as you can only reforge once per game.
 
   
 
=== Dark Gold Consumption ===
 
=== Dark Gold Consumption ===
As of the current update (0.4.2), Bop will take '''all the ore you have''' when reforging gear; however, Bip will only take 50 pieces when reinforcing with Adamantite, and if you carry more pieces of Dark Gold, he will leave the rest n the backpack. There is a finite amount of ore available, so be careful not to waste it and choose carefully which items you want to reinforce.
+
In other non-wiki pages the two Blacksmiths are described as having various behaviors in relation to dark gold, but as of the current update (0.4.2), Bop will take '''''all''''' of the Dark Gold Ore the hero has when reforging gear, but his brother Bip will only take '''''50 pieces''''' when reinforcing with Adamantite, and if the hero has more ore, Bip will just take the 50 pieces and leave the rest in the hero's backpack. As mentioned before, there is a finite amount of ore available, so players should be careful not to waste it and should choose carefully which items they want the hero to either reinforce and/or reforge.
   
== Pit Rooms ==
+
== Wands ==
  +
{{Main|/Wands|Sprouted PD Wands}}
Sectioned off pits that contain piles of bones and empty wells. A small sign has writing scrawled on the wood; maybe it points to the way out..
 
   
  +
Most of the Wands in Sprouted PD are unchanged from the Original version of Pixel Dungeon, except that their charges cap at 14 rather than 9, wands can be reinforced with adamantite and get upgraded to very high levels, and also that it is impossible for the hero to target him/herself by shooting at a wall. Although they used to be very similar to the wands of v.0.2.4 of Shattered PD, they are now completely different from them. Wands can get transmuted to other wands, but the Wand of Magic Missile can never be a product of transmutation (it can get transmuted though).
The only entrance to pit rooms is via the collapsed floor rooms from the Depth above. Falling in can be dangerous - so watch your step.
 
  +
* [[Mod-Sprouted Pixel Dungeon/Wands#Wand of Amok|Wand of Amok]]
  +
* [[Mod-Sprouted Pixel Dungeon/Wands#Wand of Avalanche|Wand of Avalanche]]
  +
* [[Mod-Sprouted Pixel Dungeon/Wands#Wand of Blink|Wand of Blink]]
  +
* [[Mod-Sprouted Pixel Dungeon/Wands#Wand of Disintegration|Wand of Disintegration]]
  +
* [[Mod-Sprouted Pixel Dungeon/Wands#Wand of Firebolt|Wand of Firebolt]] (different from Original PD, as it can backfire in high levels)
  +
* [[Mod-Sprouted Pixel Dungeon/Wands#Wand of Flock|Wand of Flock]]
  +
* [[Mod-Sprouted Pixel Dungeon/Wands#Wand of Lightning|Wand of Lightning]]
  +
* [[Mod-Sprouted Pixel Dungeon/Wands#Wand of Magic Missile|Wand of Magic Missile]]
  +
* [[Mod-Sprouted Pixel Dungeon/Wands#Wand of Regrowth|Wand of Regrowth]]
  +
* [[Mod-Sprouted Pixel Dungeon/Wands#Wand of Poison|Wand of Poison]]
  +
* [[Mod-Sprouted Pixel Dungeon/Wands#Wand of Slowness|Wand of Slowness]]
  +
* [[Mod-Sprouted Pixel Dungeon/Wands#Wand of Telekinesis|Wand of Telekinesis]] (unlike Original PD it has remained in Sprouted, with an extra function added to it)
  +
* [[Mod-Sprouted Pixel Dungeon/Wands#Wand of Teleportation|Wand of Teleportation]]
   
  +
=== Disenchanting the Mage's Wand ===
The pile of bones in the vault always contains a Scroll of Teleportation, a Seed of Fadeleaf, and an Ankh. Other items like weapons, armors, rings, scrolls, potions, food, gold, and artifacts can be found in the piles.
 
  +
The Mage can transfer all upgrades from his unique Wand of Magic Missile to another wand. The more [[Mod-Sprouted Pixel Dungeon/Items#Dark Gold Ore|Dark Gold Ore]] he has when he does this, the more likely upgrades past +1 will be transferred. Disenchanting the Magic Missile wand does not consume the ore, so he can use it for other purposes afterwards. Note that he will not be able to upgrade any wand above +17 by disenchanting, unless he first reinforces it with the [[Mod-Sprouted Pixel Dungeon/Adamantite#Adamantite Wand|Adamantite Wand]].
   
  +
== Weapons ==
A [[/Enemies#Red Wraith|Red Wraith]] may spawn from the skeletal remains. If you don't have some kind of magical attack, it's wise to make sure that you have access to Invisibility in one form or another, to allow you to make a surprise attack (if a Red Wraith spawns, most probably one of the items found in the bone pile will be cursed). Failing that, standing on the remains before searching them will instantly destroy any Wraith that spawns - at the cost of half your health.
 
  +
=== Melee ===
  +
{{Main|/Weapons#Melee|Melee Weapons}}
   
  +
Apart from the fact that weapons do not degrade in Sprouted, their counterparts in Original PD are almost identical. They are also identified after the hero hits enemies successfully 20 times, while having the weapon equipped, and they can get transmuted to other weapons of the same tier, with the exception of Tier-6 weapons that are untransmutable and also never a product of transmutation. Nevertheless, they can be upgraded to much higher levels than is possible in Original PD, after they get reinforced with adamantite. Sprouted features also some new melee weapons, including new Tier-6 relic weapons which a) are crafted by combining 3 Norn Stones on the Dolyahaven surface altar, b) deal double damage against enemies found in the Dolyahaven Mines and the two final boss depths, c) can't get upgraded by Scrolls of Magical Infusion, d) all have a built-in permanent enchantment and a special ability and e) are essential in defeating the final boss Zot (unless the hero will use a Spork). The Tier-1 and Tier-3 new weapons Bloodlust Chainsaw Hand and Spork also deal average damage * 2.5 against enemies found in the Dolyahaven Mines and the two final boss depths, but these weapons can get also upgraded with Scrolls of Magical Infusion:
== Key Floors ==
 
Also known as "Dew Levels", Key Floors allow those who chose "Draw Out Dew" to fill their [[/Dew Vial|Dew Vials]] and upgrade items very quickly, because mobs will drop multiple colorful dew drops on death. Standard mobs drop yellow and red drops, worth 2 and 5 dew, respectively; Flying Protectors drop violet drops, worth 50, for all heroes, even for those who had chosen Water with Dew.
 
   
  +
* [[Mod-Sprouted Pixel Dungeon/Weapons#Bloodlust Chainsaw Hand (unique weapon)|Bloodlust Chainsaw Hand]] (Tier-1)
Mobs on Key Floors become stronger and more evasive, the more of them you defeat, so lingering there can be dangerous. But it is worth staying long enough to defeat at least 100 on each one, as you will get rewards for doing so. In addition, on most of the Key Floors, a special teleportation item - portal will drop once from an enemy after 50 enemies are defeated, which will allow you teleport later to the respective mini-boss floor and obtain an Adamantite Item that you will probably need to reinforce your weapon, armor or ring.
 
  +
* [[Mod-Sprouted Pixel Dungeon/Weapons#Spork (unique weapon)|Spork]] (Tier-3)
  +
* [[Mod-Sprouted Pixel Dungeon/Weapons#Royal Spork (removed weapon)|Royal Spork]] (removed currently)
  +
* [[Mod-Sprouted Pixel Dungeon/Weapons#Drawing Ares Sword|Drawing Ares Sword]] (Tier-6)
  +
* [[Mod-Sprouted Pixel Dungeon/Weapons#Grand Shocking Neptunus Trident|Grand Shocking Neptunus Trident]] (Tier-6)
  +
* [[Mod-Sprouted Pixel Dungeon/Weapons#Lucky Crom Cruach Axe|Lucky Crom Cruach Axe]] (Tier-6)
  +
* [[Mod-Sprouted Pixel Dungeon/Weapons#Pestilent Loki's Flail|Pestilent Loki's Flail]] (Tier-6)
   
  +
==== ''Enchantments'' ====
Note that on those Key Floors that have grass (Forest and Prison), the grass regenerates spontaneously, giving you an additional source of dew.
 
  +
[[Mod-Sprouted Pixel Dungeon/Weapons#Enchantments|Sprouted's enchantments]] for non-relic / T1-T5 weapons have all the same names, colors and functions with the enchantments of Original PD (Blazing, Chilling, Eldritch, Grim, Lucky, Shocking, Stunning, Unstable, Vampiric, Venomous) with the sole exception of the Tempered enchantment, which is removed from Sprouted, as there is no degradation in it, and the addition of the Bloodlust enchantment in Sprouted, which is unique to the Chaisnaw Hand and doesn't exist in Original PD. Like Original PD all enchantments' chance of activation improves with upgrades, and when a weapon is highly upgraded its enchantment will get activated from often to almost always (depending on the encantment, as each one has a different way of its activation chance to get calculated, follow the link above for details). The Assassin is benefited the most by the Chilling and Stunning enchantments, as they offer him bonus surprise attacks to frozen/stunned enemies, without having to use his Cloak of Shadows, and both ranged-focused classes (Huntresses and Mages) by the Eldritch enchantment, as it offers them bonus distance from enemies for more missile weapon or wand attacks. The Shocking enchantment can destroy all 4 Wraiths that spawn from a Tomb at the same attack turn, and the Vampiric enchantment has a great synergy with the Spectral Blades of the Huntress.
   
=== ''Ancient Forest'' ===
+
=== Missile ===
  +
{{Main|/Weapons#Missile_Weapons|Missile Weapons}}
Accessible by using the Ancient Sewer key dropped by the Gnoll Archer on depth 4, this secret floor is home to [[/Enemies#Gnoll Archer|Gnoll Archers]] and [[/Enemies#Protector|Flying Protectors]]. The goal is to slay 100 Gnoll Archers, and upon exit, you will be rewarded with 30 Forest Darts.
 
   
  +
Sprouted PD has kept [[Curare dart]]s, [[Dart]]s, [[Incendiary dart]]s, [[Javelin]]s, [[Shuriken]]s and [[Tomahawk]]s with the same function as those in Original PD, but has added many new missile/thrown items, has made changes to two existing ones from before and has also added a new Tier-6 relic missile weapon:
If you chose to Draw Out with your Dew Vial, Gnoll Archers will drop multiple yellow and red dew droplets upon defeat. Flying Protectors will drop a Violet drop for all heroes.
 
   
  +
* [[Mod-Sprouted Pixel Dungeon/Weapons#Bomb|Bomb]] (not new, but can also be used by the Rogue to create new and stronger bomb types).
Gnoll Archers will attack you from afar with Forest Darts and flee from melee combat; they drop 3 Forest Darts upon defeat. The most effective way to slay them is with their own darts. If the hero slays 100 Gnoll Archers or more, upon exit he/she will be rewarded with 30 Forest Darts, but won't keep the rest of the darts he/she had during her stay on the floor.
 
  +
* [[Mod-Sprouted Pixel Dungeon/Weapons#Boomerang|Boomerang]] (not new, but when reinforced, it can get upgraded to very high levels; it is the only enchantable missile weapon).
  +
* [[Mod-Sprouted Pixel Dungeon/Weapons#Dumpling Bomb|Dumpling Bomb]] (new bomb)
  +
* [[Mod-Sprouted Pixel Dungeon/Weapons#Forest Dart|Forest Dart]] (new missile weapon)
  +
* [[Mod-Sprouted Pixel Dungeon/Weapons#Holy Hand Grenade|Holy Hand Grenade]] (new bomb)
  +
* [[Mod-Sprouted Pixel Dungeon/Weapons#Horrifying Jupiter's Wrath|Horrifying Jupiter's Wrath]] (new Tier-6 relic weapon; it is almost identical to the Tier-6 weapons, but is the only missile weapon among them and the only weapon that deals quadruple and not double damage to Dolyahaven and Zot depth enemies, non-enchantable but comes with a built-in enchantment)
  +
* [[Mod-Sprouted Pixel Dungeon/Weapons#Rice Dumpling|Rice Dumpling]] (new bomb)
  +
* [[Mod-Sprouted Pixel Dungeon/Weapons#Rogue Bombs|Rogue Bombs]] (new items, crafted exclusively by the Rogue class, more types becoming available as he levels up: Dizzy [Lvl 5], Smart [Lvl 10], Seeking [Lvl 15], Cluster [Lvl 20], Seeking Cluster [Lvl 30] bomb).
   
  +
=== Reforging the Warrior's Short Sword ===
Flying Protectors shoot lightning bolts but have a weak melee attack; they always drop violet dew droplets, which are worth 50 dew points.
 
  +
The Warrior can transfer all upgrades from his unique Short Sword to another weapon. The more [[Mod-Sprouted Pixel Dungeon/Items#Dark Gold Ore|Dark Gold Ore]] he has when he does this, the more likely upgrades past +1 will be transferred. Disenchanting the Short Sword does not consume the ore, so he can use it for other purposes afterwards. Note that he will not be able to upgrade any weapon above +16 by reforging the short sword, unless he first reinforces it with the [[Mod-Sprouted Pixel Dungeon/Adamantite#Adamantite Weapon|Adamantite Weapon]]. It is also highly recommended that the Warrior saves his maxed short sword for the Tier-6 weapon from Dolyahaven or his Spork, that he will use as his end-game weapon, as he will need a highly upgraded weapon Tier-6 weapon or Spork (100+) to defeat Zot on depth 99.
   
  +
=== Weapons for End-game ===
If you have not completed this depth before defeating Tengu, once after 50 Gnolls are defeated an Archer will drop also the Tengu's Hideout Key. This will allow you to follow him to his hideout and obtain an Adamantite Ring.
 
  +
Falling repeatedly from the Book of Heavens in order to gather as many Phase Pitchers as there are Scrolls of Magical Infusion in the inventory, and then use the all the Phase Pitchers to transmute Scrolls of Magical infusion to Scrolls of Upgrade and apply these to a Tier-6 weapon is a very common practice among Sprouted players. Nevertheless, ''it is not needed at all until the final boss Zot: all other enemies of the game will get defeated sooner or later by a highly upgraded Tier-5 weapon (or a highly upgraded Boomerang used by a Sniper)'', which can be achieved by applying all or most of the available Scrolls of Magical Infusion. Nevertheless, the Zot depth will need at least a +100 Tier-6 weapon or a +100 Wand of Firebolt or Disintegration (all the other battle wands wil not deal enough damage) ''or a [[Mod-Sprouted Pixel Dungeon/Weapons#Spork (unique weapon)|Spork]]'' for the hero to deal against him more damage than his quick regeneration ability. Heroes that will use a highly upgraded Tier-6 weapon or battle wand will need many Scrolls of Upgrade, as these items can't get upgraded with Scrolls of Magical Infusion, but especially with a highly upgraded Ring of Wealth equipped when destroying Wraiths (follow this [[Mod-Sprouted Pixel Dungeon/Rings#Ring of Wealth|link]] on how to get one Ring of Wealth in every run) and taking into account also the Blacksmith's reforge, the Scrolls of Upgrade that the Dolyahaven shop sells and the probable Upgrade Goos that the hero might have, +83 levels (not counting the +16/+17 upgrades from dew) added to a Tier-6 weapon are very easily accomplished in Sprouted. Nevertheless the simpler way for heroes is to complete the Rat King' quest, obtain the Spork and upgrade it with Scrolls of Upgrade and Magical Infusion, as it is the only non Tier-6 weapon along with the Chainsaw Hand that deals from regular to quadruple damage and not half or often blocked damage against the Dolyahaven enemies and Zot and also gets upgraded with both scrolls (the Chainsaw Hand has the drawback of constantly needing dew to for it to deal decent damage in general, so it is not a good candidate to get highly upgraded and used in end-game fights).
   
