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== Food ==
  +
The food items of current YetAnotherPD that are either dropped, found as loot, or sold are the ration of food, the small ration, the raw meat and the dwarven pasty (still most nutritious among all food items), which seem very similar to the food items of Original PD, but a lot of specific changes have been implemented, mostly to raw meat. <em>Raw Meat is now completely safe to eat</em>, can't get turned into frozen carpaccio anymore, while burning raw meat will turn it into burned meat, which is a worse version of raw meat (raw meat restores 20% satiety, while burned meat restores 15%). <em>Raw meat can also be cooked</em> ''in alchemy pots with herbs and gain herb-specific buffs for 50 turns'', same with the effect of the herb when eaten alone but for a considerably longer amount of time, while it also restores more satiety, 25%. <em>Herbs</em> now require only one turn to get eaten, restore 5% satiety, and do not apply any debuffs when eaten, but either ''Add HP, Remove Debuffs or apply short Resistance Buffs for 10 turns''. To read about the different herb - raw meat combinations and all the different herb-related effects, you should visit the [[Mod-Yet Another Pixel Dungeon/Alchemy - Herbs#Changes in Herbs as food / Cooking meat with herbs / Food - Beta|Herbs and Alchemy]] YetAnotherPD page of the wiki.
  +
  +
Eating a plain herb restores 5% satiety, burned meat 15%, raw meat 20%, cooked meat 25%, a small ration 50%, a ration of food 75%, and a dwarven pasty 100% satiety (pasty is also the only food item that can get the hero from starving to the Satiated buff). All food items apart from plain herbs require 3 turns to get eaten (herbs require only 1 turn). Note also that the hero becomes "Hungry" in YetAnother PD when the satiety counter reaches 25% and not earlier.
  +
 
