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Food

Until the latest beta, the food items of YAPD that were either dropped, found as loot, or sold in YAPD were the small ration, the raw meat and the dwarven pasty (most nutritious among all food items). Raw meat would satisfy hunger but would also poison the hero, so it was much better to get it burned or frozen and turned into chargrilled meat or frozen carpaccio. Herbs could also get eaten but satisfied little hunger and were mostly used to remove debuffs, while two of them aplied debuffs to the hero in contrast (sorrowmoss, whirlvine).

[Players who are not beta testers should not take the following two paragraphs into account.] After the latest beta the food items of YAPD that are either dropped, found as loot, or sold in YAPD are the ration of food, the small ration, the raw meat and the dwarven pasty (still most nutritious among all food items), but with some changes implemented to raw meat. Raw Meat is now completely safe to eat, can't get frozen anymore, while burning raw meat will turn it into burned meat, which is a worse version of raw meat (raw meat restores 20% satiety, while burned meat restores 15%). Raw meat can also be cooked in alchemy pots with herbs and gain herb-specific buffs for 50 turns, same with the effect of the herb when eaten alone but for a considerably longer amount of time, while it also restores more satiety, 25%. Herbs now require only one turn to get eaten, restore 5% satiety, and do not apply any debuffs when eaten, but either Add HP, Remove Debuffs or apply short Resistance Buffs for 10 turns. [To read about the different herb - raw meat combinations of the beta and all the herb-related effects, you should visit the Herbs and Alchemy YAPD page of the wiki.]

The small ration restores 50% satiety, the ration of food 75% satiety, and the dwarven pasty 100% satiety. All three of these food items and also meat require 3 turns to get eaten.

Potions

Name Label Freq. Type Duration (turns) Description
Blessing Bl 16 helpful 25-35 When drunk:Increases AC by 20% of max health

Gives resistance to fire, frost, acid, lightning, energy and unholy damage

When thrown:

Removes 1-3 negative levels from cursed items in your inventory and on the floor

Removes enchantment from affected items if curse was dispelled

Deals damage to magical creatures depending on their max health

Corrosive Gas CG 19 harmful 300-600

(blob)

Blob deals acidic damage which depends on target's max health

Blob can be ignited with sources of fire

Damage from this blob delays damage from Caustic Ooze for a single turn

Frigid Vapours FV 21 harmful 10 Always freezes target tiles

Freezes random nearby tiles

Duration on water is doubled

Chance to affect nearby tiles depends on base chance, alchemy skill and distance

Invisibility In 18 helpful 10-20 Applies Invisibility effect

Can be dispelled by attacking, throwing, using an item or being stumbled into

Levitation Le 20 helpful 15-25 Allows floating over chasms and traps

Allows seeing over high grass

Increases movement speed by 50%

Removes Ensnared effect

Can be used to jump into chasms safely

Liquid Flame LF 23 harmful 2+ Creates fire on the target tile

Creates fire on adjacent flammable tiles

Can create fire on adjacent non-water tiles

Chance to affect non-water tile depends on base chance and alchemy skill

Mending Me 24 helpful 20-30 Applies Mending effect, which heals roughly 4% of max health per turn

Removes Poisoned effect

Removes Crippled effect

Removes Bleeding effect

Removes Withered effect

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It is the most commonly sold potion in the dungeon shops, and almost always at least one is sold in each shop.

Mind Vision Mi 22 helpful 30-40 Applies Mind Vision effect, which reveals most mobs on the current floor

Partially counters Blinded effect

Partially counters Confused effect

Reveals hidden mimics (out of FOV)

Overgrowth Ov 17 harmful 250-500

(blob)

Blob causes grass to grow on empty tiles

Blob causes herbs to grow on grassy tiles

Blob applies Ensnared effect randomly

Chances depends on amount of adjacent grass, high grass and burned tiles

Thunderstorm Th 15 harmful 200-400

(blob)

Causes thunderstrike on the target tile

Blob causes water to flood non-special tiles

Blob creates thunderstrikes occasionally

Thunderstrikes deal lightning damage which depends on target's max health

Extinguishes Fire blob and Burning debuff

Strength St 3 special instant Fully restores character's health

Increases strength by one point

Increases max health depending on class

Removes Withered effect

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2 potions of Strength are guaranteed to spawn per chapter, but there is no hard cap for them, and one more might also spawn as loot or shop merchandise in a chapter (the Imp has the highest chance of selling one)

Wisdom Wi 2 special instant Gives EXP equal to the total amount of EXP required to get a level up

Increases level limit at which mob kill will give you experience by one level

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1 potion of Wisdom is guaranteed to spawn per chapter, but there is also no hard cap for them, and one more might also spawn as loot or shop merchandise in a chapter (the Imp has the highest chance of selling one)

For the old and new YAPD herb combinations that produce specific potions you should visit the Herbs and Alchemy page of the wiki.

Changes in Potions - Beta

[Players who are not beta testers should not take these bullets into account at all.]