  +
So, players who are not fond of grinding/farming might consider either: a) to apply most of their Scrolls of Magical Infusion to a Tier-5 weapon (and Snipers to their Boomerang), just keeping in mind that the hero should keep at least approximately +90 spare level ups for his/her Tier-6 weapon or b) just to highly upgrade a Spork with all or most of the Scrolls of Magical Infusion/Upgrade. Both decisions will make the hero's surviving on the Dolyahaven Mines depths ''much easier and less stressful. ''Players who like grinding/farming apparently can farm all the Phase Pitchers and Upgrade Eaters they want, and their hero will defeat Zot with a very strong Tier-6 weapon, but '''''this is not the only way to defeat Zot and complete Sprouted, and the game can be completed with far less grinding/farming than is commonly practiced'''''.
Some time before or after 50 Gnolls are defeated, the Journal Page for the Safe Room will be dropped by a Gnoll Archer.
 
   
  +
== Wells ==
{{Game description
 
  +
Wells in Sprouted PD are very similar to those of Original PD. Their differences are:
| heading = Gnoll Archer
 
  +
* A [[Well of Awareness]] will reveal all loot, hidden doors or traps, but not loot inside hidden rooms, while the room itself wil be revealed.
| image = GnollArcher.png
 
  +
* A [[Well of Health]] will fill the Dew Vial with 50 dew drops.
| width = 100%
 
  +
* A [[Well of Transmutation]] will change a Scroll of Upgrade to a Scroll of Magical Infusion and vice versa, but it will not apply the disguised buff to the hero. These wells have also a plant equivalent in Sprouted, the Phase Pitcher.
| This gnoll is camouflaged and hiding in the foliage. He's pretty upset you are here.}}
 
   
=== ''Prison Battlefield'' ===
+
== Badges and Challenges ==
  +
Sprouted's challenges are the same with the [[Challenges]] of the Original PD. Sprouted's Badges are almost the same with the [[Badge]]s of Original PD, apart from the following:
Accessible by using the Ancient Prison key dropped by the Moss-Covered Skeleton on depth 9, this secret floor is home to [[/Enemies#Moss-Covered Skeleton|Moss-Covered Skeletons]] and Flying Protectors. The goal is to slay 100 Skeletons, and upon exit, you will be rewarded with 20 Holy Hand Grenades.
 
  +
* The Rings of Thorns' and Haggler's badges do not exist in Sprouted as the items that the badges refer to are removed.
  +
* The "Orb of Zot obtained!" and the "Otiluke Rescued!" badges are added, which are obtained in the new stages of Sprouted. No super badge is accomplished after all classes have obtained the Orb or rescued Otiluke.
  +
Players that first come to Sprouted from Shattered PD should note that the artifacts found and identified in Sprouted do not trigger any "all artifacts identified" badge and are not counted in the "all items identified" super badge, like they do in Shattered PD and most of its mods.
   
  +
== Completing the Game Thoroughly ==
Once after 50 Moss-Covevered Skeletons are defeated, a skeleton will drop the Inscribed Bone, which will teleport you later to the lair of the Skeleton King, where you can obtain the Adamantite Weapon. If you will have a Tier 5 weapon as a main weapon in late-game, you ''need'' this item to complete the game. Do not exit the Prison Battlefield until you have the Inscribed Bone, unless you are sure you will use a Tier-6 weapon, a Spork, or a reinforced wand as your end-game weapon.
 
  +
As in the Original PD, the player can end the game immediately after killing Yog-Dzewa and obtaining the [[Amulet of Yendor#Use|Amulet of Yendor]] from depth 26, by choosing its "Let's call it a day" option, or go back to depth 1 and ascend to the surface for the Happy Ending badge.
   
  +
If the player does that in Sprouted though, he/she will have missed 1/3 of the remaining game depths. After gathering the three Sanchikarahs from the Book depths and forging them into one piece, he/she can teleport to the [[Mod-Sprouted Pixel Dungeon/Bosses#Shadow Yog (Depth 35)|Shadow Yogs]] depth and after defeating all of them, the last one will drop a Journal page, that will teleport him/her to the [[Mod-Sprouted Pixel Dungeon/Otiluke's Journal#Dolyahaven surface (Depth 55)|Dolyahaven surface]] and will also make the [[Mod-Sprouted Pixel Dungeon/Otiluke's Journal#Dolyahaven Mines (Depths 55-61)|Dolyahaven mines]] available. In the final Dolyahaven depth, after defeating [[Mod-Sprouted Pixel Dungeon/Bosses#Stone Golem Otiluke (Depth 62)|Stone Golem Otiluke]] and some or most of the depth's enemies, the hero will obtain the Palantir, which will allow the hero to teleport to the Zot depth, [[Mod-Sprouted Pixel Dungeon/Bosses#Zot (Depth 99)|who is the final game boss]]. After defeating Zot, the hero will be able to meet the finally rescued Otiluke in Dolyahaven, receive a Pudding Cup from him, and complete the game fully. Readers who are not already familiar with Sprouted might find all this information confusing, so a bullet list of the stages follows.
If you chose to Draw Out with your Dew Vial, Moss-Covered Skeletons will drop multiple yellow and red dew droplets upon defeat. Even if you chose Water With Dew, the Skeletons will still occasionally drop a red or yellow droplet. Flying Protectors drop a Violet drop for all heroes, regardless of what manner of upgrade they had chosen.
 
   
  +
=== Regular Dungeon ===
200 Holy Hand Grenades can be found in a chest on the secret floor and frighten & damage heavily, or destroy the Moss-Covered Skeletons.
 
  +
(It's the same as Original PD.)
  +
* Stage 1: Sewers (depths 1-5, Goo boss on depth 5)
  +
* Stage 2: Prison (depths 6-10, Tengu boss on depth 10)
  +
* Stage 3: Mines (depths 11-15, DM-300 boss on depth 15)
  +
* Stage 4: Dwarven Metropolis (depths 16-21, Dwarf King boss on depth 20)
  +
* Stage 5: Demon Halls (regular enemies on depths 22-24, Yog-Dzewa boss on depth 25, Amulet of Yendor on depth 26)
   
  +
=== Optional but Mandatory for Optional End-game ===
Moss-Covered Skeletons attack with a strong melee strike, but the first 50 are slow-moving and easily kited. The more you slay, the faster and stronger they get, however. After 50, it is best (unless equipped with an upgraded Ring of Haste) to use a combination of grenades and ranged attacks to slay them as they approach you.
 
  +
(It's necessary to upgrade gear, find unique loot, and complete the game thoroughly.)
  +
* Keys Stage: Ancient Forest, Ancient Prison, Ancient Caves, Ancient City / Skeleton King, Tengu's Hideout, Crab King, Thief King depths
  +
* Otiluke's Journal Puzzles Stage: Puzzles 1, 2, 3, 4, Dragon Cave, Vault depths
  +
* Books Stage: Book of the Living, Dead, Transcendence depths
  +
* Shadow Yog's depth
   
  +
=== Optional End-game ===
{{Game description
 
  +
* Otiluke's Journal Dolyahaven surface depth
| heading = Moss covered Skeleton
 
  +
* Dolyahaven Mines Stage (commonly 6, but up to 10 depths)
| image = MossySkeleton.png
 
  +
* Stone Golem Otiluke depth
| width = 100%
 
  +
* Zot depth (final boss)
| Animated remains from an epic battle on this level. This skeleton rose from the ground covered in moss. It is angry you have disturbed this place.}}
 
   
  +
== End-game Bugs and How to Avoid Some of Them ==
=== ''Ancient Caves'' ===
 
  +
Unfortunately, the Dolyahaven Mines depths are infested with [[Mod-Sprouted Pixel Dungeon/Otiluke's Journal#Dolyahaven Mines Bugs|bugs]], and some runs get ruined by the save files becoming corrupted when the hero descends to a new depth, by the Stone Golem Otiluke depth at the end of Dolyahaven Mines not generating at all and some other bugs. Nevertheless, players that don't have a problem if their hero doesn't obtain the Ring of Wealth from the Otiluke's Journal Vault depth, and doesn't have a Shadow Dragon as a pet from the Otiluke's Journal Dragon Cave depth, and don't mid avoiding both of them, as '''''visiting the Vault and/or the Dragon Cave depths even once triggers some the Dolyahaven Mines bugs''''', will skip all the probable frustration of having his/her run ruined in end-game by these specific bugs. Readers who are interested on why this is happening can read this [https://www.reddit.com/r/PixelDungeon/comments/d90bb3/sprouted_pixel_dungeon_dolyhaven_mines_bug_exposed/ short reddit post] by SmuJamesB about Sprouted PD's level generation.
After descending to depth 11, the Ancient Caves key can be found by slaying any [[/Enemies#Giant Piranha|Giant Piranha]], anywhere in the dungeon below floor 10 - it doesn't have to be in the Mining Caves. This secret floor is home to [[/Enemies#Albino Piranha|Albino Piranhas]] and Flying Protectors.
 
   
  +
Unfortunately, there is not a know way to avoid the rest of the Dolyahaven Mines bugs (follow the first link of the paragraph for details about them).
Inside the chest is a Potion of Levitation and 99 Dumpling Bombs. Use the bombs to teleport the sleeping Albino Piranhas to dry land, where they will automatically die. Once they are awake, they are difficult to target with the bombs, but [https://www.reddit.com/r/PixelDungeon/comments/3mpjp0/sprouted_pd_nondaily_tip_of_the_day_key_levels/ there are other ways to slay them]. See [https://www.reddit.com/r/PixelDungeon/comments/3lhqmj/sprouted_pd_tip_of_the_day_gone_fishing/ here] for a tip on getting the Piranhas to respawn quickly.
 
   
  +
== Mods of Sprouted PD ==
The goal is to slay 100 Albino Giant Piranhas, and upon exit, you will be rewarded with 10 of each common berry. In addition, if the depth is completed at game night, you will receive the Full Moon Berry as a bonus.
 
  +
Sprouted PD has inspired six different mods so far, each of them having their unique characteristics:
  +
* [[Mod-Deistic Pixel Dungeon|Deistic Pixel Dungeon]]: Mod in indefinite hiatus since late 2015, based on version 0.3.5 of Sprouted and made by reddit user [https://www.reddit.com/user/AverageMormonGamer AverageMormonGamer]. Due to its base on a previous version, it is competed by defeating Shadow Yog and does not include Otiluke's Journal or any of the Dolyahaven depths and Zot, but it features some new elements, the most important of which are the introduction of races and also race subclasses (Human Demolitionist & Mercenary, Dwarf Warlock & Monk, Red & Blue Wraith, Gnoll Shaman & Brute) and race specific artifacts (Human Communication Relay, Dwarf Chains of Ares, Wraith Metal Amulet, Gnoll Wooden Effigy). For more details about it you can follow the first link of this bullet, which leads to its separate wiki page.
  +
* [[Mod-Easier Sprouted Pixel Dungeon|Easier Sprouted Pixel Dungeon]]: Mod made by reddit user [https://www.reddit.com/user/g2159687 g2159687], based on the current version of Sprouted PD and completed in late 2017. It features some new interesting mechanics and items but its most important differences from Sprouted PD are: a) that the game can range from just a little easier by ''not'' choosing any of the 11 "Easier" settings in the main menu, to extremely easier by choosing ''all'' 11 of them, and b) that ''all the Dolyahaven Mines bugs of Sprouted are absent'' (visiting the Dragon Cave and the Vault does not trigger any bugs at all in Easier Sprouted PD). For more details about it you can follow the first link of this bullet, which leads to its separate wiki page.
  +
* <u>Harder Sprouted Pixel Dungeon</u>: The most recent mod of Sprouted PD, curently developed by reddit user [https://www.reddit.com/user/SmuJamesB/ SmuJamesB]. Its basic features are a harder early game with a more fair late game and many of the original Sprouted PD's bugs having been fixed (including the common "corrupted save files" bug in the Dolyahaven Mines), while all-round balance is generally better. This mod does not have yet a separate wiki page, but you can read more info about it in the [https://discordapp.com/channels/605102541122043905/649285934441037824 discord channel] dedicated to SmuJamesB's games, where you can also find a download link for its most recent version (it is currently very often updated, even twice in the same month, so offering a direct download link here can easily end up misleading from the most recent version). There is also a [https://www.reddit.com/r/PixelDungeon/comments/es9key/harder_sprouted_pixel_dungeon_a_mod_for_fans_of/ reddit post] available which describes only its differences from "plain" Sprouted PD, written by reddit user kostis12345.
  +
* [[Mod-Palantir|Palantir]]: It was first released in March 2019 (it is apparently based on the current version) by reddit user [https://www.reddit.com/user/PierreSchrodinger/posts/ Quasitellar / PierreSchrodinger]. The game is mostly a visual redesign of Sprouted PD's Sokoban puzzles, with a new puzzle added, new sprites and animations, bug fixes et al. but with no wands or any other combat-related item available, so the puzzles must be solved without any tricks, only by moving the sheep. This mod's puzzles are more aesthetically elaborate than Sprouted PD's puzzles, but Sprouted PD players can also try it for them to practice ways of completing the Sokoban puzzles with no wands at all. For more details about it you can follow the first link of this bullet, which leads to its separate wiki page.
  +
* <u>Regrown PD</u>: Incomplete (and most probably abandoned) mod of Sprouted PD released by Daniel Slivinskiy in late 2018. Its new features are some new items (mostly related to summoning ally characters) and a Mage class very much buffed in its starting items. Note that all the game crashing bugs of Sprouted PD also exist in this mod. Unfortunately no more details are available for it, but if you are interested in trying this mod you can download it from [https://drive.google.com/file/d/18XmiYHnkoJlnkL-728FPHgRlyY1ij6sZ/view here].
  +
* [[Mod-SPecial Surprise Pixel Dungeon|SPecial Surprise Pixel Dungeon]]: Fork in active and constant development since mid 2017, based on the current version of Sprouted and made by reddit user [https://www.reddit.com/u/hmdzl001 hmdzl001], with a whole lot of new elements (one could say that its current version is a total reboot of Sprouted PD, rather than just a mod of it), some of them borrowed also from other mods. Its most innovative elements are the introduction of new functions in the Dew Vial, three new classes with their subclasses (the Follower, Performer and Soldier), four different options for the starting items and and stats of each class named "skins", a cooking system and crafting system with more than 50 recipes, a complete rework of weapon and armor attributes (also with more than 60 new weapon & armor items added), the addition of more than 50 NPCs in Dolya Town (formerly Dolyahaven), with also the complete removal of Dolyahaven mines (and apparently also of the end-game bugs of Sprouted). For details about it you can follow the first link of this bullet, which leads to its main page in the wiki.
   