== Potions ==
 
== Potions ==
  +
In current YetAnotherPD
  +
* some potions of Original PD have been kept with the same name and a similar function (Invisibility, Levitation, Liquid Flame, Mind Vision, Strength, Wisdom).
  +
* some other potions have been renamed but retain parts of their basic function from Original PD unchanged (Frost > Frigid Vapours, Healing > Mending), or keep their name but have their function changed (Toxic Gas).
  +
* some new potions have been added (Blessing, Caustic Ooze, Confusion Gas, Rage, Shield, Thunderstorm, Unstable, Webbing).
  +
Although potion colors still get randomly assigned to potion types with each new run (with the sole exception of the Unstable potion, which always spawns already identified and with a multicolored hue), after a potion gets identified, it displays an acronym at its top right in the inventory. As you will read with details in the [[Mod-Yet Another Pixel Dungeon/Alchemy - Herbs#Changes in Herbs as food / Cooking meat with herbs / Food - Beta|Herbs and Alchemy]] page, all potions need one empty bottle and 2 herbs to get brewed and if the combination of herbs is correct, the alchemy pot always produces the expected potion (in contrast incorrect combinations always produce an Unstable potion).
  +
  +
You can read additional details about the potions' effects in the table that follows their game descriptions.{{Game description|This potion is imbued with great disruptive energy. Shattering it will bathe everything near the point of impact in a cleansing light, removing curses and harming creatures of purely magical origin.|width = 100%|image = Fading potions.gif|heading = Potion of Blessing [Bl]}}It is brewed with 1 Firebloom + 1 Sungrass herb.{{Game description|Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly vapours, which will cover everything around in a highly caustic ooze.|width = 100%|image = Fading potions.gif|heading = Potion of Caustic Ooze [CO]}}It is brewed with 2 Sorrowmoss herbs.{{Game description|Upon exposure to open air, the liquid in this flask will vaporize into a confusing chromatic haze. Anyone who inhales the cloud will be disoriented instantly.|width = 100%|image = Fading potions.gif|heading = Potion of Confusion Gas [CG]}}It is brewed with 1 Dreamfoil + 1 Icecap herb.{{Game description|Upon exposure to open air, this chemical will evaporate into a freezing cloud, causing any creature that touches it to be frozen in place, unable to act or move.|width = 100%|image = Fading potions.gif|heading = Potion of Frigid Vapours [Fr]}}It is brewed with 2 Icecap herbs.{{Game description|Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you, but they can try to find you nevertheless. Attacking an enemy, as well as using a wand or a scroll before enemy's eyes, will dispel the effect.|width = 100%|image = Fading potions.gif|heading = Potion of Invisibility [In]}}It is brewed with 1 Feyleaf + 1 Icecap herb.{{Game description|Drinking this curious liquid will cause you to hover in the air, moving faster and stealthier. This state also allows drifting over traps or chasms and seeing over the high grass. Flames and gases fill the air, however, and cannot be bypassed while airborne.|width = 100%|image = Fading potions.gif|heading = Potion of Levitation [Le]}}It is brewed with 1 Feyleaf + 1 Whirlvine herb.{{Game description|This flask contains an unstable compound which will burst violently into flame upon exposure to open air.|width = 100%|image = Fading potions.gif|heading = Potion of Liquid Flame [Li]}}It is brewed with 2 Firebloom herbs.{{Game description|When imbibed, this elixir will vastly improve imbiber's natural regeneration and cure any physical ailments as well.|width = 100%|image = Fading potions.gif|heading = Potion of Mending [Me]}}It is brewed with 2 Sungrass herbs.{{Game description|After drinking this, your mind will become attuned to the psychic signature of distant creatures, enabling you to sense everyone on current floor through walls. Also this potion will negate most of the disadvantages of blindness.|width = 100%|image = Fading potions.gif|heading = Potion of Mind Vision [Mi]}}It is brewed with 2 Dreamfoil herbs.{{Game description|Drinking this potion will induce a berserker state, significantly increasing strength of your blows for a limited time. Killing an enemy in this state will extend this bloodthirsty state.|width = 100%|image = Fading potions.gif|heading = Potion of Rage [Ra]}}It is brewed with 1 Dreamfoil + 1 Firebloom herb.{{Game description|This potion is imbued with a powerful protective magic. Consuming it will temporarily create a kind of force field around you, giving you both improved physical protection and resistance to most sources of magical damage.|width = 100%|image = Fading potions.gif|heading = Potion of Shield [Sh]}}It is brewed with 1 Earthroot + 1 Sungrass herb.{{Game description|This powerful liquid will course through your muscles, permanently increasing your physical and magical powers, as well as fully restoring your health.|width = 100%|image = Fading potions.gif|heading = Potion of Strength [St]}}It is brewed with 1 Earthroot + 1 Wyrmflower herb.{{Game description|Upon exposure to open air, the liquid in this flask will start a localized rainfall, complete with storm clouds and lightning. While the main use of this potion is to water crops, nothing stops you from using it to fry your enemies with occasional thunderbolts. Be careful to not get hit yourself!|width = 100%|image = Fading potions.gif|heading = Potion of Thunderstorm [Th]}}It is brewed with 2 Whirlvine herbs.{{Game description|Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of highly flammable toxic gas, which will poison whoever happen to inhale it. You might choose to fling this potion at distant enemies instead of uncorking it by hand.|width = 100%|image = Fading potions.gif|heading = Potion of Toxic Gas [TG]}}It is brewed with 1 Sorrowmoss + 1 Whirlvine herb.{{Game description|Upon exposure to open air, this wondrous concoction will splash its surroundings with sticky filaments of thick web. Anyone caught in this web will be ensnared for a short period of time.|width = 100%|image = Fading potions.gif|heading = Potion of Webbing [We]}}It is brewed with 1 Earthroot + 1 Sorrowmoss herb.{{Game description|The stored experiences of multitudes of lifetimes reduced to liquid form, this draught will instantly raise your experience level.|width = 100%|image = Fading potions.gif|heading = Potion of Wisdom [Wi]}}It is brewed with 1 Feyleaf + 1 Wyrmflower herb.{{Game description|This flask contains odd layered liquid and is obviously unstable. Its effects will be completely unpredictable whether drunk or thrown.|width = 100%|image = Unstable potion YAPD 2.png|heading = Unstable potion [??]}}It is brewed with any other combination of herbs than those already mentioned.
  +
  +
In the following table common potions are listed first and special potions with a cap in their spawning last.
 