  • Four New Potions are added: Caustic Ooze (applies caustic ooze to enemies and creates temporary acid puddles on the floor), Confusion Gas (causes Vertigo in its area of effect), Rage (it causes a "Berserker's Fury"-like Enraged buff to the hero, just like the scroll of Challenge, but without attracting enemies), and Toxic Gas (Poisons characters in its area of effect and doesn't deal direct area of effect damage like it does in Original PD).
  • The former potion of Blessing is separated into the new potions a) of Shield, which increases Physical Defense/Armor Class and Resistance to Magical Elemental damage for the hero, and b) Blessing, which Uncurses items and Harms Magical creatures in its area of effect, or around the hero and inside the hero's inventory when he/she drinks it, as it creates a blessed area of effect around him/her. Keep in mind though that unlike the scroll of Banishment and getting resurrected by an Ankh, which uncurse almost always the whole inventory, and the scroll of Enchantment and Upgrade that uncurse fully an item, the potion removes from only from 1 up to 3 negative levels from cursed items with each use, and not necessarily all of the negative levels at once.
  • The potion of Overgrowth is changed into the potion of Webbing (just Roots in a 3X3 area of effect, doesn't grow vegetation anymore). The two ways to to grow vegetation and herbs that have remained in YAPD is to pour water on a grass tile or read a scroll of Sunlight above grass tiles.
  • The potion of Strength does not increase Regeneration rate anymore.
  • The potion of Thunderstorms now can be used to refill wells.

Changes in Buffs and Debuffs - Beta

[Players who are not beta testers should not take these bullets into account at all.]

Buffs

  • "Enraged" base duration is increased to 20 turns but it now increases damage only by 50% (from 100%) and accuracy by 25% (from 50%)
  • "Mind Vision" now also increases Perception by 25%
  • "Levitation" now also increases Dexterity by 25%
  • "Invisibility" now also increases Stealth by 25% but it is dispelled on stealing

Debuffs

  • "Corrosion" now causes its target to spawn an acid puddle on death
  • "Electrified" from electric damage is removed from the game (electric damage now just gets increased by 50% if target is standing in the water)
  • "Vertigo" now forbids receiving "Focused" buff from skipping turns
  • Debuffs from special throwing weapons now ignore target's armor.

Scrolls

Name Label Freq. Type Effect
Banishment Ba 18 helpful

rare

Deals damage to magical creatures in your field of view depending on distance and their max health

Dispels 1-3 negative levels from all cursed items in your inventory

Removes enchantments from affected items if curse was dispelled

Dispels certain enemy buffs

Challenge Ch 17 harmful Summons additional mobs to the floor

Attracts all fo the mobs to your location

Increases damage dealt by affected mobs

Doubles EXP rewards for affected mobs

Clairvoyance Cl 20 helpful Reveals level layout

Reveals items on the floor

Doesn't reveals traps and secret doors

Darkness Da 21 harmful Creates a cloud of darkness, which obstructs field of view and applies Blinded status to everyone in its area of effect

Blinded creatures has decreased accuracy and detection

Blinded mobs will wander as if confused

Removes Sunlight from affected tiles

Identify Id 24 helpful Completely identifies a single item

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It is the most commonly sold scroll in the dungeon shops, and always at least one is sold in each of them

Phase Warp Ph 19 harmful Teleports you to a random location

Applies Confusion effect for a 5-10 turns

Will never teleport you out of boss arena

Raise Dead Ra 15 harmful Spawns 1-2 wraiths near the user

Charms summoned ghosts for 16-20 turns

Sunlight Su 22 helpful Heals every non-magical creature in its area of effect for roughly 4% of its max health every turn

Makes trampled grass grow high grass and high grass grow herbs

Removes Thunderstorm from affected tiles

Torment To 16 harmful Deals damage to all non-magical mobs in the field of view, depending on distance and their current health

Deals damage to you, depending on amount of current health and amount of mobs affected

Can force affected mobs to flee

Transmutation Tr 23 helpful

rare

Transmutes a single weapon, armor, wand or ring

Does not transmute cursed items Resulting item will have the same

condition, level and enchantment (rarity can vary in weapons and armors though)

Enchantment En 2 special If target item is not cursed and not enchanted, then enchants item with a random enchantment

If target item is not cursed and enchanted, then it upgrades item like a scroll of Upgrade

If target item is non enchantable but upgradeable (rings & wands), then it upgrades item like a scroll of Upgrade

If target item is cursed, then removes 1-3 negative levels and keeps enchantment on the item

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1 scroll of Enchantment is guaranteed to spawn per chapter, but there is no hard cap for them, and one more might also spawn as loot or shop merchandise in a chapter (the Imp has the highest chance of selling one)

Upgrade Up 3 special Increases upgrade level of an item by 1

Restores single condition level of an item

If target item is cursed, then removes 1-3 negative levels and if the item has a specific curse, it turns the curse to the equivalent enchantment

Will never increase level beyond +3

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2 scrolls of Upgrade are guaranteed to spawn per chapter, but there is no hard cap for them, and one more might also spawn as loot or shop merchandise in a chapter (the Imp has the highest chance of selling one)

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