  +
== Tips and Tricks: XarxD's Non-Daily Tips of the Day ==
Once after 50 Piranhas are defeated, an Albino Giant Piranha will drop a Conch Shell, which can be used later to teleport to the lair of the Crab King. There you will be able to obtain the Adamantite Armor - assuming you survive from the Lightning Shell. The shell gets charged and deals much heavier damage with any attack to the other enemies of the floor and deals extra damage to the hero when standing on water, which is everywhere in this floor, so it is highly advised that he hero uses Levitation potions as long as the Lightning Shell is still alive and does not hit any other enemy before he/she takes down the Lightning Shell. Going behind it and attacking without it being able to see you wil prevent it form zapping you with lightning bolts, but it will still shock - damage you after each successful hit.
 
  +
* [https://www.reddit.com/r/PixelDungeon/comments/3llr2h/sprouted_tip_of_the_day_dew_or_dew_not/ Dew, or Dew Not] (tips about choosing between Draw out Dew and Water with Dew).
  +
* [https://www.reddit.com/r/PixelDungeon/comments/3lst2r/sprouted_pd_tip_of_the_day_water_wisely/ Water Wisely] (tips specifically about Watering with Dew).
  +
* [https://www.reddit.com/r/PixelDungeon/comments/3n3ra9/sprouted_pd_nondaily_tip_of_the_day_the_best/ The Best Defense...] (guide about offensive equipment in general).
   
  +
* [https://www.reddit.com/r/PixelDungeon/comments/3lo73y/sprouted_pd_tip_of_the_day_grave_robbing_for_fun/ Grave Robbing for Fun and Profit] (tips about farming Scrolls of Upgrade and Magical Infusion from tomb Wraiths, players should also equip a highly upgraded Ring of Wealth if available, although it is not mentioned as a tip).
Albino Piranhas have a strong bite and are very fast, but they are blind and only become alerted to the splashing of prey in the water. They cannot detect you when you are on land or levitating.
 
  +
* [https://www.reddit.com/r/PixelDungeon/comments/3npibq/sprouted_pd_nondaily_tip_of_the_day_just_a_phase/ Just A Phase] (tips about transmuting and farming Phase Pitchers).
  +
* [https://www.reddit.com/r/PixelDungeon/comments/3m7lrm/sprouted_pd_nondaily_tip_of_the_day_key_facts/ Key Facts] (guide about the Keys Stage depths, part 1)
  +
* [https://www.reddit.com/r/PixelDungeon/comments/3mpjp0/sprouted_pd_nondaily_tip_of_the_day_key_levels/ Key Facts, part 2] (guide about the Keys Stage depths, part 2)
   
  +
* [https://www.reddit.com/r/PixelDungeon/comments/3lhqmj/sprouted_pd_tip_of_the_day_gone_fishing/ Gone Fishing] (tips specifically about spending time in the most efficient way in the Ancient Caves key depth)
If you chose to Draw Out with your Dew Vial, Albino Piranhas will drop multiple yellow and red dew droplets upon defeat. They will occasionally drop mushrooms or monster meat.
 
  +
* [https://www.reddit.com/r/PixelDungeon/comments/3o7xbq/sprouted_pd_nondaily_tip_of_the_day_the_goo_a/ The Goo: A Boss Guide]
 
  +
* [https://www.reddit.com/r/PixelDungeon/comments/3ptlzj/sprouted_pd_nondaily_tip_of_the_day_the_tengu_and/ The Tengu and the DM-300: Boss Guides]
Flying Protectors on this depth also do not notice you when you are on land but will attack you if they catch you in the water and drop a Violet drop for all heroes, regardless of what manner of upgrade they had chosen.
 
  +
* [https://www.reddit.com/r/PixelDungeon/comments/3qfhji/sprouted_pd_nondaily_tip_of_the_day_the_dwarf/ The Dwarf King: A Boss Guide]
 
  +
* [https://www.reddit.com/r/PixelDungeon/comments/3rd6vn/sprouted_pd_nondaily_tip_of_the_day_yogdzewa_a/ Yog-Dzewa: A Boss Guide] (Other players follow a different route, and instead of killing all fists first and trying to finish off Yog-Dzewa as quickly as possible when at low health, they leave one Fist alive as Yog-Dzewa will take less damage but will not respawn any new Fists or Magic Eyes).
{{Game description
 
  +
* Bonus non-XarxD tip: [https://www.reddit.com/r/PixelDungeon/comments/bd0j19/general_guide_about_completing_sprouted_defeating/ Guide to complete Sprouted and defeat Zot while avoiding most of its farming/grinding]
| heading = Albino Giant Piranha
 
| image = AlbinoPiranha.png
 
| width = 100%
 
| These huge blind cave fish inhabitant pools of underground water. Vibrations in the water alert them to prey. They look ferocious and hungry.}}
 
 
=== ''Golden Vault'' ===
 
Accessible by using the Ancient City key dropped by the Crazy Gold Thief on Floor 19, this final key floor is home to [[/Enemies#Crazy Gold Thief|Crazy Gold Thieves]].
 
 
Crazy Gold Thieves don't do much damage when they hit, but they do try to steal your gold and then flee with it. They drop their own gold upon defeat (it ranges from 50 to 100 gold), as well as yours if they have stolen any.
 
 
One of the goals is to slay 100 Thieves, and if you do that, you will be granted a [[/Produce#Golden Dungeon Nut|Golden Dungeon Nut]], that will spawn in the seed pouch after you leave this depth, but '''only''' if you have already slain 100 enemies on each of the other Key depths '''and''' you have completed the Vault depth last. Even if you kill 100 enemies in all the key depths, but do not complete the Vault depth last, the Golden Dungeon Nut will not spawn.
 
 
The main reward on this depth is the massive quantity of gold, much of it just lying on the ground, the rest dropped by the Thieves (much less than the golld on the floor though). By the time you have slain 100 Thieves, you should have more than enough gold for the rest of the game if you dont want to go to the Dolyahaven Mines.
 
 
The second goal is to pick the Ancient Coin, which drops once after slaying 50 Gold Thieves. One of the 50th to 100th defeated Thieves will drop it, which can be used later to teleport to the lair of the Thief King, where you can obtain the second Adamantite Ring and can also obtain various types of loot by falling in one of the holes in the floor into the Thief King's basement (without an upgraded Ring of Wealth equipped, the loot will be mostly scrolls, potions, berries, weapons and armors, but with a highly upgraded Ring of Wealth it will also often be wands, rings and artifacts). Be careful to pick all drops from the Vault floor, as the Ancient Coin might be hidden under, seeds, gold or dew.
 
 
If you chose to Draw Out with your Dew Vial, Crazy Gold Thieves will drop multiple yellow and red dew droplets upon defeat. Flying Protectors drop a Violet drop for all heroes, regardless of what manner of upgrade they had chosen.
 
 
{{Game description
 
| heading = Crazy Gold Thief
 
| image = GoldThief.png
 
| width = 100%
 
| This thief has gold dust covering his robes and skin. He has a crazy glint in his eye.}}
 
 
== Book Floors ==
 
The books are too expensive to buy before defeating Yog-Dzewa, but afterwards the Imp offers them at a steep discount. The main goal of each floor is to obtain one of the SanChikarahs. When you have all three, you can take them to the Troll blacksmith to be reforged, allowing you access to the final boss fight before Dolyahaven, from where you also obtain the Journal page that allows teleporting to Dolayahaven.
 
 
Besides the main goal however, there are other things of interest to do or acquire on each floor. It is best to do the levels in the following order:
 
 
=== ''Book of the Dead'' ===
 
[[File:Bookofdead-0.png|thumb|160x160px|Book of the Dead]]
 
 
Discounted price: 7500
 
 
Enemies: Wraiths, Blue Wraiths, Dwarf Liches, occasionally Red Wraiths
 
 
Features: Graves. Lots and lots of graves. Also random loot.
 
 
The main benefit of this level is that disturbing graves will spawn wraiths, which have a base 15% chance of dropping scrolls of Upgrade or Magical Infusion on defeat. Having an upgraded Ring of Wealth equipped improves the chances dramatically and if it is reinforced and upgraded to +28, it guarantees scroll drops from all 4 wraiths. Be sure to leave enough room around you for all 4 wraiths to spawn, to maximize your loot.
 
 
Blue Wraiths are very fast, can frighten or cause vertigo to the hero, and always drop red dew upon defeat.
 
 
When ready, take the SanChikarah of Death, stand on its pedestal, and read the Book again to return to the dungeon.
 
 
{{Game description
 
| heading = Blue Wraith
 
| image = bluewraith.png
 
| width = 100%
 
| A Blue Wraith has been dispatched to avenge the dungeon.}}
 
 
=== ''Book of the Living'' ===
 
[[File:Bookofliving.png|thumb|160x160px|Book of the Living]]
 
 
Discounted price: 12500
 
 
Enemies: Onis
 
 
Features: Garden rooms, lots of grass, Honeypots, Ankhs, a grain of Magic Rice, random loot, a Toadstool mushroom, and the Tinkerer
 
 
Give the Toadstool mushroom to the Tinkerer to receive your final Dew Vial upgrade. After that, your vial will hold up to 300 drops, and splashing will also give you Levitation in addition to Haste and Invisibility. Also all heroes will get access to both Water with Dew and Accurate Upgrading with dew, regardless of the choice they had originally made on floor 2.
 
 
Picking up the grain of Magic Rice will sound an alarm, but the Onis are alerted to your presence as soon as you arrive anyway, so it doesn't matter. The grain itself is not terribly useful at this point, but you may want it for the novelty factor and to craft later Dumbling Bombs or Rice Dumblings, items that when are thrown at enemies, they teleport them away from the hero and put them to sleep.
 
 
Many of the garden rooms will contain Ankhs, so this is your chance to stock up. If you have been unlucky enough not to find the chain before now, it should appear on this level. Ankhs are generally not stackable and each occupies an inventory slot in the key ring, so it is better that the hero drops unnecessary rings before teleporting to this floor, to avoid having to choose if he/she keeps a ring or an Ankh, because the inventory has become full. In addition, several of the garden rooms are likely to contain Blandfruit bushes, so you can gather some fruit while you are here. You will most probably also stock up on Honeypots. This floor is also the only place in the dungeon that a Steel Honeypot might spawn, without being a product of transmutation.
 
 
The Onis are fairly tough, but your gear should be highly upgraded before you ever come here, so they should not be difficult to deal with. In fact, if you can find a 3x3 or 3x5 garden room, there's no reason not to farm dew in it to fill your vial.
 
 
When ready, take the SanChikarah of Life, stand on its pedestal, and read the book again to return to the dungeon.
 
 
{{Game description
 
| heading = Oni
 
| image = oni.png
 
| width = 100%
 
| Oni are wicked trolls who dwell in places of great power. They are quite lazy unless there is food near by...}}
 
 
=== ''Book of the Heavens'' ===
 
[[File:Bookofheaven.png|thumb|160x160px|Book of the Heavens]]
 
 
Discounted price: 15000
 
 
Enemies: Flying Protectors, Animated Statues
 
 
Features: Wells, Phase Pitcher seeds, random loot
 
 
It's best to splash yourself with dew as soon as you arrive. Assuming that you've got the final upgrade, this will let you navigate the level easily, while avoiding mobs until you choose to attack them. You will also find a Potion of Levitation in the room that you arrive. Equipping an upgraded ring of Haste will be also very helpful for the Levitation, Haste and Invisibility effects to last longer, and less dew to get spent.
 
 
There are several useful things you can do here. The level usually features a complete set of wells, including Transmutation, and you can almost always find several Phase pitcher seeds lying around. In addition, Animated Statues drop upgraded weapons (at least +3) upon defeat. You can collect these weapons to turn them into upgrade goo, to upgrade your gear even more, or you might also find a T5 weapon with an enchantment you prefer more than your equipped weapon's.
 
 
The most significant thing about this floor is that you can do it as many times as you like, as long as you ''don't'' pick up the SanChikarah of Transcendence. Simply wait until your Levitation wears off, and allow yourself to fall into the chasm. You will end up in a small room with a ladder and a signpost with the message "What are you doing here?". Climbing out, you will find yourself on depth 1. You can read the book again to repeat the level, which will be all new and restocked. The main benefit is getting enough Phase Pitcher seeds for your purposes, and enough identified weapons to turn into upgrade goo. You will also pick up minor loot, or major loot if you happen to be wearing an upgraded Ring of Wealth.
 
 
When ready, pick up the SanChikarah of Transcendence, stand on its pedestal, and read the book again to return to the dungeon.
 
 
It is recommended that you do ''not'' pick up the SanChikarah until you are ready to read the book and move on. If you fall into the chasm with it in your backpack, it ''should'' disappear and respawn on the pedestal when you return; however, according to some players' reports, this may occasionally trigger game-breaking bugs. Better safe than sorry!
 
 
{{Game description
 
| heading = Flying Protector
 
| image = flyingprotector.png
 
| width = 100%
 
| These sentinant statues guard this level from the unclean. That means you.}}
 
 
=== ''FAQ'' ===
 
 
==== How do I exit the book floors? ====
 
Stand in the pedestal of the room you found the SanChikarah on and read the book again.  
 
 
==== What do I do with the three SanChikarahs? ====
 
{{Game description|A powerful piece of the puzzle. Three pieces will need to be forged together.|width = 100%|image = Sanchikarah.png|heading = SanChikarah of Life / Death / Transcedence}}Take them to Troll Blacksmith Bop, and he will reforge them into one glowing piece, which you can activate to get to Shadow Yog. You do not need any gold ore for this, but as of v.0.3.0 and in all later versions, you have to have first done the blacksmith's quest (defeat a bat or mine 15 pieces of ore) ''and'' collected your reward from him (that is getting the offer to have an item reforged, actually reforging an item is not necessary though) before he will reforge the SanChikarah. The new Forged SanChikarah will still have the previous sprite, but glowing, and will give the option to "Open Portal", which will teleport the hero to the Shadow Yog depth.
 
[[File:Sanchikarah Sprouted.jpg|centre|thumb|220x220px]]
 
 
== End Objectives - Completing the Game ==
 
As in the original PD, you can end the game immediately after killing Yog-Dzewa and obtaining the [[Amulet of Yendor#Use|Amulet of Yendor]] at floor 26, by choosing its "Let's call it a day" option, or go back to floor 1 and ascend to the surface for the Happy Ending badge.
 