{| class="article-table" border="1"
 
{| class="article-table" border="1"
 
!Name
 
!Name
 
!Label
 
!Label
!Price
 
 
!Freq.
 
!Freq.
 
!Type
 
!Type
!Duration
+
!Duration (turns)<sup>1</sup>
 
!Description
 
!Description
 
|-
 
|-
  +
|Blessing
|Mending
 
|Me
+
|Bl
|30
+
|16
|24
 
 
|helpful
 
|helpful
|20-30
+
|25-35
  +
|''When drunk or thrown:''
(turns)
 
|Applies Mending effect, which heals roughly 4% of max health per turn
 
Removes [[Debuff|Poisoned effect]]
 
   
  +
Removes 1-3 negative levels from cursed items in your inventory when drunk and on the floor when thrown
Removes [[Debuff|Crippled effect]]
 
   
  +
Removes enchantment from affected items if curse was dispelled
Removes [[Debuff|Bleeding effect]]
 
   
  +
Deals damage to magical creatures depending on their max health
Removes [[Debuff|Withered effect]]
 
 
|-
 
|-
  +
|Caustic Ooze
|Mind Vision
 
|Mi
+
|CO
|35
+
|
  +
|harmful
|22
 
  +
|(blob)
|helpful
 
  +
|Blob applies Caustic Ooze to characters within its area of effect and also creates acid puddles on the dungeon floor tiles.
|30-40
 
  +
|-
(turns)
 
  +
|Confusion Gas
|Applies Mind Vision effect, which reveals most mobs on the current floor
 
  +
|CG
Partially counters [[Debuff|Blinded effect]]
 
  +
|
  +
|harmful
  +
|(blob)
  +
|Blob causes Vertigo to characters within its area of effect.
  +
|-
  +
|Frigid Vapours
  +
|FV
  +
|21
  +
|harmful
  +
|10
  +
|Always freezes target tiles
  +
Freezes random nearby tiles
   
  +
Duration on water is doubled
Partially counters Confused effect
 
   
  +
Chance to affect nearby tiles depends on base chance, alchemy skill and distance
Reveals hidden mimics (out of FOV)
 
  +
|-
  +
|Invisibility
  +
|In
  +
|18
  +
|helpful
  +
|10-20
  +
|Applies Invisibility effect
  +
Can be dispelled by attacking, throwing, using an item or being stumbled into
 
|-
 
|-
 
|Levitation
 
|Levitation
 
|Le
 
|Le
|40
 
 
|20
 
|20
 
|helpful
 
|helpful
 
|15-25
 
|15-25
(turns)
 
 
|Allows floating over chasms and traps
 
|Allows floating over chasms and traps
 
Allows seeing over high grass
 
Allows seeing over high grass
Line 55: Line 83:
 
Can be used to jump into chasms safely
 
Can be used to jump into chasms safely
 
|-
 
|-
  +
|Liquid Flame
|Invisibility
 
|In
+
|Li
|45
 
|18
 
|helpful
 
|10-20
 
(turns)
 
|Applies Invisibility effect
 
Can be dispelled by attacking, throwing, using an item or being stumbled into
 
|-
 
|Blessing
 
|Bl
 
|50
 
|16
 
|helpful
 
|25-35
 
(turns)
 
|When drunk:
 
Increases AC by 20% of max health
 
Gives resistance to fire, frost, acid, lightning, energy and unholy damage
 
 
When thrown:
 
 
Removes 1-3 negative levels from cursed items in your inventory and on the floor
 
 
Removes enchantment from affected items if curse was dispelled
 
 
Deals damage to magical creatures depending on their max health
 
|-
 
|[[Debuff|Liquid Flame]]
 
|LF
 
|30
 
 
|23
 
|23
 
|harmful
 
|harmful
  +
|2+
|25-75%
 
(chance)
 
 
2+
 
 
(turns)
 
 
|Creates fire on the target tile
 
|Creates fire on the target tile
 
Creates fire on adjacent flammable tiles
 
Creates fire on adjacent flammable tiles
Line 102: Line 95:
 