 
If you do that in Sprouted PD though, you will have missed almost half of the remaining game depths. After teleporting to the [[/Bosses#Shadow Yog|Shadow Yogs]] depth and defeating all of them, the last one will drop a Journal page, that will make the [[/Otiluke's Journal#Dolyahaven (floor 55)|Dolyahaven depths]] available. In the final Dolyahaven depth, after defeating [[/Bosses#Stone Golem Otiluke|Stone Otiluke]] and most or all of the floor enemies, the hero will obtain the Palantir, which will allow the hero to teleport to the Zot floor, [[/Bosses#Zot|who is the final game boss]]. After defeating Zot, the hero will be able to meet the finally rescued Otiluke in Dolyahaven, receive a Pudding Cup from him, and complete the game fully.
 
 
== Tips and Tricks:''' '''XarxD's Non-Daily Tips of the Day ==
 
# [https://www.reddit.com/r/PixelDungeon/comments/3lhqmj/sprouted_pd_tip_of_the_day_gone_fishing/ Gone Fishing]
 
# [https://www.reddit.com/r/PixelDungeon/comments/3llr2h/sprouted_tip_of_the_day_dew_or_dew_not/ Dew, or Dew Not]
 
# [https://www.reddit.com/r/PixelDungeon/comments/3lo73y/sprouted_pd_tip_of_the_day_grave_robbing_for_fun/ Grave Robbing for Fun and Profit]
 
# [https://www.reddit.com/r/PixelDungeon/comments/3lst2r/sprouted_pd_tip_of_the_day_water_wisely/ Water Wisely]
 
# [https://www.reddit.com/r/PixelDungeon/comments/3m7lrm/sprouted_pd_nondaily_tip_of_the_day_key_facts/ Key Facts]
 
# [https://www.reddit.com/r/PixelDungeon/comments/3mpjp0/sprouted_pd_nondaily_tip_of_the_day_key_levels/ Key Facts, part 2]
 
# [https://www.reddit.com/r/PixelDungeon/comments/3n3ra9/sprouted_pd_nondaily_tip_of_the_day_the_best/ The Best Defense...]
 
# [https://www.reddit.com/r/PixelDungeon/comments/3npibq/sprouted_pd_nondaily_tip_of_the_day_just_a_phase/ Just A Phase]
 
# [https://www.reddit.com/r/PixelDungeon/comments/3o7xbq/sprouted_pd_nondaily_tip_of_the_day_the_goo_a/ The Goo: A Boss Guide]
 
# [https://www.reddit.com/r/PixelDungeon/comments/3ptlzj/sprouted_pd_nondaily_tip_of_the_day_the_tengu_and/ The Tengu and the DM-300: Boss Guides]
 
# [https://www.reddit.com/r/PixelDungeon/comments/3qfhji/sprouted_pd_nondaily_tip_of_the_day_the_dwarf/ The Dwarf King: A Boss Guide]
 
# [https://www.reddit.com/r/PixelDungeon/comments/3rd6vn/sprouted_pd_nondaily_tip_of_the_day_yogdzewa_a/ Yog-Dzewa: A Boss Guide]
 
 
== Mods of Sprouted PD ==
 
Sprouted has inspired four different mods so far, each having their unique characteristics:
 
* [https://www.reddit.com/r/PixelDungeon/comments/3wzvwv/deistic_update_version_015_matthew/ Deistic Pixel Dungeon]: Fork in indefinite hiatus, based on version 3.5 of Sprouted and made by reddit user [https://www.reddit.com/user/AverageMormonGamer AverageMormonGamer]. Due to its base on a previous version, it does not include Otiluke's Journal or the Dolyahaven depths, but it features some new elements, the most important of which are the introduction of races and also race subclasses (Human Demolitionist & Mercenary, Dwarf Warlock & Monk, Red & Blue Wraith, Gnoll Shaman & Brute) and race specific artifacts (Human Communication Relay, Dwarf Chains of Ares, Wraithmetal Amulet, Gnoll Wooden Effigy).
 
* [https://www.reddit.com/r/PixelDungeon/comments/77zjtw/espd_easier_sprouted_pd_development_status/ Easier Sprouted Pixel Dungeon]: Completed fork made by reddit user [https://www.reddit.com/user/g2159687 g2159687]. It features some new interesting mechanics and items but its most important differences from Sprouted are a) that the game can range from just a little easier by not choosing any of the 11 "Easier" settings in the main menu, to extremely easier by choosing all 11 of them, and b) that all the Dolyahaven Mines bugs of Sprouted are fixed.
 
* [https://play.google.com/store/apps/details?id=com.quasistellar.palantir Palantir Pixel Dungeon]: The most recent of Sprouted's mods, as it was first released in March 2019 by reddit user [https://www.reddit.com/user/PierreSchrodinger/posts/ PierreSchrodinger]. The developer plans to add more levels to his game, but currently the game is a redesign of Sprouted's Sokoban puzzles, with new sprites, bug fixes et al but with no wands available, so the puzzles must be solved without any tricks, only by moving the sheep. You can see a complete list of the changes [https://imgur.com/a/04V2JDW here].
 
* [[Mod-SPecial Surprise Pixel Dungeon|SPecial Surprise Pixel Dungeon]]: Fork in active and constant development, made by reddit user [https://www.reddit.com/u/hmdzl001 hmdzl001], with a whole lot of new elements (one could say that it is a total rework and reboot of Sprouted, rather than just a mod of it), some of them borrowed also from other mods. Its most innovative elements are the introduction of new functions in the Dew Vial, a new class with its subclasses, the Performer, a cooking system with almost 40 recipes added, a complete rework of weapon and armor attributes (also with more than 50 new weapon & armor items added), the addition of almost 40 NPCs in Dolya Town (formerly Dolyahaven), with also the complete removal of Dolyahaven mines.
 
 
[[Category:Sprouted Pixel Dungeon]]
 
[[Category:Sprouted Pixel Dungeon]]
  +
[[Category:Mods]]

Revision as of 20:09, 27 January 2020

Overview

Sprouted Pixel Dungeon (also known as Sprouted PD and Sprouted) is an inactive fork of Shattered Pixel Dungeon, and was first created and released in April 7th, 2015, by reddit user dachhack (many of its current differences from Shattered are in fact similarities with version 0.2.4 of Shattered, on which it was based). The current version of Sprouted PD available by default to all players is 0.4.1 but there is also the beta version 0.4.2 available in Play Store, that contains only minor bug-fixes.

The major focus of this modification is the farming and grinding system, using new methods to upgrade weapons and armor, for boosted stats and effects. This mod also adds 3 new stages with 20 new depths, 2 new big bosses and 1 new final boss, Zot. Sprouted is less about the race against diminishing resources, and more about pushing the limits of what one one can do within the game.

Featuring greatly enlarged maps; challenging bosses and mini-bosses; new quests, enemies, items, and secrets; the revamped Dew Vial; with pixel art by PavelProvotorov.

Notable Features & Changes

Book and Key Depths

Main article: Book and Key Depths

One of the big innovations of Sprouted PD is that it adds a) 4 Key depths that are useful in farming dew (essential for upgrading items up to +16/+17 without using any Scrolls of Upgrade or Magical Infusion) and receiving unique rewards, if the hero kills at least 100 enemies on all of these depths, b) 3 depths with mini-bosses related to the aforementioned depths (+1 mini-boss Key depth without a dew farming depth before it), and c) three Book depths, which each contains a unique item, the SanChikarah part of this depth, with the three of them forged together giving access to the end-game of Sprouted, after they get forged to one teleportation item by the Troll Blacksmith.

Otiluke's Journal Depths

Main article: Otiluke's Journal

Another big innovation of Sprouted PD, the Otiluke's Journal makes accessible 8 new depths, with one of them including the entrance to 7 additional depths: the Sokoban 1, 2, 3, and 4 puzzles and the Dragon Cave, the Safe Room, the Vault, and Dolyahaven, which contains 1 surface depth, 6 Mines depths, and 1 boss depth, the Stone Golem Otiluke depth.

Pets

Main article: Pets

Eggs can be found throughout the dungeon, and if the hero finds one and takes care of it, it might just hatch into a pet! The pet will follow the hero and help him/her fight his/her way through the dungeon. He/she can feed it, and play with it, and talk to it - actually, he/she can only feed it. But if it dies, there are surely more eggs to be found...

Upgrade Your Way

In Sprouted, there are multiple ways for the hero to upgrade his/her gear:

  • Dew Blessing - Upgrade weapons and armor up to +13/+14 and +16/+17 later in the game via dew farming using two special techniques of the Dew Vial, Water with Dew or Draw out Dew.
  • Reforging and Disenchanting - Transfer up to +16/+17 levels from the Warrior's Short Sword or Mage's Wand of Magic Missile, and apply those points to a different weapon or wand.
  • Upgrade Goo - The new Upgrade Eater plant allows the hero to convert spare items into Upgrade Goo that he/she can use to upgrade his/her gear.
  • Rare scrolls - The hero can get many extra scrolls of Upgrade and Magical Infusion by solving Otiluke's Journal Sokoban puzzles, by finding them scattered throughout the dungeon if he/she has an upgraded Ring of Wealth equipped and mostly by defeating Wraiths. The last one is the most efficient way to farm upgrading scrolls.

These new and expanded methods allow the hero to take his/her gear to very high levels, and the game is balanced with the assumption that he/she will do just that; however, he/she is slightly restrained by the upgrade cap that is set in place for upgrading items with Scrolls of Upgrade that are not reinforced.

Upgrade Cap

Weapons and armor in Sprouted cannot be upgraded past +16/+17 with conventional means (specifically Scrolls of Upgrade and Upgrade Goo), unless they are first reinforced with different pieces of Adamantite, all of which can be found in various yet specific places throughout the dungeon, and depending on the class, each one can be an in-game essential. Scrolls of Magical Infusion upgrade weapons and armor past +16/+17 without any limitation though, they just can't upgrade wands, rings, and Tier-6 weapons.

Degradation

As in most mods of Original PD, item degradation through use does not exist in Sprouted PD. Cursed items can have negative levels and also loot from the Rat King's chests on depth 5 can be non-cursed and downgraded though.

New in-dev version

All Sprouted PD's pages in the wiki describe its official 0.4.2 version which is available for download in its Play Store page. Nevertheless, Sprouted PD's developer dachhack has very recently released a new "in developement" version and invited players in reddit to test it. Readers of the wiki should note that all "in development" versions are prone to having bugs and being unbalanced, so the wiki would certainly not recommend this new version to a new player who just wants to try Sprouted PD for the first time. On the other hand players already very familiar with Sprouted PD might want to give this new version a try. You can read more details about the new in development version in this reddit post by dachhack, in which post you will also find a download link for the new version and a short changelog about its new features (this wiki page's download link still leads to Play Store and will remain unchanged). Readers who try the new version will become essentially playtesters, and if they encounter a bug or any other problem, it would be very beneficial to inform the developer by leaving a comment in his reddit post linked above, or by messaging him directly in reddit.

Classes

Sprouted's classes remain basically the same with the Original, with the exception of the Rogue. The Huntress has two minor differences, and the Warrior and Warlock also have one minor difference each.

  • All classes at depth 1 have an equipped cloth armor, a food ration and a key ring that holds different keys as starting items. All start with 20 points of HP, gain +5 HP with each level up, and apart from the Warrior all start with 10 points of Strength. All classes restore health by eating, unlike Original PD, the Warrior just restores more HP. Each class also receives a Tome of Mastery the first time he/she defeats Tengu, and has it also as a starting item in all of the subsequent runs (the specific class, not heroes in general). There is no hero's level up cap in Sprouted and also enemies always give XP to heroes regardless of their level, so theoretically heroes can level up endlessly, but with no XP farming or potions of Experience/Might brewed at all, heroes will be defeating Zot and completing the game around level 80 with 420 max HP.

Warrior

Warrior
  • He starts with 11 points of Strength. His starting items are an equipped unique short sword, that can be later reforged to upgrade another melee weapon, and 8 darts. He is less proficient with missile weapons. Unlike Orginal PD, any piece of food restores more health to the Warrior compared to the other classes, and he is not anymore the only class that gets healed by eating. Potions of Strength are identified from the beginning.
  • His subclasses are: a) the Gladiator, for whom a successful attack with a melee weapon allows him to start a Combo, in which every next successful hit after the third one inflicts more damage, with the damage multiplier increasing by 0.2 each time, and b) the Berserker, who when severely wounded, that is below 40% of his max HP, he enters a state of Fury that increases his damage output by multiplying the damage rolled by the weapon by 1.5 rounded down. Gladiator can benefit the most from the quickest weapon of Sprouted, the Spork, and the most useful rings specifically for him are the Rings of Accuracy and Furor. The most useful ring for the Berserker is the ring of Tenacity.

Mage

Mage
  • Mage starts with a unique Wand of Magic Missile, and a Knuckleduster equipped as a melee weapon. This specific wand can be later disenchanted to upgrade another wand. His wands are recharged faster, with the speed increasing along with the wand's level, and any piece of food restores instantly 1 charge for all wands in the inventory after it gets eaten. He can also use wands as a melee weapon, dealing more damage as the wand gets upgraded. Scrolls of Identify are identified from the beginning.
  • His subclasses are: a) the Battlemage, who when fighting with a wand in his hands, he inflicts additional damage depending on the current number of charges and every successful hit restores 1 charge to the equipped wand, and b) the Warlock, who after killing an enemy he consumes its soul, healing his wounds by [1+(Dungeon depth - 1) / 5] and also satisfying his hunger. Warlock is healed and has his hunger satisfied also by every pet's kill, even when he is on the opposite side of the dungeon depth. The fact that enemies give XP always in Sprouted, regardless of the hero's level, makes the Warlock more powerful than the Warlock in the Original PD, as he can always replenish his health and satisfy his hunger anywhere in the dungeon (practically he never needs food, but as he levels up and his max HP grows, the HP gain from early depth enemies becomes rather minimal, and during the end-boss fights the damage received is too high for this healing to have any important role). Both Mage subclasses are extremely benefited by a Ring of Magic and are also benefited the most by the Bounce glyph, along with Snipers, as it offers them distance from enemies for more wand attacks.