Chance to affect non-water tile depends on base chance and alchemy skill
 
Chance to affect non-water tile depends on base chance and alchemy skill
 
|-
 
|-
  +
|Mending
|Frigid Vapours
 
|FV
+
|Me
|35
+
|24
  +
|helpful
|21
 
  +
|20-30
|harmful
 
  +
|Applies Mending effect, which heals roughly 4% of max health per turn
|50-100%
 
(chance)
 
   
  +
Removes [[Debuff|Poisoned effect]]
33-66%
 
   
  +
Removes [[Debuff|Crippled effect]]
(chance)
 
   
  +
Removes [[Debuff|Bleeding effect]]
10
 
   
  +
Removes [[Debuff|Withered effect]]
(turns)
 
|Always freezes target tiles
 
Freezes random nearby tiles
 
   
  +
<nowiki>------------------------------------</nowiki>
Duration on water is doubled
 
 
Chance to affect nearby tiles depends on base chance, alchemy skill and distance
 
   
  +
It is the most commonly sold potion in the dungeon shops, and almost always at least one is sold in each shop.
 
|-
 
|-
  +
|Mind Vision
|Corrosive Gas
 
|CG
+
|Mi
|40
+
|22
  +
|helpful
|19
 
  +
|30-40
|harmful
 
  +
|Applies Mind Vision effect, which reveals most mobs on the current floor
|300-600
 
(blob)
 
|Blob deals acidic damage which depends on target's max health
 
Blob can be ignited with sources of fire
 
   
  +
Partially counters [[Debuff|Blinded effect]]
Damage from this blob delays damage from Caustic Ooze for a single turn
 
|-
 
|Overgrowth
 
|Ov
 
|45
 
|17
 
|harmful
 
|250-500
 
(blob)
 
|Blob causes grass to grow on empty tiles
 
Blob causes herbs to grow on grassy tiles
 
   
  +
Reveals hidden mimics (out of FOV)
Blob applies Ensnared effect randomly
 
  +
|-
 
  +
|Rage
Chances depends on amount of adjacent grass, high grass and burned tiles
 
  +
|Ra
  +
|
  +
|helpful
  +
|
  +
|When drunk induces a Berserker effect to the hero, increasing his/her strength. Its duration is extended with each enemy killed.
  +
|-
  +
|Shield
  +
|Sh
  +
|
  +
|helpful
  +
|
  +
|''When drunk:''Increases AC by 20% of max health
  +
Gives resistance to fire, frost, acid, lightning, energy and unholy damage
 
|-
 
|-
 
|Thunderstorm
 
|Thunderstorm
 
|Th
 
|Th
|50
 
 
|15
 
|15
 
|harmful
 
|harmful
Line 166: Line 154:
   
 
Extinguishes Fire blob and Burning debuff
 
Extinguishes Fire blob and Burning debuff
  +
  +
It can now also be used to refill wells within its area of effect
  +
|-
  +
|Toxic Gas
  +
|TG
  +
|
  +
|harmful
  +
|(blob)
  +
|Blob causes Poisoning to characters within its area of effect. It does not deat direct area fo effect damage like it does the potion with the same name in Original PD.
  +
|-
  +
|Webbing
  +
|We
  +
|
  +
|harmful
  +
|(blob)
  +
|Blob causes Rooting to characters within its 3X3 area of effect.
  +
|-
  +
|Unstable
  +
|??
  +
|
  +
|
  +
|various
  +
|It creates randomly any of the aforementioned non-special potion effects.
 
|-
 
|-
 
|Strength
 
|Strength
 
|St
 
|St
|75
 
 
|3
 
|3
 
|special
 
|special
Line 179: Line 189:
   
 
Removes Withered effect
 
Removes Withered effect
  +
  +
It does ''not'' increase Regeneration rate anymore
  +
  +
Unlike Shattered PD and most of its mods its bottle ''does get shattered ''by freezing.
  +
  +
<nowiki>----------------------------------</nowiki>
  +
  +
2 potions of Strength are guaranteed to spawn per chapter, but there is no hard cap for them, and one more might also spawn as loot or shop merchandise in a chapter (the chances increase as the hero descends in the dungeon, so the Imp has the highest chance of selling one).
 
|-
 
|-
 
|Wisdom
 
|Wisdom
 
|Wi
 
|Wi
|100
 
 
|2
 
|2
 
|special
 
|special
Line 188: Line 205:
 
|Gives EXP equal to the total amount of EXP required to get a level up
 
|Gives EXP equal to the total amount of EXP required to get a level up
 
Increases level limit at which mob kill will give you experience by one level
 
Increases level limit at which mob kill will give you experience by one level
|}
 
   
  +
<nowiki>-------------------------------------------</nowiki>
== Scrolls ==
 
{| class="article-table" border="1"
 
!Name
 
!Label
 
!Price
 
!Freq.
 