Rogue

Rogue
  • This is the only class with three important differences from Original PD: a) The availability of upgrading items to their max possible level in Sprouted makes keeping a light armor equipped for the dodge bonus (which still exists in Sprouted) unreasonable after depth 2, that the Rogue can start upgrading items with dew. b) The dungeon generates more bombs for the Rogue and also after level 5 he can start crafting bombs unique to his class and he can craft more different types as he levels up. c) He has a unique Cloak of Shadows equipped as a starting item and not a Ring of Shadows (this ring is removed in general from Sprouted PD), which gives the option of invisibility upon command, and not a higher stealth stat in general.
  • Apart from the unique Cloak of Shadows his starting items are an equipped dagger, 10 darts and a bomb. Rogue can still identify instantly a type of a ring on equipping it (but not its level), is proficient in detecting hidden doors and traps, can equip missile weapons as melee, and goes without food longer. Scrolls of Magic Mapping are identified from the beginning.
  • His subclasses are: a) the Freeruner who when unencumbered and not starving, he can move almost twice faster than most of enemies, as his speed is multipled by 1.6, which is equivalent of having approximately a +2 Ring of Haste equipped, while also having his dodge ability doubled (if he is also invisible the speed boost is even stronger), and b) the Assassin, who when performing a surprise attack, he inflicts additional damage to his target, ranging from +1 up to +50%. Players should have in mind that in Sprouted there are no weapons that deal by themselves bonus damage against unaware enemies, like some do in Shattered PD, so if the dagger is equipped by another class, it will deal no extra damage in a surprise attack, and the Assassin has no reason to prefer a weapon other than its max damage, accuracy, delay, and tier. Both Rogue subclasses are benefited by a Ring of Evasion (its evasion bonus stacks with the Freerunner's buff, and its stealh bonus offers more surprise attacks to the Assassin), and the most useful ring specifically for the Freerunner is the Ring of Haste. The Assassin is also benefited the most by the Chilling and Stunning enchantments, as they offer him bonus surprise attacks to frozen/stunned enemies, without having to use his Cloak of Shadows.
Huntress

Huntress

  • The Huntress class is unlocked after DM-300 is first defeated, like she does in Original PD and most other mods.
  • She is a little different from the Original PD as she doesn't start with 15 points of HP, but with 20 like all the other classes. Her starting items are a unique missile boomerang, and a dagger equipped as a melee weapon. She is also proficient with missile weapons and can equip them as melee, getting a damage bonus for excessive strength when using them, and she is able to recover a used missile weapon from enemies. She is the only class that can find Norn Stones to craft the Tier-6 missile weapon Horrifying Jupiter's Wrath. She gains +1 more HP from dewdrops and senses neighbouring enemies, even if they are hidden behind obstacles. Potions of Mind Vision are identified from the beginning. Although it is not mentioned in her game description, apart from getting more health from dew drops, she seems to have a better chance of getting dewdrops from high grass in comparison to all the other classes.
  • Her subclasses are: a) the Sniper, for whom the Sniper's Mark buff (which is mostly the Zeroed-In buff of Orginal PD renamed) after a successful ranged attack will make her next attack have double speed, and also it will make her also detect weak points in an enemy's armor, effectively ignoring it when using a missile weapon, and being more accurate while doing that too, and b) the Warden, who when stepping on high grass will get Barkskin, a Defense Up buff absorbing damage equal to 1/3 of her max HP, and stepping on plants also gives her a chance for seeds or dewdrops to drop. Both Huntress subclasses are extremely benefited by a Ring of Sharpshooting. The Sniper is also benefited the most by the Bounce glyph, as it offers her distance from enemies for more ranged attacks.

For even more details about the classes and their different subclasses, you can visit the Hero's Game Mechanics page of the Original PD, keeping in mind the changes that were implemented in Sprouted and were mentioned as such in this section.

Armor

Armors of tiers 1-5 are very similar with those in Original PD in their stats and upgrade scaling and they also apply a speed movement penalty when they are equipped while having a higher strength requirement than the hero's current strength. Armors are also identified after the hero is successfully hit 10 times, while wearing the armor. The defense of all tiers of armor is calculated by the formula: [Number of Tier * (upgrade level + 2)], so it is +1 per level for Tier-1, +2 for Tier-2 etc. up to +6 for Tier-6, with two important differences being: a) that because of the dew upgrading they can all easily get to max level (+13 for all other classes/+14 for the Mage, +16/+17 after the hero defeats Shadow Yog), and if they are reinforced with adamantite, they can reach very high levels, or even without Adamantie, by applying Scrolls of Magical Infusion to them, and b) that the Epic Armor (Tier-6) can get upgraded in Sprouted, and more so has the highest upgrade scaling among all armors, +6 defense per upgrade. Like Original PD, with each upgrade all armors lower their strength requirement by 1 point. Unlike weapons, armors cannot get transmuted.

Epic Armor

After defeating the Dwarf King and his Tomb on depth 20, the hero will get an Armor Kit that when applied to an armor, a) it will transform it to a class-specific Epic Armor, b) it will reset its level to 0, but c) it will keep its stats, and also its current enchantment if it has one. The Armor Kit always produces an identified armor that displays its defense, even when it is applied on an unidentified armor. All types of epic armor will increase their defense by 6 with each upgrade, but starting from the defense that the armor already had, so it is highly recommended for the hero to wait for the armor-soon-to-become-epic to reach the max level with Dew +13/+14 and then apply the Armor Kit to it and re-upgrade it with Dew. The hero will most probably have already obtained a plate armor at that point, and he/she will be upgrading that to max level, but if not, it would be better to visit the Thief King's Lair and and fall into this depth's basement, until he/she finds a plate armor lying on the floor (armors spawn as loot very often there, even without a Ring of Wealth equipped), upgrade that armor to max level and then apply the Armor Kit to it. It is apparently better to start upgrading an Epic Armor with 75 points of defense already, that was previously a +15 plate armor, than one with 60 points of defense, that was previously a +15 scale armor, or one with with 45 points of defense, that was previously a +15 mail armor.

Lastly, each class-specific armor grants a unique class special ability that demands 33% of the hero's max HP for each use, and those abilities that deal direct damage or apply debuffs also harm pets, when they are in the hero's line of sight or in the area of effect of the armor. Specifically the Spectral Blades special ability of the Huntress can't be used when no enemies are in her line of sight, but all the rest special abilities can be used regardless of enemies being present or not.

Warrior Suit of Armor

Warrior armor
Warrior Suit of Armor
While this armor looks heavy, it allows a warrior to perform heroic leap towards a targeted location, slamming down to stun all neighbouring enemies.

"Heroic leap" is the special ability for the Warrior class. Its teleporting function is very similar to the effect of the Wand of Blink but can be directed to anywhere in the hero's line of sight without any other distance limit, and like the Wand of Blink it cannot be used to bypass enemies in the way. It can be used even when there are no enemies in the hero's line of sight. This ability can't be used in the Sokoban puzzles 1, 2, 3, 4 but it can be used in all the rest of the Otiluke's Journal depths without a problem. Upon landing, it Stuns all characters (either pet or enemies) for 2 turns in a 1-tile radius around the destination tile.

Mage Robe

Mage armor
Mage Robe
Wearing this gorgeous robe, a mage can cast a spell of molten earth: all the enemies in his field of view will be set on fire and unable to move at the same time.

"Molten Earth" is the special ability for the Mage class. It will Root all enemies in the hero's line of sight, making them unable to move, and will also set them on Fire. It can be used even when no enemy is in the hero's line of sight, but apparently is wasted this way. Drinking a Potion of Mind Vision will give maximum results to this ability, but also the Mage should better not use it on depths a) that contain big amounts of passive enemies in an open area, like the Stone Golem Otiluke depth, as the y will all become active and attack the hero, or b) against boss enemies that spawn strong minions with each turn of damage received like Zot, as the damage dealt to boss enemies by this ability is very low, but lasts for many turns, so the result will be: little damage dealt and many minions generated.

Rogue Garb

Rogue armor
Rogue Garb
Wearing this dark garb, a rogue can perform a trick, that is called "smoke bomb" (though no real explosives are used): he blinds enemies who could see him and jumps aside.

"Smoke Bomb" is the special ability for the Rogue class. Its teleporting function is also very similar to the effect of the Wand of Blink and can be directed to anywhere in the hero's line of sight without any other distance limit, but unlike the Warrior's special ability and the Wand of Blink, it can be used to bypass enemies in the way. It can be used even when there are no enemies in the hero's line of sight. This ability can't be used in the Sokoban puzzles 1, 2, 3, 4 but it can be used in all the rest of the Otiluke's Journal depths without a problem. Upon landing, it Blinds all enemies in sight for 2 turns.

Huntress' Cloak

Huntress armor
Huntress Cloak
A huntress in such cloak can create a fan of spectral blades. Each of these blades will target a single enemy in the huntress's field of view, inflicting damage depending on her currently equipped melee weapon.

"Spectral Blades" is the special ability for the Huntress class. It will deal Damage to All Enemies in the hero's line of sight, based on the damage dealt by the hero's equipped weapon and will also apply the relevant Debuff if the weapon is enchanted. It can't be used when no enemy is in the hero's line of sight. Drinking a Potion of Mind Vision will give maximum results to this ability, and when the equipped weapon has the Vampiric enchantment and is highly upgraded, it can even clear a Dolyahaven Mines depth within a few turns and the Stone Golem Otiluke depth after a little while without any use of Healing potions, as the Vampiric effect replenishes the hero's lost HP, the Spectral Blades can get instantly reused, the Vampiric effect replenishes again the hero's lost HP etc.

Glyphs

The armor Glyphs / Enchantment of Sprouted PD are almost the same with those of Original PD (visit links below for details, keeping in mind the differences mentioned just after) with four important differences, that are all beneficial to the hero:

  • The glyph of Anti-entropy does not set the hero on fire but only freezes enemies.
  • The glyph of Metabolism still worsens the hero's hunger in exchange for healing, but as food is more than plenty in Sprouted, this is not really a drawback, just an annoyance because the hero has to stop and eat more often. This glyph can be very useful on depths with many enemies attacking the hero, especially on the two final boss' depths.
  • The glyph of Stench also grants the Immune to Gases buff, so the Toxic Gas released by it is not harmful to the hero. Have in mind that the Immune to Gases buff even protects from the Vertigo effect of the Kupua gas but not of its Bleeding and Crippled effects.
  • The glyph of Tempered is removed as there is no degradation in Sprouted PD.

Have also in mind that the glyph of Potential, unlike Shattered PD and other mods, is the same with Original PD and does not recharge wands. Therefore, with the removal of the Tempered enchantment, there are 10 available armor Glyphs / Enchantments in Sprouted that are applied to armor either by Arcane Styli or by Scrolls of Magical Infusion:

  • Affection (most beneficial on depths with open spaces and many enemies that attack simultaneously in melee range)
  • Anti-entropy (most beneficial on depths with open spaces and many enemies that attack simultaneously in melee range)
  • Bounce (most beneficial for ranged classes like Huntresses and Mages)
  • Displacement
  • Entanglement
  • Metabolism
  • Multiplicity
  • Potential
  • Stench
  • Viscosity (most beneficial on depths with many enemies that attack simultaneously, and especially on the two final boss' depths)

Like Original PD, the more upgraded an armor is, the higher the chances to get its enchantment activated will be (follow the links for details, as each glyph has a different chance and scaling).

Book and Key Depths

Main article: Book and Key Depths

As mentioned before, these are another big innovation of Sprouted. The four Key depths (Ancient Sewers, Ancient Prison, Ancient Caves, Ancient City) are useful in farming dew but also provide teleportation items to mini-boss depths where adamantite itms are droppes and also these four key depths provide unique rewards, if the hero kills at least 100 enemies on these depths (Ancient Sewers - 30 Forest Darts, Safe Room journal page, Ancient Prison - 20 Holy Hand Grenades, Inscribed Bone, Ancient Caves - 10 of each type of common berries, potentially a unique Full Moon Berry, Conch Shell, Ancient City - Ancient Coin, potentially a unique Golden Dungeon Nut). As mentioned just before, If the hero kills 100 enemies in all of the Key depths and does that leaving the Ancient City depth last, he/she will also receive a unique Golden Dungeon Nut reward, which will boost his/her Strength and max HP. There are also 4 mini-boss depths with 3 of them being related to the previously mentioned Key depths, which are accessible by using the portal items dropped on the relevant Key depths (Ancient Prison - Inscribed Bone > Skeleton King, Ancient Caves - Conch Shell > Crab King, Ancient City - Ancient Coin > Thief King, there is also the Tengu's Hideout depth but is portal item is dropped by Tengu on depth 10), who drop various adamantite items that will be essential to the hero, if he/she will decide to reinforce a weapon, armor or ring.

The three Book depths contain each a SanChikarah part, which are essential for the hero to gain access to the end-game of Sprouted, Dolyahaven: after he/she gets them forged together by the Troll Blacksmith Bop to one Sanchikarah portal, he/she he will be able to teleport to to the Shadow Yog depth, from where he/she will obtain as a drop the Dolyahaven page for the Otiluke's Journal. In addition, each Book depth provides a big amount of a different type of rare items as loot: the Book of Living Honeypots and Ankhs, the Book of Death Scrolls of Upgrade and Magical Infusion dropped bu the many Wraiths of the depth, and the Book of Heavens Phase Pitchers.

Curses

Cursed items behave similarly as those in Original PD, with two important differences in Sprouted: a) scrolls of Remove Curse and Upgrade and also blessings with Water with Dew not only remove curses from all items or upgrade one item/random items in the inventory, but also reverse the negative stats of cursed items (so for example a -2 cursed armor will become instantly a +2 uncursed armor with a Scroll of Remove Curse, and a +3 with a Scroll of Upgrade or a dew blessing with Water with Dew), and b) curses can be removed from items also by dew blessings (Water with Dew blessing removes curses from all items in the inventory and also reverses its negative stats, while Draw Out Dew blessing removes a curse from a specific item that is upgradeable with dew, doesn't reverse its negative stats but only decreases its negative level by adding +1 and can't uncurse specifically artifacts). Loot in the dungeon can be found cursed, Skeletons (but never Animated Statues) have a chance to drop a cursed weapon, and skeletal remains that have spawned a Red Wraith will always contain at least one cursed item. There are no cursing traps in Sprouted and a cursed item in Sprouted will never have negative stats lower than -2. The Imp's quest reward is always cursed but also upgraded to +3/+4. Lastly, only cursed items can have negative levels, with the sole exception of weapons and armors from the Rat King's chests on depth 5, which can have negative levels without being cursed (scrolls and dew blessings with Water with Dew won't reverse the stats of these in particular).

Depths Terrain

The regular dungeon of Sprouted features the same types of terrain (chasm, flooded, none, vegetation) and depth feeling messages as the Original PD. All the new depths added feature a fixed terrain type: for example the Book of the Heavens is always of the chasm type, the Ancient Caves are always flooded, and the Dolyahaven Mines are always of the "none" type.

Enemies

Main article: Sprouted PD Enemies

Although Sprouted's enemies are basically the same, at least in their names and sprites, with those spawning in the Original and Shattered PD in the dungeon depths that are shared between the three of them, many new enemies appear in the depths and stages that were added to Sprouted and are exclusive to this mod (that is, most of the Book, Key, Dolyahaven Mines, Shadow Yog, and Zot depths' enemies). Some enemies are also added to the regular dungeon: Brown Bat, Grey Rat, Poison Goo (Sewers), Fosil Skeleton, Shinobi (Prison), Broken Robot, Robot Printer (Caves), Dwarf Lich, Dwarf King's Tomb (Dwarven City), Demon Goo (Demon Halls).

Some more differences are that In Sprouted there is not an XP level cap related with enemies, and enemies will continue to drop loot and XP until the hero reaches very high levels (this is one of the new features of Sprouted that enhances its grinding character). The strength of most enemies on regular depths is adjusted upward according to the depth. Thus players will find that unlike other versions of PD, a depth 4 Marsupial Rat is more daunting than a depth 1 Marsupial Rat, and an Animated Statue on depth 62 is immensely more powerful than an Animated Staute on depth 1.