!Type
 
!Effect
 
|-
 
|Identify
 
|Id
 
|55
 
|24
 
|helpful
 
|Completely identifies a single item
 
|-
 
|Transmutation
 
|Tr
 
|60
 
|23
 
|helpful
 
|Transmutes a single weapon, armor, wand or ring
 
Resulting item will have the same
 
   
  +
1 potion of Wisdom is guaranteed to spawn per chapter, but there is also no hard cap for them, and one more might also spawn as loot or shop merchandise in a chapter (the chances increase as the hero descends in the dungeon, so the Imp has the highest chance of selling one).
rarity, condition, quality and enchantment
 
|-
+
|}
  +
<sup>1</sup> The effect of most potions (except potions of Strength/Wisdom) depends also on the amount of potions identified, so their duration/effect is usually increased by 1 turn/10 percent for every known potion (potions of Strength/Wisdom have a fixed effect that does not get affected by this though). In other words by gaining experience about potions the hero develops an Alchemy Skill, which increases the effect of most potions. 
|Sunlight
 
|Su
 
|70
 
|22
 
|helpful
 
|Heals every non-magical creature in its area of effect for roughly 4% of its max health every turn
 
Removes Thunderstorm from affected tiles
 
|-
 
|Clairvoyance
 
|Cl
 
|80
 
|20
 
|helpful
 
|Reveals level layout
 
Reveals items on the floor
 
   
  +
=== ''Recent Changes in Buffs and Debuffs'' ===
Doesn't reveals traps and secret doors
 
  +
==== Buffs ====
|-
 
  +
* "Enraged" base duration is increased to 20 turns but it now increases damage only by 50% (from 100%) and accuracy by 25% (from 50%)
|Banishment
 
  +
* "Mind Vision" now also increases Perception by 25%
|Ba
 
  +
* "Levitation" now also increases Dexterity by 25%
|85
 
  +
* "Invisibility" now also increases Stealth by 25% but it is dispelled on stealing
|18
 
|helpful
 
|Deals damage to magical creatures in your field of view depending on distance and their max health
 
Dispels 1-3 negative levels from all cursed items in your inventory
 
   
  +
==== Debuffs ====
Removes enchantments from affected items if curse was dispelled
 
  +
* "Corrosion" now causes its target to spawn an acid puddle on death
 
  +
* "Electrified" from electric damage is removed from the game (electric damage now just gets increased by 50% if target is standing in the water)
Dispels certain enemy buffs
 
  +
* "Vertigo" now forbids receiving "Focused" buff from skipping turns
|-
 
  +
* Debuffs from special throwing weapons now ignore target's armor.
|Darkness
 
|Da
 
|65
 
|21
 
|harmful
 
|Creates a cloud of darkness, which obstructs field of view and applies Blinded status to everyone in its area of effect
 
Blinded creatures has decreased accuracy and detection
 
 
Blinded mobs will wander as if confused
 
 
Removes Sunlight from affected tiles
 
|-
 
|Phase Warp
 
|Ph
 
|75
 
|19
 
|harmful
 
|Teleports you to a random location
 
Applies Confusion effect for a 5-10 turns
 
 
Will never teleport you out of boss arena
 
|-
 
|Challenge
 
|Ch
 
|90
 
|17
 
|harmful
 
|Summons additional mobs to the floor
 
Attracts all fo the mobs to your location
 
 
Increases damage dealt by affected mobs
 
 
Doubles EXP rewards for affected mobs
 
|-
 
|Torment
 
|To
 
|95
 
|16
 
|harmful
 
|Deals damage to all non-magical mobs in the field of view, depending on distance and their current health
 
Deals damage to you, depending on amount of current health and amount of mobs affected
 
 
Can force affected mobs to flee
 
|-
 
|Raise Dead
 
|Ra
 
|100
 
|15
 
|harmful
 
|Spawns 2-4 wraiths near the user
 
Charms summoned ghosts for 16-20 turns
 
|-
 
|Upgrade
 
|Up
 
|125
 
|3
 
|special
 
|Increases upgrade level of an item by 1
 
Restores single condition level of an item
 
 
Will never increase level beyond +3
 
|-
 
|Enchantment
 
|En
 
|150
 
|2
 
|special
 
|If target item is not cursed and not enchanted, then enchants item with a random enchantment
 
If target item is not cursed and enchanted, then changes existing enchantment to a new one
 
If target item is cursed, then removes 1-3 negative levels and keeps enchantment on the item
 
|}
 
 
[[Category:Yet Another Pixel Dungeon]]
 
[[Category:Yet Another Pixel Dungeon]]

Revision as of 14:05, 13 July 2020

Food

The food items of current YetAnotherPD that are either dropped, found as loot, or sold are the ration of food, the small ration, the raw meat and the dwarven pasty (still most nutritious among all food items), which seem very similar to the food items of Original PD, but a lot of specific changes have been implemented, mostly to raw meat. Raw Meat is now completely safe to eat, can't get turned into frozen carpaccio anymore, while burning raw meat will turn it into burned meat, which is a worse version of raw meat (raw meat restores 20% satiety, while burned meat restores 15%). Raw meat can also be cooked in alchemy pots with herbs and gain herb-specific buffs for 50 turns, same with the effect of the herb when eaten alone but for a considerably longer amount of time, while it also restores more satiety, 25%. Herbs now require only one turn to get eaten, restore 5% satiety, and do not apply any debuffs when eaten, but either Add HP, Remove Debuffs or apply short Resistance Buffs for 10 turns. To read about the different herb - raw meat combinations and all the different herb-related effects, you should visit the Herbs and Alchemy YetAnotherPD page of the wiki.

Eating a plain herb restores 5% satiety, burned meat 15%, raw meat 20%, cooked meat 25%, a small ration 50%, a ration of food 75%, and a dwarven pasty 100% satiety (pasty is also the only food item that can get the hero from starving to the Satiated buff). All food items apart from plain herbs require 3 turns to get eaten (herbs require only 1 turn). Note also that the hero becomes "Hungry" in YetAnother PD when the satiety counter reaches 25% and not earlier.

Potions

In current YetAnotherPD

  • some potions of Original PD have been kept with the same name and a similar function (Invisibility, Levitation, Liquid Flame, Mind Vision, Strength, Wisdom).
  • some other potions have been renamed but retain parts of their basic function from Original PD unchanged (Frost > Frigid Vapours, Healing > Mending), or keep their name but have their function changed (Toxic Gas).
  • some new potions have been added (Blessing, Caustic Ooze, Confusion Gas, Rage, Shield, Thunderstorm, Unstable, Webbing).

Although potion colors still get randomly assigned to potion types with each new run (with the sole exception of the Unstable potion, which always spawns already identified and with a multicolored hue), after a potion gets identified, it displays an acronym at its top right in the inventory. As you will read with details in the Herbs and Alchemy page, all potions need one empty bottle and 2 herbs to get brewed and if the combination of herbs is correct, the alchemy pot always produces the expected potion (in contrast incorrect combinations always produce an Unstable potion).

You can read additional details about the potions' effects in the table that follows their game descriptions.

Fading potions
Potion of Blessing [Bl]
This potion is imbued with great disruptive energy. Shattering it will bathe everything near the point of impact in a cleansing light, removing curses and harming creatures of purely magical origin.

It is brewed with 1 Firebloom + 1 Sungrass herb.

Fading potions
Potion of Caustic Ooze [CO]
Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly vapours, which will cover everything around in a highly caustic ooze.

It is brewed with 2 Sorrowmoss herbs.

Fading potions
Potion of Confusion Gas [CG]
Upon exposure to open air, the liquid in this flask will vaporize into a confusing chromatic haze. Anyone who inhales the cloud will be disoriented instantly.

It is brewed with 1 Dreamfoil + 1 Icecap herb.