Regular Enemies

Some appear in more than one stage of the dungeon (for example a Shinobi can appear in both Prison and Caves stages), and all stages' enemies have a small chance to appear in the last depth of the previous stage (for example a Crazy Thief on depth 4 of Sewers), but they are listed here in the stage they are first commonly encountered.

Sewers

Prison

Caves

Dwarven City / Metropolis

Demon Halls

Other Standard Enemies

(They can appear on all dungeon depths from 1 to 24, apart from 5, 10, 15, and 20.)

Book and Sokoban Puzzle depths enemies

Key depths enemies

Stage Bosses

Mini-Bosses and Key Depth Bosses

Dolyahaven Mines enemies

Powerful Bosses and Final Bosses

Food and Hunger

Main article: Sprouted PD Food

Unlike Original PD and most of its direct mods, food is relatively plentiful in Sprouted PD ever from early depths, and becomes more than plenty in later depths, which is helpful for exploring the larger depths and for grinding (precisely, this abundance of food makes all the grinding of Sprouted possible). The hero will never be at serious risk of starving to death.

Hunger

The basic Hunger mechanic is mostly similar to that in Original PD, however it takes approximately twice as long to reach the point of starvation in Sprouted. When fully sated, the hunger counter is at zero. When the hunger counter reaches 600, the Hero enters the Hungry state, which has no negative effect but it is a warning sign that the next state of hunger is close. When it reaches 700, he/she enters the Starving state, and will periodically lose a point of HP (the hunger counter might reach 704 in some cases, but never more than that). Starving also makes the Freerunner lose his speed and evasion buff.

Food

Eating all types food lowers the hunger counter by some set amount, but some food items are more satisfying than others. Visit the link above for detailed information on each type. There are also some groups of food items like berries, cooked blandfruits, mushrooms and nuts, that have some nutritional value, but are eaten mostly for the effects that they cause. Unlike Original PD, all classes heal by eating, the Warrior just heals more in comparison.

Produce

Main article: Sprouted PD Produce

Sprouted Pixel Dungeon comes with a big variety of plants, seeds, nuts, and berries, which all of them can come from vegetation. They can be put to multiple uses, from simple nourishment to powerful alchemy.

Plants and Seeds

Those that also exist in Original PD are fairly similar, and are based on the ones that existed in version 0.2.4 of Shattered PD (which has changed a lot since then), but there are some important differences with Original PD, with the additions of Blandfruit, Dewcatcher, Phase Pitcher, Upgrade Eater seeds and their associated plants and potions, and also with the addition of Blandfruit recipes, that create cooked Blandfruits that are edible, but their most important attribute is that they create various beneficial effects for the hero. Visit the links above and below for details.

Nuts and Berries

Nuts and Berries are unique additions to Sprouted PD, and do not exist in the Original or in Shattered PD. They have all manners of use, which are all beneficial to the hero (visit the links for details). There is also a unique in each run Golden Dungeon Nut that raises strength and max health by either +2/+20 or +5/+50 respectively when eaten and is granted as a reward if the hero slays 100 enemies on each of the Key depths, and also does this by completing the Ancient City key depth last.

Mushrooms

Another unique feature of Sprouted, which does not exist either in Original PD or Shattered PD, mushrooms have the interesting attribute that they all generate a combination of beneficial and harmful effects to the hero and enemies (some of them harmful to the hero and beneficial to enemies), so they should be better consumed always with caution. Visit the link above on details about them.

Items

Main article: Sprouted PD Items

Sprouted Pixel Dungeon features several unique items, as well as new uses or features for existing ones.

Artifacts

Main article: Sprouted PD Artifacts

Most Artifacts in Sprouted are somewhat similar to their counterparts in Shattered PD, as they were added to Shattered before the creation of Sprouted and Sprouted "inherited" them, but none is identical, and also the Alchemist's Toolkit is rather different, with just being related with alchemy too. There are no Ethereal Chains, but there are two new artifacts added, the Rings of Disintegration and Frost.

Containers

Main article: Containers

The Key Ring, the Scroll Holder, and the Wand Holster are basically the same with those in Original PD, with a minor difference that the Scroll Holder can contain also bombs and various extra items that were added to Sprouted and are not scrolls (visit the link above for details). The Seed Pouch is also almost the same, but it is not purchased in shops and is found always on depth 1 instead, and can contain also the nuts and berries that were added to Sprouted, which are not seeds. The Chain and Potion Bandolier are Sprouted's additions to the container items, and do not exist in the Original PD (the bandolier exists also in most mods, but the chain is unique to Sprouted and its mods).

Dew Vial

Main article: Dew Vial

The Dew Vial is the key to a successful Sprouted run. With multiple uses, and the option for players to choose from one of two distinct methods of filling and utilizing the tool (Draw Out Dew and Water With Dew), this revamped item is one that no adventurer should pass up. Its functions are:

Already available from the start (100 drops max capacity)

  • Drink: Heals the hero, potentially to max HP if there is enough dew in it.
  • Sip: Minor healing
  • Splash: Grants Haste (a movement and attack speed buff) and Invisibility to the hero.

After its first upgrade on depth 2 by the first Tinkerer (still 100 drops max capacity)

  • Bless: depending on the manner of blessing and of generating dew that the hero chooses, it either upgrades and uncurses a specific item in the inventory (Draw out Dew), or uncurses the whole inventory and upgrades random items (Water with Dew). Technically, uncursing with blessing (but not upgrading) is available also from the start, but until the hero meets the first Tinkerer, he/she will have no other ways to fill quickly his/her Dew Vial up to 100 drops, apart from finding Wells of Health and/or seeds of Dewcatcher, so practically blessing gets available only afterwards.

After its final upgrade on the Book of the Living depth by the third Tinkerer (max capacity increased to 300 drops)

  • Heroes who had chosen "Draw out Dew" can also "Water with Dew" (but not vice versa)
  • Splash also grants Levitation to all heroes.

See main article for full details.

Otiluke's Journal

Main article: Otiluke's Journal

Another important addition of Sprouted PD, the Journal is an item that is obtained from the depth 6 shop for 3000 gold and makes accessible 8 different depths, with one of them including the entrance to 6 additional game depths and 1 boss depth: 5 puzzle depths with unique and rare rewards (Sokoban 1, 2, 3, 4 and Dragon Cave), 1 "warehouse" depth that is useful for storing items (Safe Room), 1 depth filled with loot (Vault), and the most significant part of the end-game (Dolyahaven: 1 surface depth, 6 Mines depths, and the Stone Golem Otiluke boss depth). These stages and depths become accessible gradually as specific journal pages get dropped as loot on different stage boss depths (Goo, Tengu, DM-300, Dwarf King, Shadow Yog drop the Sokoban puzzles and Dolyahaven pages), key depths (Gnoll Archers on the Ancient Sewers key depth drop the Safe Room page), or from bookcases when they are burnt with the Spectacles equipped (Dragon Cave, Vault).

Miscellaneous

NPCs

All the NPCs of Original PD exist also in Sprouted, with some changes made to the Ambitious Imp, the Blacksmith, the Old Wandmaker, the Rat King and the Sad Ghost, and with the new NPC Tinkerer added. Shopkeepers are allmost exactly the same with those in Original PD, apart from the fact that apparently they don't sell the items removed from Sprouted (like the overpriced food ration) and that they also sell some of the items added to Sprouted (artifacts, the new potions etc.). There also two shopkeepers on the Dolyahaven Village surface, along with two villagers that offer their advice to the hero. As there is no scroll of Wipe Out in Sprouted, they can never get killed, but only vanish along with their merchandise, if they are attacked or threatened. Both Dolyahaven shopkeepers are more tolerant to theft and the first two times the hero unsuccessfully tries to steal from them they will not vanish, but only their merchandise will disappear. However in the third failed hero's attempt, they will also vanish and never return.

Ambitious Imp

Demon gif
Ambitious Imp
Imps are lesser demons. They are notable for neither their strength nor their magic talent, but they are quite smart and sociable. Many imps prefer to live among non-demons.

The Ambitious Imp of Sprouted is almost exactly the same with the Ambitious Imp of Original PD: it appears in a random room on depths 17, 18 or 19, it is annoyed by Dwarf Monks or Golems, the hero must gather 6 or 8 tokens that they drop after they die to complete its quest and for it to open its shop on depth 21. This is much more important in Sprouted though, as the Imp always sells the Book items, which are essential for the hero to proceed to the next stages and complete the game fully, after he/she defeats Yog-Dzewa. Upon the quest's completion the Imp also always gives a random cursed and identified ring, that has a 50% chance to be of +3 level, and another 50% chance to be of +4 level, like in Original PD. Follow this link for more details.

Old Wandmaker

Wandmaker gif
Old Wandmaker
This old but hale gentleman wears a slightly confused expression. He is protected by a magic shield.

The Old Wandmaker NPC is similar to the NPC in the Original PD. Apart from never giving a Phantom Fish quest and always appearing on depth 7, his main difference is that he also drops the Adamantite Wand on the depth's floor when he teleports away after his quest is completed as a bonus quest reward. Mages always receive an Adamantite Wand as a bonus quest reward from the Old Wandmaker, but all the other classes have access to this bonus reward only if they manage to avoid killing any enemy in the Prison stage until they complete the Wandmaker's quest. Follow this link for more details.


Rat King

Rat king gif
Rat King
This rat is a little bigger than a regular marsupial rat and it's wearing a tiny crown on its head.

His chests on depth 5 contain the same loot like they do in the Original PD and his behavior is identical with that of his version in Original PD, until the hero reaches depth 11. After the hero reaches depth 11 (returning before depth 11 will have no effect), if he/she returns to depth 5 and interacts with the Rat King, he will say: "I am not sleping! Please don't take my treasures!", and if the chests are untouched, when the hero interacts with him again he will say: "Thank you for not stealing my treasures! You can have my Spork if you can kill the Shadow Bandit who took it from me." The King's second answer activates the Spork quest. Warning: if you decide to loot the chests after talking to the Rat King to get the quest, do not talk to it again, because doing so will permanently deactivate the quest. The Spork is an extremely useful weapon for all classes but especially for the Gladiator, as it has an attack speed of 4 hits per turn, is more accurate, is already reinforced and deals from 100% to 400% damage against the Dolyahaven Mines and Zot depth enemies, who are not in general resistant to its damage (follow this link for details about it). Another difference of Sprouted is that the Rat King is also located inside a hidden room on the Tengu's Hideout depth, the chests of which can contain much better loot than those of depth 5, and opening them has no negative consequences for the hero (opening those of depth 5 will make him/her unable to have the Spork quest offered).

Sad Ghost

Two of the quests that the Sad Ghost gives are different from those in Original PD but are very similar with those in Shattered PD, with the exception of the stats of the relevant mini-bosses (Fetid Rat, Gnoll Trickster, Great Crab) that have to get killed for the quest to be completed.

Sad ghost gif
Sad Ghost
The ghost is barely visible. It looks like a shapeless spot of faint light with a sorrowful face.

-Hello [Name of the hero's class]... Once I was like you - strong and confident... Depth 2) But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... Slay the Fetid Rat, that has taken my life.. It stalks this floor... Spreading filth everywhere... Beware its cloud of stink and corrosive bite, the acid dissolves in water...

Depth 3) But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... Slay the Gnoll Trickster, that has taken my life... It is not like the other gnolls... It hides and uses thrown weapons... Beware its poisonous and incendiary darts, don't attack from a distance...

Depth 4) But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... Slay the Great Grab, that has taken my life... It is unnaturally old... With a massive single claw and a thick shell... Beware its claw, you must surprise the Crab or it will block with it...

Upon completion: Thank you, that [horrid Rat/scheming Gnoll /giant Crab] is slain and I can finally rest. I wonder what twisted magic [created such a foul creature / made it so smart / allowed it to live so long]... Please take one of these items, they are useless to me now... Maybe they will help you in your journey... Also... There is an item lost in this dungeon, which is very dear to me... If you ever... find... my rose...

Options: Ghost's Weapon / Ghost's Armor

Spd-fetid-rat
Fetid rat
Something is clearly wrong with this rat. Its greasy black fur and rotting skin are very different from the healthy rats you've seen previously. It's blood red eyes make it seem especially menacing. The rat carries a cloud of horrible stench with it, it's overpoweringly strong up close. Dark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water.

Main article: Fetid Rat

GnollTrickster
Gnoll Trickster
A strange looking creature, even by gnoll standards. It hunches forward with a wicked grin, almost cradling the satchel hanging over its shoulder. Its eyes are wide with a strange mix of fear and excitement. There is a large collection of poorly made darts in its satchel, they all seem to be tipped with various harmful substances.

Main article: Gnoll Trickster

Giant-crab
Great crab
This crab is gigantic, even compared to other sewer crabs. Its blue shell is covered in cracks and barnacles, showing great age. It lumbers around slowly, barely keeping balance with its massive claw. While the crab only has one claw, its size easily compensates. The crab holds the claw infront of itself whenever it sees a threat, shielding itself behind an impenetrable wall of carapace.

Main article: Great Crab

Like in Original PD, after its quest is completed the Sad Ghost will ask the hero to choose between a melee weapon or armor as his/her quest reward. Both weapon and armor rewards might belong to any tier from 1 to 5, and also have different chances to get levels from 0 to +3 (approximately 0: 40%, +1: 35%, +2: 15.5%, +3: 8.5%). Completing the Sad Ghost quest is also a prerequisite for the Dried Rose artifact to become equippable by the hero.

Tinkerer

SproutedPD tinkerer
Tinkerer
J. Mertens, dungeon explorer extraordinaire. Delver of dungeon and magical tinkerer. He is protected by a magical shield.

The Tinkerer is an addition of Sprouted to the game's NPCs. The hero meets him three times in the dungeon, on depths 2, 12 and 32 and he is always looking for a Toadstool Mushroom.

SproutedPD toadstool2
Toadstool Mushroom
A Toadstool mushroom! Growing here in this dank dungeon! Who would have imagined such a thing!

When the hero gives him the Toadstool Mushroom and completes his quest on depth 2 he/she will be offered a choice between two different methods of filling the Dew Vial and uncursing/upgrading items for the rest of the game: "Draw out Dew" or "Water with Dew", and on depth 32 he/she will have his/her Dew Vial upgraded (both rewards have already been described in short in the previous Dew Vial section).

When the hero gives him the Toadstool Mushroom and completes his quest on depth 16, the Tinkerer will offer either a grey Mr. Destructo as reward if the hero doesn't carry one already in his/her inventory, or a more powerful red Mr. Destructo 2.0 and a bonus grey Mr. Destructo as rewards, if the hero carries already one already in his/her inventory. Both items are turrets that zap enemies with disintegration beams for a limited amount of time and need to get recharged afterwards (follow the link for more details about them).

Troll Blacksmiths

Blacksmith gif
Troll Blacksmith named Bop/Bip
This troll blacksmith looks like all trolls look: he is tall and lean, and his skin resembles stone in both color and texture. The troll blacksmith is tinkering with unproportionally small tools.

There are two Troll Blacksmiths in Sprouted PD, the one of them, Bop, with a very similar duty to that of the Original's Blacksmith (read the "Troll Blacksmith Reforging" section below for details) and the other, Bip, with the new duty of reinforcing a weapon, armor, ring or wand with Adamantite (read the "Upgrade Cap, Adamantite and Troll Blacksmith Reinforcing" section below for details).

Pets and Allies

Pets

Main article: Pets

As in many other RPGs and roguelikes, the hero in Sprouted PD can also have a pet along with him/her to help him/her against the various dungeon enemies. Apart from the Steel Bee, all the other pets are released from eggs, that can be influenced in different ways in order to release a specific pet (visit the link above for details). There are 12 different pets available in Sprouted: Blue Dragon, Bunny (only released from a specific egg), Fairy, Green Dragon, Red Dragon, Spider, Scorpion, Shadow Dragon (only released from a unique egg), Steel Bee, Sugarplum Fairy, Velocirooster and Violet Dragon, with all dragons being strong pets and the Bunny and Shadow Dragon being the stronger and rarer among all pets (the Sugarplum Fairy is also very rare and has a very strong ranged attack but is much frailer in comparison to the Bunny and all dragons).

Allies

Mirror Images are the same with Original PD, but the Golden Bee is not always an ally, because it will attack indiscriminately any character that it is closer to the tile it spawns, including the hero. The hero in Sprouted PD has two more allies to assist him/her though. The just previously mentioned pets are the most common permanent allies of the hero, but if he/she finds the Dried Rose artifact, he/she willl be able to summon a Sad Ghost that will be fighting along his/her side.

Pit Rooms

Sectioned off pits that contain piles of bones and empty wells. A small sign has writing scrawled on the wood; maybe it points to the way out... The only entrance to pit rooms is via the collapsed floor rooms from the depth above. Falling is always dangerous for the hero, as it makes him/her lose from 1/3 up to half of his/her max HP (so it can even be fatal, if the hero has less than half of his/her max HP before falling) and make him/her also get crippled.

The skeletal remains in the pit room always contain a Scroll of Teleportation, a Seed of Fadeleaf, and an Ankh. Other items like weapons, armors, rings, scrolls, potions, food, gold, and artifacts can be also found in the pile. A Red Wraith may spawn from the skeletal remains. If the hero doesn't have a battle wand or access to Invisibility in one form or another (to become invisible, wait for the Red Wraith to move away from the bones tile, pick up all the items and teleport away), he/she should better leave the Pit Room for later, as Red Wraiths have very high evasion against all weapon attacks and can even dodge surprise attacks of the invisible hero (they always get hit by battle wands though). Heroes with a highy upgraded Ring of Accuracy or a Spork can hit Wraiths in melee range though. An alternative for heroes without a battle wand or access to invisibility, ring of accuracy etc. is to stand on the tile of the remains before searching them, as it will instantly destroy any Red Wraith that would possibly spawn. This method will cost half of the hero's max HP though, and considering the fact that he/she will have just lost 1/3 to 1/2 of his/her max HP, it should not be attempted before the hero regains at least half of his/her max HP points +1. When a Red Wraith spawns, most probably one or more of the items found in the skeletal remains will be cursed.

Potions

Main article: Sprouted PD Potions

Sprouted PD's potions were based on v.0.2.4 of Shattered PD, and thus are slightly different than the ones in Original PD and very different from the current potions of Shattered PD (players who first try Sprouted PD having already some experience of Shattered PD, should better forget what they know about alchemy in general from Shattered). In addition, there are two new potions available in Sprouted: Mending and Life. Mending is a very common drop/find and grants a minor healing effect, and Life is a very rare drop/find and grants a huge healing effect.

Rings

Main article: Sprouted PD Rings

The rings of Sprouted that exist also in Original PD (Accuracy, Elements, Evasion, Haste) are very similar to their equivalents there, with some minor differences (especially in the Ring of Haste, which affects only movement speed and is also bugged in Sprouted above level +10) but there are many removals, replacements and additions. There are no rings of Detection, Haggler, Herbalism, Mending, Power, Satiety, Shadows, Thorns, but the function of most of them is replaced by artifacts or new rings. The new rings of Sprouted are the rings of Force, Furor, Might, Sharpshooting, Tenacity and Wealth, with the Ring of Wealth being the most important in-game and also the most different compared to all the other mods, apart from the mods of Sprouted. Most of the rings of Sprouted and the artifacts that replace rings from Original PD existed in v.0.2.4 of Shattered when Sprouted was created, but no ring of Sprouted is identical with the current rings of Shattered. Visit the links below for details about all of them.

Scrolls

Main article: Sprouted PD Scrolls

Sprouted PD's scrolls are basically similar to the ones in Original PD, with a few exceptions and tweaks, and used to be very similar to the scrolls of v.0.2.4 of Shattered PD. There is a new Rare Scroll added, which is unique to Sprouted and its mods, the Scroll of Regrowth.

Signposts

Sign
Sign
You can't read the text from here.

Until the Ambitious Imp's shop most of the signposts of Sprouted are the same with those of Original PD at the time of Sprouted's creation (a few of them have changed in the Original since then). Two messages of the Orginal are expanded (depths 1, 5), and five more signposts have totally different messages from the current Original (depths 2, 3, 4, 18). A list of Sprouted's signposts that either are different from the current Original or have remained the same but give inaccurate information about Sprouted follows:

  • Depth 1: [Original's message was expanded.] Almost all equipment has a strength requirement. Don't overestimate your strength, using equipment you can't handle has big penalties! Raising your strength is not the only way to access better equipment, you can also lower equipment strength requirements with Scrolls of Upgrade. Items found in the dungeon will often be unidentified. Some items will have unknown effects, others may be upgraded, or degraded and cursed! Unidentified items are unpredictable, so be careful! It should be noted that strength requirements can get lowered also by upgrading items with Dew Blessings, Scrolls of Magical Infusion and Upgrade Goos. In addition, items can't get degraded in Sprouted, but items can be downgraded (have negative levels), when they are cursed.
  • Depth 2: [Different from current Original] Charging forward recklessly is a great way to get killed. Slowing down a bit to examine enemies and use the environment and items to your advantage can make a big difference. The dungeon is full of traps and hidden passageways as well, keep your eyes open!
  • Depth 3: [Different from current Original] Levelling up is important! Being about the same level as the floor you are on is a good idea. Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train. Hunger and health are both resources, and using them well can mean starving yourself in order to help conserve food, if you have some health to spare.
  • Depth 4: [Different from current Original] The Rogue isn't the only character that benefits from being sneaky. You can retreat to the other side of a door to ambush a chasing opponent for a guaranteed hit! Any attack on an unaware opponent is guranteed to hit them.
  • Depth 5: [Original's message was expanded.] Note to all sewer maintenance & cleaning crews: TURN BACK NOW. Some sort of sludge monster has made its home here and several crews have been lost trying to deal with it. Approval has been givene to seal off the lower sewers, this area has been condemned, LEAVE NOW.
  • Depth 14: [Same - Inaccurate] There is no sense in possessing more than one Ankh at the same time, because you will lose them upon resurrecting. All Ankhs are blessed in Sprouted, so there is definitely a point in possessing more than one, as no items get lost after the hero is resurrected.
  • Depth 17: [Same - Inaccurate] When you upgrade an enchanted weapon, there is a chance to destroy that enchantment. Upgrades never erase enchantments in Sprouted. Enchantments can only be replaced by another enchantment, when weapons and armors are upgraded with Scrolls of Magical Infusion.
  • Depth 18: [Different from current Original] In a Well of Transmutation, you can get an item that cannot be obtained otherwise.
  • Depth 19: [Same with Original back then - Inaccurate] The only way to enchant a weapon is by upgrading it with a Scroll of Weapon Upgrade. There is no Scroll of Weapon Upgrade in Sprouted like there was in the Original back then, and weapons are upgraded and enchanted by Scrolls of Magical Infusion.
Sign halls
Sign
You can't read the text from here.

In the Demon Halls stage all signposts are borrowed from v.0.2.4. of Shattered that Sprouted used as its base, and they are all easter egg anagrams of changes that the developer of Shattered was planning back then to implement to his mod and did shortly afterwards, but the developer of Sprouted has never implemented (also Shattered's signposts in Demon Halls in its current version are not the same with Sprouted). Like they do in Original PD, after the hero tries to read them once, they burst into greenish flames.

  • Depth 22: standOfF roW > Wands of Frost
  • Depth 23: fraCtion doWnpOur > Wand of Corruption
  • Depth 24: gaffe MaSts > Mage's Staff

Upgrade Cap, Adamantite and Troll Blacksmith Reforging - Reinforcing

Main article: Adamantite

Troll Blacksmith Reinforcing

Weapons, wands, rings, and armor in Sprouted have a "soft" upgrade cap of +15 from early to mid-game. Once an item reaches that level, the hero can no longer use Scrolls of Upgrade on it or Upgrade Goo. After the hero reaches depth 35 and beats Shadow Yog the "soft" upgrade cap moves to +16 for all classes and +17 for Mages, for almost all of the available upgrade options (with Dew, Scrolls of Upgrade, Upgrade Goos). The upgrade cap is described as soft, because Scrolls of Magical Infusion can surpass it (theoretically even from early game) for all armors and weapons, apart from Tier-6 weapons and also rings and wands, on which they can not get applied at all. The only way for the hero to upgrade his/her items with Scrolls of Upgrade and Upgrade Goo above +16/+17 is to reinforce them with Adamantite. There is a limited amount of items that are generated already reinforced though: the Bloodlust Chainsaw Hand, the Spork, and all of the Tier-6 relic weapons.

There are five pieces of Adamantite available in the game, which can only be obtained by completing quests or defeating mini-bosses. Each piece will reinforce a specific type of item (weapon, armor, wand, ring) when the hero takes it to the second Troll Blacksmith Bip, making the item compatible to get upgraded to the highest possible level. Players will have to choose the specific five (or less) items that they want the hero to reinforce, as adamantite items are not reusable and are consumed by the reinforcing process. Visit the link above for details.

Troll Blacksmith Reforging

Blacksmith gif
Troll Blacksmith named Bop
This troll blacksmith looks like all trolls look: he is tall and lean, and his skin resembles stone in both color and texture. The troll blacksmith is tinkering with unproportionally small tools.

-Hey human! Wanna be useful, eh?

1) Take dis pickaxe and mine me some dark gold ore, 15 pieces should be enough.

or

2) Take dis pickaxe and kill a bat wit' it, I need its blood on the head.

"What do you mean, how am I gonna pay? You greedy... Ok, ok, I don't have money to pay, but I can do some smithin' for you. Consider yourself lucky, We're the only blacksmiths around.

As in Original and Shattered PD, the hero can take an item to the Troll Blacksmith Bop (usually appearing on depth 11 in Sprouted) to be reforged. What is different in Sprouted is that the hero can transfer most of the upgrades from one item to another, and the items don't have to match. It is guaranteed that the hero will get at least one upgrade transferred. After that, the chance for each level of upgrade being transferred increases according to how much Dark Gold Ore the hero carries at the time, and decreases with each level past +1, with a floor of 50% per point. If the item is upgraded to the max and not reinforced, Bop will refuse to work, and ask the hero to take the item to his brother Bip to get it reinforced with Adamantite.

Sprouted Troll Blacksmith Bop

To ensure the maximum transfer of upgrades, it is recommended that the hero has at least 100 pieces of dark gold ore when reforging; however this consumes the ore, which the player may prefer to use for reinforcing items: Dark Gold Ore spawns in a finite amount in the Caves and although this amount will vary in each run, there is a chance that it won't be enough for reinforcing items with all the available adamantite (5*50=250 pieces) and use 100 pieces of dark gold for reforging (250+100=350 pieces). Have in mind that without using any ore at all, it is still very likely for the hero to get most of the upgrades transferred (unless the Blacksmith is transferring high amounts). Players who don't mind farming could also first mine all the Dark Gold Ore available in the Caves, and then decide based on specific numbers what amount they will choose to get consumed by the Blacksmith, and what amount will be kept aside for reinforcing.

If the hero had chosen Water with Dew or has the Greaves of Nature artifact, he/she can make up the difference with Upgrade Goos, using the Upgrade Eaters that will drop from high grass. For those heroes who had chosen Draw Out Dew, the player should make a decision based on the aforementioned relative scarcity of the Dark Gold Ore. It is recommended for all heroes apart from Mages that will use a battle wand and heroes in general that will use a Spork in end-game, to save their reforge for when they get their end-game Tier-6 weapon from the Dolyahaven Mines, as only one reforge is available per run.

Dark Gold Consumption

In other non-wiki pages the two Blacksmiths are described as having various behaviors in relation to dark gold, but as of the current update (0.4.2), Bop will take all of the Dark Gold Ore the hero has when reforging gear, but his brother Bip will only take 50 pieces when reinforcing with Adamantite, and if the hero has more ore, Bip will just take the 50 pieces and leave the rest in the hero's backpack. As mentioned before, there is a finite amount of ore available, so players should be careful not to waste it and should choose carefully which items they want the hero to either reinforce and/or reforge.

Wands

Main article: Sprouted PD Wands

Most of the Wands in Sprouted PD are unchanged from the Original version of Pixel Dungeon, except that their charges cap at 14 rather than 9, wands can be reinforced with adamantite and get upgraded to very high levels, and also that it is impossible for the hero to target him/herself by shooting at a wall. Although they used to be very similar to the wands of v.0.2.4 of Shattered PD, they are now completely different from them. Wands can get transmuted to other wands, but the Wand of Magic Missile can never be a product of transmutation (it can get transmuted though).

Disenchanting the Mage's Wand

The Mage can transfer all upgrades from his unique Wand of Magic Missile to another wand. The more Dark Gold Ore he has when he does this, the more likely upgrades past +1 will be transferred. Disenchanting the Magic Missile wand does not consume the ore, so he can use it for other purposes afterwards. Note that he will not be able to upgrade any wand above +17 by disenchanting, unless he first reinforces it with the Adamantite Wand.