Fading potions
Potion of Frigid Vapours [Fr]
Upon exposure to open air, this chemical will evaporate into a freezing cloud, causing any creature that touches it to be frozen in place, unable to act or move.

It is brewed with 2 Icecap herbs.

Fading potions
Potion of Invisibility [In]
Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you, but they can try to find you nevertheless. Attacking an enemy, as well as using a wand or a scroll before enemy's eyes, will dispel the effect.

It is brewed with 1 Feyleaf + 1 Icecap herb.

Fading potions
Potion of Levitation [Le]
Drinking this curious liquid will cause you to hover in the air, moving faster and stealthier. This state also allows drifting over traps or chasms and seeing over the high grass. Flames and gases fill the air, however, and cannot be bypassed while airborne.

It is brewed with 1 Feyleaf + 1 Whirlvine herb.

Fading potions
Potion of Liquid Flame [Li]
This flask contains an unstable compound which will burst violently into flame upon exposure to open air.

It is brewed with 2 Firebloom herbs.

Fading potions
Potion of Mending [Me]
When imbibed, this elixir will vastly improve imbiber's natural regeneration and cure any physical ailments as well.

It is brewed with 2 Sungrass herbs.

Fading potions
Potion of Mind Vision [Mi]
After drinking this, your mind will become attuned to the psychic signature of distant creatures, enabling you to sense everyone on current floor through walls. Also this potion will negate most of the disadvantages of blindness.

It is brewed with 2 Dreamfoil herbs.

Fading potions
Potion of Rage [Ra]
Drinking this potion will induce a berserker state, significantly increasing strength of your blows for a limited time. Killing an enemy in this state will extend this bloodthirsty state.

It is brewed with 1 Dreamfoil + 1 Firebloom herb.

Fading potions
Potion of Shield [Sh]
This potion is imbued with a powerful protective magic. Consuming it will temporarily create a kind of force field around you, giving you both improved physical protection and resistance to most sources of magical damage.

It is brewed with 1 Earthroot + 1 Sungrass herb.

Fading potions
Potion of Strength [St]
This powerful liquid will course through your muscles, permanently increasing your physical and magical powers, as well as fully restoring your health.

It is brewed with 1 Earthroot + 1 Wyrmflower herb.

Fading potions
Potion of Thunderstorm [Th]
Upon exposure to open air, the liquid in this flask will start a localized rainfall, complete with storm clouds and lightning. While the main use of this potion is to water crops, nothing stops you from using it to fry your enemies with occasional thunderbolts. Be careful to not get hit yourself!

It is brewed with 2 Whirlvine herbs.

Fading potions
Potion of Toxic Gas [TG]
Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of highly flammable toxic gas, which will poison whoever happen to inhale it. You might choose to fling this potion at distant enemies instead of uncorking it by hand.

It is brewed with 1 Sorrowmoss + 1 Whirlvine herb.

Fading potions
Potion of Webbing [We]
Upon exposure to open air, this wondrous concoction will splash its surroundings with sticky filaments of thick web. Anyone caught in this web will be ensnared for a short period of time.

It is brewed with 1 Earthroot + 1 Sorrowmoss herb.

Fading potions
Potion of Wisdom [Wi]
The stored experiences of multitudes of lifetimes reduced to liquid form, this draught will instantly raise your experience level.

It is brewed with 1 Feyleaf + 1 Wyrmflower herb.

Unstable potion YAPD 2
Unstable potion [??]
This flask contains odd layered liquid and is obviously unstable. Its effects will be completely unpredictable whether drunk or thrown.

It is brewed with any other combination of herbs than those already mentioned.

In the following table common potions are listed first and special potions with a cap in their spawning last.

Name Label Freq. Type Duration (turns)1 Description
Blessing Bl 16 helpful 25-35 When drunk or thrown:

Removes 1-3 negative levels from cursed items in your inventory when drunk and on the floor when thrown

Removes enchantment from affected items if curse was dispelled

Deals damage to magical creatures depending on their max health

Caustic Ooze CO harmful (blob) Blob applies Caustic Ooze to characters within its area of effect and also creates acid puddles on the dungeon floor tiles.
Confusion Gas CG harmful (blob) Blob causes Vertigo to characters within its area of effect.
Frigid Vapours FV 21 harmful 10 Always freezes target tiles

Freezes random nearby tiles

Duration on water is doubled

Chance to affect nearby tiles depends on base chance, alchemy skill and distance

Invisibility In 18 helpful 10-20 Applies Invisibility effect

Can be dispelled by attacking, throwing, using an item or being stumbled into

Levitation Le 20 helpful 15-25 Allows floating over chasms and traps

Allows seeing over high grass

Increases movement speed by 50%

Removes Ensnared effect

Can be used to jump into chasms safely

Liquid Flame Li 23 harmful 2+ Creates fire on the target tile

Creates fire on adjacent flammable tiles

Can create fire on adjacent non-water tiles

Chance to affect non-water tile depends on base chance and alchemy skill

Mending Me 24 helpful 20-30 Applies Mending effect, which heals roughly 4% of max health per turn

Removes Poisoned effect

Removes Crippled effect

Removes Bleeding effect

Removes Withered effect

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It is the most commonly sold potion in the dungeon shops, and almost always at least one is sold in each shop.

Mind Vision Mi 22 helpful 30-40 Applies Mind Vision effect, which reveals most mobs on the current floor

Partially counters Blinded effect

Reveals hidden mimics (out of FOV)

Rage Ra helpful When drunk induces a Berserker effect to the hero, increasing his/her strength. Its duration is extended with each enemy killed.
Shield Sh helpful When drunk:Increases AC by 20% of max health

Gives resistance to fire, frost, acid, lightning, energy and unholy damage

Thunderstorm Th 15 harmful 200-400

(blob)

Causes thunderstrike on the target tile

Blob causes water to flood non-special tiles

Blob creates thunderstrikes occasionally

Thunderstrikes deal lightning damage which depends on target's max health

Extinguishes Fire blob and Burning debuff

It can now also be used to refill wells within its area of effect

Toxic Gas TG harmful (blob) Blob causes Poisoning to characters within its area of effect. It does not deat direct area fo effect damage like it does the potion with the same name in Original PD.
Webbing We harmful (blob) Blob causes Rooting to characters within its 3X3 area of effect.
Unstable ?? various It creates randomly any of the aforementioned non-special potion effects.
Strength St 3 special instant Fully restores character's health

Increases strength by one point

Increases max health depending on class

Removes Withered effect

It does not increase Regeneration rate anymore

Unlike Shattered PD and most of its mods its bottle does get shattered by freezing.

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2 potions of Strength are guaranteed to spawn per chapter, but there is no hard cap for them, and one more might also spawn as loot or shop merchandise in a chapter (the chances increase as the hero descends in the dungeon, so the Imp has the highest chance of selling one).

Wisdom Wi 2 special instant Gives EXP equal to the total amount of EXP required to get a level up

Increases level limit at which mob kill will give you experience by one level

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1 potion of Wisdom is guaranteed to spawn per chapter, but there is also no hard cap for them, and one more might also spawn as loot or shop merchandise in a chapter (the chances increase as the hero descends in the dungeon, so the Imp has the highest chance of selling one).

1 The effect of most potions (except potions of Strength/Wisdom) depends also on the amount of potions identified, so their duration/effect is usually increased by 1 turn/10 percent for every known potion (potions of Strength/Wisdom have a fixed effect that does not get affected by this though). In other words by gaining experience about potions the hero develops an Alchemy Skill, which increases the effect of most potions. 

Recent Changes in Buffs and Debuffs

Buffs

  • "Enraged" base duration is increased to 20 turns but it now increases damage only by 50% (from 100%) and accuracy by 25% (from 50%)
  • "Mind Vision" now also increases Perception by 25%
  • "Levitation" now also increases Dexterity by 25%
  • "Invisibility" now also increases Stealth by 25% but it is dispelled on stealing

Debuffs

  • "Corrosion" now causes its target to spawn an acid puddle on death
  • "Electrified" from electric damage is removed from the game (electric damage now just gets increased by 50% if target is standing in the water)
  • "Vertigo" now forbids receiving "Focused" buff from skipping turns
  • Debuffs from special throwing weapons now ignore target's armor.