Weapons

Melee

Main article: Melee Weapons

Apart from the fact that weapons do not degrade in Sprouted, their counterparts in Original PD are almost identical. They are also identified after the hero hits enemies successfully 20 times, while having the weapon equipped, and they can get transmuted to other weapons of the same tier, with the exception of Tier-6 weapons that are untransmutable and also never a product of transmutation. Nevertheless, they can be upgraded to much higher levels than is possible in Original PD, after they get reinforced with adamantite. Sprouted features also some new melee weapons, including new Tier-6 relic weapons which a) are crafted by combining 3 Norn Stones on the Dolyahaven surface altar, b) deal double damage against enemies found in the Dolyahaven Mines and the two final boss depths, c) can't get upgraded by Scrolls of Magical Infusion, d) all have a built-in permanent enchantment and a special ability and e) are essential in defeating the final boss Zot (unless the hero will use a Spork). The Tier-1 and Tier-3 new weapons Bloodlust Chainsaw Hand and Spork also deal average damage * 2.5 against enemies found in the Dolyahaven Mines and the two final boss depths, but these weapons can get also upgraded with Scrolls of Magical Infusion:

Enchantments

Sprouted's enchantments for non-relic / T1-T5 weapons have all the same names, colors and functions with the enchantments of Original PD (Blazing, Chilling, Eldritch, Grim, Lucky, Shocking, Stunning, Unstable, Vampiric, Venomous) with the sole exception of the Tempered enchantment, which is removed from Sprouted, as there is no degradation in it, and the addition of the Bloodlust enchantment in Sprouted, which is unique to the Chaisnaw Hand and doesn't exist in Original PD. Like Original PD all enchantments' chance of activation improves with upgrades, and when a weapon is highly upgraded its enchantment will get activated from often to almost always (depending on the encantment, as each one has a different way of its activation chance to get calculated, follow the link above for details). The Assassin is benefited the most by the Chilling and Stunning enchantments, as they offer him bonus surprise attacks to frozen/stunned enemies, without having to use his Cloak of Shadows, and both ranged-focused classes (Huntresses and Mages) by the Eldritch enchantment, as it offers them bonus distance from enemies for more missile weapon or wand attacks. The Shocking enchantment can destroy all 4 Wraiths that spawn from a Tomb at the same attack turn, and the Vampiric enchantment has a great synergy with the Spectral Blades of the Huntress.

Missile

Main article: Missile Weapons

Sprouted PD has kept Curare darts, Darts, Incendiary darts, Javelins, Shurikens and Tomahawks with the same function as those in Original PD, but has added many new missile/thrown items, has made changes to two existing ones from before and has also added a new Tier-6 relic missile weapon:

  • Bomb (not new, but can also be used by the Rogue to create new and stronger bomb types).
  • Boomerang (not new, but when reinforced, it can get upgraded to very high levels; it is the only enchantable missile weapon).
  • Dumpling Bomb (new bomb)
  • Forest Dart (new missile weapon)
  • Holy Hand Grenade (new bomb)
  • Horrifying Jupiter's Wrath (new Tier-6 relic weapon; it is almost identical to the Tier-6 weapons, but is the only missile weapon among them and the only weapon that deals quadruple and not double damage to Dolyahaven and Zot depth enemies, non-enchantable but comes with a built-in enchantment)
  • Rice Dumpling (new bomb)
  • Rogue Bombs (new items, crafted exclusively by the Rogue class, more types becoming available as he levels up: Dizzy [Lvl 5], Smart [Lvl 10], Seeking [Lvl 15], Cluster [Lvl 20], Seeking Cluster [Lvl 30] bomb).

Reforging the Warrior's Short Sword

The Warrior can transfer all upgrades from his unique Short Sword to another weapon. The more Dark Gold Ore he has when he does this, the more likely upgrades past +1 will be transferred. Disenchanting the Short Sword does not consume the ore, so he can use it for other purposes afterwards. Note that he will not be able to upgrade any weapon above +16 by reforging the short sword, unless he first reinforces it with the Adamantite Weapon. It is also highly recommended that the Warrior saves his maxed short sword for the Tier-6 weapon from Dolyahaven or his Spork, that he will use as his end-game weapon, as he will need a highly upgraded weapon Tier-6 weapon or Spork (100+) to defeat Zot on depth 99.

Weapons for End-game

Falling repeatedly from the Book of Heavens in order to gather as many Phase Pitchers as there are Scrolls of Magical Infusion in the inventory, and then use the all the Phase Pitchers to transmute Scrolls of Magical infusion to Scrolls of Upgrade and apply these to a Tier-6 weapon is a very common practice among Sprouted players. Nevertheless, it is not needed at all until the final boss Zot: all other enemies of the game will get defeated sooner or later by a highly upgraded Tier-5 weapon (or a highly upgraded Boomerang used by a Sniper), which can be achieved by applying all or most of the available Scrolls of Magical Infusion. Nevertheless, the Zot depth will need at least a +100 Tier-6 weapon or a +100 Wand of Firebolt or Disintegration (all the other battle wands wil not deal enough damage) or a Spork for the hero to deal against him more damage than his quick regeneration ability. Heroes that will use a highly upgraded Tier-6 weapon or battle wand will need many Scrolls of Upgrade, as these items can't get upgraded with Scrolls of Magical Infusion, but especially with a highly upgraded Ring of Wealth equipped when destroying Wraiths (follow this link on how to get one Ring of Wealth in every run) and taking into account also the Blacksmith's reforge, the Scrolls of Upgrade that the Dolyahaven shop sells and the probable Upgrade Goos that the hero might have, +83 levels (not counting the +16/+17 upgrades from dew) added to a Tier-6 weapon are very easily accomplished in Sprouted. Nevertheless the simpler way for heroes is to complete the Rat King' quest, obtain the Spork and upgrade it with Scrolls of Upgrade and Magical Infusion, as it is the only non Tier-6 weapon along with the Chainsaw Hand that deals from regular to quadruple damage and not half or often blocked damage against the Dolyahaven enemies and Zot and also gets upgraded with both scrolls (the Chainsaw Hand has the drawback of constantly needing dew to for it to deal decent damage in general, so it is not a good candidate to get highly upgraded and used in end-game fights).

So, players who are not fond of grinding/farming might consider either: a) to apply most of their Scrolls of Magical Infusion to a Tier-5 weapon (and Snipers to their Boomerang), just keeping in mind that the hero should keep at least approximately +90 spare level ups for his/her Tier-6 weapon or b) just to highly upgrade a Spork with all or most of the Scrolls of Magical Infusion/Upgrade. Both decisions will make the hero's surviving on the Dolyahaven Mines depths much easier and less stressful. Players who like grinding/farming apparently can farm all the Phase Pitchers and Upgrade Eaters they want, and their hero will defeat Zot with a very strong Tier-6 weapon, but this is not the only way to defeat Zot and complete Sprouted, and the game can be completed with far less grinding/farming than is commonly practiced.

Wells

Wells in Sprouted PD are very similar to those of Original PD. Their differences are:

  • A Well of Awareness will reveal all loot, hidden doors or traps, but not loot inside hidden rooms, while the room itself wil be revealed.
  • A Well of Health will fill the Dew Vial with 50 dew drops.
  • A Well of Transmutation will change a Scroll of Upgrade to a Scroll of Magical Infusion and vice versa, but it will not apply the disguised buff to the hero. These wells have also a plant equivalent in Sprouted, the Phase Pitcher.

Badges and Challenges

Sprouted's challenges are the same with the Challenges of the Original PD. Sprouted's Badges are almost the same with the Badges of Original PD, apart from the following:

  • The Rings of Thorns' and Haggler's badges do not exist in Sprouted as the items that the badges refer to are removed.
  • The "Orb of Zot obtained!" and the "Otiluke Rescued!" badges are added, which are obtained in the new stages of Sprouted. No super badge is accomplished after all classes have obtained the Orb or rescued Otiluke.

Players that first come to Sprouted from Shattered PD should note that the artifacts found and identified in Sprouted do not trigger any "all artifacts identified" badge and are not counted in the "all items identified" super badge, like they do in Shattered PD and most of its mods.

Completing the Game Thoroughly

As in the Original PD, the player can end the game immediately after killing Yog-Dzewa and obtaining the Amulet of Yendor from depth 26, by choosing its "Let's call it a day" option, or go back to depth 1 and ascend to the surface for the Happy Ending badge.

If the player does that in Sprouted though, he/she will have missed 1/3 of the remaining game depths. After gathering the three Sanchikarahs from the Book depths and forging them into one piece, he/she can teleport to the Shadow Yogs depth and after defeating all of them, the last one will drop a Journal page, that will teleport him/her to the Dolyahaven surface and will also make the Dolyahaven mines available. In the final Dolyahaven depth, after defeating Stone Golem Otiluke and some or most of the depth's enemies, the hero will obtain the Palantir, which will allow the hero to teleport to the Zot depth, who is the final game boss. After defeating Zot, the hero will be able to meet the finally rescued Otiluke in Dolyahaven, receive a Pudding Cup from him, and complete the game fully. Readers who are not already familiar with Sprouted might find all this information confusing, so a bullet list of the stages follows.

Regular Dungeon

(It's the same as Original PD.)

  • Stage 1: Sewers (depths 1-5, Goo boss on depth 5)
  • Stage 2: Prison (depths 6-10, Tengu boss on depth 10)
  • Stage 3: Mines (depths 11-15, DM-300 boss on depth 15)
  • Stage 4: Dwarven Metropolis (depths 16-21, Dwarf King boss on depth 20)
  • Stage 5: Demon Halls (regular enemies on depths 22-24, Yog-Dzewa boss on depth 25, Amulet of Yendor on depth 26)

Optional but Mandatory for Optional End-game

(It's necessary to upgrade gear, find unique loot, and complete the game thoroughly.)

  • Keys Stage: Ancient Forest, Ancient Prison, Ancient Caves, Ancient City / Skeleton King, Tengu's Hideout, Crab King, Thief King depths
  • Otiluke's Journal Puzzles Stage: Puzzles 1, 2, 3, 4, Dragon Cave, Vault depths
  • Books Stage: Book of the Living, Dead, Transcendence depths
  • Shadow Yog's depth

Optional End-game

  • Otiluke's Journal Dolyahaven surface depth
  • Dolyahaven Mines Stage (commonly 6, but up to 10 depths)
  • Stone Golem Otiluke depth
  • Zot depth (final boss)

End-game Bugs and How to Avoid Some of Them

Unfortunately, the Dolyahaven Mines depths are infested with bugs, and some runs get ruined by the save files becoming corrupted when the hero descends to a new depth, by the Stone Golem Otiluke depth at the end of Dolyahaven Mines not generating at all and some other bugs. Nevertheless, players that don't have a problem if their hero doesn't obtain the Ring of Wealth from the Otiluke's Journal Vault depth, and doesn't have a Shadow Dragon as a pet from the Otiluke's Journal Dragon Cave depth, and don't mid avoiding both of them, as visiting the Vault and/or the Dragon Cave depths even once triggers some the Dolyahaven Mines bugs, will skip all the probable frustration of having his/her run ruined in end-game by these specific bugs. Readers who are interested on why this is happening can read this short reddit post by SmuJamesB about Sprouted PD's level generation.

Unfortunately, there is not a know way to avoid the rest of the Dolyahaven Mines bugs (follow the first link of the paragraph for details about them).

Mods of Sprouted PD

Sprouted PD has inspired six different mods so far, each of them having their unique characteristics:

  • Deistic Pixel Dungeon: Mod in indefinite hiatus since late 2015, based on version 0.3.5 of Sprouted and made by reddit user AverageMormonGamer. Due to its base on a previous version, it is competed by defeating Shadow Yog and does not include Otiluke's Journal or any of the Dolyahaven depths and Zot, but it features some new elements, the most important of which are the introduction of races and also race subclasses (Human Demolitionist & Mercenary, Dwarf Warlock & Monk, Red & Blue Wraith, Gnoll Shaman & Brute) and race specific artifacts (Human Communication Relay, Dwarf Chains of Ares, Wraith Metal Amulet, Gnoll Wooden Effigy). For more details about it you can follow the first link of this bullet, which leads to its separate wiki page.
  • Easier Sprouted Pixel Dungeon: Mod made by reddit user g2159687, based on the current version of Sprouted PD and completed in late 2017. It features some new interesting mechanics and items but its most important differences from Sprouted PD are: a) that the game can range from just a little easier by not choosing any of the 11 "Easier" settings in the main menu, to extremely easier by choosing all 11 of them, and b) that all the Dolyahaven Mines bugs of Sprouted are absent (visiting the Dragon Cave and the Vault does not trigger any bugs at all in Easier Sprouted PD). For more details about it you can follow the first link of this bullet, which leads to its separate wiki page.
  • Harder Sprouted Pixel Dungeon: The most recent mod of Sprouted PD, curently developed by reddit user SmuJamesB. Its basic features are a harder early game with a more fair late game and many of the original Sprouted PD's bugs having been fixed (including the common "corrupted save files" bug in the Dolyahaven Mines), while all-round balance is generally better. This mod does not have yet a separate wiki page, but you can read more info about it in the discord channel dedicated to SmuJamesB's games, where you can also find a download link for its most recent version (it is currently very often updated, even twice in the same month, so offering a direct download link here can easily end up misleading from the most recent version). There is also a reddit post available which describes only its differences from "plain" Sprouted PD, written by reddit user kostis12345.
  • Palantir: It was first released in March 2019 (it is apparently based on the current version) by reddit user Quasitellar / PierreSchrodinger. The game is mostly a visual redesign of Sprouted PD's Sokoban puzzles, with a new puzzle added, new sprites and animations, bug fixes et al. but with no wands or any other combat-related item available, so the puzzles must be solved without any tricks, only by moving the sheep. This mod's puzzles are more aesthetically elaborate than Sprouted PD's puzzles, but Sprouted PD players can also try it for them to practice ways of completing the Sokoban puzzles with no wands at all. For more details about it you can follow the first link of this bullet, which leads to its separate wiki page.
  • Regrown PD: Incomplete (and most probably abandoned) mod of Sprouted PD released by Daniel Slivinskiy in late 2018. Its new features are some new items (mostly related to summoning ally characters) and a Mage class very much buffed in its starting items. Note that all the game crashing bugs of Sprouted PD also exist in this mod. Unfortunately no more details are available for it, but if you are interested in trying this mod you can download it from here.
  • SPecial Surprise Pixel Dungeon: Fork in active and constant development since mid 2017, based on the current version of Sprouted and made by reddit user hmdzl001, with a whole lot of new elements (one could say that its current version is a total reboot of Sprouted PD, rather than just a mod of it), some of them borrowed also from other mods. Its most innovative elements are the introduction of new functions in the Dew Vial, three new classes with their subclasses (the Follower, Performer and Soldier), four different options for the starting items and and stats of each class named "skins", a cooking system and crafting system with more than 50 recipes, a complete rework of weapon and armor attributes (also with more than 60 new weapon & armor items added), the addition of more than 50 NPCs in Dolya Town (formerly Dolyahaven), with also the complete removal of Dolyahaven mines (and apparently also of the end-game bugs of Sprouted). For details about it you can follow the first link of this bullet, which leads to its main page in the wiki.

Tips and Tricks: XarxD's Non-Daily Tips of the Day

  • Grave Robbing for Fun and Profit (tips about farming Scrolls of Upgrade and Magical Infusion from tomb Wraiths, players should also equip a highly upgraded Ring of Wealth if available, although it is not mentioned as a tip).
  • Just A Phase (tips about transmuting and farming Phase Pitchers).
  • Key Facts (guide about the Keys Stage depths, part 1)
  • Key Facts, part 2 (guide about the Keys Stage depths, part 2)